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Old 03/02/09, 12:45 AM   #736
Heeno
Piston Honda
 
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Gnome Warlock
 
Alterac Mountains
When you cast immolate, the direct damage portion should always hit (unless its resisted), then it compares to the two immolate DoTs. If the DoT portion on it is more powerful (amplified by a trinket proc, molten core, etc) than the incoming immolate, the duration of the immolate isn't reset. It appears as if it had been resisted. However, this should not be an issue, as you should never ever clip a dot. Make sure, especially with immolate, that the DoT hits after the previous DoT expires.

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Old 03/02/09, 6:01 PM   #737
dominii
Glass Joe
 
Tauren Druid
 
Arthas
Immolate

So, post 3.1, is immolate in or out of our 'rotation'?

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Old 03/02/09, 6:05 PM   #738
Mystearica
Piston Honda
 
Blood Elf Warlock
 
Magtheridon
Originally Posted by dominii View Post
So, post 3.1, is immolate in or out of our 'rotation'?
In the rotation.

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Old 03/02/09, 11:18 PM   #739
Animous
Glass Joe
 
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Gnome Warlock
 
Stormreaver
Something I've noticed with the new talent tree changes that are coming out with 3.1 is that Aftermath doesn't seem to be chosen. In reading and following along as well as my own tinkering, it seems that the spec I'm leaning towards will be something along the lines of

Talent Calculator - World of Warcraft


Thoughts?

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Old 03/03/09, 1:54 AM   #740
Eeks
Von Kaiser
 
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Orc Warlock
 
Nordrassil
Originally Posted by Animous View Post
Something I've noticed with the new talent tree changes that are coming out with 3.1 is that Aftermath doesn't seem to be chosen. In reading and following along as well as my own tinkering, it seems that the spec I'm leaning towards will be something along the lines of

Talent Calculator - World of Warcraft


Thoughts?

Cataclysm is meh for affliction. You'd benefit much more putting the points in erradication. Also, demonic power is a bigger dps gain than aftermath when using the succy.

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Old 03/03/09, 11:02 AM   #741
Kienas
Glass Joe
 
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Blood Elf Warlock
 
Gurubashi
Originally Posted by Animous View Post
Something I've noticed with the new talent tree changes that are coming out with 3.1 is that Aftermath doesn't seem to be chosen. In reading and following along as well as my own tinkering, it seems that the spec I'm leaning towards will be something along the lines of

Talent Calculator - World of Warcraft


Thoughts?
Talent Calculator - World of Warcraft

I took the liberty of tweaking just a bit to where i felt the points could be spent if you have decent hit gear. eradication isn't as nice as it use to be but still since Immo shouldn't be in our affliction rotation anymore those points were moved to demonic power. The 3 points from cataclysm were split into 2 to max eradication and 1 to fel synergy. I think it was stated in another post that succy is the best dps pet for an affliction lock (with exception of DG) and even with the hp fix she always seems fragile, so i think that 1 points in fel synergy might be very valuable. What do you all think?

Last edited by Kienas : 03/03/09 at 11:10 AM.

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Old 03/03/09, 2:45 PM   #742
HitzVM
Glass Joe
 
Gnome Warlock
 
Bonechewer
DS Timer


Mod is called Forte. This is the DoT portion of the mod only. It also has some pretty nice other features.

Last edited by HitzVM : 03/03/09 at 2:46 PM. Reason: Picture not showing.

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Old 03/04/09, 1:18 AM   #743
cannyar
Glass Joe
 
Human Warlock
 
Trollbane
Another Shard Mod

ShardMax is probably the best shard mod I've ever used. You can set min and max amounts as well as number of free bag slots to keep. I keep mine set to keep 4 bag slots clear and just drain away, really don't have to worry about how many shards I have, because I know I'll always have free bag space.

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Old 03/04/09, 4:39 AM   #744
François
Von Kaiser
 
Human Priest
 
Drek'Thar (EU)
Would it be viable to include Shadowburn in affliction template ? How does it compare to Shadowbolt for damage ? Do you think it may be a damage increase when moving at least ?

