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10/09/09, 7:19 AM
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#1101
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Glass Joe
Gnome Warlock
Zenedar (EU)
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I would've thought it simple for them to tag a duraction increase to corruption with the proposed glyph much like the current Curse of Agony glyph.
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10/09/09, 11:00 AM
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#1102
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Glass Joe
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Originally Posted by greywizard
they have changed the set bonuses
2 Pieces: (Updated) The critical strike chance of your Shadowbolt, Incinerate, Soulfire, and Corruption spells is increased by 5%.
4 Pieces: (Updated) Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.
even still afflic will end up with a very low haste soft cap and possibly drop decimation from talents.
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Do you mean Eradication?
UA is only cast once every 15s. Capping Drain Soul is next to impossible. If you manage to cap shadow bolt while under lust (depends if your raid lusts early or at execute range), trade some haste gear out for crit.
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10/10/09, 12:31 PM
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#1103
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Glass Joe
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Quick question about the Heroic Anub encounter 25man. As affliction is the best aoe strat to just spam SoC or should I be doing something different? Thank you ahead of time for any and all replies.
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10/10/09, 4:17 PM
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#1104
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Glass Joe
Gnome Warlock
Skullcrusher (EU)
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Originally Posted by thekid89
Quick question about the Heroic Anub encounter 25man. As affliction is the best aoe strat to just spam SoC or should I be doing something different? Thank you ahead of time for any and all replies.
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Please understand that my opinion on this case is only based on personal experience on Anub 25 heroic and not based in any hard data or number crunching.
That being said, my guild is working now on Anub 25man heroic, I have tried Destro, Demo and Affliction there.
I tough of affliction because of great execute damage(soul drain) and what I tough would be a good strategy to put dots on all mobs. That proved to be a bad strategic, too many gbc wasted on something that dies relatively fast so I moved to the soc spam, and worked way better damage wise. On my opinion soc spam is the best way to AOE there, not dot spreading.
At the present time, I am rolling as demo in anub now, because of the raid buff and very decent Aoe damage, I never tested the execute range damage cause when I tried affliction we never had reached phase 3 but, I still think is a great way to do good damage on anub itself on phase3, which in my opinion is the most important part of the boss fight.
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10/10/09, 4:58 PM
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#1105
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Von Kaiser
Gnome Warlock
Lightbringer
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Quick question about the Heroic Anub encounter 25man. As affliction is the best aoe strat to just spam SoC or should I be doing something different? Thank you ahead of time for any and all replies.
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Depends on the strength of your cleave AE. SoC spam will get you your highest position on the meters but may be a waste of your time if the adds are already dying at a quick enough pace, i.e., before the next wave spawns. My expectation without seeing logs, comp, etc. is that you're better off focusing Anub and helping with SoC/corr spam depending on how far behind you are on adds. When p3 rolls around, it is almost certainly the best use of your time to DS Anub exclusively until the end if possible.
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10/10/09, 6:34 PM
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#1106
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Originally Posted by thekid89
Quick question about the Heroic Anub encounter 25man. As affliction is the best aoe strat to just spam SoC or should I be doing something different? Thank you ahead of time for any and all replies.
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IMHO you really should respec Demo or at least Destro for HM Anub. Not only does Seed not hit the target you cast it on but the self healing affliction brings negates a lot of your damage in P3.
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10/10/09, 6:36 PM
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#1107
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Von Kaiser
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I was under the impression that they were simply using the Glyph changes as way to temporarily TEST possible changes for the future, not as replacements. The way the blue post was worded implies such.
Also, couldn't they simply speed up the ticks via Haste and similar effects and keep the duration of the DoT the same (or very similar)? You'd basically end up with a DoT that ticks more often and lasts just as long, leading to a DPS increase, no? That way we don't end up not being able to refresh Corruption with Haunt as someone else illustrated in this thread earlier.
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10/11/09, 12:09 AM
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#1108
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Glass Joe
Night Elf Druid
Destromath
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Increasing the number of ticks would be an awkward mechanic, would it not? They'd have to end up rounding up or down to the nearest whole number of ticks since you can't have a "half tick." The only way to prevent corruption from not being refreshed at least once or twice in a raid would be to just increase the damage of corruption by a percentage equal to your haste %, or only have it scale with a fraction of your haste rather than all of it. I wouldn't mind them changing Glyph of UA instead because its pretty horrible right now, and it would be a straight up dps increase because there aren't any talents to screw with the results like EA does with corruption. Granted, it wouldn't increase other specs dps, but as it is now destruction has two glyphs for destruction only spells (conflag and CB), demonology has two (meta and felguard), but affliction's other glyph besides haunt (unstable affliction) is absolutely horrible. It wouldn't necessarily be a bad thing to fix that while at the same time avoid having to deal with an overly complex haste mechanic on corruption.
