First of all thank you so much for all the work you've done it's been a great help. Where rating dps values of gear you said "I will no longer give the dps values, you can get them in the above links, there's no need to copy&paste them." and I am having trouble finding where on loot rank it gives you that value. I see where it gives the item level and score but I'm not sure of the math involved to change that score into a dps value, am I missing something?
Chardev hasn't been fully updated with gear yet, so most people are holding off from BiS gearset compilations.
However, I've got a set I generated using an app I wrote prior to 3.1. It is for an affliction lock aiming for 289hit, using the stat weights found in the math part of the second post in this thread.
One important point to note though, is that I have no trinket value calculations to rely on at this point. I have run the optimisation under the assumption that the BiS set will be Living Flame + 1 other. This may well not turn out to be the case, and until some serious trinket math is compiled I won't know for sure, but it's the most reasonable assumption I can make at present.
Another limitation is that this was generated from Wowhead's database about a week ago. Any items not present at the time will not have been included.
*This is worth mentioning, since typically you would expect Icewalker.
With Living Flame+1, this should come to 290 hit.
EDIT: I see how you're getting 290 hit but from my calculations none of the trinkets with hit are worth taking over their prospective BiS counterparts. My own calculations have come up with this as the ideal gear set given the loot we've seen so far.
This comes out to 286 Hit with an orange gem in the shoulder socket. The two questions I have remaining with this gear is whether or not any of the new trinkets are superior to Illustration of the Dragon Soul and whether 4-piece T8 is worth it versus the other best in slot alternatives.
As many hard mode will remain unreachable for some time to many people with their recent up, would it be possible to have some versions of a BiS gear list including only Ulduar normal bosses loot table ?
As many hard mode will remain unreachable for some time to many people with their recent up, would it be possible to have some versions of a BiS gear list including only Ulduar normal bosses loot table ?
I don't think that's necessary, since it pretty clearly labels where gear comes from, and it includes a large enough list of gear per slot.
I've noticed that Buzzkill/Hams (Ensidia locks) are both running Affliction specs without Eradication (52/2/17) and running both improved ranges. Is this their classic "re-spec before we log to mislead people" tactic or is it specifically for a UD25 fight, or is it something I've missed altogether?
Sounds like it could be for Vezax hardmode? You're certainly haste capped while under the effect of shadow crash, so eradication is probably useless, and extra range is very useful on that fight.
Perfect, thank you very much Zaka, with all the balance between specs at the moment I keep track of what influential people are doing just to see if there's anything sudden that I might have missed
I have a question about recasting of haunt that bothers me for some time now. The question is when to recast it. I know the theoretical rules to cast as late as possible. But sometimes, especially after moving I am not able to say how long the travel time of my next haunt will be.
So what is better, casting late and risking haunt falling of the mob for a second or two, or cast it on CD, which will result in loosing shadow bolt casts.
I have a question about recasting of haunt that bothers me for some time now. The question is when to recast it. I know the theoretical rules to cast as late as possible. But sometimes, especially after moving I am not able to say how long the travel time of my next haunt will be.
So what is better, casting late and risking haunt falling of the mob for a second or two, or cast it on CD, which will result in loosing shadow bolt casts.
Unless I'm standing point blank with the mob (mimiron phase 2 for example) I cast it with 1 second remaining, immediately after I Life Tap. What your aiming for is both the haunt ball travel to the mob, and travel back from the mob to both be in the air at the same time.
I have a question about recasting of haunt that bothers me for some time now. The question is when to recast it. I know the theoretical rules to cast as late as possible. But sometimes, especially after moving I am not able to say how long the travel time of my next haunt will be.
So what is better, casting late and risking haunt falling of the mob for a second or two, or cast it on CD, which will result in loosing shadow bolt casts.
This seems like a good request to build in a cast-haunt-when variable for SimCraft and run some tests.
If we go by the current DPE figures for Haunt and SB, by replacing two casts of Haunt with one SB (which would take about 50 seconds to achieve: at early 8-second refreshes you cast 6 times, and at late 12-second refreshes you cast 4 times) you would gain about 600 damage. On the other hand if you lose two seconds of the Haunt debuff you can expect to lose more than 600 damage right there.
Edit: deleting initial math which had some issues causing bad conclusions.
Generally it is better to try to get haunt off as early as possible after the cooldown is up. With travel time and server lag coming into account, it takes about 1.5-2.5 seconds, sometimes longer, from the end of the cast until the debuff is actually applied. The damage gain of squeezing in an extra shadow bolt over a haunt is easily negated by a couple DoT ticks not affected by haunt.
The two questions I have remaining with this gear is whether or not any of the new trinkets are superior to Illustration of the Dragon Soul and whether 4-piece T8 is worth it versus the other best in slot alternatives.
