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02/19/09, 7:12 PM
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#676
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Von Kaiser
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Originally Posted by TangoDigital
Regarding Drain Soul ticks:
I recommend that you guys try using MSBT or similar with a custom event notification for Drain Soul damage. I use a text warning coupled with a decent sound. This i think is vastly superior to bars with tick displays because it actually listens for the damage event and is therefor 100% accurate.
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Just make sure you turn off damage output throttling, otherwise you run the risk of losing accuracy.
Throttling = Spitting out all your damage numbers every X.Y seconds to reduce screen clutter. Both MSBT and Parrot have this option.
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02/20/09, 10:14 AM
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#677
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Piston Honda
Human Warlock
Scarlet Crusade
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I'm hoping this is the right place to put this.
I've recently switched to affliction, and I think I'm getting better with handling dots, drain soul execute and such. But I'm not pleased with my ability (or lack thereof) on Sarth 3D attempts.
Do some of you more experienced affliction locks have some pointers on the best way to handle this encounter as affliction? Do you clip dots on drakes before a flamewall comes, for example, or are there other things you do? I've been sticking with my imp and can *generally* keep him up during drake 1, but haven't really been able to keep him alive unless he's on passive for drake 2. Is this how you use your pets, or do you do something different here, as well?
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02/20/09, 11:57 AM
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#678
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Glass Joe
Draenei Shaman
Frostmane (EU)
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I found that placing my demonic circle in a firewall gap position (the far gap when comming from the left side) and standing in the gap when the firewall is comming from the right basically ment I only lost dps from movement due to void zones, I made sure that when moving back to the center after using teleport to wait until I needed to recast instants/lifetap. Hope that made sense.
I pretty much gave up trying to keep my imp alive and kept it on passive other than during Bloodlust on first drake.
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02/20/09, 12:02 PM
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#679
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Glass Joe
Undead Warlock
Kilrogg (EU)
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Originally Posted by Tinava
I'm hoping this is the right place to put this.
I've recently switched to affliction, and I think I'm getting better with handling dots, drain soul execute and such. But I'm not pleased with my ability (or lack thereof) on Sarth 3D attempts.
Do some of you more experienced affliction locks have some pointers on the best way to handle this encounter as affliction? Do you clip dots on drakes before a flamewall comes, for example, or are there other things you do? I've been sticking with my imp and can *generally* keep him up during drake 1, but haven't really been able to keep him alive unless he's on passive for drake 2. Is this how you use your pets, or do you do something different here, as well?
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I use succubus on 3D, all I do is leave the pet on passive, and explicitly tell it to attack between flame walls.
Basically when DBM tells you to run away little girl, I hit pet follow. I then review the situation, if the wall is "safe" then I tell it to resume attacking. If I need to move I leave the pet at my side until the wall has gone.
It will occasionally die to a void zone, which is irritating, and could be avoided by using imp, but this is fairly rare.
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02/20/09, 12:27 PM
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#680
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Glass Joe
Gnome Warlock
Turalyon (EU)
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Originally Posted by Tinava
I'm hoping this is the right place to put this.
I've recently switched to affliction, and I think I'm getting better with handling dots, drain soul execute and such. But I'm not pleased with my ability (or lack thereof) on Sarth 3D attempts.
Do some of you more experienced affliction locks have some pointers on the best way to handle this encounter as affliction? Do you clip dots on drakes before a flamewall comes, for example, or are there other things you do? I've been sticking with my imp and can *generally* keep him up during drake 1, but haven't really been able to keep him alive unless he's on passive for drake 2. Is this how you use your pets, or do you do something different here, as well?
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I find it useful to get a point each in grim reach and destructive reach to get slightly better range. This to give me some extra flexibility in movement and also some extra dps time during flamewalls and drakes moving about. I trade points in the hit-talents for it and compensate with hit rating from gear.
Also don't forget to use the Inferno when available. Awesome pet for this fight.
As for rotations I find that most of the problems I used to have are solved with the extra range.
