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Old 12/06/08, 8:47 PM   #61
Zaleiria
Von Kaiser
 
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Blood Elf Warlock
 
Cho'gall
Originally Posted by Batuk View Post
Anyone done work to find the haste cap for our dots? It's gonna drop off in how good it is fairly fast when your gcd capped on half your dmg spells.
That should be easy to figure out, shouldn't it? If I recall correctly, gcd gets capped at one second, so...

Solve for: 1.0 = 1.5/(1 + (rating / 3279))

rating = 1639 (or 50% haste, which never changes...only the rating)

That's a lot higher than I expected though, is my math right?

Last edited by Zaleiria : 12/06/08 at 8:49 PM. Reason: someone should double check my work

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Old 12/06/08, 11:05 PM   #62
ThyFlame
Glass Joe
 
Undead Warlock
 
Vek'nilash
Originally Posted by Zaleiria View Post
That should be easy to figure out, shouldn't it? If I recall correctly, gcd gets capped at one second, so...

Solve for: 1.0 = 1.5/(1 + (rating / 3279))

rating = 1639 (or 50% haste, which never changes...only the rating)

That's a lot higher than I expected though, is my math right?
50% haste results would take 1.5 to .75, you're only looking for 33% haste for a 1.0 GCD

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Old 12/07/08, 1:30 AM   #63
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by ThyFlame View Post
50% haste results would take 1.5 to .75, you're only looking for 33% haste for a 1.0 GCD
That is not how haste works. Haste is not (1-haste%), it's 1/(1+haste%). Otherwise 100% haste would be 0 cast time, rather than half cast speed. His math is correct.

Capping out your GCD unaided is going to take a lot of haste, I'm not surprised it's unreasonable. You might want to figure out what it requires with varying amounts of raid haste. There's the possibility of bloodlust, and I think a minor haste aura (3%? 6%?) available from raid buffs. While it's a huge amount of haste to get, I think if you build for it you could nudge the GCD softcap on a proc.


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Old 12/07/08, 4:09 AM   #64
virginio16
Glass Joe
 
Human Warlock
 
<TTL>
Maelstrom
What about lightweave embroider? how does it work with affliction warlocks?

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Old 12/07/08, 6:40 AM   #65
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by virginio16 View Post
What about lightweave embroider? how does it work with affliction warlocks?
It's always 1% of my dps. Since there is no spellpower cloak enchant, I'd say it's the best you can get.

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Old 12/07/08, 12:49 PM   #66
Karmy
Glass Joe
 
Blood Elf Warlock
 
Frostwolf
I use DoTimer when I am affliction and I find myself having trouble with haunt up time because with all the other dots you try not to clip them except with haunt, also it has a travel time.

Does anyone know a way to make haunt stand out more or perhaps manually shorten it to 8s so it shows when the CD is up not the buff duration?

Or perhaps can suggest another affliction friendly mod?

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Old 12/07/08, 5:06 PM   #67
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by DiamondTear View Post
It's always 1% of my dps. Since there is no spellpower cloak enchant, I'd say it's the best you can get.
There is a haste cloak enchant, though. Most other specs would prefer the haste, but I think they're much more comprabl for an affliction warlock that just about anyone else.


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Old 12/07/08, 5:58 PM   #68
tsoek
Glass Joe
 
Human Warlock
 
Deathwing
Originally Posted by Karmy View Post
I use DoTimer when I am affliction and I find myself having trouble with haunt up time because with all the other dots you try not to clip them except with haunt, also it has a travel time.

Does anyone know a way to make haunt stand out more or perhaps manually shorten it to 8s so it shows when the CD is up not the buff duration?

Or perhaps can suggest another affliction friendly mod?
I use Ellipsis to track my DoTs and for a short while when getting used to the spec I was looking for something like that as well, but it's not really necessary. I simple recast Haunt when it's approaching 3 seconds left on the duration so given the cast + travel time it doesn't fall off. I've got Ellipsis sorting the timers so shortest is on the bottom, longest on the top and I always keep an eye on what the bottom 3 timers are tracking and make an effort to queue up what my next spell casts will be in my head.

