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05/25/09, 12:19 AM
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#1026
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Glass Joe
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Originally Posted by fallenman
DoT's adjust their damage dynamically when calculating damage modifying debuffs on a target. So if you cast corruption, and then get 2 stacks of shadow embrace on a target, the damage will increase accordingly even though the corruption was cast first.
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Does this apply to crit debuffs, as well?
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05/25/09, 4:19 PM
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#1027
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Piston Honda
Blood Elf Warlock
Deathwing
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All debuffs.
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05/27/09, 7:45 AM
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#1028
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Glass Joe
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nevermind
Last edited by Verlex : 05/27/09 at 11:16 AM.
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05/27/09, 1:06 PM
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#1029
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Glass Joe
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If it hasn't been mentioned (42 pages is way too much to look through), those leggings of the enslaved idol drop from 25 man Freya hard.
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05/28/09, 9:59 AM
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#1030
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Glass Joe
Humiliated
Undead Warlock
No WoW Account
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Hi guys, my first post here ^^
I need some clarification about Heroic Target Dummy DPS, on my current gear, mostly ilvl200, some 213s. I can pull 3.7 to 4k on 25man Patch with flask, raid and food buffs, even if we wipe before patch reaches 25% health, recount shows this number on the current fight.
But on a target dummy no external buffs but own ones, I can only reach 2.9k at the peak, around 5mins test sample, tried 3 rounds. Then I tested a Demonic Pact / Decimation build without the 3% hit from Supression or any compensation, I reached 3.3k dps peak! Whats going on, Its driving me nuts.
Affliction rotation is -- Life Tap (Glyph and 4x T7 set bonus) > SB > Haunt > CoA > Corruption > Unstable Affliction > SB filler. Build is the typical 53/1/17.
Do you guys face this also?
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05/28/09, 11:03 AM
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#1031
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Von Kaiser
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Target dummy DPS is a completely different thing to Patchwerk DPS. On a target dummy you don't have a full set of buffs or debuffs. On populous servers the level 83 target dummy is always sitting at 0% skewing the numbers towards builds with things like Death's Embrace and with your gear (351 hit) you won't be hit capped against the target dummy solo.
Basically, target dummy DPS figures are completely useless for anything other than learning your rotation.
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05/29/09, 4:05 AM
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#1032
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Glass Joe
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Originally Posted by Menestheus
the level 83 target dummy is always sitting at 0% skewing the numbers towards builds with things like Death's Embrace
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I've not used dummies that much either, I prefer to benchmark in a real raid fight - but if I remember right, my Drain Soul ticks didn't get the x4 multiplier on them. Did they make a change? Or is there some mechanic that enables the DE effect but not the Drain Soul bonus?
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06/01/09, 6:55 PM
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#1033
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Glass Joe
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I'm trying to figure out how you got the dps boost to Unstable Affliction of 159.85dps by using the 2pT8.
Unstable Affliction:
With a Grand Spellstone/Fel Armor my unstable affliction does 1390-1395 over 15 seconds.
With a relative midpoint that means: 1393/15 = 92.86dps
Now for the 2pT8 bonus:
1393 * .20 = 278.6 additional damage over those 15 seconds.
278.6/15 = 18.573dps
Note: I'm focusing on instance bosses ofc and ignoring the dispell damage of ua. I'm also assuming 100% uptime for simplicity.
Am I missing something?
Just a little background on why this mattered. I had run some calculations trying to compare the 49 spirit ( 35.133 dps) in the [Soot-Covered Mantle] vs. the [Valorous Deathbringer Shoulderpads] affliction bonus but noticed a major error in my calculations; the hit from the currently worn ScM was needed to hit the >= 290 before Boomkin/Shadow Priest bonus.
So really my max dps, based on needing to hit at least 290 for 25 man, calculation should have been:
1) [Combustion Bracers] + [Valorous Deathbringer Shoulderpads]
vs
2) [Bands of Impurity] + [Soot-Covered Mantle]
From the spreadsheet (newb wadding through it) it's looking like option 1...
Additional Information:
Character link: The World of Warcraft Armory
Addition items I have that might change your perspective:
[Cowl of Icy Breaths]
[Raiments of the Corrupted]
[Heigan's Putrid Vestments]
When I don't have a Boomkin/Shadow priest available I just swap in the [Cowl of Icy Breaths] for the needed hit. Any suggestions are welcome.
