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Old 12/05/08, 4:51 AM   #51
Kabale
Von Kaiser
 
Undead Warlock
 
Shadowsong (EU)
Trash DPS is terrible for Affliction, thankfully most of naxx trash can be AoE'd down so you don't end up looking so bad. In heroics it's pretty much the same as anywhere else really, trash DPS is irrelevant, all that matters is boss DPS. The only exception is probably timed runs, but even the CoT timed event can be AoE zerged.

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Old 12/05/08, 5:28 AM   #52
Neron
Glass Joe
 
Human Warlock
 
Gorgonnash (EU)
After playing around with lots of different options in my affliction specc, I finally decided to just go all out on damage talents... 53 0 18

I had to pretty much just stack to hit gems, but still found it to be worth the bother... Interestingly enough, I seem to be pulling the same 4-5k DPS regardless of being in Naxx10 or 25...

To anyone interested, here are our WWS, so you can pull out my reports...

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Old 12/05/08, 10:18 AM   #53
fallenman
Piston Honda
 
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Undead Warlock
 
Kil'Jaeden
Originally Posted by Namnalia View Post
Spell power coefficients:
1.2 Base Coefficient
+0.36 (Empowered Corruption)
+0.05 (Everlasting Affliction)
+0.05 (Contagion)
Everlasting affliction boosts the spell power coefficient in the following way:


Corruption = +30% spell power.
UA = +25% spell power.
Siphon Life = +50% spell power.



See the following information from Vux on the testing done.



# Test X: Everlasting Affliction 5/5 (+5% Spellpower per tick)


* Corruption

o Base Damage:
900 total damage

o 1377 Spellpower
772, 772, 772, 772, 773, 773 = 4364 total damage

o Theoretical Formula to Match Results
Derivation:
(900 + 1377*1.56) * 1.30 * 1.03 + (1377*.05*6) * 1.30 * 1.03 = 4634.57358 (Add EA damage)
(900 + 1377*1.56 + 1377*.05*6) * 1.30 * 1.03 = 4634.57358 (Bring inside parentheses)
(900 + 1377*1.56 + 1377*.3) * 1.30 * 1.03 = 4634.57358 (Multiply .05*6)
(900 + 1377*1.86) * 1.30 * 1.03 = 4634.57358 (Final Sum of Total Spellpower Coefficient)

Final:
(900 + 1377*1.86) * 1.30 * 1.03 = 4634.57358

o Conclusion(s):
Everlasting Affliction gives 5% Spellpower to each tick, for a total of 30% extra damage from Spellpower (6 ticks).
Everlasting Affliction occurs before Improved Corruption, Shadow Mastery, Contagion and Malediction.
Everlasting Affliction yields a total Spellpower coefficient of 186% for Corruption.

* Unstable Affliction

o Base Damage:
875 total damage

o 1377 Spellpower
615, 615, 615, 615, 616 = 3076 total damage

o Theoretical Formula to Match Results
Derivation:
(875 + 1377) * 1.15 * 1.03 + (1377*.05*5) * 1.15 * 1.03 = 3075.258125 (Add EA damage)
(875 + 1377 + 1377*.05*5) * 1.15 * 1.03 = 3075.258125 (Bring inside parentheses)
(875 + 1377 + 1377*.25) * 1.15 * 1.03 = 3075.258125 (Multiply .05*5)
(875 + 1377*1.25) * 1.15 * 1.03 = 3075.258125 (Final Sum of Total Spellpower Coefficient)

Final:
(875 + 1377*1.25) * 1.15 * 1.03 = 3075.258125

o Conclusion(s):
Everlasting Affliction gives 5% Spellpower to each tick, for a total of 25% extra damage from Spellpower (5 ticks).
Everlasting Affliction occurs before Shadow Mastery and Malediction.
Everlasting Affliction yields a total Spellpower coefficient of 125% for Unstable Affliction.

* Siphon Life

o Base Damage:
630 total damage

o 1377 Spellpower
319, 319, 319, 319, 319, 320, 320, 320, 320, 320 = 3195 total damage

o Theoretical Formula to Match Results
Derivation:
(630 + 1377) * 1.15 * 1.03 + (1377*.05*10) * 1.15 * 1.03 = 3192.81975 (Add EA damage)
(630 + 1377 + 1377*.05*10) * 1.15 * 1.03 = 3192.81975 (Bring inside parentheses)
(630 + 1377 + 1377*.50) * 1.15 * 1.03= 3192.81975 (Multiply .05*10)
(630 + 1377*1.50) * 1.15 * 1.03 = 3192.81975 (Final Sum of Total Spellpower Coefficient)

Final:
(630 + 1377*1.50) * 1.15 * 1.03 = 3192.81975

o Conclusion(s):
Everlasting Affliction gives 5% Spellpower to each tick, for a total of 50% extra damage from Spellpower (10 ticks).
Everlasting Affliction occurs before Shadow Mastery and Malediction.
Everlasting Affliction yields a total Spellpower coefficient of 150% for Siphon Life.