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Old 03/04/09, 4:49 AM   #745
achille
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Heeno View Post
When you cast immolate, the direct damage portion should always hit (unless its resisted), then it compares to the two immolate DoTs. If the DoT portion on it is more powerful (amplified by a trinket proc, molten core, etc) than the incoming immolate, the duration of the immolate isn't reset. It appears as if it had been resisted. However, this should not be an issue, as you should never ever clip a dot. Make sure, especially with immolate, that the DoT hits after the previous DoT expires.
I pretty much agree with this.
Anyway, I have had this "bug" with UA at least a couple times too, so I'd not keep calling it an immolate bug.

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Old 03/04/09, 8:44 AM   #746
Imakandi
Glass Joe
 
Undead Warlock
 
Jaedenar (EU)
Originally Posted by François View Post
Would it be viable to include Shadowburn in affliction template ? How does it compare to Shadowbolt for damage ? Do you think it may be a damage increase when moving at least ?
Without doing the math, but given the limited range (20 yards), the relatively high mana cost (27% base mana), the 15 sec cd and the soul shard cost it still remains rather situational and my guess is that the 1 point in aftermath (+3% immolate dmg) would net you more dps than Shadowburn - the gap would even increase if you toss in a LT for the gcd you would use on Shadowburn.

And to the 1st part of your question: Shadowbolt has a 85.69% coeff. while Shadowburn has only 42.93% (Source) - Shadowburn is also unaffected by haste, while SB benefits from it.

Last edited by Imakandi : 03/04/09 at 8:51 AM.

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Old 03/04/09, 11:24 AM   #747
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Originally Posted by Imakandi View Post
And to the 1st part of your question: Shadowbolt has a 85.69% coeff. while Shadowburn has only 42.93% (Source) - Shadowburn is also unaffected by haste, while SB benefits from it.
Did Blizz make it so Shadowburn's GCD wouldn't be effected by haste?

In BC, Shadowburn had a higher DPCT than Shadowbolt, so it was useful to use it on boss fights when its CD was up. Although that required you farming a lot of shards on trash. Would be interesting to see the math again. With the new high levels of spell power, its very likely that the coefficients would tip the balance.

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Old 03/04/09, 11:45 AM   #748
Imakandi
Glass Joe
 
Undead Warlock
 
Jaedenar (EU)
No, it's gcd is ofc affected by haste. Nevertheless, even if you take that into consideration: SB cast time gets more out of haste because haste lowers cast times (and gcd) by %.

Some quick maths (only on the haste part): Haste affects gcd and spell casting with the same formula: New Casting Time = (Base Casting Time)/(1 + (% Spell Haste / 100))

At 500 haste rating you'll get ~15.25% haste (500/32.79). That brings your 1.5sec gcd down to ~1.3sec. And it brings your 2.5sec SB cast down to ~2.17sec. So while you would gain 0.2sec on Shadowburn, you gain 0.33sec on SB.

But as you said, in the end the coeffs make the real difference ( the other minor stuff like the 20 yard limitation only enchance that).

Last edited by Imakandi : 03/04/09 at 11:50 AM.

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Old 03/04/09, 11:51 AM   #749
Delc
Von Kaiser
 
Orc Warlock
 
Tichondrius
Originally Posted by Imakandi View Post
No, it's gcd is ofc affected by haste. Nevertheless, even if you take that into consideration: SB cast time gets more out of haste because haste lowers cast times (and gcd) by %.

Some quick maths (only on the haste part): Haste affects gcd and spell casting with the same formula: New Casting Time = (Base Casting Time)/(1 + (% Spell Haste / 100))

At 500 haste rating you'll get ~15.25% haste (500/32.79). That brings your 1.5sec gcd down to ~1.3sec. And it brings your 2.5sec SB cast down to ~2.17sec. So while you would gain 0.2sec on Shadowburn, you gain 0.33sec on SB
No. 15.25% haste means 15.25% more dpct. Ignoring latency, longer cast time spells do not gain more from haste than short ones. Sure, you take more time off the shadow bolt cast, but since you are taking it off a bigger number the percentage stays the same.

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Old 03/04/09, 12:15 PM   #750
Xaviorm
Glass Joe
 
Undead Warlock
 
Spinebreaker
Originally Posted by HitzVM View Post

Mod is called Forte. This is the DoT portion of the mod only. It also has some pretty nice other features.
How did you set the markers on the bars? Is this a custom skin for the bars?

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