Scrolling combat text, or even just watching the CD on your bars will let you know when Haunt is available to cast.

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Old 12/08/08, 2:13 AM   #69
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
I've might have noticed a bug with haunt and corruption interaction, I can't fully confirm because I kind of filed it away in the back of my mind for checking later and have not noticed it come up.

I think I've seen Haunt hit then corruption will miss as though it was just recast on the boss and end early.

It would explain why sometimes my corruption seems to end early.

While this might make some sense for it to have to make a hit roll; the problem I'm having is that you can lose ticks on a corruption that would normally run full course with Haunt which just doesn't feel like it should be that way.

Can anyone confirm?

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Old 12/08/08, 6:27 AM   #70
Namnalia
Von Kaiser
 
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Human Warlock
 
Blackmoore (EU)
Okay, I made some tests to find out what the spelldamage coefficient bonus of "Everlasting Affliction" really is.

I put, one at a time, corruption, Siphon Life and Unstable Affliction on a level 80 (no partial resists) training dummy. No Debuffs, no proccs, nothing but these spells.

First round:
Spelldamage = 1477.

Corruption ticking for 853
Siphon Life for 420
UA for 708

Second round:
Spelldamage = 1765

Corruption ticking for 973
Siphon Life for 480
UA for 794

Assuming Fallenmen is right and the coefficients are 5% times the number of ticks:

First round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1477) = 5083 (or 847 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1477) = 3479 (or 348 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1477 = 3445 (or 689 damage per tick)

Second round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1765) = 5795 (or 965 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1765) = 3976 (or 397 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1765 = 3859 (or 771 damage per tick)

So it seems like the assumption is true for at least Corruption and Unstable Affliction. I'll change that in the main post soon. But I simply don't understand what is up with Siphon Life, it does about 20% more damage than I expected. Is the base coefficient higher than 1.0 or does it get some boni from somewhere else?

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Old 12/08/08, 6:35 AM   #71
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Namnalia View Post
Okay, I made some tests to find out what the spelldamage coefficient bonus of "Everlasting Affliction" really is.

I put, one at a time, corruption, Siphon Life and Unstable Affliction on a level 80 (no partial resists) training dummy. No Debuffs, no proccs, nothing but these spells.

First round:
Spelldamage = 1477.

Corruption ticking for 853
Siphon Life for 420
UA for 708

Second round:
Spelldamage = 1765

Corruption ticking for 973
Siphon Life for 480
UA for 794

Assuming Fallenmen is right and the coefficients are 5% times the number of ticks:

First round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1477) = 5083 (or 847 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1477) = 3479 (or 348 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1477 = 3445 (or 689 damage per tick)

Second round:
CorrDamage = 1.15 (Shadow Mastery) * 1.10 (Imp. Corr)*1.05 (Contagion) * (1080 (base damage) + (1.2(base coeff)+0.36(Emp.Corr.)+0.30(Everl.Affl.) )*1765) = 5795 (or 965 damage per tick)
Siphon Life Damage = 1.15 (Shadow Mastery * (810 (Base Damage) + (1.0 (Base Coeff) + 0.50 (Everl. Affl.))*1765) = 3976 (or 397 damage per tick).
UADamage = 1.15 (Shadow Mastery) * (1150 (base damage) + (1.0 (base coeff + 0.25 (Everl. Affl.) )*1765 = 3859 (or 771 damage per tick)

So it seems like the assumption is true for at least Corruption and Unstable Affliction. I'll change that in the main post soon. But I simply don't understand what is up with Siphon Life, it does about 20% more damage than I expected. Is the base coefficient higher than 1.0 or does it get some boni from somewhere else?
[Glyph of Siphon Life]?