By the way, if you'd like to copy/paste my guide into your guide, I think it would be beneficial to the community to have one central thread/location. So maybe you can edit your guide and put my info in someplace?

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Old 12/05/08, 11:12 AM   #54
Debuff
Glass Joe
 
Orc Warlock
 
Sargeras
I have a question about drain soul that I haven't seen anyone mention yet. I remember reading back in the BC days that drain soul does buff its self via soul siphon if you recast the channel since when you recast the mob has a drain soul debuff. My question is whether or not people are using this and refreshing drain soul after the first tick in order to get another 5% bonus to it's damage via soul siphon. I realize that this is a double-edged sword though and it would result in increased mana usage. Was there math on this if refreshing is more worthwhile than the mana loss?

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Old 12/05/08, 11:32 AM   #55
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Riverdanceonice View Post
Does anyone know the value of Black Magic vs. 63 spell power to weapon for affliction? Is the dot it applies affected by haunt / shadow's embrace?
I found this comment on wowhead that might give some insight on the issue:
I had this enchanted, and spend some quality time with training dummies in IF.

No scaling with spellpower. Affected by CoE however.
In 200+ casts of Searing Pain, I observed a 45 sec internal CD and no Molten Core procs. It did, oddly enough, proc the Demonic Soul effect from 2-piece Plagueheart.
In 50+ casts of Rain of Fire, I never saw a proc on any of the targets.
In 30+ casts of Shadowfury, it often procced, but never on more then one target.
Never procced Molten Core .

It seems that a channeled AOE (Blizzard, Rain of Fire etc) wont proc it, but AOE with a cast time or instant cast will, but only on one of the targets. This makes it fairly similar to the Lightweave Embroidery from tailoring. Which in the same way often procced off Shadowfury but never off Rain of Fire and only on one target on AOE attacks.

Really, in PVE this looks to a piece of junk. No scaling in gear, a too-long cooldown and a prohibitive cost. Get the 63 spelldamage instead.

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Old 12/05/08, 1:14 PM   #56
 Nicarras
Keyboard Cowboy
 
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Undead Priest
 
Illidan
Originally Posted by Debuff View Post
I have a question about drain soul that I haven't seen anyone mention yet. I remember reading back in the BC days that drain soul does buff its self via soul siphon if you recast the channel since when you recast the mob has a drain soul debuff. My question is whether or not people are using this and refreshing drain soul after the first tick in order to get another 5% bonus to it's damage via soul siphon. I realize that this is a double-edged sword though and it would result in increased mana usage. Was there math on this if refreshing is more worthwhile than the mana loss?
People arent doing it, but really most peoples first DS cast is a short cast broken after the second tick for a haunt/aff debuff refresh. Then a long DS cast afterwards, that would pick up what you are talking about (if it still exists in the game).

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Old 12/05/08, 3:41 PM   #57
dagee
Glass Joe
 
Blood Elf Rogue
 
Laughing Skull
Damage done:
0.85*1.2*1.1*1.15*1.05*1.13*1.01*( 1740 + ((1.2+0.36+0.05+0.05)*(2000*1.03)))*0.99*(1+0.15) = 9714.85
Casttime: 1.5s*(1/(1+Haste)) = 1.5*(1/1+0.15+0.0183) = 1.28s
DPCT: Damage/Casttime = 7566.57 Damage per second casting.

Quick question: How is the base damage for a skill calculated. I am at work right now so I am using the wiki's information but according to the wiki rank 10 corruption does 1080 dmg. Improved corruption does another 10%. That still does not come out to 1740. I am assuming some multipliers are being thrown into the calculation for base damage. What are they and how much are each worth?

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Old 12/05/08, 5:11 PM   #58
 Blacksen
Executor
 
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Human Warlock
 
Zul'Jin
Your Immolate math is off, and your hit rating math is off.

dot = 1.2*1.1*1.01*(765+1/(1-2.0/3.5) * 2000 * 1.03)
direct = (460+( (1-1/(1-2.0/3.5))*2000*1.03) )* (1 + 0.15+0.10+0.03)
total = 0.85*1.13(dot+direct )*0.99 = 3724.24

Casttime: 1.5s*(1/(1+Haste)) = 1.5*(1/1+0.15+0.05+0.0183) = 1.23s
DPCT: Damage/Casttime = 3024.82 Damage per second casting.
Simplifying the DoT:
1.3332 * (765 + 2.4033 * spell dmg)
1019.898 + 3.204 * spell dmg

Sorry, but 320% spell dmg multplier on immolate is incorrect.







