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Old 02/24/09, 4:43 PM   #721
Kana
Von Kaiser
 
Goblin Shaman
 
Kil'Jaeden
Maybe drop nightfall?

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Old 02/24/09, 5:37 PM   #722
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
I actually don't understand the appeal of Grim Reach or Destructive Reach. It's dps contribution is very slim and situational. I'd rather finish off Eradication or get 2/2 Imp LT.

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Old 02/24/09, 10:00 PM   #723
Evyle
Von Kaiser
 
Human Warlock
 
Proudmoore
drain soul audio

I have looked thru these posts as best I can to find some mention of a mod that assists with drain soul timing. I have one that shows a visual time bar and marks for each tick to help me for when I should stop casting and refresh a dot. Does anyone have a link for one that is not so much visual but an audio ping for each tick?

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Old 02/24/09, 10:16 PM   #724
Aeragon
Glass Joe
 
Undead Warlock
 
Windrunner
You can use MikScrollingBattleText, set a triger for each drain soul tick and chose the sound effect of your choice.

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Old 02/25/09, 2:26 AM   #725
Kurotowa
Glass Joe
 
Blood Elf Warlock
 
Kirin Tor
Originally Posted by rutiene View Post
I actually don't understand the appeal of Grim Reach or Destructive Reach. It's dps contribution is very slim and situational. I'd rather finish off Eradication or get 2/2 Imp LT.
Personal DPS and winning Recount isn't everything. You have to consider raid DPS and raid survival as well. True, Naxx is easy enough that you can power through most of the challenges, especially in a top flight raid guild. But that doesn't mean utility powers aren't still useful. If you're going for an achievement, or helping shepherd new people through their first Naxx run, or facing Ulduar in another month, they can pay off handsomely. And not all of us ARE in top flight raid guilds. Some examples that come to mind from my own experiences in Naxx:

Maexxna - Less running around to unweb people and get back in the fight. At a minimum it's boosting both of your DPS and putting less strain on the healers. At max, maybe you're getting the MT healer back in play quicker, or preventing a death.

Gluth - I've had to kite the zombie chow more than once. Sometimes it's because the first kiter went down, sometimes it's because the raid comp is short on anyone else who can do it, but because I can do it I sometimes have to. And when I'm running in circles trying to throw instant dots around to pull zombies off the healers, extra range comes in handy. As does the extra run speed from Tuskarr's, while we're on the topic of non-DPS enhancements.

Heigan/Sapph - More range just makes these a little easier on you. I can stand well back and not worry about the tank wandering too close and getting Spell Disruption on me. I can back up and let Sapph's blizzard pass by while still casting on him. Same goes for avoiding lava waves on Sarth or during Malygos Phase 2 when you can't move after mobs.

KT - Less crowding on Kel is a good thing, when one mistake at the wrong moment can wipe you. Not only can you move around more freely, but you can give other people more room to move out of Shadow Fissures without risking an ill-timed Frost Blast, you have more ability to throw a Fear on a MCed raid member, and so on.

So yes, there are other talents that will give you more pure DPS. But the game isn't only about pure DPS.

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Old 02/25/09, 2:52 AM   #726
Aeji
Glass Joe
 
Undead Warlock
 
Mug'thol
Originally Posted by Kurotowa View Post
Personal DPS and winning Recount isn't everything. You have to consider raid DPS and raid survival as well. True, Naxx is easy enough that you can power through most of the challenges, especially in a top flight raid guild. But that doesn't mean utility powers aren't still useful. If you're going for an achievement, or helping shepherd new people through their first Naxx run, or facing Ulduar in another month, they can pay off handsomely. And not all of us ARE in top flight raid guilds. Some examples that come to mind from my own experiences in Naxx:

Maexxna - Less running around to unweb people and get back in the fight. At a minimum it's boosting both of your DPS and putting less strain on the healers. At max, maybe you're getting the MT healer back in play quicker, or preventing a death.

Gluth - I've had to kite the zombie chow more than once. Sometimes it's because the first kiter went down, sometimes it's because the raid comp is short on anyone else who can do it, but because I can do it I sometimes have to. And when I'm running in circles trying to throw instant dots around to pull zombies off the healers, extra range comes in handy. As does the extra run speed from Tuskarr's, while we're on the topic of non-DPS enhancements.

Heigan/Sapph - More range just makes these a little easier on you. I can stand well back and not worry about the tank wandering too close and getting Spell Disruption on me. I can back up and let Sapph's blizzard pass by while still casting on him. Same goes for avoiding lava waves on Sarth or during Malygos Phase 2 when you can't move after mobs.

KT - Less crowding on Kel is a good thing, when one mistake at the wrong moment can wipe you. Not only can you move around more freely, but you can give other people more room to move out of Shadow Fissures without risking an ill-timed Frost Blast, you have more ability to throw a Fear on a MCed raid member, and so on.

So yes, there are other talents that will give you more pure DPS. But the game isn't only about pure DPS.
None of your examples are compelling enough to sacrifice a noticeable portion of your dps for a measly 6 extra yards. As you said yourself, Naxx is easy; and being in a "top flight" guild has zero do with with why it's easy. You'd be more useful to your raid learning to do encounters within the 30 yard limit of your spells, rather than nerfing your dps. You're vastly overestimating how much of an advantage/utility 6 yards gives you. It's a convenience, nothing more. And at the cost of 4 talent points, is not worth it under any circumstances. I highly doubt Ulduar will change that, but we'll see.

Intelligent use of Demonic circle addresses most of your examples btw.

