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04/03/09, 8:32 AM
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#851
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Von Kaiser
Blood Elf Warlock
Bronze Dragonflight (EU)
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I have fixed another bug, which prevented two rings with zero hit rating being used. This changes both my specs (both are non-T7)
New 289 spec is here: chardev.org v6 ~ a World of Warcraft character planner
New 368 spec is here: chardev.org v6 ~ a World of Warcraft character planner
The scores just keep going up!
Hit rating gems are now optimal, which is an interesting result.
(Note: I just realised I overwrote my old chardev links with these, so if following links earlier in the thread proves confusing, this is why)
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04/03/09, 11:21 AM
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#852
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Von Kaiser
Gnome Warlock
Der Rat von Dalaran (EU)
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shauno, VenomByte: Can you instruct your software to calculate equipments for alliance, which have Heroic Presence (Racial ability of Draenei)?
The targeting hit ratings are 262 and 341.
I am very curious what solution you get for 262 hit rating with the 4pc T7 bonus.
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04/03/09, 11:39 AM
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#853
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Von Kaiser
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Like Troffel, I am also curious on what your tool generates to account for Heroic Presence. As alliance, I have an advantage that our shadow priest is also draenei.
My thoughts were to change out the Signet of the Malevolent for the Band of Channeled Magic, change the yellow socket gem in the Valorous Leggings from +19 spell power to +9 sp and +8 hit, and changing the +18 spirit boot enchant to Icewalker.
This change would equal out to 260 hit (3 shy of the cap)
Overall difference:
+7 int
-7 stamina
-29 hit
+9 spell power
+16 haste
+14 spirit
+12 crit
I am wondering if being 0.1% shy of the hit cap is worth changing to this set up or if there was a better combination to drop to the 263 hit rating?
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04/03/09, 11:57 AM
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#854
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Von Kaiser
Gnome Warlock
Der Rat von Dalaran (EU)
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Originally Posted by NinjaSquirrel
...
I am wondering if being 0.1% shy of the hit cap is worth changing to this set up or if there was a better combination to drop to the 263 hit rating?
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Hopefully the calculation of their tools take the minimum of the target hit rating and the hit rating from gear in the dps-calculations.
The tools may give a hit rating from gear different from the target hit rating, but with a maximum for the dps.
My expectations is that the gear, which delivers a maximum of dps, will have a little less hit rating than the target hit rating.
I have to admit that I hate, if a haunt misses. 
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04/03/09, 1:21 PM
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#855
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Von Kaiser
Blood Elf Warlock
Bronze Dragonflight (EU)
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Originally Posted by Troffel
shauno, VenomByte: Can you instruct your software to calculate equipments for alliance, which have Heroic Presence (Racial ability of Draenei)?
The targeting hit ratings are 262 and 341.
I am very curious what solution you get for 262 hit rating with the 4pc T7 bonus.
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Isn't the 10% target 263 when you round up? Similarly I believe the 13% comes to 341.016, but I think that can safely be left as 341.
My result for 263 is as follows: chardev.org v6 ~ a World of Warcraft character planner
For 341 I get: chardev.org v6 ~ a World of Warcraft character planner
For T7 sets you'll have to wait for Shauno. My App isn't set up to do them yet.
EDIT: If you are willing to go just under the 10% cap, you get: chardev.org v6 ~ a World of Warcraft character planner at 261 hit. This is 1.3 hit points under the cap, but 1.8 weighting points higher in dps (a little under 3 spell power's worth). In theory this would give you marginally better dps.
Last edited by VenomByte : 04/03/09 at 1:38 PM.
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04/03/09, 2:39 PM
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#856
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Don Flamenco
Gnome Warlock
Alterac Mountains
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As far as I remember Hit rating used to round down to the nearest whole %, so if you are at 13.99% your are still at 13% and not 14%.
I can't remember which thread it was in but it was discussed in this forum in the last week and a half.
I'm not certain if this is 100% true, but just do to murphy's law and the law of averages, it definitley does seem that even if I'm a modicum of hit below cap the miss rate does seem higher than it should be.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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04/03/09, 3:10 PM
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#857
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Don Flamenco
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Originally Posted by supplicium
As far as I remember Hit rating used to round down to the nearest whole %, so if you are at 13.99% your are still at 13% and not 14%.
I can't remember which thread it was in but it was discussed in this forum in the last week and a half.
I'm not certain if this is 100% true, but just do to murphy's law and the law of averages, it definitley does seem that even if I'm a modicum of hit below cap the miss rate does seem higher than it should be.
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If you're at 99.9% hit and you miss once, of course it will seem higher than it should be! Most fights don't give you a chance to do thousands of casts, so miss percents with almost-capped gear will appear very high whenever you see one. However you should also see plenty of fights with no misses.
Testing the assumption above requires a huge amount of data for this reason.