The hit cap is now 17%, making it so that spells won't miss.

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Old 12/05/08, 9:10 PM   #59
Namnalia
Von Kaiser
 
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Human Warlock
 
Blackmoore (EU)
Thx for the feedback. I'll be fixing these things during the next week, I guess.

@ Blacksen: You're right, it should be

dot = 1.2*1.1*1.01*(765+1/(1+2.0/3.5) * 2000 * 1.03)
direct = (460+( (1-1/(1+2.0/3.5))*2000*1.03) )* (1 + 0.15+0.10+0.03)
total = 0.85*1.13(dot+direct )*0.99 = whatever

just a plus instead of a minus. Most probably just a typo, the resulting numbers seem right. I'll check that.
The hit rating is correct. I know that you can overcome the last percent, it's just that the values
I calculated with don't (10% base + 6% from buffs).
This was actually intended, it's easier to see what more hit rating would do when you're not capped.

@ Fallenman

Now that's interesting, I would never have expected EA would work like that. Guess I'll test it myself just to be absolutely sure. In fact i wanted to copy your part, but when I saw the "+50% percent spell power" for siphon life my first impression was it couldn't be right :-) I'll have a deeper look into the matter now.

Hopefully, I'm almost at the point where the damage estimation is good enough to start with the next part (The equip), but I want to fix this stuff first as the equip is based on it.

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Old 12/06/08, 2:33 PM   #60
Batuk
Von Kaiser
 
Orc Warlock
 
Outland (EU)
Anyone done work to find the haste cap for our dots? It's gonna drop off in how good it is fairly fast when your gcd capped on half your dmg spells.

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Old 12/06/08, 8:47 PM   #61
Zaleiria
Von Kaiser
 
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Blood Elf Warlock
 
Cho'gall
Originally Posted by Batuk View Post
Anyone done work to find the haste cap for our dots? It's gonna drop off in how good it is fairly fast when your gcd capped on half your dmg spells.
That should be easy to figure out, shouldn't it? If I recall correctly, gcd gets capped at one second, so...

Solve for: 1.0 = 1.5/(1 + (rating / 3279))

rating = 1639 (or 50% haste, which never changes...only the rating)

That's a lot higher than I expected though, is my math right?

Last edited by Zaleiria : 12/06/08 at 8:49 PM. Reason: someone should double check my work

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Old 12/06/08, 11:05 PM   #62
ThyFlame
Glass Joe
 
Undead Warlock
 
Vek'nilash
Originally Posted by Zaleiria View Post
That should be easy to figure out, shouldn't it? If I recall correctly, gcd gets capped at one second, so...

Solve for: 1.0 = 1.5/(1 + (rating / 3279))

rating = 1639 (or 50% haste, which never changes...only the rating)

That's a lot higher than I expected though, is my math right?
50% haste results would take 1.5 to .75, you're only looking for 33% haste for a 1.0 GCD

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Old 12/07/08, 1:30 AM   #63
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by ThyFlame View Post
50% haste results would take 1.5 to .75, you're only looking for 33% haste for a 1.0 GCD
That is not how haste works. Haste is not (1-haste%), it's 1/(1+haste%). Otherwise 100% haste would be 0 cast time, rather than half cast speed. His math is correct.

Capping out your GCD unaided is going to take a lot of haste, I'm not surprised it's unreasonable. You might want to figure out what it requires with varying amounts of raid haste. There's the possibility of bloodlust, and I think a minor haste aura (3%? 6%?) available from raid buffs. While it's a huge amount of haste to get, I think if you build for it you could nudge the GCD softcap on a proc.


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Old 12/07/08, 4:09 AM   #64
virginio16
Glass Joe
 
Human Warlock
 
<TTL>
Maelstrom
What about lightweave embroider? how does it work with affliction warlocks?

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Old 12/07/08, 6:40 AM   #65
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by virginio16 View Post
What about lightweave embroider? how does it work with affliction warlocks?
It's always 1% of my dps. Since there is no spellpower cloak enchant, I'd say it's the best you can get.

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Old 12/07/08, 12:49 PM   #66
Karmy
Glass Joe
 
Blood Elf Warlock
 
Frostwolf
I use DoTimer when I am affliction and I find myself having trouble with haunt up time because with all the other dots you try not to clip them except with haunt, also it has a travel time.