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Old 12/08/08, 7:22 PM   #72
blgdinger
Von Kaiser
 
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Orc Warlock
 
Deathwing
Originally Posted by Aeetes View Post
As far as key talents are concerned, i think Soul Siphon and Death's embrace are definitely important aspects to an affliction spec, these allow DS at 25% to tick upwards of 8k (i'm closing on 9 with roughly 2k SP). Personally, I also still find imp drain soul to be necessary, with decent tanks I'm riding about 70-80% threat, with the talent, and the way I see it, the lower you're threat, the better. Also, 5/5 ruin is not really that important, SB does come out as the highest damage dealing ability, but the points can be better spent, seeing as the bulk of aff lock's dmg is still from dots.

here is my current spec:
Talent Calculator - World of Warcraft

I find it works very well for entrance level raiding (I was easily topping naxx 10 against similarly geared dps), although certain points may need to be tweaked as gear improves, for example hit talents, or perhaps moving into 5/5 ruin as crit increases. Or DP...the fact that it doesn't take health is nice, but easily remedied by simply lifetapping just before refreshing haunt in order to catch the returning heal.
Do you happn to have a patchwerk parse or meter? Preferably 25man

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Old 12/08/08, 9:43 PM   #73
pittgilman
Glass Joe
 
Human Warlock
 
Stormreaver
Originally Posted by Seir View Post
I've might have noticed a bug with haunt and corruption interaction, I can't fully confirm because I kind of filed it away in the back of my mind for checking later and have not noticed it come up.

I think I've seen Haunt hit then corruption will miss as though it was just recast on the boss and end early.

It would explain why sometimes my corruption seems to end early.

While this might make some sense for it to have to make a hit roll; the problem I'm having is that you can lose ticks on a corruption that would normally run full course with Haunt which just doesn't feel like it should be that way.

Can anyone confirm?
I have noticed the same thing and would love to see numbers on this. I feel as if haunt's corruption recast is somehow missing...not sure if that is effected by a different hit...since I am hit capped...no idea...I just read, you guys crunch =).

I was also curious as to what you guys though of 4 pce t7 bonus...the DPCT for that proc just doesn't seem to be at all worth it for taking up two items slots. I am looking at using pants/gloves for 2 pce and calling it a day...since they are the best pants/gloves in game atm that I have seen.

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Old 12/09/08, 1:38 AM   #74
Turbo Moses
Von Kaiser
 
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Undead Warlock
 
Ner'zhul
Does anyone know why sometimes Drain Soul will just stop channeling randomly sometimes?

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Old 12/09/08, 1:43 AM   #75
Vux
Von Kaiser
 
Undead Warlock
 
Dragonblight
Originally Posted by Namnalia View Post
I did not yet include Amplify Curse here as I'm not sure how it works (does it really reduce the base cast time to 1 second?).
Just lowers the global cooldown for the next spell cast, so you can cast something else quicker.


Curse of Doom:

Absolute coefficients:
0.85 (Boss Level Target)
1.15 (Shadow Mastery)
1.13 (CoE/Earth&Moon/Ebon Plague)

Spell power coefficients:
2.00 Base Coefficient

Hit chance:
0.83 base
+0.13 (equip+raid)
+0.03 (Suppression)

Crit chance:
CoD can't crit. Really. It just can't.

Haste:
+5% (Eradication)
+1.83% (Spellstone)

Damage done:
0.85*1.15*1.13( 7300 + (2.00*(2000*1.03))*0.99* = 12488.10
Casttime: 1.5s*(1/(1+Haste)) = 1.5*(1/1+0.15+0.05+0.0183) = 1.23s
DPCT: Damage/Casttime = 10142.84 Damage per second casting.
Curse of Doom does not benefit from Shadow Mastery.

More details here: World of Warcraft - English (NA) Forums -> [3.0/WotLK] Vux's Guide to Affliction

0.99
Also, what is this 0.99 appended to every spell?

Remember, the 99% hit cap was removed. More details in the above link.

Originally Posted by Namnalia View Post

@ Fallenman

Now that's interesting, I would never have expected EA would work like that. Guess I'll test it myself just to be absolutely sure. In fact i wanted to copy your part, but when I saw the "+50% percent spell power" for siphon life my first impression was it couldn't be right :-) I'll have a deeper look into the matter now.

Hopefully, I'm almost at the point where the damage estimation is good enough to start with the next part (The equip), but I want to fix this stuff first as the equip is based on it.
Many of the answers you're looking for, all in here:

World of Warcraft - English (NA) Forums -> [3.0/WotLK] Vux's Guide to Affliction


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