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Old 03/14/09, 5:10 AM   #781
Russhammy
Glass Joe
 
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Undead Warlock
 
Свежеватель душ (EU)
Originally Posted by Robi View Post
Backdraft is *0.7 (or /0.7 in your calc) not /1.3 (or *1.3). (so actually is 42.857% haste)

In the tooltip you see that by the "cast time [...] reduced by 30%" compared to e.g. "increase your spell casting speed by 20%" of eradiction.
Yep. I checked it in Orgrimmar solo and with shaman totem and BL. I have 709 haste rating (21.6%) with spellstone. Plus totem,BL and BD and incinerate cast time = 0.949 sec.
Counting:
New Cast Time = (2.25*0.7)/(1.216*1.05*1.3) = 0.949 sec. As i see, you are right in backdraft multiplier.
So, then
For incinerate when +BackDraft on.
1 sec = 2.25сек*0.7/(1+X/100)*1.03*1.05*1.3
X = (2.25sec*0.7)/(1sec*1.406)-1 = 0.12 or 12.0% haste = only 394 haste rating.

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Old 03/15/09, 3:57 PM   #782
Gorship
Glass Joe
 
Blood Elf Warlock
 
Gorefiend
Has anything been decided on if Immolate is worth throwing anymore? or is just SB spam better overall?

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Old 03/15/09, 4:38 PM   #783
Issa
Von Kaiser
 
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Undead Warlock
 
Kilrogg (EU)
Originally Posted by Gorship View Post
Has anything been decided on if Immolate is worth throwing anymore? or is just SB spam better overall?
Did you read the patchnotes? You can't throw on UA and immo anymore at the same time.

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Old 03/16/09, 5:11 PM   #784
Viktorya
Glass Joe
 
Undead Warlock
 
Perenolde
According to the Warlock DPS spreedsheet with my gear loaded in to it, immolate is still worth casting in 3.0.8 for me.

Since 3.1, with the UA/immolate change, hasn't been released and I can still have both UA and immolate on the same target, I'll continue to use both until it is changed on the live server.

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Old 03/16/09, 5:45 PM   #785
Illijilli
Von Kaiser
 
Undead Warlock
 
Kil'Jaeden
Originally Posted by Viktorya View Post
According to the Warlock DPS spreedsheet with my gear loaded in to it, immolate is still worth casting in 3.0.8 for me.

Since 3.1, with the UA/immolate change, hasn't been released and I can still have both UA and immolate on the same target, I'll continue to use both until it is changed on the live server.
I don't believe anyone ever doubted that Immo was worth keeping up since 3.0, I can't think of a spread sheet anywhere that showed otherwise. Most of the current discussion is for the upcoming changes (3.1 and later), which is where Immo and UA will not be able to be kept up together. The Immo/UA change HAS gone through onto the PTR so most are accepting this as no longer debated, but an incoming change.

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Old 03/17/09, 5:00 AM   #786
Maelynn
Glass Joe
 
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Blood Elf Warlock
 
Lightbringer (EU)
"Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%."
(source)

It uses the word 'approximately'... has anybody been able to test to what extent this nerf will affect the Doomguard's dps? Will it still be the top notch minion for affliction (especially considering the fact that it can now be used twice as often as before), or is the ±30% too much of a crippling blow?

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Old 03/17/09, 5:20 AM   #787
TangoDigital
Von Kaiser
 
Undead Warlock
 
Kel'Thuzad (EU)
Originally Posted by Maelynn View Post
(source)

It uses the word 'approximately'... has anybody been able to test to what extent this nerf will affect the Doomguard's dps? Will it still be the top notch minion for affliction (especially considering the fact that it can now be used twice as often as before), or is the ±30% too much of a crippling blow?
Well... on my character it does anywhere between 1k and 1.3k currently. So if they axe 30% of that it should still be at 900 tops. That's still way better than whatever standard pet affliction can come up with.

TangoDigital

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Old 03/17/09, 5:34 AM   #788
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Maelynn View Post
(source)

It uses the word 'approximately'... has anybody been able to test to what extent this nerf will affect the Doomguard's dps? Will it still be the top notch minion for affliction (especially considering the fact that it can now be used twice as often as before), or is the ±30% too much of a crippling blow?
The doomguard on live does 2.84 times as much damage per (average) melee swing as the succubus. On the PTR this number is 1.89. If you want to be exact, it's a 33.51% damage nerf for the doomguard, but it's still better than the succubus. (Not quite 1.89 times better though, since the succubus gets lash of pain in addition to melee swings.) Simulationcraft for 3.1 shows the doomguard to be about a 300 DPS increase over the succubus.