Does anyone know a way to make haunt stand out more or perhaps manually shorten it to 8s so it shows when the CD is up not the buff duration?

Or perhaps can suggest another affliction friendly mod?

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Old 12/07/08, 5:06 PM   #67
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by DiamondTear View Post
It's always 1% of my dps. Since there is no spellpower cloak enchant, I'd say it's the best you can get.
There is a haste cloak enchant, though. Most other specs would prefer the haste, but I think they're much more comprabl for an affliction warlock that just about anyone else.


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Old 12/07/08, 5:58 PM   #68
tsoek
Glass Joe
 
Human Warlock
 
Deathwing
Originally Posted by Karmy View Post
I use DoTimer when I am affliction and I find myself having trouble with haunt up time because with all the other dots you try not to clip them except with haunt, also it has a travel time.

Does anyone know a way to make haunt stand out more or perhaps manually shorten it to 8s so it shows when the CD is up not the buff duration?

Or perhaps can suggest another affliction friendly mod?
I use Ellipsis to track my DoTs and for a short while when getting used to the spec I was looking for something like that as well, but it's not really necessary. I simple recast Haunt when it's approaching 3 seconds left on the duration so given the cast + travel time it doesn't fall off. I've got Ellipsis sorting the timers so shortest is on the bottom, longest on the top and I always keep an eye on what the bottom 3 timers are tracking and make an effort to queue up what my next spell casts will be in my head.

Scrolling combat text, or even just watching the CD on your bars will let you know when Haunt is available to cast.

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Old 12/08/08, 2:13 AM   #69
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
I've might have noticed a bug with haunt and corruption interaction, I can't fully confirm because I kind of filed it away in the back of my mind for checking later and have not noticed it come up.

I think I've seen Haunt hit then corruption will miss as though it was just recast on the boss and end early.

It would explain why sometimes my corruption seems to end early.

While this might make some sense for it to have to make a hit roll; the problem I'm having is that you can lose ticks on a corruption that would normally run full course with Haunt which just doesn't feel like it should be that way.

Can anyone confirm?

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Old 12/08/08, 6:27 AM   #70
Namnalia
Von Kaiser
 
Namnalia's Avatar
 
Human Warlock
 
Blackmoore (EU)
Okay, I made some tests to find out what the spelldamage coefficient bonus of "Everlasting Affliction" really is.

I put, one at a time, corruption, Siphon Life and Unstable Affliction on a level 80 (no partial resists) training dummy. No Debuffs, no proccs, nothing but these spells.

First round:
Spelldamage = 1477.

Corruption ticking for 853
Siphon Life for 420
UA for 708

Second round:
Spelldamage = 1765

Corruption ticking for 973
Siphon Life for 480
UA for 794

Assuming Fallenmen is right and the coefficients are 5% times the number of ticks:

First round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1477) = 5083 (or 847 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1477) = 3479 (or 348 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1477 = 3445 (or 689 damage per tick)

Second round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1765) = 5795 (or 965 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1765) = 3976 (or 397 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1765 = 3859 (or 771 damage per tick)

So it seems like the assumption is true for at least Corruption and Unstable Affliction. I'll change that in the main post soon. But I simply don't understand what is up with Siphon Life, it does about 20% more damage than I expected. Is the base coefficient higher than 1.0 or does it get some boni from somewhere else?

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Old 12/08/08, 6:35 AM   #71
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Namnalia View Post
Okay, I made some tests to find out what the spelldamage coefficient bonus of "Everlasting Affliction" really is.

I put, one at a time, corruption, Siphon Life and Unstable Affliction on a level 80 (no partial resists) training dummy. No Debuffs, no proccs, nothing but these spells.

First round:
Spelldamage = 1477.

Corruption ticking for 853
Siphon Life for 420
UA for 708

Second round:
Spelldamage = 1765

Corruption ticking for 973
Siphon Life for 480
UA for 794

Assuming Fallenmen is right and the coefficients are 5% times the number of ticks:

First round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1477) = 5083 (or 847 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1477) = 3479 (or 348 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1477 = 3445 (or 689 damage per tick)

Second round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1765) = 5795 (or 965 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1765) = 3976 (or 397 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1765 = 3859 (or 771 damage per tick)

So it seems like the assumption is true for at least Corruption and Unstable Affliction. I'll change that in the main post soon. But I simply don't understand what is up with Siphon Life, it does about 20% more damage than I expected. Is the base coefficient higher than 1.0 or does it get some boni from somewhere else?
[Glyph of Siphon Life]?

