I have a quick question for you affliction locks.
I have read most of this thread and the PvE 3.1 raiding compendium, but i cannot find the answer to this question:
If heroism is activated below 25% is DS still the filler choice?
Or will SB spam during heroism always be the optimal solution even though target boss is under 25% ?
I found out that DS does benefit from any sort of cast speed increase (eradication), and on General Vezax that it hits twice as hard in half the amount of time. I have also seen my DS cast time reduced to 5 seconds during Bloodlust while stand in one of his crashes. With that said, I do believe DS is the filler of choice below 25% for affliction warlocks.
So it's directly affected by heroism? 30% faster ticks? in that case DS is a clear cut winner.
I dont have that feeling though, spamming seems more useful during heroism, but I understand that
its harder to notice the increased tick rate than spamming SB faster..
Does anyone else have any definite answer/math behind it? If DS ticks faster will DoTs also tick faster during heroism?
DoT's adjust their damage dynamically when calculating damage modifying debuffs on a target. So if you cast corruption, and then get 2 stacks of shadow embrace on a target, the damage will increase accordingly even though the corruption was cast first.
I need some clarification about Heroic Target Dummy DPS, on my current gear, mostly ilvl200, some 213s. I can pull 3.7 to 4k on 25man Patch with flask, raid and food buffs, even if we wipe before patch reaches 25% health, recount shows this number on the current fight.
But on a target dummy no external buffs but own ones, I can only reach 2.9k at the peak, around 5mins test sample, tried 3 rounds. Then I tested a Demonic Pact / Decimation build without the 3% hit from Supression or any compensation, I reached 3.3k dps peak! Whats going on, Its driving me nuts.
Affliction rotation is -- Life Tap (Glyph and 4x T7 set bonus) > SB > Haunt > CoA > Corruption > Unstable Affliction > SB filler. Build is the typical 53/1/17.
Target dummy DPS is a completely different thing to Patchwerk DPS. On a target dummy you don't have a full set of buffs or debuffs. On populous servers the level 83 target dummy is always sitting at 0% skewing the numbers towards builds with things like Death's Embrace and with your gear (351 hit) you won't be hit capped against the target dummy solo.
Basically, target dummy DPS figures are completely useless for anything other than learning your rotation.
the level 83 target dummy is always sitting at 0% skewing the numbers towards builds with things like Death's Embrace
I've not used dummies that much either, I prefer to benchmark in a real raid fight - but if I remember right, my Drain Soul ticks didn't get the x4 multiplier on them. Did they make a change? Or is there some mechanic that enables the DE effect but not the Drain Soul bonus?
I'm trying to figure out how you got the dps boost to Unstable Affliction of 159.85dps by using the 2pT8.
With a Grand Spellstone/Fel Armor my unstable affliction does 1390-1395 over 15 seconds.
With a relative midpoint that means: 1393/15 = 92.86dps
Now for the 2pT8 bonus:
1393 * .20 = 278.6 additional damage over those 15 seconds.
278.6/15 = 18.573dps
Note: I'm focusing on instance bosses ofc and ignoring the dispell damage of ua. I'm also assuming 100% uptime for simplicity.
Am I missing something?
Just a little background on why this mattered. I had run some calculations trying to compare the 49 spirit (35.133 dps) in the [Soot-Covered Mantle] vs. the [Valorous Deathbringer Shoulderpads] affliction bonus but noticed a major error in my calculations; the hit from the currently worn ScM was needed to hit the >= 290 before Boomkin/Shadow Priest bonus.
Yep right. The main simulation gives ~763 DPS for UA in high end T7 gear, 20% increase gives roughly 153 dps (I have no quick answer to the missing 6 dps, but they don't really matter), and that's your 2pT8 bonus. It seemed completely useless to compute the bonus for naked warlocks.
Although it could be considered as handholding, that means in your case: Equipping a second piece of T8 will increase your dps as affliction under more or less any circumstances, no matter what you wore before or how much hit you have afterwards.