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06/01/09, 7:33 PM
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#1034
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Piston Honda
Blood Elf Warlock
Deathwing
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@burnttoast: You're not accounting for scaling with spellpower/haste/crit. Your UA does that much damage if you have no gear on. The 20% is on top of everything else, it's not to base damage.
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06/02/09, 5:45 AM
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#1035
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throws more dots.
Human Warlock
Nethersturm (EU)
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Yep right. The main simulation gives ~763 DPS for UA in high end T7 gear, 20% increase gives roughly 153 dps (I have no quick answer to the missing 6 dps, but they don't really matter), and that's your 2pT8 bonus. It seemed completely useless to compute the bonus for naked warlocks.
Although it could be considered as handholding, that means in your case: Equipping a second piece of T8 will increase your dps as affliction under more or less any circumstances, no matter what you wore before or how much hit you have afterwards.
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06/02/09, 9:35 AM
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#1036
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Glass Joe
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affliction
I was wondering if now that they are nerfing chaos bolt if affliction is a viable spec in 3.2
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06/02/09, 11:00 AM
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#1037
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Glass Joe
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Originally Posted by Shrimpy
I was wondering if now that they are nerfing chaos bolt if affliction is a viable spec in 3.2
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I must have missed something; what CB nerf is planned for 3.2? It would need to be a substantial one to knock Destro from the top.
And for the record, Affliction is viable now, it's just not the top performer on many fights. Yogg-Saron, however; the fight belongs to Afflocks.
Anyone else finding they actually respec more now they have dual spec? 
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06/02/09, 11:09 AM
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#1038
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Piston Honda
Blood Elf Warlock
Deathwing
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The nerf to Chaos Bolt does not really effect PvE. In other words, no.
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06/02/09, 11:10 AM
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#1039
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Nothing Offensive
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He's referring to this: - Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
Which has no effect on PvE at all.
ef;b
Originally Posted by zaliisa
Yogg-Saron, however; the fight belongs to Afflocks.
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A marginal difference that only really shines in phase 3 due to Drain Soul and Empowering Shadows mechanics. I don't respec and do fine damagewise. I might reconsider once we try hard modes and we see many phase 3 wipes.
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06/02/09, 11:38 AM
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#1040
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Glass Joe
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Originally Posted by Maels
He's referring to this: - Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
Which has no effect on PvE at all.
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OK; that change I did know about - but it's coming now in 3.1.3, I believe.
As for Affliction viability:
Originally Posted by Maels
A marginal difference that only really shines in phase 3 due to Drain Soul and Empowering Shadows mechanics. I don't respec and do fine damagewise. I might reconsider once we try hard modes and we see many phase 3 wipes.
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I actually haven't been there yet myself to see what the earlier phases are all about - but the WoW meter online stats point clearly to affliction at the top for YS - this could be all phase 3 effort throwing Afflocks to the top, but the figures look more than marginal.
From these statistics, Affliction does make an appearance on a few other fights in Ulduar: Auriaya, Freya and Kologarn - but Destro is noticeably infront on most of the others.
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06/02/09, 1:17 PM
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#1041
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Glass Joe
Undead Warlock
Vashj (EU)
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Thought I'd just throw in, as the guide doesn't cover it, that it's probably better to use Potion of Wild Magic during Bloodlust / Heroism even though your dots won't have reduced GCD, as that only removes about 20 % of the effectivity of haste (according to the guide), while the spell power gains 30 % effectivity as you cast faster.
That'd effectively change the potion's effect from 200 spell power and 200 haste to 260 spell power and 160 haste (right?).
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06/02/09, 3:32 PM
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#1042
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Piston Honda
Blood Elf Warlock
Deathwing
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Originally Posted by Maels
He's referring to this: - Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
Which has no effect on PvE at all.
ef;b
A marginal difference that only really shines in phase 3 due to Drain Soul and Empowering Shadows mechanics. I don't respec and do fine damagewise. I might reconsider once we try hard modes and we see many phase 3 wipes.