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Old 12/08/08, 7:22 PM   #72
blgdinger
Von Kaiser
 
blgdinger's Avatar
 
Orc Warlock
 
Deathwing
Originally Posted by Aeetes View Post
As far as key talents are concerned, i think Soul Siphon and Death's embrace are definitely important aspects to an affliction spec, these allow DS at 25% to tick upwards of 8k (i'm closing on 9 with roughly 2k SP). Personally, I also still find imp drain soul to be necessary, with decent tanks I'm riding about 70-80% threat, with the talent, and the way I see it, the lower you're threat, the better. Also, 5/5 ruin is not really that important, SB does come out as the highest damage dealing ability, but the points can be better spent, seeing as the bulk of aff lock's dmg is still from dots.

here is my current spec:
Talent Calculator - World of Warcraft

I find it works very well for entrance level raiding (I was easily topping naxx 10 against similarly geared dps), although certain points may need to be tweaked as gear improves, for example hit talents, or perhaps moving into 5/5 ruin as crit increases. Or DP...the fact that it doesn't take health is nice, but easily remedied by simply lifetapping just before refreshing haunt in order to catch the returning heal.
Do you happn to have a patchwerk parse or meter? Preferably 25man

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Old 12/08/08, 9:43 PM   #73
pittgilman
Glass Joe
 
Human Warlock
 
Stormreaver
Originally Posted by Seir View Post
I've might have noticed a bug with haunt and corruption interaction, I can't fully confirm because I kind of filed it away in the back of my mind for checking later and have not noticed it come up.

I think I've seen Haunt hit then corruption will miss as though it was just recast on the boss and end early.

It would explain why sometimes my corruption seems to end early.

While this might make some sense for it to have to make a hit roll; the problem I'm having is that you can lose ticks on a corruption that would normally run full course with Haunt which just doesn't feel like it should be that way.

Can anyone confirm?
I have noticed the same thing and would love to see numbers on this. I feel as if haunt's corruption recast is somehow missing...not sure if that is effected by a different hit...since I am hit capped...no idea...I just read, you guys crunch =).

I was also curious as to what you guys though of 4 pce t7 bonus...the DPCT for that proc just doesn't seem to be at all worth it for taking up two items slots. I am looking at using pants/gloves for 2 pce and calling it a day...since they are the best pants/gloves in game atm that I have seen.

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Old 12/09/08, 1:38 AM   #74
Turbo Moses
Von Kaiser
 
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Undead Warlock
 
Ner'zhul
Does anyone know why sometimes Drain Soul will just stop channeling randomly sometimes?

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Old 12/09/08, 1:43 AM   #75
Vux
Von Kaiser
 
Undead Warlock
 
Dragonblight
Originally Posted by Namnalia View Post
I did not yet include Amplify Curse here as I'm not sure how it works (does it really reduce the base cast time to 1 second?).
Just lowers the global cooldown for the next spell cast, so you can cast something else quicker.


Curse of Doom:

Absolute coefficients:
0.85 (Boss Level Target)
1.15 (Shadow Mastery)
1.13 (CoE/Earth&Moon/Ebon Plague)

Spell power coefficients:
2.00 Base Coefficient

Hit chance:
0.83 base
+0.13 (equip+raid)
+0.03 (Suppression)

Crit chance:
CoD can't crit. Really. It just can't.

Haste:
+5% (Eradication)
+1.83% (Spellstone)

Damage done:
0.85*1.15*1.13( 7300 + (2.00*(2000*1.03))*0.99* = 12488.10
Casttime: 1.5s*(1/(1+Haste)) = 1.5*(1/1+0.15+0.05+0.0183) = 1.23s
DPCT: Damage/Casttime = 10142.84 Damage per second casting.
Curse of Doom does not benefit from Shadow Mastery.

More details here: World of Warcraft - English (NA) Forums -> [3.0/WotLK] Vux's Guide to Affliction

0.99
Also, what is this 0.99 appended to every spell?

Remember, the 99% hit cap was removed. More details in the above link.

Originally Posted by Namnalia View Post

@ Fallenman

Now that's interesting, I would never have expected EA would work like that. Guess I'll test it myself just to be absolutely sure. In fact i wanted to copy your part, but when I saw the "+50% percent spell power" for siphon life my first impression was it couldn't be right :-) I'll have a deeper look into the matter now.

Hopefully, I'm almost at the point where the damage estimation is good enough to start with the next part (The equip), but I want to fix this stuff first as the equip is based on it.
Many of the answers you're looking for, all in here:

World of Warcraft - English (NA) Forums -> [3.0/WotLK] Vux's Guide to Affliction


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