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Old 02/09/09, 7:59 PM   #586
Nve
Glass Joe
 
Undead Warlock
 
Twisting Nether
Quick question:
How are existing DOTs affected by the spark aura on malygos? How about during Thaddius? Just want to know if they automatically scale with the aura mid-duration or if I need to refresh them for the effect to kick in, and if so, is it worth it to clip them with a fresh cast?

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Old 02/09/09, 8:21 PM   #587
briandhaney
Glass Joe
 
Undead Warlock
 
Korgath
Originally Posted by Nve View Post
Quick question:
How are existing DOTs affected by the spark aura on malygos? How about during Thaddius? Just want to know if they automatically scale with the aura mid-duration or if I need to refresh them for the effect to kick in, and if so, is it worth it to clip them with a fresh cast?
That is a great question, one of which I never asked myself.

I just looked up an old WWS report and I came to the conclusion that with Thaddius, the damage does in fact scale with the debuff. I might be completely wrong with that but no where in that report does it show any buff given to the players during the fight. The assumption is that with no Buff/Debuff mentioned in the report all the while the showing higher dps averages versus other fights, our DoT affects should be scaling per tick with the current Stack Bonus applied at the moment of damage done.

I am sure other people will know more about this.

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Old 02/09/09, 10:58 PM   #588
Aeji
Glass Joe
 
Undead Warlock
 
Mug'thol
Originally Posted by Nve View Post
Quick question:
How are existing DOTs affected by the spark aura on malygos? How about during Thaddius? Just want to know if they automatically scale with the aura mid-duration or if I need to refresh them for the effect to kick in

DoT damage is calculated at the time of cast and does not scale dynamically. So no, when you gain some sort of dmg buff your dots will not start ticking for more until you recast them.

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Old 02/10/09, 12:09 AM   #589
Nachtschaduw
Von Kaiser
 
Undead Warlock
 
Draenor (EU)
I expect the buff to only be placed during refreshing on the actual buff. If this is true it's also a very clear disadvantage off DoTs. Buffs should always affect the current ones, imo.

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Old 02/10/09, 12:45 AM   #590
calderstrake
Piston Honda
 
calderstrake's Avatar
 
Troll Druid
 
Exodar
Originally Posted by Rhad View Post
Basically, how much overall DPS do 2 points in Soul Siphon add? More or less than the 17.98 that 2 in Nightfall provides?
"1901 damage per tick boost from Soul Siphon or roughly 272 DpT per effect" as calculated by LordVarbaro on Wowhead.

Source

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Old 02/10/09, 3:47 AM   #591
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by Aeji View Post
DoT damage is calculated at the time of cast and does not scale dynamically. So no, when you gain some sort of dmg buff your dots will not start ticking for more until you recast them.
Indeed. On Malygos once I get the spark debuff, I just recast all my dots, no matter what their duration is. On Thaddius I never refresh dots without polarity buff. If they run out while he's casting shift, I only use shadow bolt/haunt and reapply dots once the polarity buff is up again.

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Old 02/10/09, 5:08 AM   #592
Namnalia
Von Kaiser
 
Namnalia's Avatar
 
Human Warlock
 
Blackmoore (EU)
I added some values for the dps of soul siphon. They're very high, assuming there are 15 affliction debuffs on the target. I've not yet tested if the damage coefficient is really additive - If it's not, that would change the numbers (but not the whole picture). As it seems, Soul Siphon is what makes Drain Soul hit really hard, so 2/2 is more or less a must (except for Malygos maybe^^).

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Old 02/10/09, 6:20 AM   #593
Woggle
Von Kaiser
 
Undead Warlock
 
Blackrock (EU)
Originally Posted by briandhaney View Post
That is a great question, one of which I never asked myself.

I just looked up an old WWS report and I came to the conclusion that with Thaddius, the damage does in fact scale with the debuff. I might be completely wrong with that but no where in that report does it show any buff given to the players during the fight. The assumption is that with no Buff/Debuff mentioned in the report all the while the showing higher dps averages versus other fights, our DoT affects should be scaling per tick with the current Stack Bonus applied at the moment of damage done.

I am sure other people will know more about this.
I was thinking about posting this a while ago.

The increased damage debuff while fighting Thaddius behaves strangely with Haunt/Corr. Normally, any damage modifiers that are up when casting Haunt will be translated to the following Corruption ticks, but this is not the case here. Rather, you will have to recast Corruption with the stacked debuff and even then, it will sometimes show "a more powerful spell is already active", if some sore of spelldamage-buff (trinkets, etc) was up on the initial cast of corruption. So it seems that the calculation of Corruption's damage when being refreshed (or rather, prolonged) by Haunt is not factoring the debuff, which might actually be a bug(?) On the other hand, people could test if it is influenced by "50% less magical damage done" debuffs or anything similar. Otherwise, it might mean that only the current amount of spellpower is used whenever Corruption's duration is prolonged by Haunt and no modifying debuffs are taken into account.

I have not tested this on Malygos yet, but I have observed this strange behaviour several times on Thaddius.

