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Old 01/08/09, 6:04 AM   #301
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
I honestly haven't found a good use of the 4t7bonus (unless it actually is all the besti-in-slot's you have). You loose a GCD everytime you Life Tap. Is it worth it? I'm not sure. You always want the boss to die just as you go OOM. Anything else is a failure if you have been Life Tapping. Think about it. 1 GCD is almost a SB. A SB crit is like what, 10k damage? Does the 300 added spirit really give you that amount of damage? I don't think so.
Though if you Life Tap just enough so that you end the fight OOM, then you've maximized your performance by Life Tapping before a new rotation, but really consider the problem with Life Tapping too much.

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Old 01/08/09, 6:34 AM   #302
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Totally agree. That's why I keep my mana around 30-40% through-out most of the fight until the boss reaches 10% or so, then I cut out Life Tap of the loop to maximize Drain Soul uptime.

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Old 01/08/09, 7:57 AM   #303
bambatsa
Glass Joe
 
Human Warlock
 
Arathor (EU)
Originally Posted by Naforce View Post
I honestly haven't found a good use of the 4t7bonus (unless it actually is all the besti-in-slot's you have). You loose a GCD everytime you Life Tap. Is it worth it? I'm not sure. You always want the boss to die just as you go OOM. Anything else is a failure if you have been Life Tapping. Think about it. 1 GCD is almost a SB. A SB crit is like what, 10k damage? Does the 300 added spirit really give you that amount of damage? I don't think so.
Though if you Life Tap just enough so that you end the fight OOM, then you've maximized your performance by Life Tapping before a new rotation, but really consider the problem with Life Tapping too much.
Actually 1 GCD is not 1 SB is a bit more than half. So 2 life taps in 2 cycles will increase all the damage done by your dots by 90 or 120 (if you have imp fel armor) for those 2 cycles.I think this overcaps the 10k possible crit from a SB.
As i said i haven't done the math behind this but looks to me that it might increase the overall dps.
I agree that you should normaly end a fight with no mana but if gaining mana buffs your spell power and you don't spoill your timing with refreshing your dots then it might be usefull. Would love to have someone analyze this as i am not very good at math.

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Old 01/08/09, 8:47 AM   #304
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
To change the subject a bit...

What do you think about my target affliction pre-Ulduar gear?

80 Undead Warlock

263 hit rating for Horde toon just to get over 10% (boomkin/sp + 3/3 Suppression + 3/3 Cataclysm).
2 x T7 only (see Value of T7 thread).

Hot or not?

Last edited by Anthraxx : 01/08/09 at 10:03 AM.

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Old 01/08/09, 9:48 AM   #305
Affe
Glass Joe
 
Orc Warlock
 
Executus (EU)
Originally Posted by Anthraxx View Post
To change the subject a bit...

What do you think about my target affliction pre-Ulduar gear?

80 Undead Warlock

263 hit rating for Horde toon just to get over 10% (boomkin + sp + 3/3 Suppression + 3/3 Cataclysm).
2 x T7 only (see Value of T7 thread).

Hot or not?
You need 17% hit in total to cap. Or do you intentially not cap?

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Old 01/08/09, 9:52 AM   #306
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
Originally Posted by Affe View Post
You need 17% hit in total to cap. Or do you intentially not cap?
Out of 17% miss rate on a lvl 83 (skull) mob via hit rating you can only mitigate 16%.

Max hit chance on a boss is always 99%.

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Old 01/08/09, 9:53 AM   #307
Issa
Von Kaiser
 
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Undead Warlock
 
Kilrogg (EU)
Originally Posted by Anthraxx View Post
To change the subject a bit...

What do you think about my target affliction pre-Ulduar gear?

80 Undead Warlock

263 hit rating for Horde toon just to get over 10% (boomkin + sp + 3/3 Suppression + 3/3 Cataclysm).
2 x T7 only (see Value of T7 thread).

Hot or not?
SP and Boomkin don't stack.

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Old 01/08/09, 9:55 AM   #308
Affe
Glass Joe
 
Orc Warlock
 
Executus (EU)
Originally Posted by Anthraxx View Post
Out of 17% miss rate on a lvl 83 (skull) mob via hit rating you can only mitigate 16%.