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Old 03/17/09, 8:12 AM   #789
phulshof
Von Kaiser
 
Human Warlock
 
Aggramar (EU)
Originally Posted by Trickykid View Post
I ran all of them through the spreadsheet and got a slightly different setup (identical except for two items). Mostly this depends upon whether you use the spreadsheet or simulations (and any particular raid buffs you may or may not have available to you). Based on my weights from the spreadsheet at max gear levels, switching to Mantle of Dissemination/Surplus Limb gives 22.7 more DPS.
Would you mind running the spreadsheet again using the latest numbers from 3.1 sim tests?
Warlock_T8_53_00_18 intellect=0.19 spirit=0.77 spell_power=1.54 hit_rating=1.91 crit_rating=0.74 haste_rating=0.96
I'm curious to find out how this will influence your perfect set.

Last edited by phulshof : 03/18/09 at 10:11 AM.

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Old 03/22/09, 8:47 AM   #790
Soren
Glass Joe
 
Undead Warlock
 
Lightning's Blade (EU)
I just tried UA and Immo on the same target and i found
that immo overwrote my UA which doesnt make any sense
since my UA ticked for 777 and Immo ticked for 490.

i checked it multiple times to make sure i had not procs
from trinkets that increase spell power and on a dummy
with no debuffs on him.

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Old 03/22/09, 12:07 PM   #791
Issa
Von Kaiser
 
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Undead Warlock
 
Kilrogg (EU)
Originally Posted by Soren View Post
I just tried UA and Immo on the same target and i found
that immo overwrote my UA which doesnt make any sense
since my UA ticked for 777 and Immo ticked for 490.

i checked it multiple times to make sure i had not procs
from trinkets that increase spell power and on a dummy
with no debuffs on him.
Makes total sense. The same thing happens with curses: the last one casted will overwrite the one already on the target. Otherwise you could never replace a CoA with CoE.
Did you also try it the other way around, overwriting Immo with UA?

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Old 03/22/09, 12:30 PM   #792
gia
 
Blood Elf Priest
 
Genjuros (EU)
New to warlocks, I've read up on all the TC but I was hoping to get some clarification on this:

At what point is it no longer worth it to cast or refresh dots? Say a boss is going to die in 10-15 seconds and dots are not going to get their full duration, which ones are still worth reapplying? At what exact time to kill do the various dots become worse than the filler dps-wise?

Or to pose the same question but in a different way, say you need to do the highest burst damage possible in 10 seconds and no dots are up, what to cast and in what order?

Assuming deep affliction obviously. (I'm also interested in how this might change after 3.1)

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Old 03/22/09, 12:40 PM   #793
Drasil
Von Kaiser
 
Undead Warlock
 
Kil'Jaeden
This is what I use:

CoA: 12 seconds
SL: 12 seconds
UA: 9 seconds
Immo: 9 seconds
Corr: 9 seconds

Disclaimer: I've only used simple DPCT math to get those numbers, so I'm not sure they're perfect.

I assume your question is specific to Kologarn. I suggest not reapplying any dots at all when Stone Grip hits, and just shadowbolting.

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Old 03/22/09, 1:18 PM   #794
Soren
Glass Joe
 
Undead Warlock
 
Lightning's Blade (EU)
Originally Posted by Issa View Post
Makes total sense. The same thing happens with curses: the last one casted will overwrite the one already on the target. Otherwise you could never replace a CoA with CoE.
Did you also try it the other way around, overwriting Immo with UA?
Yeah and sorry for not mentioning at the first post.

When i tried to cast UA when Immo was up i had the
"more powerful spell already active" error and that's
what made me think it's weird.

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Old 03/22/09, 1:23 PM   #795
gia
 
Blood Elf Priest
 
Genjuros (EU)
It's not just for Kologarn, it's fairly general, I was thinking of all fights where you need to switch target and burn down something quickly, or when a boss is at 2% and all dots are falling off, most of the TC assumes max dot duration so it was a bit of a gray area.

Your list doesn't mention Haunt, it's not a dot but it's still assumed to be up. Is it always first priority?

Italy Offline
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