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02/20/09, 1:57 PM
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#681
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Piston Honda
Human Warlock
Dragonblight
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Originally Posted by TangoDigital
Regarding Drain Soul ticks:
I recommend that you guys try using MSBT or similar with a custom event notification for Drain Soul damage. I use a text warning coupled with a decent sound. This i think is vastly superior to bars with tick displays because it actually listens for the damage event and is therefor 100% accurate.
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It is quite accurate but is just a bit slow because of latency / human reaction time. I do use a MSBT sound and it is possible to cancel the drain soul and start casting something else very slightly before I think it is about to play the sound again and still get the tick.
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02/20/09, 2:11 PM
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#682
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Glass Joe
Orc Warlock
Emerald Dream
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Originally Posted by Tinava
I'm hoping this is the right place to put this.
I've recently switched to affliction, and I think I'm getting better with handling dots, drain soul execute and such. But I'm not pleased with my ability (or lack thereof) on Sarth 3D attempts.
Do some of you more experienced affliction locks have some pointers on the best way to handle this encounter as affliction? Do you clip dots on drakes before a flamewall comes, for example, or are there other things you do? I've been sticking with my imp and can *generally* keep him up during drake 1, but haven't really been able to keep him alive unless he's on passive for drake 2. Is this how you use your pets, or do you do something different here, as well?
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Is this 25 man or 10 man?
our guild has successfully completed 10 1 drake and are working on 10 2 drake. I run with the fel hunter since most of our classes use mana and spirit some how.
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02/20/09, 2:20 PM
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#683
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Piston Honda
Human Warlock
Scarlet Crusade
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25 man.
Thank you all for your suggestions.
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02/20/09, 2:54 PM
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#684
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Glass Joe
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Originally Posted by Tinava
I'm hoping this is the right place to put this.
I've recently switched to affliction, and I think I'm getting better with handling dots, drain soul execute and such. But I'm not pleased with my ability (or lack thereof) on Sarth 3D attempts.
Do some of you more experienced affliction locks have some pointers on the best way to handle this encounter as affliction? Do you clip dots on drakes before a flamewall comes, for example, or are there other things you do? I've been sticking with my imp and can *generally* keep him up during drake 1, but haven't really been able to keep him alive unless he's on passive for drake 2. Is this how you use your pets, or do you do something different here, as well?
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The main thing that can hurt our dps on Sarth3D is poor positioning. Try to position yourself as close to the flame wall thresholds at all times; this should limit the amount of movement you have to do when you have to switch sides. Keep dots up, don't clip anything, and tap when moving. The best way to keep your pet alive is to recall him every time you switch sides. I run felhunter, and I've been able to keep him alive just by recalling him every time I move for flame wall and when I see a shadow fissure on the melee. It takes quite a bit of practice, so don't sweat it too hard.
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02/20/09, 3:57 PM
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#685
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Von Kaiser
Undead Warlock
Blackrock (EU)
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I will just post on the Sartharion + 3 drakes issue without quoting.
Generally speaking, obey a few things and you should do fine.
First: don't run around in panic as soon as a tsunami spawns. There is plenty of time to get to the safe spot and be sure to minimize the time you spend there. That means, refresh any expiring DoTs, best those with a cast time first and refresh the others on the run, finish the cast you're casting, maybe reapply haunt if necessary. Run to the safe spot the second the wave rolls across, circle around it and immediately return to your dps-position. Ideally, you have only spent one second or less without casting a dps-spell and you can easily fit a lifetap in there. Be sure not to lifetap too much though, a fire cyclone might onehit you while twilight torment and shadron are both up. All of this requires a decent deal of attention, but if you are on top of things, this will definitely increase your dps.
Second: As soon as the wave spawns, order your pet to follow you. As soon as the wave has passed, order your pet to attack. This might not make that much of a difference, but it will sum up in the end. Drop an infernal for the execute on Sartharion or on one of the drakes if your pet died early.
Third: Maximize the AoE-DPS you deal without letting all the DoTs fall off. This may sound simple, but AoE is one of the keys to topping the meters here. Know your tanks' aggro and know when to go all out.
