1# Gear list not usefull since we dont know what will change in next patch
So you will just stop optimizing you character each time you know a new patch coming? I rather work with what i know then not work at all :-)
2# "it is not wise to pass it in the hopes that a BIGGER upgrade drops ".
This is how alot of players think... i dont blame em for it. But i prefer to see it in a bigger perspective with the guild as an entity. A Guild aint stronger then our weakest member. Reasons for passing on small upgrades thats not on your list is stated in the above post. And as i mentioned in my former post this list is meant for Warlocks in guilds who farm current 25 man content. With a few exceptions, pretty much all upgrades will be minor ones.
3# Hit were explained in my former post. I am a bit short of 14%, true, and i should have added the hit gemming.
4# Assuming I was going for 11% hit, shows that you didnt read my former post.
I would like to add that discussing the usefullness of a best gear setup was not my intention.
I am not trying to argue. You asked for help and advice which I gave. My guild has everything on farm. So I am in the same boat as you. I do not mind passing tiny upgrades so that another guild member can have it. I do that all the time. And I am always trying to optimise my gear. But you mentioned that the purpose was for Ulduar and I was pointing out that it wouldn't be as useful as you were saying for that purpose. And I did read your former post. The whole thing. You specifically talked about different sets that aim for different amounts of hit(11% and 14%).
Back to your topic.... Assuming you did put in some +hit gems to get over the cap then the set you made is probably very close to the best possible set of current gear(possibly the best). If you haven't already, try putting it into a spreadsheet and see what numbers that gives you. Use that as a benchmark. See if you can find another set that does better. After a while you will reach a point where you can be fairly certain that you have the best set or something so marginally close that it won't make a difference. And I totally agree that 14% hit should be the goal as opposed to counting on raid buff that might not be there sometimes.
Yea it's group wide, but thankfully many many people rerolled spacegoat, and there are very few party only buffs now, so there are lots of chances to get the hit aura between warriors and DKs, as well as priests and mages seem to be popular too, and even the occasional paladin.
And you are right we shouldn't Count on a spacegoat in our raid, but thats why I have a few bagslots So I can jump from 10% to 13% or 14% depending on spec/attendance. Always be prepared. I'm getting pretty happy with my hit set, too. It's a really good idea, if you can get to 13% and have another 1 % hit in your bags as a weapon (like a wand or an OH) that way if something goes wrong mid fight you can swap.
The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
Can any one else comment on this? I am 100% sure that I have seen this buff on me when I was in another group than the shaman and remember specifically remarking that I had heard it was group specific when it obviously wasn't. I apologize if I'm mistaken, I suppose it's possible I was blind to my actual party members.
Can any one else comment on this? I am 100% sure that I have seen this buff on me when I was in another group than the shaman and remember specifically remarking that I had heard it was group specific when it obviously wasn't. I apologize if I'm mistaken, I suppose it's possible I was blind to my actual party members.
It is 100% party only but 100% not shaman only
All Drenei have this aura, be it mage, warrior, paladin, shaman or priest (or dk) if any of these are in your party and a drenei then you are good to go.
The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
Can anyone come up with a gear setup that would be better including 2 pieces of t7,5?
I think using the T7.5 gloves and the heigan chest is better than what you have listed.
difference on gloves (assuming +19 sp gem):
+18 Stam
-25 hit
-74 spirit
+43 crit
+53 haste
difference on robes:
+10 int
-66 spirit
-2 hit
+51 haste
Total:
+18 Stam
+10 int
-27 hit
-140 spirit
+43 crit
+104 haste
With stat weighting for any spec, i think you'll find this to be a positive change. You can make up most of the hit difference through a glove enchant, food, or other combination. Gown of the spell weaver instead of the Heigan robes also would be better i believe.
Overall I agreed with your assessment and liked the list though.
Edit: I ran it through leulier's using max raid buffs for alliance. DPS goes from 5929 ---> 5954 using my suggested swaps. As horde (Orc), DPS goes from 5921 --->5925 (heroic presence 1% hit buff is the big difference here). Only ran this for an affliction build, which would most favor Flatlock's starting set given affliction's extra weight on Spell Power. I assume other specs would show a larger difference as haste in particular is slightly more valuable.
do not wait until 2 or 3 dots have faded because that alone will kill your dps. if you do the best rotation most dots will be up roughly the same time so getting the right sequence will help. the first post should should you how to do that.
and your gear is a cluster of random gear. i see pvp and healing gear on your armory. plus you are missing every enchantment known to man and you did stam enchant on leggings? i know grinding rep sucks but you got to get on that for you helm and shoulder enchants asap. look at the first post on what enchants to use for each slot.
your gem slotting is needing work as well (ie gemming straight stam gems). you dont have to get the socket bonus just so you know. first post as well points you to the direction in which gems to have. +14 spells wont cut it either, there are even +16 ones but i would stick to +19 spell on naxx 10/25 gear asap. you should see at around 100-200 spell dmg increase in just enchanting and regemming better.
