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02/02/09, 9:51 AM
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#501
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Glass Joe
Undead Warlock
Feathermoon
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Maalakai don't forget about the Horde locks, we still have 1% hit to make up for since we don't have the squid Aura.
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02/02/09, 10:08 AM
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#502
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Glass Joe
Night Elf Druid
Ragnaros (EU)
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Originally Posted by Dawei
Well, we definitely will not be able to pick the exact best set of gear for going into Ulduar since we do not know what spec is going to be the best after Blizzard simplifies affliction and changes talents/spells. Affliction may not even be viable after that. We really don't know. If everything is on farm now then the tiny gear upgrades to get the "best" setup won't really mean a lot more than bragging rights. And there is no telling which stats will be the most appealing when Ulduar opens up. So this list is going to have limited usefulness. I would also like to point out that in my experience, if a gear upgrade drops, it is not wise to pass it in the hopes that a BIGGER upgrade is going to drop. Spend the DKP unless the upgrade is trivial.
But this is an interesting discussion so here is my 2 cents. If you want to find the "best" set of gear until Ulduar I have to ask what hit % you were aiming for in your list. You are just short of 14% hit, so I assume 14% was not your target. The two most reasonable targets would be 14% and 11%. So I am not sure what the goal was with that. If you were just trying to stay above 11% then you should try to get closer to 11%. I noticed a few items with +hit that could be replaced to gain more spellpower/haste/crit and drop some of that hit. Also, if you intend to gem for +hit somewhere in there then you should probably note that. I do think you picked the two best tier pieces for reaching the 2 piece bonus, so that is good.
Edit: Typo
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1# Gear list not usefull since we dont know what will change in next patch
So you will just stop optimizing you character each time you know a new patch coming? I rather work with what i know then not work at all :-)
2# "it is not wise to pass it in the hopes that a BIGGER upgrade drops ".
This is how alot of players think... i dont blame em for it. But i prefer to see it in a bigger perspective with the guild as an entity. A Guild aint stronger then our weakest member. Reasons for passing on small upgrades thats not on your list is stated in the above post. And as i mentioned in my former post this list is meant for Warlocks in guilds who farm current 25 man content. With a few exceptions, pretty much all upgrades will be minor ones.
3# Hit were explained in my former post. I am a bit short of 14%, true, and i should have added the hit gemming.
4# Assuming I was going for 11% hit, shows that you didnt read my former post.
I would like to add that discussing the usefullness of a best gear setup was not my intention.
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02/02/09, 10:16 AM
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#503
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Glass Joe
Night Elf Druid
Ragnaros (EU)
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Originally Posted by brashar
Maalakai don't forget about the Horde locks, we still have 1% hit to make up for since we don't have the squid Aura.
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Idd... i feel sry for ya!
I strongly suggest that Warlocks aim to reach 368 hit. If you wanna optimize your gear depending on what raidbuffs you will recieve u can keep a few items in yuor bag to repalce with. Nice items to do this with
[Wand of the Archlich] - [Gemmed Wand of the Nerubians]
[Band of Channeled Magic] - [Signet of the Malevolent]
[Unsullied Cuffs] - [Bindings of the Expansive Mind]
[Arcanic Tramplers] - [Boots of Impetuous Ideals]
-Dranei Aura is groupwide only which pretty much makes it imossible to count on.
-What will you do if your sp or owl doesnt show up for raid?
The reason for aiming for 368 is that this means you will always be hit capped no matter what ppl shows up for raid.(assuming you have talented hit ofc)
The other option which i used in my preveious guild is to put yourself on 328 which makes it possible to get hit capped through food. this food is btw the most awarding foodbuff there is for us according to hit=dps relation.
Last edited by Flatlock : 02/02/09 at 10:23 AM.
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02/02/09, 10:37 AM
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#504
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Glass Joe
Undead Warlock
Burning Legion
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Originally Posted by Flatlock
1# Gear list not usefull since we dont know what will change in next patch
So you will just stop optimizing you character each time you know a new patch coming? I rather work with what i know then not work at all :-)
2# "it is not wise to pass it in the hopes that a BIGGER upgrade drops ".