As for the other DoTs, just cast them whenever you have the stacked / spark debuff up and don't cast them when you don't have it. (well, cast them anyways on Malygos before you have the spark debuff, but you get the point)

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Old 02/10/09, 7:42 AM   #594
Kalle
Von Kaiser
 
Undead Warlock
 
Wrathbringer (EU)
Originally Posted by Namnalia View Post
Glyph of Unstable Affliction 29.22 dps -> 43.81 dps
Decrease Base Casting time of UA by 0.2s (before haste. This works like the talent bane for sb/immo.) This will save you about 0.8s per minute, which is actually not bad for a glyph. 0.8s -> 1753.38 / 2628.5 damage via sb -> 29.22 / 43.81 dps
You seem to assume that this glyph also decreases the global CD by 0.2s. The GetSpellCooldown function from WoW's API returns identical values with and without glyph. Did you just assume that it has to reduce the CD because otherwise the glyph would be horrible? Or did you/somebody test this?

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Old 02/10/09, 11:10 AM   #595
Aeji
Glass Joe
 
Undead Warlock
 
Mug'thol
Originally Posted by Woggle View Post
The increased damage debuff while fighting Thaddius behaves strangely with Haunt/Corr. Normally, any damage modifiers that are up when casting Haunt will be translated to the following Corruption ticks, but this is not the case here.
I'm curious if you've been able to test this recently. It was supposed to have been fixed in patch 3.0.8.

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Old 02/10/09, 11:40 AM   #596
Rhad
Glass Joe
 
Human Warlock
 
Whisperwind
Namnalia, is the DPS you list for Soul Siphon taking into account that SS is only used when 25% health is left on the boss? [Removed the math, because Namnalia confirmed that the 25% SS duration is included in the DPS]

Either way, for those of us that need the 6 points in +hit talents, it looks clear that Nightfall should be sacrificed before SS, if you’re wanting the threat reduction from IDS. This remains true even if you have less than 3 warlocks in the raid.

So, this means that the total DPS loss for taking 3 in Suppression and 3 in Cataclysm is 2 * 8.99 (Night Fall) + ~0 DPS (Fel Concentration) + 3 * 18.43 (ISB) = 73.27 DPS loss. This number will help on determining when it’s time to respec. Thank you! NOTE: The above formula assumes 2 points in IDS for threat reduction. If that is not a concern, Nightfall DPS would not be included.

Last edited by Rhad : 02/10/09 at 3:54 PM.

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Old 02/10/09, 11:52 AM   #597
Namnalia
Von Kaiser
 
Namnalia's Avatar
 
Human Warlock
 
Blackmoore (EU)
Originally Posted by Kalle View Post
You seem to assume that this glyph also decreases the global CD by 0.2s. The GetSpellCooldown function from WoW's API returns identical values with and without glyph. Did you just assume that it has to reduce the CD because otherwise the glyph would be horrible? Or did you/somebody test this?
errr, right, I did not test this - if the base cast time is reduced but the GCD for the spell is not, The glyph would give 0 dps - anybody out there who tested that?

@radh

Yes, that is included - only one quarter of the filler time is actually filled with drain soul in the model, the rest of it is shadow bolt. I'll take over the hit to non-hit comparison, that's actually a nice conclusion of the chapter.

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Old 02/10/09, 11:58 AM   #598
Mindaika
Piston Honda
 
Mindaika's Avatar
 
Tauren Death Knight
 
Frostwolf
Originally Posted by phulshof View Post
I agree that tailoring may not be the smartest profession to take, but if you look at the equipment list, each piece lists the best enhancements for that location independent of wether or not one has a certain profession. It is in that regards that I think the embroidery should be at the top of the list of the cloak enhancements, rather than being absent as it currently is.

As for the 40 DPS: that's what I get on average in boss fights out of recount with my current gear.
I would disagree about tailoring not being the "smartest profession" to take. The greatest differential between Lightweave and the +23 Haste enchant was something like 25DPS (the thread won't scroll back far enough now), which amounts to less that 1% of [my] total DPS, which to be honest is probably obscured by variance in the RNG anyway.

I personally run Enchanting/Tailoring, but not because I have any great love for Tailoring. My point is: the value differences between professions are extremely small, as they were no doubt intended to be, and I think people should keep that in mind before spending a fortune changing professions.

Tastes like Awesome, because it's made of Awesome(TM)

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Old 02/10/09, 12:49 PM   #599
Woggle
Von Kaiser
 
Undead Warlock
 
Blackrock (EU)
Originally Posted by Aeji View Post
I'm curious if you've been able to test this recently. It was supposed to have been fixed in patch 3.0.8.
Oh, thanks for the notice. I'll keep an eye on it next time I'm there, or maybe someone else can get to it.

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Old 02/10/09, 2:10 PM   #600
pittgilman
Glass Joe
 
Human Warlock
 
Stormreaver
As far as professions go I see JC being the most appealing since it gives +39 spell dmg (if you are replacing 19 dmg gems with the 32 dmg gems) It also gives the luxury of manipulating socket bonus', which I think is a huge benefit. For example if you look at Pennant Cloak ( [Pennant Cloak] ). With a 32 spell dmg gem in this it would put you at 101 dmg just on a cloak.

Best second proff which I think gets overlooked quite a bit is alchemy. I ALWAYS have a flask on (why not it is free dmg for only a few gold/farm time) As an alchemist you get about 62 xtra dmg from the flask and the flask lasts for 4 hours. That is a whole naxx run with only the use of 1 flask and the 62 dmg easily makes it the strongest buff from any proff.

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