I've done some further calculations. If I borrow the trinket math from Trinket Discussion to calculate 'effective' values of sp/crit etc for the new trinkets and plug them all into the optimising app, the gearsets I come out with are as follows:
(Note that Alagon drops and other items not yet listed on wowhead are NOT included)
For 289 hit, you sacrifice ~2dps for 2xT8 bonus and a futher ~30dps for 4xT8, making it highly probable you should aim for the 4xT8 bonus. For 368 hit, you lose about 50dps going from 2xT8->4xT8, which again suggests you are likely to be better off with 4xT8. Finally, you lose ~70dps by aiming for 368 hit as opposed to 289. Whether this is a worthwhile tradeoff will depend on how you value the other talents available.
Unless I'm standing point blank with the mob (mimiron phase 2 for example) I cast it with 1 second remaining, immediately after I Life Tap. What your aiming for is both the haunt ball travel to the mob, and travel back from the mob to both be in the air at the same time.
This is not the correct way to recast your Haunt. If one haunt is already traveling back while your next one is still on its way to the boss, this means you have no haunt debuff on the boss, thus resulting in possible DPS loss if any DoTs tick during that timeframe. You should be trying to recast haunt as soon as the cooldown is done and you can fit it into your rotation.
Originally Posted by VenomByte
I've done some further calculations. If I borrow the trinket math from Trinket Discussion to calculate 'effective' values of sp/crit etc for the new trinkets and plug them all into the optimising app, the gearsets I come out with are as follows:
Another option is using a Veiled gem, so that you can obtain Tuskarr's Vitality to boots, which is generally accepted as a min/max raiding enchant.
Thanks for putting up the list, and breaking it down for different hit rates.
One quick question: According to your system, what's the next best weapon? Is it the two-hander staff from Hodir? Or is it one of the other one-handers from Ulduar? This is more for those of us who are not interested in grinding PvP for a BiS PvE weapon.
Thanks for putting up the list, and breaking it down for different hit rates.
One quick question: According to your system, what's the next best weapon? Is it the two-hander staff from Hodir? Or is it one of the other one-handers from Ulduar? This is more for those of us who are not interested in grinding PvP for a BiS PvE weapon.
1. I have found that the 5th tick of drain soul does not always tick. I have gotten the below two results when casting drain soul on training dummies. I tried several combinations of haste, procs, and a slower connection, but I could not tell a pattern.
You gain Your Drain Soul
Target is afflicted by Your Drain Soul
Target suffers x dmg
Target suffers x dmg
Target suffers x dmg
Target suffers x dmg
Your Drain Soul fade from you.
Target suffers x dmg
Your Drain Soul dissipates from Target
You gain Your Drain Soul
Target is afflicted by Your Drain Soul
Target suffers x dmg
Target suffers x dmg
Target suffers x dmg
Target suffers x dmg
Your Drain Soul fade from you.
Your Drain Soul dissipates from Target
(no 5th tick)
2. You should not "cancel cast" the last tick of drain soul. This in contrast to shadowbolt where you can cancel cast near the end of the cast and it still casts. It seems to work that the channeling bar has to completely finish for the last tick to register.
You can still walk out of casts before the cast bar is done and have it go off. Sorry for my confused terminology. You can hit your shadowbolt button before the current cast finishes on your screen and the next one will cast. If you do this with drain soul you will never get the last tick.
Hope I didn't miss this already posted somewhere, I can't seem to find it. 25% and below...potion of wild magic or potion of speed? Thanks for any help.
Thanks for putting up the list, and breaking it down for different hit rates.
One quick question: According to your system, what's the next best weapon? Is it the two-hander staff from Hodir? Or is it one of the other one-handers from Ulduar? This is more for those of us who are not interested in grinding PvP for a BiS PvE weapon.
As nuibank mentioned, Starshard Edge will easily be best in slot once it is included. If you exclude that too though, then you'll find Staff of Endless Winter - Item - World of Warcraft to be significantly better than any 1h+offhand combination.
On another note, I've had a request or two for the gear sets for alliance hit values and for other spec's stat weightings. Is this something people would consider worthwhile? There's value in what I've done so far in that it gives a good indication of 4xT8 viability and trinket selection & so forth, but I'm not sure whether it would be worthwhile to repeat the process now with other configurations when the loot lists being used are still not 100% complete, rather than wait until they are. Let me know and I'll go with the popular consensus.
You can still walk out of casts before the cast bar is done and have it go off. Sorry for my confused terminology. You can hit your shadowbolt button before the current cast finishes on your screen and the next one will cast. If you do this with drain soul you will never get the last tick.
I've found that even letting Drain Soul channel all the way does not always provide the 5th tick, so I've resorted to just recasting DS after the 4th tick instead.
I have read several of the last pages regarding gear set up, I was wondering if dropping 4pc T7.5 is worth 1 piece of t8. I do have glyph of life tap, and the 4pc does stack with it. If this has already been discussed, sorry.
I have read several of the last pages regarding gear set up, I was wondering if dropping 4pc T7.5 is worth 1 piece of t8. I do have glyph of life tap, and the 4pc does stack with it. If this has already been discussed, sorry.
Personally I didn't drop my 4 piece t7 until 4 pieces of t8. It didn't make up for the bonus loss and the 4 pieces for Life Tap glyph until then.