Max hit chance on a boss is always 99%.
Pretty sure they changed that in WotLK. Try reading Spell Hit Discussion

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Old 01/08/09, 10:03 AM   #309
Smurrf
Don Flamenco
 
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Human Paladin
 
Lothar
There is no pretty sure. It was changed. 17% hit is the cap now, not 16%, and max hit chance is now 100%.

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Old 01/08/09, 10:07 AM   #310
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
Originally Posted by Issa View Post
SP and Boomkin don't stack.
I never claimed they do, maybe it was just poorly written. Fixed now.

Originally Posted by Affe View Post
Pretty sure they changed that in WotLK. Try reading Spell Hit Discussion
I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.

Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you

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Old 01/08/09, 10:18 AM   #311
Issa
Von Kaiser
 
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Undead Warlock
 
Kilrogg (EU)
Originally Posted by Anthraxx View Post
I never claimed they do, maybe it was just poorly written. Fixed now.



I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.

Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you

I thought you did because you said you were hitcapped. I now realise you think there is still a 1% misschance.

Last edited by Issa : 01/09/09 at 5:47 PM.

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Old 01/08/09, 10:34 AM   #312
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by Anthraxx View Post
I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.

Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you
Not a naxx clear (since we're finishing it tonight) and you can clearly see from my char sheet I'm not hitcapped. But when you throw in the 3% hit from Spriest and 1% from draenei, I'm capped in raid for destro.

Wow Web Stats
Wow Web Stats
Wow Web Stats

All three are from the same night. On the last, you can see I'm not capped on affliction, but on destro definitely.

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Old 01/08/09, 10:34 AM   #313
Thondil
Glass Joe
 
Gnome Warlock
 
Frostwolf (EU)
You can cap to 100% now.
I guess some Blue posted it or it was in some patchnotes, but I can't find it atm. Wowwiki.com says it's capped at 100% though.

As for the WWS: You will rarely see a warlock with 17% hit, since most people have Raid(de)buffs of at least 3% hit. But if you only look at bosses like Patchwerk, Sapphiron or Loatheb, you will see no misses since they nearly have 100% uptime of the 3% hit debuff and in this case (alliance) the 1% from the Draenei aura:
Wow Web Stats

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Old 01/08/09, 10:48 AM   #314
Smurrf
Don Flamenco
 
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Human Paladin
 
Lothar
Originally Posted by Anthraxx View Post
I never claimed they do, maybe it was just poorly written. Fixed now.



I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.

Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you
Since WoWWiki, Ej, and several other sources all operate under the principal of 17% hit for casters, I believe the onus is on you to prove that the miss is still there. Get geared for 17% hit (not counting other player buffs, just yourself...this way it makes sure that there's no gap by other player death), and show us that the miss chance is still there. You can even test it yourself in any major old-world city. on the heroic test dummies. It's accepted fact on these boards, though, that 17% is the cap, not 16%. If this board is wrong, prove it. It'd be useful information.

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Old 01/08/09, 3:25 PM   #315
Thondil
Glass Joe
 
Gnome Warlock
 
Frostwolf (EU)
Originally Posted by Naforce View Post
The only experience I have from lvl 80 affliction raiding was that it didn't work. The lag wouldn't allow me to keep my rotation going at all, meaning I got relatively low DPS compared to what I should be getting. I should gear-wise get almost 5k i guess on patchwerk, though i didn't get even close to that. Anybody got afflispecc to work in laggy conditions?
In my experience, affliction works better than most direct damage specs under high latency circumstances.

Latency increases the time between actions, which reduces the number of actions you can perform in a given timeframe. Since Affliction has a lot of "high damage per action"-spells (DoTs) and Shadowbolt as a "low damage per action"-filler, we can reduce the number of shadowbolts cast while trying to maintain the number of DoTs cast. Of course it's impossible to maintain the DoT uptime at normal levels, but it still reduces the number of filler-actions.

Most other classes/specs have few "high damage per action"-abilities and more spammable "medium damage per action"-abilities. This makes them suffer more from latency since they can't replace any "low damage per action"-abilities.

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