Originally Posted by rutiene
I actually don't understand the appeal of Grim Reach or Destructive Reach. It's dps contribution is very slim and situational. I'd rather finish off Eradication or get 2/2 Imp LT.
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Personal DPS and winning Recount isn't everything. You have to consider raid DPS and raid survival as well. True, Naxx is easy enough that you can power through most of the challenges, especially in a top flight raid guild. But that doesn't mean utility powers aren't still useful. If you're going for an achievement, or helping shepherd new people through their first Naxx run, or facing Ulduar in another month, they can pay off handsomely. And not all of us ARE in top flight raid guilds. Some examples that come to mind from my own experiences in Naxx:
Maexxna - Less running around to unweb people and get back in the fight. At a minimum it's boosting both of your DPS and putting less strain on the healers. At max, maybe you're getting the MT healer back in play quicker, or preventing a death.
Gluth - I've had to kite the zombie chow more than once. Sometimes it's because the first kiter went down, sometimes it's because the raid comp is short on anyone else who can do it, but because I can do it I sometimes have to. And when I'm running in circles trying to throw instant dots around to pull zombies off the healers, extra range comes in handy. As does the extra run speed from Tuskarr's, while we're on the topic of non-DPS enhancements.
Heigan/Sapph - More range just makes these a little easier on you. I can stand well back and not worry about the tank wandering too close and getting Spell Disruption on me. I can back up and let Sapph's blizzard pass by while still casting on him. Same goes for avoiding lava waves on Sarth or during Malygos Phase 2 when you can't move after mobs.
KT - Less crowding on Kel is a good thing, when one mistake at the wrong moment can wipe you. Not only can you move around more freely, but you can give other people more room to move out of Shadow Fissures without risking an ill-timed Frost Blast, you have more ability to throw a Fear on a MCed raid member, and so on.
So yes, there are other talents that will give you more pure DPS. But the game isn't only about pure DPS.