This is how alot of players think... i dont blame em for it. But i prefer to see it in a bigger perspective with the guild as an entity. A Guild aint stronger then our weakest member. Reasons for passing on small upgrades thats not on your list is stated in the above post. And as i mentioned in my former post this list is meant for Warlocks in guilds who farm current 25 man content. With a few exceptions, pretty much all upgrades will be minor ones.
3# Hit were explained in my former post. I am a bit short of 14%, true, and i should have added the hit gemming.
4# Assuming I was going for 11% hit, shows that you didnt read my former post.
I would like to add that discussing the usefullness of a best gear setup was not my intention.
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I am not trying to argue. You asked for help and advice which I gave. My guild has everything on farm. So I am in the same boat as you. I do not mind passing tiny upgrades so that another guild member can have it. I do that all the time. And I am always trying to optimise my gear. But you mentioned that the purpose was for Ulduar and I was pointing out that it wouldn't be as useful as you were saying for that purpose. And I did read your former post. The whole thing. You specifically talked about different sets that aim for different amounts of hit(11% and 14%).
Back to your topic.... Assuming you did put in some +hit gems to get over the cap then the set you made is probably very close to the best possible set of current gear(possibly the best). If you haven't already, try putting it into a spreadsheet and see what numbers that gives you. Use that as a benchmark. See if you can find another set that does better. After a while you will reach a point where you can be fairly certain that you have the best set or something so marginally close that it won't make a difference. And I totally agree that 14% hit should be the goal as opposed to counting on raid buff that might not be there sometimes.
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02/02/09, 12:28 PM
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#505
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Grand Master Scribe
Night Elf Druid
Kil'Jaeden
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Originally Posted by Flatlock
-Dranei Aura is groupwide only
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I don't believe this is accurate.
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02/02/09, 1:56 PM
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#507
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Yea it's group wide, but thankfully many many people rerolled spacegoat, and there are very few party only buffs now, so there are lots of chances to get the hit aura between warriors and DKs, as well as priests and mages seem to be popular too, and even the occasional paladin.
And you are right we shouldn't Count on a spacegoat in our raid, but thats why I have a few bagslots So I can jump from 10% to 13% or 14% depending on spec/attendance. Always be prepared. I'm getting pretty happy with my hit set, too. It's a really good idea, if you can get to 13% and have another 1 % hit in your bags as a weapon (like a wand or an OH) that way if something goes wrong mid fight you can swap.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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02/02/09, 4:33 PM
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#508
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Grand Master Scribe
Night Elf Druid
Kil'Jaeden
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Originally Posted by Drison
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Can any one else comment on this? I am 100% sure that I have seen this buff on me when I was in another group than the shaman and remember specifically remarking that I had heard it was group specific when it obviously wasn't. I apologize if I'm mistaken, I suppose it's possible I was blind to my actual party members.
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02/02/09, 5:04 PM
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#509
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Eph
Can any one else comment on this? I am 100% sure that I have seen this buff on me when I was in another group than the shaman and remember specifically remarking that I had heard it was group specific when it obviously wasn't. I apologize if I'm mistaken, I suppose it's possible I was blind to my actual party members.
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It is 100% party only but 100% not shaman only
All Drenei have this aura, be it mage, warrior, paladin, shaman or priest (or dk) if any of these are in your party and a drenei then you are good to go.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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02/02/09, 5:50 PM
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#510
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Piston Honda
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Originally Posted by Flatlock
Can anyone come up with a gear setup that would be better including 2 pieces of t7,5?
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I think using the T7.5 gloves and the heigan chest is better than what you have listed.
difference on gloves (assuming +19 sp gem):
+18 Stam
-25 hit
-74 spirit
+43 crit
+53 haste
difference on robes:
+10 int
-66 spirit
-2 hit
+51 haste
Total:
+18 Stam
+10 int
-27 hit
-140 spirit
+43 crit
+104 haste
With stat weighting for any spec, i think you'll find this to be a positive change. You can make up most of the hit difference through a glove enchant, food, or other combination. Gown of the spell weaver instead of the Heigan robes also would be better i believe.
Overall I agreed with your assessment and liked the list though.