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10/13/09, 4:40 AM
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#1109
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Glass Joe
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On the topic of the new Glyph of Corruption producing a very low soft haste "cap" for Affliction: Based on the way Heroism/Bloodlust and Eradication are worded, they could very well not affect Corruption at all, since they specifically speed up casting by 30% and 20%, not any aspect of the Haste stat. I am personally not sure whether it works this way in the PTR, so it would be nice if someone could check this. That said, even with that "solution" to the problem at hand, we end up having the same problem we've always had when such abilities kick in, which is that our DoTs don't benefit from these kinds of effects like the spells of a primarily direct damage dealer would.
I think the most effective solution for the final patch release would be to have the Glyph of Corruption make Haste not only increase the frequency of Corruption ticks (and decrease the duration of the DoT), but also reduce the cooldown of Haunt. I think this would fit in perfectly with Blizzard's game plan for Affliction locks, since it makes Haste have the same issue for us as it has for other casters (more frequent casting/mana use) but without messing up the Affliction "way of doing things." Moreover, in that semi-recent Q&A about warlocks, Blizzard implied that Haunt was probably the place to add more burst for us; reducing the cooldown with Haste means more frequently being able to cast Haunt, i.e. making it more viable for Affliction burst.
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10/13/09, 11:28 AM
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#1110
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Glass Joe
Night Elf Druid
Destromath
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Reducing the cooldown of haunt would be way too complex of a glyph. That would also introduce an entirely new concept to the game (reducing cooldown based on haste). I doubt that they would give a glyph hasted corruption AND reduce the cooldown of a separate spell; that's just too much for one glyph. Like I said before, just slapping the mechanics of hasted corruption on UA instead would solve two problems: the eradication/heroism soft cap, and the horrible second affliction glyph.
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10/13/09, 11:48 AM
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#1111
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Glass Joe
Undead Warlock
Twilight's Hammer (EU)
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Originally Posted by Mystearica
IMHO you really should respec Demo or at least Destro for HM Anub. Not only does Seed not hit the target you cast it on but the self healing affliction brings negates a lot of your damage in P3.
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destro locks do low dps in p3 due to mana issues with soc , and not to high dps with rof
affliction however, can soc in the first phase, and singletarget anub in P3, considering its pretty fast under 25% and nothing is close to the damage affliction does in that region.
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10/13/09, 1:22 PM
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#1112
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Glass Joe
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Well, the point of the Glyph is supposed to be to introduce/experiment with new ideas for how to get Haste to work for us the way it does for casters that primarily deal direct damage, so I don't see why it can't be a little weird, especially if the secondary effect is on a spell that is directly tied to how we use Corruption. That aside, though, while the UA Glyph is useless for us in terms of DPS, it's one of the best Glyphs for PVP Affliclocks to use at the moment, especially ones that stack enough Haste to get its final casting time close to 1 second. I suppose adding the effect to the already existing one would be a good way to go, but I'd much rather see the Glyph also reduce the GCD of UA like it did back in WotLK beta.
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10/13/09, 1:42 PM
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#1113
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Glass Joe
Night Elf Druid
Destromath
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Its not "a little wierd," its completely f!@#ing with our rotation during heroism/bloodlust to the point of almost not even being worth it. This is one of those things that they are testing for to prevent from happening. As for the UA glyph in pvp...it isn't as utterly crucial to winning a match as you're playing it out to be. And yes, part of what makes it such a garbage glyph is that it doesn't reduce the GCD, which makes it utterly useless and situation in pvp depending on how pro at juking you are or how good your opponent is at interrupting.