Fourth: Pay attention to void zones, but don't panic if one spawns on top of you. You have 5 seconds, that is plenty. Finish your cast, then reapply DoTs or lifetap while moving.
Affliction warlocks can shine in any phase of the encounter, with massive AoE-DPS and great single-target DPS on the move. Watch your DoTs, use drain soul in all the execute phases. Most importantly: Don't die :-)
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02/20/09, 7:06 PM
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#686
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Von Kaiser
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Originally Posted by TangoDigital
Regarding Drain Soul ticks:
I recommend that you guys try using MSBT or similar with a custom event notification for Drain Soul damage. I use a text warning coupled with a decent sound. This i think is vastly superior to bars with tick displays because it actually listens for the damage event and is therefor 100% accurate.
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What mod has a cast bar that displays ticks for channeled spells?
Waiting for MSBT is still the result of server lag so sure it's accurate but you're still losing actual cast time. The mod you say shows ticks is probably equivalent to jesus returning in my book.
Originally Posted by Tinava
I'm hoping this is the right place to put this.
I've recently switched to affliction, and I think I'm getting better with handling dots, drain soul execute and such. But I'm not pleased with my ability (or lack thereof) on Sarth 3D attempts.
Do some of you more experienced affliction locks have some pointers on the best way to handle this encounter as affliction? Do you clip dots on drakes before a flamewall comes, for example, or are there other things you do? I've been sticking with my imp and can *generally* keep him up during drake 1, but haven't really been able to keep him alive unless he's on passive for drake 2. Is this how you use your pets, or do you do something different here, as well?
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What you should be doing is trying not to die.
Set your demonic circle somewhere then stand in the other spot for firewall. If firewall is going ot hit you just keep casting then teleport and continue pewpewing. AoE like nuts when you're supposed to. DPS drakes as you would normally. I usually do my infernal at like 28-30% on sartharion since he dies in that 1 minute range. Worrying about dots while moving isn't going to make a big enough difference when firewalls come imo... it's either you rape face or you don't.
and to everyone make sure you use shadow ward while Vesperon's Disciple is still alive.
Last edited by blgdinger : 02/20/09 at 7:15 PM.
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02/20/09, 10:44 PM
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#687
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Originally Posted by blgdinger
What mod has a cast bar that displays ticks for channeled spells?
Waiting for MSBT is still the result of server lag so sure it's accurate but you're still losing actual cast time. The mod you say shows ticks is probably equivalent to jesus returning in my book.
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ForteXorcist
ForteXorcist (ForteWarlock) - Addons - Curse
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02/20/09, 11:47 PM
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#688
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Von Kaiser
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Originally Posted by Mystearica
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Thanks a lot for this however it still needs a ton of tweaking because it's popping up waaaayy too many spells and stuff  time to go figure that out.
Also hail satan.
edit: uhhh I like affliction and I enjoy having fun playing world of warcraft!! (Vulajin you're busting my balls mang!)
Last edited by blgdinger : 02/20/09 at 11:54 PM.
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02/22/09, 5:07 AM
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#689
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Banned
Blood Elf Warlock
Twisting Nether (EU)
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simple question, im not sure what to choose:
22.2 spellpower or 1.56% haste for affli?
ty
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02/22/09, 7:47 AM
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#690
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Glass Joe
Draenei Shaman
Frostmane (EU)
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Read the first post, then make a decision.
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02/22/09, 8:47 AM
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#691
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Glass Joe
Undead Warlock
The Maelstrom (EU)
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Originally Posted by Roly
simple question, im not sure what to choose:
22.2 spellpower or 1.56% haste for affli?
ty
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1) For SIMPLE questions theres a thread at the top of the forum.
2) The first post in this very thread has all the information you need.
3) Just because I'm a nice guy, I'll tell you anyways: Spellpower > Haste.