Yeah I know the gear is poorly upgraded , because I see little point in enchanting/adding upgrades to the items I will replace when I win the appropriate drop, seeing as Vault and Sarth are extremely easy anyways.
An example is when I get Valorous to replace an item, I will enchant the Valorous, instead of enchanting the crap item I have, enchanting it, replacing it, enchanting again.
All Drenei have this aura, be it mage, warrior, paladin, shaman or priest (or dk) if any of these are in your party and a drenei then you are good to go.
Ah, there it is, thanks for pointing that out. The only draenei in my guild for the longest time were shaman. I was used to thinking of it that way.
← Click Here
How embarrassing, sorry.
And back on topic, has anyone parsed any fights with a Succubus? I've only read a few passing comments about her new viability, but not yet seen any details. Assuming you can [Scroll of Spirit VIII] if you lack the buff from a party member, my rudimentary tests have shown that it is the choice pet for the bosses without a DG or Infernal. If this is indeed the case would the ideal hit-capped spec include 3/3 Eradication or should Demonic Power be taken into consideration?
After just helping out a fellow warlock in our guild, I have some ideas.
Are you following the priority system to keep SE, Corruption and Haunt up 100% of the time?
Are you casting Immolate?
Are you using Drain Soul at <25% while all affliction effects are up as well?
Are you stopping to refresh each dot as it falls off at <25%?
I have these items on my "dream list" as well except I'm heading for 4T7 (somehow I think it might be worth it in the long run). If you're going that route I'd suggest you swap to the following items:
This will bring your hit rating to 365 which is slightly below the cap but if you want to be absolutely sure that all your spells will land you could always socket a [Veiled Monarch Topaz] in your helm.
EDIT: By the way, the items on your list only achieves 347 hit rating and not 359 as listed.
Yeah I know the gear is poorly upgraded , because I see little point in enchanting/adding upgrades to the items I will replace when I win the appropriate drop, seeing as Vault and Sarth are extremely easy anyways.
An example is when I get Valorous to replace an item, I will enchant the Valorous, instead of enchanting the crap item I have, enchanting it, replacing it, enchanting again.
i understand this but you got to understand that some people may not want to run with someone that is half @ss'ing enchants and gems because of gear. you asked for advice given your current circumstance and i gave it. sure "get better gear" will always up your dps but your arent raiding in those yet so you have to make due with what you got but you make it sound like you don't want to do that. it's a poor attitude to have.
Engineering:
Engineers can improve their Gloves with Hyperspeed Accelerators.
Unfortunately, this will overwrite an existing enchant, so the average 340/12 = 28.33 haste rating have to be compared to the 23 spell power enchant - and lose. So, Engineering offers... nothing.
Where does the 12 come into play for this equation? Is that the substitute for 120 seconds in the following equation (340 haste * 10 second duration)/120 second cooldown?
Just to verify, the description is "Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 10 sec. The gloves can only be activated every 2 minutes." The actual cooldown is only 60 seconds, the tooltip is incorrect. Would the correct calculation be 340/6 = ~56.7 haste rating?
Where does the 12 come into play for this equation? Is that the substitute for 120 seconds in the following equation (340 haste * 10 second duration)/120 second cooldown?
Just to verify, the description is "Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 10 sec. The gloves can only be activated every 2 minutes." The actual cooldown is only 60 seconds, the tooltip is incorrect. Would the correct calculation be 340/6 = ~56.7 haste rating?
Your calculation is correct but I would say it's worth more than its theoretical value because it can be combined with procs, potions, bloodlust ..etc.
Your calculation is correct but I would say it's worth more than its theoretical value because it can be combined with procs, potions, bloodlust ..etc.
Would the straight 28 spell power still be greater than an average of 57 haste?
Either way, the starting post in this thread should be updated as Enchant Gloves - Exceptional Spellpower is 28 spell power (unless it is a different glove enchant being referenced then I do not know which enchant that is) and the cool down for the Hyperspeed Accelerators is 60 seconds.
thx, changed that. This makes engineering at least gain something small.
I'm still searching for an addon that helps seeing the drain soul ticks without giving thousands of other bars (like Forte Xorcist).
Something around that does not need lots of configuration and could be linked in the main thread?
thx, changed that. This makes engineering at least gain something small.
I'm still searching for an addon that helps seeing the drain soul ticks without giving thousands of other bars (like Forte Xorcist).
Something around that does not need lots of configuration and could be linked in the main thread?
thx, changed that. This makes engineering at least gain something small.
I'm still searching for an addon that helps seeing the drain soul ticks without giving thousands of other bars (like Forte Xorcist).
Something around that does not need lots of configuration and could be linked in the main thread?
Alternatively, I use Mik's Scrolling Battle Text and have it setup to "beep" everytime DS ticks, in conjunction with Quartz casting bars + SharedMedia set to "fifths" texture so I can see when each tick is coming. I have seen a definite DPS increase when I KNOW a tick is coming and can immediately begin reapplying dots after a tick and go back to draining, and would recommend the same for any afflock.