Edit: I ran it through leulier's using max raid buffs for alliance. DPS goes from 5929 ---> 5954 using my suggested swaps. As horde (Orc), DPS goes from 5921 --->5925 (heroic presence 1% hit buff is the big difference here). Only ran this for an affliction build, which would most favor Flatlock's starting set given affliction's extra weight on Spell Power. I assume other specs would show a larger difference as haste in particular is slightly more valuable.
Last edited by turturin : 02/02/09 at 6:54 PM.
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02/02/09, 6:11 PM
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#511
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Glass Joe
Undead Warlock
Spirestone
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Originally Posted by jsemon2
do not wait until 2 or 3 dots have faded because that alone will kill your dps. if you do the best rotation most dots will be up roughly the same time so getting the right sequence will help. the first post should should you how to do that.
and your gear is a cluster of random gear. i see pvp and healing gear on your armory. plus you are missing every enchantment known to man and you did stam enchant on leggings? i know grinding rep sucks but you got to get on that for you helm and shoulder enchants asap. look at the first post on what enchants to use for each slot.
your gem slotting is needing work as well (ie gemming straight stam gems). you dont have to get the socket bonus just so you know. first post as well points you to the direction in which gems to have. +14 spells wont cut it either, there are even +16 ones but i would stick to +19 spell on naxx 10/25 gear asap. you should see at around 100-200 spell dmg increase in just enchanting and regemming better.
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Yeah I know the gear is poorly upgraded , because I see little point in enchanting/adding upgrades to the items I will replace when I win the appropriate drop, seeing as Vault and Sarth are extremely easy anyways.
An example is when I get Valorous to replace an item, I will enchant the Valorous, instead of enchanting the crap item I have, enchanting it, replacing it, enchanting again.
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02/02/09, 6:13 PM
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#512
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Grand Master Scribe
Night Elf Druid
Kil'Jaeden
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Originally Posted by supplicium
It is 100% party only but 100% not shaman only
All Drenei have this aura, be it mage, warrior, paladin, shaman or priest (or dk) if any of these are in your party and a drenei then you are good to go.
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Ah, there it is, thanks for pointing that out. The only draenei in my guild for the longest time were shaman. I was used to thinking of it that way.
And back on topic, has anyone parsed any fights with a Succubus? I've only read a few passing comments about her new viability, but not yet seen any details. Assuming you can [Scroll of Spirit VIII] if you lack the buff from a party member, my rudimentary tests have shown that it is the choice pet for the bosses without a DG or Infernal. If this is indeed the case would the ideal hit-capped spec include 3/3 Eradication or should Demonic Power be taken into consideration?
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02/02/09, 6:14 PM
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#513
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Glass Joe
Undead Warlock
Spirestone
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Originally Posted by trismegistus
After just helping out a fellow warlock in our guild, I have some ideas.
Are you following the priority system to keep SE, Corruption and Haunt up 100% of the time?
Are you casting Immolate?
Are you using Drain Soul at <25% while all affliction effects are up as well?
Are you stopping to refresh each dot as it falls off at <25%?
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Yes, however what is SE?
Yes
Yes
Of course
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02/02/09, 6:23 PM
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#514
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Von Kaiser
Blood Elf Warlock
Sen'jin
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Originally Posted by Warbane
Yes, however what is SE?
Yes
Yes
Of course
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Shadow Embrace
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02/02/09, 6:24 PM
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#515
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Eph
Ah, there it is, thanks for pointing that out. The only draenei in my guild for the longest time were shaman. I was used to thinking of it that way.
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No worries I wasnt used to it either.
Originally Posted by Warbane
Yes, however what is SE?
Yes
Yes
Of course
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SE, really? you don't know what that is?
Shadow Embrace
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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02/02/09, 6:34 PM
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#516
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Glass Joe
Undead Warlock
Spirestone
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Originally Posted by supplicium
No worries I wasnt used to it either.
SE, really? you don't know what that is?
Shadow Embrace
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Originally Posted by nuibank
Shadow Embrace
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Ah yes, I do keep it up, didn't recognize it's name because its a talent. 
Thanks you two.
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02/02/09, 7:22 PM
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#517
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Originally Posted by Flatlock
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I have these items on my "dream list" as well except I'm heading for 4T7 (somehow I think it might be worth it in the long run). If you're going that route I'd suggest you swap to the following items:
Belt: [Cincture of Polarity]
Gloves: [Valorous Plagueheart Gloves]
Head: [Valorous Plagueheart Circlet]
This will bring your hit rating to 365 which is slightly below the cap but if you want to be absolutely sure that all your spells will land you could always socket a [Veiled Monarch Topaz] in your helm.