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02/22/09, 10:18 AM
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#692
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Banned
Blood Elf Warlock
Twisting Nether (EU)
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ty, but ive read that post.
ofc spellpower > haste, but 22 sp isnt a huge amount, but 51 haste rating is.
tho i would accept it if u can tell me why.
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02/22/09, 10:37 AM
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#693
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Roly
ty, but ive read that post.
ofc spellpower > haste, but 22 sp isnt a huge amount, but 51 haste rating is.
tho i would accept it if u can tell me why.
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The point of that thread is to ask simple questions.
Either way on the first page of this thread it gives you a rough estimate of how much dps each stat is worth, simply multiply those figures by 22 and 51 respectively and you'll see which of the two ends up giving you more dps.
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02/22/09, 12:31 PM
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#694
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Glass Joe
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any suggestions?
Hey guys I have been reading and researching and trying to refine my rotation and spec, but I still am unable to really do good dps, i am decent but feel like i am missing something. Here is my armory link The World of Warcraft Armory any suggestions would be greatly appreciated.
Thanks
Loir
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02/22/09, 1:11 PM
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#695
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Glass Joe
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Originally Posted by Tinava
25 man.
Thank you all for your suggestions.
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Depends on if you are going for a successful kill or to be a meter topper. If you just want a successful kill when sarth is engaged you run to where the middle lava gap is and place a teleport. Then go to the farside where a back wall opening is and wait for drake 1. Since you are waiting you can immediately begin to dps uninterrupted, and in the case of a middle wave easily tele into position and lose less downtime than other classes. I always use infernal for the time when second and third drake overlap, as this point is the critical moment when every last ounce of dps is needed.
If you want to meter top its the same idea but you ride the sarth tank on aggro before the first drake lands and then be sure to save infernal for the end of sartharion instead of during drakes so that you can keep your regular pet until that point. Also, the whelps only have ~50k in Heroic mode I think, so when the first drake is at <4-5% switch to make sure you maximize your free aoe dmg relative to other people.
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02/22/09, 1:16 PM
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#696
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Glass Joe
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Originally Posted by criton
Hey guys I have been reading and researching and trying to refine my rotation and spec, but I still am unable to really do good dps, i am decent but feel like i am missing something. Here is my armory link The World of Warcraft Armory any suggestions would be greatly appreciated.
Thanks
Loir
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First I would be sure to use the +hit talents warlocks are given. yes it sucks that you have to use 2 points for every 1% hit, but this can still be a worthwhile use compared to gemming hit. If you drop both those rigid and replace with runed you would be 1 hit over the 12% level, and then could use 2/3 suppresion and 2/3 cataclysm in a 53/0/18 spec (eradication currently has diminishing returns so the first point in molten core has more value than a second in eradication)
Aside from that there isnt too much to say aside from getting better gear pieces since there is no wws.
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02/22/09, 4:24 PM
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#697
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Glass Joe
Undead Warlock
Tichondrius
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As far as I can tell in searching the thread, nobody has yet attempted to mathematically calculate the best combination of gear for the list that has been so graciously maintained here. As such, I was bored and decided to whip up a program that does just that.
For reference data, I used the exact list of gear in the original post, adding the amount of hit to each piece. To save calculation time, I reduced the list in size by picking out the top ones in each list.
The program goes through every possible gear combination from the list, and determines, with respect to weapon wielding rules and 2-pc and 4-pc bonuses, which combination is the highest non-hit dps for sets that match the hit requirements. And for each major hit target we have (4%, 6%, 11%, 14%, 17%), I calculated the highest dps combination and outputted it to the file.