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10/13/09, 3:16 PM
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#1114
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Glass Joe
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I don't see how the glyph potentially making us cast Haunt more often during Heroism/Bloodlust (with my proposed secondary effect) messes with us to the point of warranting profanity, since all casters have to cast more often during that time for the DPS increase anyway. It would just be a very sped up version of how we usually cast, which is exactly what most other casters deal with. Of course, this would streamline even more if the other DoTs got treatment similar to Corruption, which it looks like may happen at some point after 3.3 if the blue post is to be believed. I'm also not playing up UA to be absolutely crucial in PVP, but the fact stands that behind the two generally considered "essential" glyphs for Affliction PVP (Soul Link and Howl of Terror), the three most popular Glyphs (and by a good margin) are Unstable Affliction, Corruption (in its current form), and Shadowflame. Then again, in 3.3 I don't see any Afflictionlock not taking the new Glyph of Corruption, so Glyph of UA may very well be in need of a light buff to maintain its attractiveness in that area.
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10/13/09, 3:56 PM
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#1115
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Glass Joe
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Originally Posted by zacheryah
destro locks do low dps in p3 due to mana issues with soc , and not to high dps with rof
affliction however, can soc in the first phase, and singletarget anub in P3, considering its pretty fast under 25% and nothing is close to the damage affliction does in that region.
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Last night I was able to try out destro during the encounter and saw about the same results in P1 and P2. The only reason why I am truly asking for advice because atm we run w/ 2 locks (another and I) and the other is running demo for the fight. I don't see stacking 2 demo locks for the fight being beneficial, at least until 3.3 maybe. In P3 the healing afflic brings shouldn't be that big of a problem to the leech debuff. I guess one possible strat I can use is to just stay on anub during all of P1 and P3 so my dps is max.
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10/14/09, 7:34 AM
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#1116
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Piston Honda
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Question to Affl locks:
Will Dark Pact be worth it in 3.3 with the buffed felhunter (along w/ slightly better DPS than Succubus), as well as Glyph of Life Tap affecting DP?
Dark Pact scales with spellpower, so at Ulduar levels of gear or better, it should easily outpace Lifetap in mana return, and with a 2 sec cooldown on Shadowbite + 8% mana with each attack, the felhunter should have an endless supply.
With just self buffs (Fel Armor and 64 spirit from Fel Intelligence), my Life Tap gives me 4250 mana at 684 spirit. Only the priest's Divine Spirit and Blessing of Kings will improve this in a raid. Dark Pact, on the other hand, gives me 4456 mana w/ just self buffs (at 3304 spellpower), and that can improve w/ raid buffs/flasks/totem of wrath, etc.
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10/14/09, 7:54 AM
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#1117
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Glass Joe
Blood Elf Paladin
Firetree
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Originally Posted by Sumie
Question to Affl locks:
Will Dark Pact be worth it in 3.3 with the buffed felhunter (along w/ slightly better DPS than Succubus), as well as Glyph of Life Tap affecting DP?
Dark Pact scales with spellpower, so at Ulduar levels of gear or better, it should easily outpace Lifetap in mana return, and with a 2 sec cooldown on Shadowbite + 8% mana with each attack, the felhunter should have an endless supply.
With just self buffs (Fel Armor and 64 spirit from Fel Intelligence), my Life Tap gives me 4250 mana at 684 spirit. Only the priest's Divine Spirit and Blessing of Kings will improve this in a raid. Dark Pact, on the other hand, gives me 4456 mana w/ just self buffs (at 3304 spellpower), and that can improve w/ raid buffs/flasks/totem of wrath, etc.
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Guess we would have a new spec like this ?
Also maybe the new Glyph (Glyph of Quick Decay - Your haste now reduces the time between periodic damage ticks of your Corruption spell.) will be a good replacement for Glyph of Corruption or would it compromise our Haunt Rotation?
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10/14/09, 11:38 AM
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#1118
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Glass Joe
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Originally Posted by Sumie
Question to Affl locks:
Will Dark Pact be worth it in 3.3 with the buffed felhunter (along w/ slightly better DPS than Succubus), as well as Glyph of Life Tap affecting DP?
Dark Pact scales with spellpower, so at Ulduar levels of gear or better, it should easily outpace Lifetap in mana return, and with a 2 sec cooldown on Shadowbite + 8% mana with each attack, the felhunter should have an endless supply.
With just self buffs (Fel Armor and 64 spirit from Fel Intelligence), my Life Tap gives me 4250 mana at 684 spirit. Only the priest's Divine Spirit and Blessing of Kings will improve this in a raid. Dark Pact, on the other hand, gives me 4456 mana w/ just self buffs (at 3304 spellpower), and that can improve w/ raid buffs/flasks/totem of wrath, etc.