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To add to this, for those who are considering going Affliction for Yogg, I find that Affliction also does very well in Phase 2 as when you're traveling from Crusher to Crusher the ability to do a fair amount of damage to Corruptors along the way is helpful. My guild has melee kill the Corruptors in between Brain phases and having them lower in HP helps that endeavor. Affliction really does lose out in Phase 1 and on Constrictors in Phase 2, but neither of those require much DPS as a whole.
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06/02/09, 4:43 PM
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#1043
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Glass Joe
Blood Elf Priest
Balnazzar
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Originally Posted by Demondan
Thought I'd just throw in, as the guide doesn't cover it, that it's probably better to use Potion of Wild Magic during Bloodlust / Heroism even though your dots won't have reduced GCD, as that only removes about 20 % of the effectivity of haste (according to the guide), while the spell power gains 30 % effectivity as you cast faster.
That'd effectively change the potion's effect from 200 spell power and 200 haste to 260 spell power and 160 haste (right?).
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[Potion of Wild Magic] gives 200 spell power and 200 critical rating, not haste.
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06/02/09, 10:52 PM
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#1045
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Glass Joe
Human Warlock
Dragonblight
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Originally Posted by Darxide89
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For any spec that uses pet melee DPS or one where pet Stamina affects your DPS, using Spiced Mammoth Treats is a must in my opinion. I've always got a few stacks in my bank and a stack in my bag.
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06/03/09, 8:44 AM
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#1046
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Nothing Offensive
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Originally Posted by Demondan
Thought I'd just throw in, as the guide doesn't cover it, that it's probably better to use Potion of Wild Magic during Bloodlust / Heroism even though your dots won't have reduced GCD, as that only removes about 20 % of the effectivity of haste (according to the guide), while the spell power gains 30 % effectivity as you cast faster.
That'd effectively change the potion's effect from 200 spell power and 200 haste to 260 spell power and 160 haste (right?).
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Potion of Haste is the best dps gain if you're affliction and it's Drain Soul time.
Last edited by Maels : 06/05/09 at 12:19 PM.
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06/03/09, 11:01 AM
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#1047
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Glass Joe
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Originally Posted by Quaiche
For any spec that uses pet melee DPS or one where pet Stamina affects your DPS, using Spiced Mammoth Treats is a must in my opinion. I've always got a few stacks in my bank and a stack in my bag.
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Well i was thinking, what qualifies as melee damage ? the only demon that doesnt use melee is the imp, but all the other's use some form of magic attack in close quarters combat. fel hunter, succubus even the doom guard. the only thing that seems to have any affect is the auto attacks they do. is that worth the pet food given ?
it seems to be more useful to hunters than anything else.
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06/03/09, 2:28 PM
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#1048
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Glass Joe
Human Warlock
Dragonblight
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Originally Posted by Darxide89
Well i was thinking, what qualifies as melee damage ? the only demon that doesnt use melee is the imp, but all the other's use some form of magic attack in close quarters combat. fel hunter, succubus even the doom guard. the only thing that seems to have any affect is the auto attacks they do. is that worth the pet food given ?
it seems to be more useful to hunters than anything else.
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Your alternative however, is nothing, which by definition doesn't add anything to your DPS. As I said, I find it very cheap to produce and worth it even if just for the stamina boost on the pet. For FG and DG pets, doubly so because of the STR bonus.
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06/04/09, 12:15 AM
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#1049
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Womble
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Kibler's Bits is a cheaper to make alternative with a similar buff as the Northrend option.
Last edited by Splot : 06/04/09 at 12:22 AM.
Reason: correction
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Note to self: If the question is inappropriate, don't answer it, report it. "Dear Splot,
You have received an infraction at Elitist Jerks.
Reason: Aiding and abetting stupidity"
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06/18/09, 11:46 AM
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#1050
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Banned
Test
Blood Elf Death Knight
No WoW Account
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Originally Posted by kc10boom
I haven't done the math on how much more dps the glyph of life tap gives, but what are the thoughts on the glyph of siphon life that does 25% more damage and gives 25% more health in return? I'm sure it doesn't yield as much damage as the glyph of life tap, however it seems like it would help with survivability in raids and less time healers have to spend on us.
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The glyph increases the healing you receive from your Siphon Life talent by 25%, it doesn't increase damage.
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