Here are the constants I used:
---------------------------------
Hit Values (factoring in Ice Walker): 93, 146, 277, 356, 434
1 Hit Rating -> DPS conversion (based on guide): 1.585
2-pc Bonus: 32dps
4-pc Bonus: 65dps
Here are the contents of the file:
---------------------------------
Best Gear For Hit Rating: 105
- Total DPS: 3856
- Non-Hit DPS: 3794.5
- Total Hit: 112
Helm: [Valorous Plagueheart Circlet] (Hit-0, DPS-271)
Neck: [Wyrmrest Necklace of Power] (Hit-33, DPS-202)
Shoulders: [Valorous Plagueheart Shoulderpads] (Hit-35, DPS-221)
Chest: [The Sanctum's Flowing Vestments] (Hit-0, DPS-265)
Bracers: [Unsullied Cuffs] (Hit-0, DPS-160)
Gloves: [Valorous Plagueheart Gloves] (Hit-0, DPS-190)
Pants: [Valorous Plagueheart Leggings] (Hit-0, DPS-275)
Belt: [Leash of Heedless Magic] (Hit-0, DPS-212)
Boots: [Arcanic Tramplers] (Hit-0, DPS-197)
Cloak: [Pennant Cloak] (Hit-0, DPS-168)
Wand: [Wand of the Archlich] (Hit-0, DPS-67)
OneHandWeapon: [The Turning Tide] (Hit-0, DPS-720)
Offhand: [Surplus Limb] (Hit-32, DPS-173)
Ring: [Signet of Manifested Pain] (Hit-0, DPS-157)
Ring: [Band of Channeled Magic] (Hit-0, DPS-119)
Trinket: [Illustration of the Dragon Soul] (Hit-0, DPS-255)
Trinket: [Embrace of the Spider] (Hit-0, DPS-204)
Best Gear For Hit Rating: 158
- Total DPS: 3906
- Non-Hit DPS: 3768.42
- Total Hit: 160
Helm: [Valorous Plagueheart Circlet] (Hit-0, DPS-271)
Neck: [Wyrmrest Necklace of Power] (Hit-33, DPS-202)
Shoulders: [Valorous Plagueheart Shoulderpads] (Hit-35, DPS-221)
Chest: [The Sanctum's Flowing Vestments] (Hit-0, DPS-265)
Bracers: [Unsullied Cuffs] (Hit-0, DPS-160)
Gloves: [Valorous Plagueheart Gloves] (Hit-0, DPS-190)
Pants: [Valorous Plagueheart Leggings] (Hit-0, DPS-275)
Belt: [Leash of Heedless Magic] (Hit-0, DPS-212)
Boots: [Arcanic Tramplers] (Hit-0, DPS-197)
Cloak: [Pennant Cloak] (Hit-0, DPS-168)
Wand: [Wand of the Archlich] (Hit-0, DPS-67)
OneHandWeapon: [The Turning Tide] (Hit-0, DPS-720)
Offhand: [Surplus Limb] (Hit-32, DPS-173)
Ring: [Signet of the Malevolent] (Hit-48, DPS-169)
Ring: [Signet of Manifested Pain] (Hit-0, DPS-157)
Trinket: [Illustration of the Dragon Soul] (Hit-0, DPS-255)
Trinket: [Embrace of the Spider] (Hit-0, DPS-204)
Best Gear For Hit Rating: 289
- Total DPS: 4048
- Non-Hit DPS: 3691.69
- Total Hit: 298
Helm: [Valorous Plagueheart Circlet] (Hit-0, DPS-271)
Neck: [Wyrmrest Necklace of Power] (Hit-33, DPS-202)
Shoulders: [Valorous Plagueheart Shoulderpads] (Hit-35, DPS-221)
Chest: [Heigan's Putrid Vestments] (Hit-49, DPS-309)
Bracers: [Unsullied Cuffs] (Hit-0, DPS-160)
Gloves: [Valorous Plagueheart Gloves] (Hit-0, DPS-190)
Pants: [Valorous Plagueheart Leggings] (Hit-0, DPS-275)
Belt: [Leash of Heedless Magic] (Hit-0, DPS-212)
Boots: [Arcanic Tramplers] (Hit-0, DPS-197)
Cloak: [Pennant Cloak] (Hit-0, DPS-168)
Wand: [Gemmed Wand of the Nerubians] (Hit-18, DPS-79)
OneHandWeapon: [The Turning Tide] (Hit-0, DPS-720)
Offhand: [Surplus Limb] (Hit-32, DPS-173)
Ring: [Signet of the Malevolent] (Hit-48, DPS-169)
Ring: [Signet of Manifested Pain] (Hit-0, DPS-157)
Trinket: [Dying Curse] (Hit-71, DPS-290)
Trinket: [Illustration of the Dragon Soul] (Hit-0, DPS-255)