EDIT: By the way, the items on your list only achieves 347 hit rating and not 359 as listed.
EDIT2: Forgot Icewalker. Silly me.
Last edited by krilz : 02/03/09 at 4:53 AM.
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02/02/09, 8:22 PM
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#518
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Glass Joe
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Don't forget Icewalker on the boots. That's why it's 359.
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02/03/09, 3:31 AM
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#519
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Glass Joe
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Originally Posted by Warbane
Yeah I know the gear is poorly upgraded , because I see little point in enchanting/adding upgrades to the items I will replace when I win the appropriate drop, seeing as Vault and Sarth are extremely easy anyways.
An example is when I get Valorous to replace an item, I will enchant the Valorous, instead of enchanting the crap item I have, enchanting it, replacing it, enchanting again.
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i understand this but you got to understand that some people may not want to run with someone that is half @ss'ing enchants and gems because of gear. you asked for advice given your current circumstance and i gave it. sure "get better gear" will always up your dps but your arent raiding in those yet so you have to make due with what you got but you make it sound like you don't want to do that. it's a poor attitude to have.
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02/03/09, 4:53 AM
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#520
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Originally Posted by Saobuks
Don't forget Icewalker on the boots. That's why it's 359.
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Boy, do I feel stupid. Thanks for pointing it out.
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02/03/09, 1:02 PM
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#521
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Von Kaiser
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Engineering:
Engineers can improve their Gloves with Hyperspeed Accelerators.
Unfortunately, this will overwrite an existing enchant, so the average 340/12 = 28.33 haste rating have to be compared to the 23 spell power enchant - and lose. So, Engineering offers... nothing.
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Where does the 12 come into play for this equation? Is that the substitute for 120 seconds in the following equation (340 haste * 10 second duration)/120 second cooldown?
Just to verify, the description is "Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 10 sec. The gloves can only be activated every 2 minutes." The actual cooldown is only 60 seconds, the tooltip is incorrect. Would the correct calculation be 340/6 = ~56.7 haste rating?
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02/03/09, 1:10 PM
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#522
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Piston Honda
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Originally Posted by NinjaSquirrel
Where does the 12 come into play for this equation? Is that the substitute for 120 seconds in the following equation (340 haste * 10 second duration)/120 second cooldown?
Just to verify, the description is "Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 10 sec. The gloves can only be activated every 2 minutes." The actual cooldown is only 60 seconds, the tooltip is incorrect. Would the correct calculation be 340/6 = ~56.7 haste rating?
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Your calculation is correct but I would say it's worth more than its theoretical value because it can be combined with procs, potions, bloodlust ..etc.
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02/03/09, 2:50 PM
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#523
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Von Kaiser
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Originally Posted by Akj
Your calculation is correct but I would say it's worth more than its theoretical value because it can be combined with procs, potions, bloodlust ..etc.
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Would the straight 28 spell power still be greater than an average of 57 haste?
Either way, the starting post in this thread should be updated as Enchant Gloves - Exceptional Spellpower is 28 spell power (unless it is a different glove enchant being referenced then I do not know which enchant that is) and the cool down for the Hyperspeed Accelerators is 60 seconds.
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02/04/09, 5:16 AM
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#524
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throws more dots.
Human Warlock
Nethersturm (EU)
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thx, changed that. This makes engineering at least gain something small.
I'm still searching for an addon that helps seeing the drain soul ticks without giving thousands of other bars (like Forte Xorcist).
Something around that does not need lots of configuration and could be linked in the main thread?
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02/04/09, 6:10 AM
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#525
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Glass Joe
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Originally Posted by Namnalia
thx, changed that. This makes engineering at least gain something small.
I'm still searching for an addon that helps seeing the drain soul ticks without giving thousands of other bars (like Forte Xorcist).
Something around that does not need lots of configuration and could be linked in the main thread?
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http://elitistjerks.com/1062147-post406.html
I disabled everything except the "Timers" module, and then changed the filters to only show channelled spells.
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