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04/05/09, 5:36 PM
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#858
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Von Kaiser
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Range
As fights get tougher there seems to be more and more value to having range on your attacks. I am trying to think of the least impact talents to loose to be able to get the 36 yard range for my dots and shadow bolts. Here is a sample spec I was thinking of with a possible minimal loss of dps talents to get both ranged ones to max for a 53/0/18 build. I also got rid of imp life tap due to the increased life taps to get the glyph going (I had done 3 during last patchwork fight vs the 8 needed for 100% buff uptime).
It is always a trade off to get a talent now days. I know it will loose some dps. I am just seeing what others think are the lowest dps per talent point items that can be subbed in and out for the range talents.
Talent Calculator - World of Warcraft
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04/06/09, 1:25 AM
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#859
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Glass Joe
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Sorry to interrupt the current conversation, but I had some questions about rotation. With Haunt, Shadow Embrace, and Molten Core, do the bonuses that these skills grant (ie. increased dmg) work on spells already cast or do your spells need to be recast to get the benefits?
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04/06/09, 3:05 AM
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#860
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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Originally Posted by cjwprostar
Sorry to interrupt the current conversation, but I had some questions about rotation. With Haunt, Shadow Embrace, and Molten Core, do the bonuses that these skills grant (ie. increased dmg) work on spells already cast or do your spells need to be recast to get the benefits?
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If it is a debuff on the mob, like haunt and Shadow Embrace, the bonusses will be granted on the spells already cast and will stop as soon as the debuff drops off. If it is a selfbuff, like a trinket or Molten Core, the bonus is only applied on spells that are casted while the buff is up and the bonus will stay on that spell untill the spell ends, even if the buff drops off immediatly after the spell was cast.
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04/06/09, 10:05 AM
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#861
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Von Kaiser
Blood Elf Warlock
Mazrigos (EU)
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For the time being I have taken the ranged talents, which bring two things.
First one is mainly comfort.
Second one is, the bosses I performed poorly on were the ones involving movement to get in and out of position. With enhanced range I can for exemple nuke longer when the Saphiron ice blocks are farther away. I put myself near the block and keep nuking until the last moment. When I didn't have those talents, this was wasted time.
My main point is, having range will help a lot on some bosses, and the points put there won't felt missed elsewhere on bosses you perform well on already. Ok, these talents are useless for PW. I'm still on the top of the meters anyway there. Range helps for what are currently the "hardest" fights, and is useless for the easy ones.
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04/06/09, 5:49 PM
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#862
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Don Flamenco
FalseMyrm
Blood Elf Warlock
No WoW Account
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You can get both the range talents pretty easily as affliction on 3.10 ( Talent Calculator - World of Warcraft for example). All you really lose are Nightfall and maybe Imp Drain Soul.
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04/06/09, 5:57 PM
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#863
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Piston Honda
Undead Warlock
Twisting Nether
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Or since you are going to be life-tapping a lot, drop Imp Life Tap for Imp Drain Soul, remove the one point in Fel Synergy for Nightfall.
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04/06/09, 7:05 PM
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#864
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Piston Honda
Gnome Warlock
Alterac Mountains
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Why would you ever drop Imp. Life Tap, it is by far the best talent available at the bottom of the affliction tree. Imp Drain Soul isn't a direct DPS increasing talent, and only results in approximately a 6% threat reduction. Unless your tank is not doing his job, you should never run into aggro problems. Imp. Life Tap is far superior to Imp. Drain Soul.
Last edited by Heeno : 04/06/09 at 7:10 PM.
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04/06/09, 7:11 PM
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#865
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Von Kaiser
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Originally Posted by Heeno
Why would you ever drop Imp. Life Tap, it is by far the best talent available at the bottom of the affliction tree. Imp Drain Soul isn't a direct DPS increasing talent, and only results in approximately a 6% threat reduction. Unless your tank is not doing his job, you should never run into aggro problems. Imp. Life Tap is far superior to Imp. Drain Soul.
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I thought the new LT glyph and simcraft dictated that it was a dps increase to lifetap every 20 seconds for the buff?
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04/06/09, 7:22 PM
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#866
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Von Kaiser
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Question on stat-stacking.
I'm affliction running on 2pcT7.5.
The initial post states that 10 haste = 6 dps, and 10 crit = 3.7 dps.
Is this true regardless of the current haste you have? That is, does adding 10 haste to 0 haste gains the same dps as adding 10 haste to 500 haste?
If so, then the math is easy. If not, then what is the best way to adjust for the losing value of haste in comparing stats?
Right now I have 501 + 60 (stone) haste, so that's 561. I have the option of taking either (1) 55 haste or (2) 25 crit. The original formula will say that it is 318 versus 92.5 dps, but that seems wrong to me. Suggestions?
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04/06/09, 7:36 PM
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#867
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Piston Honda
Gnome Warlock
Alterac Mountains
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There is a section in the original post discussing the possibility of having too much haste. Basically the value of haste diminishes by 20% when soft-capped. There are two ways to become soft-capped: heroism and eradication. Unless you have over 1200 haste, it is impossible to become haste-capped otherwise. The value of haste diminishes slightly as the fight shortens, as the high heroism uptime will keep you haste-capped for a greater amount of time. This is not a large dps loss however, and should not greatly devalue haste.