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It's still wasting a GCD for mana return. Let's say DP gives back 5000 mana at raid buffed levels and LT gives back 4500. You would need to tap 9 times to save a GCD using DP over LT. I'm sure your healers will like it, but for pure DPS, it's not a huge deal. Now if Blizzard took DP off the warlock's GCD and put it on the demon's GCD that would be another story...
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10/14/09, 11:41 AM
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#1119
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Piston Honda
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Originally Posted by olgamaster
Granted, it wouldn't increase other specs dps, but as it is now destruction has two glyphs for destruction only spells (conflag and CB), demonology has two (meta and felguard), but affliction's other glyph besides haunt (unstable affliction) is absolutely horrible. It wouldn't necessarily be a bad thing to fix that while at the same time avoid having to deal with an overly complex haste mechanic on corruption.
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Destro has the chaos bolt glyph but how many locks out there do you see using it? It's a pretty terrible glyph for PVE relative to the other options so I don't see how the situation for destro is that different from affliction.
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10/14/09, 2:49 PM
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#1120
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Glass Joe
Undead Warlock
Twilight's Hammer (EU)
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Originally Posted by Idk
Destro has the chaos bolt glyph but how many locks out there do you see using it? It's a pretty terrible glyph for PVE relative to the other options so I don't see how the situation for destro is that different from affliction.
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destro suppression : lifetap - conflag - incinerate
destro soul leach : immolate - conflag - incinerate
immolate versus lifetap is discussabale if the soulleech specced warlock has very high spirit, but any other glyph for pve is wrong.
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10/14/09, 7:06 PM
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#1121
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Question about burst potential in affliction when it comes to Jaraxxus on HC.
When the portals/volcanos spawn I try as much as I can to burst but it's hard to know exactly what a good rotation for bursting them down is. What I do now is fire away Haunt, Corruption and Unstable and then SB as much as I can, but I still do not know if it's the "best" (everything is relative) way to do.
How do you do in the same situation?
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10/17/09, 3:29 PM
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#1123
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Glass Joe
Blood Elf Warlock
Sentinels
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Been trying to practice with both affliction and demo (currently destro) so I can be on top of any changes that eventually make it to live.
As of now, I'm using two stack trinkets (EotBM and IotDS) and am finding that it's very easy to lose my stack during execute. Been using the drainsoultimer addon and it's been a great help. However, I find that several times during my practice it's been rather easy to go to the third 'tick' of drain soul before reapplying dots. I would assume keeping my stack for the 325 spellpower is more important, but what is the best dps? Should I throw a sbolt in replace of the third tick to maintain my stack? Maybe pop a lifetap during that time? Any help would be greatly apprectiated.
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10/19/09, 4:47 AM
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#1124
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Piston Honda
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Originally Posted by Fucty
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Does Mwaf mind doing a table with a rotation of just Corruption + Haunt + Shadowbolt spam? I've tried doing that on Nether Portals or any adds that die within 10-12 sec, and it seems to do more than just Shadowbolt spam, but I could be wrong. On the other hand, you probably get more raid DPS by putting up imp Shadowbolt immediately.
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10/19/09, 2:07 PM
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#1125
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Von Kaiser
Human Warlock
Hellfire (EU)
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Originally Posted by Sumie
Does Mwaf mind doing a table with a rotation of just Corruption + Haunt + Shadowbolt spam? I've tried doing that on Nether Portals or any adds that die within 10-12 sec, and it seems to do more than just Shadowbolt spam, but I could be wrong. On the other hand, you probably get more raid DPS by putting up imp Shadowbolt immediately.
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I ran 100000 simcraft (r3565) runs with the suggested rotation and an additional variation with drain soul.
Affliction
| | 9 | 10 | 11 | 12 | 13 | | Standard | 2982 | 3085 | 3605 | 4049 | 4417 | | No haunt | 2804 | 3266 | 3774 | 3926 | 4170 | | SB spam | 3013 | 3296 | 3246 | 3490 | 3358 | | Corr+Haunt+SB | 3313 | 3646 | 3766 | 4045 | 4269 | | Corr+Haunt+SB+DS | 3296 | 3476 | 3716 | 3954 | 4252 |
Now unfortunately I was a bit impatient and did not test a SB-first rotation. Anyway, you were correct Sumie, up to 12 seconds Corr+Haunt+SB does the most (personal) DPS. In a raid situation I'd go with a SB first rotation though, I'll try to find time to run the numbers again with that in mind.
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