Best Gear For Hit Rating: 368
- Total DPS: 4097
- Non-Hit DPS: 3613.89
- Total Hit: 378
Helm: [Valorous Plagueheart Circlet] (Hit-0, DPS-271)
Neck: [Wyrmrest Necklace of Power] (Hit-33, DPS-202)
Shoulders: [Valorous Plagueheart Shoulderpads] (Hit-35, DPS-221)
Chest: [Heigan's Putrid Vestments] (Hit-49, DPS-309)
Bracers: [Unsullied Cuffs] (Hit-0, DPS-160)
Gloves: [Valorous Plagueheart Gloves] (Hit-0, DPS-190)
Pants: [Valorous Plagueheart Leggings] (Hit-0, DPS-275)
Belt: [Cincture of Polarity] (Hit-43, DPS-233)
Boots: [Boots of Impetuous Ideals] (Hit-37, DPS-225)
Cloak: [Pennant Cloak] (Hit-0, DPS-168)
Wand: [Gemmed Wand of the Nerubians] (Hit-18, DPS-79)
OneHandWeapon: [The Turning Tide] (Hit-0, DPS-720)
Offhand: [Surplus Limb] (Hit-32, DPS-173)
Ring: [Signet of the Malevolent] (Hit-48, DPS-169)
Ring: [Signet of Manifested Pain] (Hit-0, DPS-157)
Trinket: [Dying Curse] (Hit-71, DPS-290)
Trinket: [Illustration of the Dragon Soul] (Hit-0, DPS-255)
Best Gear For Hit Rating: 446
- Total DPS: 4177
- Non-Hit DPS: 3521.11
- Total Hit: 446
Helm: [Hood of Rationality] (Hit-0, DPS-278)
Neck: [Wyrmrest Necklace of Power] (Hit-33, DPS-202)
Shoulders: [Valorous Plagueheart Shoulderpads] (Hit-35, DPS-221)
Chest: [Gown of the Spell-Weaver] (Hit-72, DPS-318)
Bracers: [Unsullied Cuffs] (Hit-0, DPS-160)
Gloves: [Valorous Plagueheart Gloves] (Hit-0, DPS-190)
Pants: [Leggings of the Wanton Spellcaster] (Hit-82, DPS-367)
Belt: [Cincture of Polarity] (Hit-43, DPS-233)
Boots: [Arcanic Tramplers] (Hit-0, DPS-197)
Cloak: [Pennant Cloak] (Hit-0, DPS-168)
Wand: [Gemmed Wand of the Nerubians] (Hit-18, DPS-79)
OneHandWeapon: [The Turning Tide] (Hit-0, DPS-720)
Offhand: [Surplus Limb] (Hit-32, DPS-173)
Ring: [Signet of the Malevolent] (Hit-48, DPS-169)
Ring: [Signet of Manifested Pain] (Hit-0, DPS-157)
Trinket: [Dying Curse] (Hit-71, DPS-290)
Trinket: [Illustration of the Dragon Soul] (Hit-0, DPS-255)
Last edited by Narnak : 02/22/09 at 7:59 PM.
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02/22/09, 4:51 PM
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#698
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Von Kaiser
Human Warlock
Silvermoon (EU)
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Can you make one for 11% as well (3% raid, 3% talents)?
Thank you for the effort btw.
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02/22/09, 5:52 PM
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#699
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Glass Joe
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You need to account for the 12 hit you can get from icewalker. With the extra 12 hit, I'm sure some of those choices would be different.
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02/22/09, 6:00 PM
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#700
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Glass Joe
Undead Warlock
Jubei'Thos
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I noticed all your gear combination's have the 4set of t7, I was pretty sure that 2 set with some ilvl226 items was more dps then the 4 set.
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