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04/07/09, 6:11 AM
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#868
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Von Kaiser
Human Warlock
Blackmoore (EU)
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@ damphair:
The values of the initial post are considering haste you already have - or at least some amount similar to the amout you have. For more details about that, take a look at the second post to see what values were the base for the computation. 55 haste equals 31.5 dps (not 315), 25 crit is about 9.2 dps (not 92). As mentioned by heeno, you don't really have to care about the haste cap when comparing haste and crit: Even when you hit the cap, and you will only do that for a small period of an encounter, shadow bolt and drain soul still scale and therefore haste is still superior to crit on a point to point basis (as written in the initial thread).
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04/07/09, 3:00 PM
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#869
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Glass Joe
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Originally Posted by dcpwns
I thought the new LT glyph and simcraft dictated that it was a dps increase to lifetap every 20 seconds for the buff?
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I would be interested in seeing if on a longer fight with Lifetap as an ability needing refreshing every 20s if Improved Lifetap would still be necessary. If there is a surplus of mana from having Imp Lifetap and Lifetapping on a regular 20s cycle at the end of such a boss fight then it may be better to move those points elsewhere for raiding. I may have to hop on PTR to test this out if I have time this weekend.
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04/08/09, 3:26 AM
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#870
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Glass Joe
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Just a quick question I've been thinking about and tried to search for it a little bit but it's kind of hard to search for.
Do you need to refresh your corruption when the boss is below 35% for your corruption to get the extra 12% damage from Death's Embrace? Or will it automatically refresh with the 12% extra dmg from DE when the target is below 35%?
Thanks,
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04/08/09, 3:41 AM
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#871
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Von Kaiser
Undead Warlock
Spinebreaker
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Originally Posted by RoyalBoss
Just a quick question I've been thinking about and tried to search for it a little bit but it's kind of hard to search for.
Do you need to refresh your corruption when the boss is below 35% for your corruption to get the extra 12% damage from Death's Embrace? Or will it automatically refresh with the 12% extra dmg from DE when the target is below 35%?
Thanks,
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Shouldn't need too they fixed that in a recent hotfix i'm pretty sure.
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04/08/09, 5:00 AM
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#872
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Every haunt refreshes your Corruption. If it didn't, you'd blow a use trinket before casting the first one and then 'roll' the powered up Cor the entire fight. Each time it gets 'reapplied', the spellpower bonus gets checked.
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04/08/09, 8:41 AM
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#873
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Glass Joe
Night Elf Druid
Baelgun (EU)
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While I agree, that range is comfortable and helps in several fights (e.g. Heigan) I'd like to ask why most people tend to max out these talents. I've always struggled on fights like Heigan, Sapphiron or even Malygos without any range talents. By now I've dropped nightfall and put one point in both talents - The range seems absolutely sufficient.
As it has been stated so far: I'd like know which talent I should drop - I'm not sure whether nightfall was the right choice.
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04/09/09, 2:38 AM
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#874
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Von Kaiser
Undead Warlock
Arygos (EU)
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Originally Posted by Yagamoth
While I agree, that range is comfortable and helps in several fights (e.g. Heigan) I'd like to ask why most people tend to max out these talents. I've always struggled on fights like Heigan, Sapphiron or even Malygos without any range talents. By now I've dropped nightfall and put one point in both talents - The range seems absolutely sufficient.
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I tried speccing without the talents a long time ago while raiding karazan and noticed that it did make a difference having less range. Besides the destruction range comes with a thread reduction which is always nice to have especially on heigan. I personally dont want to miss both.
The other question is, who is getting screwed? The client shows 6 yards for english clients and 6 meters for my german client. The difference is not much but still...
* international yard (defined 1956):
1 yard = 3 feet = 36 inches = 0,9144 Meter
Originally Posted by Yagamoth
As it has been stated so far: I'd like know which talent I should drop - I'm not sure whether nightfall was the right choice.
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You dont really have to drop nightfall. You can always use the glyph. I dont have the talent but use the glyph and from the logs it looks that it doesnt affect the random proc. I checked with one fight 3 weeks in a row with 2 other warlocks and the uptime is total random. In one fight my uptime was higher than theirs and they have the glyph AND talent.
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I say destroy the cosmos and ask questions later!
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04/09/09, 2:57 AM
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#875
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Glass Joe
Human Warlock
Nethersturm (EU)
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I'm thinking a lot about the 4pcT7 bonus. But I don't know how to answer my question, perhaps anybody in here can?
1. Shall I take Life Tap into my rotation to hold the buff up?
(I usually do that, always after casting Haunt. I do it after Haunt because of the returning life i get from the Haunt before. It makes Life Tapping safer...)
2. Let's say, it's good for dps... I'm tapping in perfect rotation every 8 seconds. -> Are 2 points in Improved Life Tap wasted?
3. or am I only wasting a global cooldown instead of spamming Shadowbolts?
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