Last edited by Aeji : 02/25/09 at 2:58 AM.

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Old 02/25/09, 10:46 AM   #727
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
@Kurotawa:

Besides what Aeji has pointed out, you also have to notice that the two fights where you cited actual utility (Maexxna and Gluth), other classes do much better. Mages and Hunters are better at unwebbing. Paladins, Hunters, and Mages are all better at kiting Gluth. In fact, kiting Gluth is a ridiculous task to give to an Affliction lock without Curse of Exhaustion. To say that the extra 6 yards has any real benefit to your raid to be worth an entire four points would be to assume that your guild for some reason do not have those classes for both primary assignment and backup assignment. Which would not be true for 99% of all progressive raiding guilds.

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Old 02/25/09, 10:51 AM   #728
Rookz
Glass Joe
 
Blood Elf Warlock
 
Frostwolf (EU)
Originally Posted by Evyle View Post
I have looked thru these posts as best I can to find some mention of a mod that assists with drain soul timing. I have one that shows a visual time bar and marks for each tick to help me for when I should stop casting and refresh a dot. Does anyone have a link for one that is not so much visual but an audio ping for each tick?
Try this one

If anyone finds a way to increase the volume for this mod please let me know!

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Old 02/25/09, 3:28 PM   #729
Kurotowa
Glass Joe
 
Blood Elf Warlock
 
Kirin Tor
Originally Posted by rutiene View Post
To say that the extra 6 yards has any real benefit to your raid to be worth an entire four points would be to assume that your guild for some reason do not have those classes for both primary assignment and backup assignment. Which would not be true for 99% of all progressive raiding guilds.
Well, yes. That was my point. Not all of us are in dedicated raiding guilds that structure group comp, after all. If you have an optimal group then there are other talents that will increase your own optimal DPS output, obviously. But in a less optimal situation, like a Naxx-10 run with no Hunters or Mages, they do come in handy.

I know that EJ is all about getting the maximum effect out of your play. But I think there's at least a little room for sidebars aimed at people who want to play effectively in a less dedicated guild. If I didn't make my disclaimer to that effect large enough, I apologize.

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Old 02/25/09, 11:57 PM   #730
Evyle
Von Kaiser
 
Human Warlock
 
Proudmoore
Originally Posted by Rookz View Post
Try this one

If anyone finds a way to increase the volume for this mod please let me know!
Thank you for the link.
I wish it was louder also. The mod uses a MP3 file called beep in the program (opening that MP3 file shows that it is called electro beep 2 - made on flashkit.com). Soo I guess we could find any other MP3 file and put it in the place of that one. I will give it a try (will just rename the file beep).

Ok to make it louder I just searched my C drive for other MP3 sounds. I found a nice loud beep. I then moved it to the drainsoultimer/sounds folder and then renamed it beep.

Last edited by Evyle : 02/26/09 at 12:16 AM.

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Old 02/26/09, 3:49 PM   #731
Shodan30
Banned
 
Undead Warlock
 
<HRU>
Kael'thas
Originally Posted by Evyle View Post
I have looked thru these posts as best I can to find some mention of a mod that assists with drain soul timing. I have one that shows a visual time bar and marks for each tick to help me for when I should stop casting and refresh a dot. Does anyone have a link for one that is not so much visual but an audio ping for each tick?

if you already have a scrolling combat text mod, chances are it already has a setup for 'execute'. If its a good mod, it will let you alter the execute macro so it works for 25% instead of 20% and play the sound.

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Old 03/01/09, 4:58 AM   #732
Demondan
Glass Joe
 
Undead Warlock
 
Vashj (EU)
Namnalia, you might wanna consider updating the pet part with Succubus being the best choice when you have a (disc until 3.1) priest and mage. Saying that fel hunter is better dps can be a bit misleading for new warlocks.

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Old 03/01/09, 7:35 PM   #733
No15
Glass Joe
 
Undead Warlock
 
Разувий (EU)
btw, one question
how often immolate not refreshing? why?

I'm trying to refresh my immolate before previous finished work. Immolate speel making damage but not debuff my target. it's interesting because i can see this picture not always, just time from time

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Old 03/01/09, 9:17 PM   #734
Styg
Glass Joe
 
Human Warlock
 
Proudmoore
Originally Posted by No15 View Post
btw, one question
how often immolate not refreshing? why?

I'm trying to refresh my immolate before previous finished work. Immolate speel making damage but not debuff my target. it's interesting because i can see this picture not always, just time from time
My understanding is because the immolate that's on the target was put up when you had more spell power (trinket proc, potion, in range of totem etc.) than the current one being cast, the new one doesn't land. Tossing another spell in between is really the only solution.

Last edited by Styg : 03/01/09 at 9:23 PM.

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Old 03/01/09, 9:35 PM   #735
Xanzoken
Glass Joe
 
Xanzoken's Avatar
 
Human Warlock
 
Aman'Thul
Originally Posted by Styg View Post
My understanding is because the immolate that's on the target was put up when you had more spell power (trinket proc, potion, in range of totem etc.) than the current one being cast, the new one doesn't land. Tossing another spell in between is really the only solution.
Could add MC not being up when you're recasting, as that seems like a constant possibility.

I've experienced this a lot recently, it's rather frustrating (I've had to rebind just Immolate to something as I usually have a UA/Immo cast sequence macro, and since you cast UA first..). I've also heard rumours that Immolate is bugged in a way that if you refresh it as the last dot ticks, the new dot doesn't take (but it still does initial damage).

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