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12/17/08, 4:31 PM
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#151
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Don Flamenco
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Originally Posted by dedmonwakeen
What exactly is the buggy behaviour?
If it looks like a fix won't be incoming any time soon, then I prefer to add the same "bug" to the simulator.
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SE only applies to the first lock to get the debuff up. So if you are running more then 1 aff lock only 1 gets the 10% bonus.
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12/17/08, 4:56 PM
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#152
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Piston Honda
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Originally Posted by Nicarras
Yeah I guess I could have expanded my statement. Yes its ok to clip it. But you should not cast on CD, thats silly. You do have a window to refresh after that you should use to try and ensure it keeps your Corr up...meaning casting before Corr is done ticking. All good points.
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To cast it on cooldown is mostly impossible, since I'm usually casting something else at the instant that Haunt comes off cooldown. The window when factoring flight time and reaction time to the cooldown occurring is shorter than 4 seconds, and most likely comes down to a split second decision to cast refresh a UA/Immo if they're going to fall off, cast and instant (Curse, SL, or Nightfall proc) or go ahead and eat the 2 seconds by clipping Haunt. I feel most comfortable clipping Haunt rather than possibly letting it fall off (and possibly letting Corr fall off as a result).
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12/17/08, 8:57 PM
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#153
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Glass Joe
Undead Warlock
Laughing Skull
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Just kind of interested in the glyphs section of this guide...
Does Glyph of Corruption stack with Nightfall, or should I replace it with a different Glyph?
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12/17/08, 9:39 PM
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#154
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Keyboard Cowboy
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Yes it stacks.
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12/17/08, 9:48 PM
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#155
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Glass Joe
Undead Warlock
Laughing Skull
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So how would Glyph of Corruption stand against Glyph of Immolate, DPS-Wise?
I'm thinking that the Glyph of Immolate would clearly outdo the Glyph of Corruption since the Glyph of Immolate is consistent whereas Glyph of Corruption is not, right?
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12/17/08, 10:11 PM
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#156
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Keyboard Cowboy
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Its listed out in the glyph thread check for more info there.
I use both since im usually the only lock in the raid, so i cant run CoA. I'll do SL/Immo/Corr.
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12/18/08, 5:51 AM
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#157
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Von Kaiser
Undead Warlock
Shadowsong (EU)
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DPS is definately related to fight length. For ages, I'd been hitting a ceiling at 5k DPS as we were taking up to 4 min to take down Patchwerk, but our Rogues decided to abuse HAT and managed to drop it to 3:03, at which point my DPS went up to 5.6k~. Missing an Elemental Shaman unfortunately.
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12/18/08, 6:14 AM
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#158
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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Originally Posted by Nicarras
Its listed out in the glyph thread check for more info there.
I use both since im usually the only lock in the raid, so i cant run CoA. I'll do SL/Immo/Corr.
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Worth mentioning is as an affliction lock those are the best glyphs for higher DPS. CoA isn't remotely comparable. (sp?)
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12/18/08, 6:52 AM
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#159
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Glass Joe
Blood Elf Warlock
Eredar (EU)
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I wonder if CoE is somewhat superior to Druid's Earth & Moon and DK's Ebon Plaguebringer because CoE lowers resistances in addition.
Can someone tell me if the DPS gain from CoE is greater than from the other two alternatives?
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12/18/08, 7:00 AM
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#160
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Von Kaiser
Human Warlock
Blackmoore (EU)
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Actually, this is not a question that belongs here, but the answer is no. Bosses in general do not have resistances you could lower.
Last edited by Namnalia : 03/02/10 at 6:30 AM.
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12/18/08, 8:18 AM
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#161
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Am I blind or did my eradication not proc at all during patchwerk? Wow Web Stats
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12/18/08, 9:55 AM
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#162
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Glass Joe
Human Warlock
Crushridge (EU)
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the best way to use the Infernal is a one minute after the death of the boss right? such as a patchwerk lasting 3 minutes, you'll use for the first two minutes the pet and towards the end (one minute before) summon the Infernal?
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12/18/08, 10:21 AM
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#163
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Von Kaiser
Undead Warlock
Skullcrusher (EU)
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OK I have a big question and I need some theorycrafting help:
I cant decide between Cataclysm and Molten Core talents.
If I don't take Cataclysm then I need 3% more hit rating from gear, that almost 5 hit rating gems (5*16=80/26=3,07%), so putting 5 yellow sockets instead of 5 red ones would cost me like 5*19=95 spell power, so there is the question, with is better, 95 spell power or Molten Core?
P.S. my rotation: 100-25% all dots available SB as a filler, 25-0% all dots except Immo and Drain Soul as a filler.
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12/18/08, 11:51 AM
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#164
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Glass Joe
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I have a level 80 warlock that is imo decently geared and from what i have read should be putting out more damage in raids. Here is a link to my armory The World of Warcraft Armory
I am raiding as affliction (55/0/16) with the Curse of Agony, SL, and Corruption glyphs on. My cast sequence is Haunt>Curse of Agony>Corruption>UA>Immo>SL sb spam and keeping haunt and dots up at all times trying not to clip themm except for maybe SL, and then using DS at 25% or lower instead of SB. I am getting around 3k dps on boss fights and wonder if there is anything i can do better.I also use the fel puppy and put him on defensive. I also only life tap when moving or completely oom or close to it. I raid with a warlock that is 0/30/41 imp spec(immo>incin spammer) i suppose and he is doing more dps. Is that spec one of the better ones because i haven't seen many people talk about it?
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12/18/08, 11:55 AM
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#165
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Piston Honda
Blood Elf Warlock
Deathwing
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This is what you do: You calculate your DPS loss of having -3% hit rating on your Shadowbolt and your Immolate. Then calculate how much your Immolate DPS is boosted with Molten Core. I do this with WWS values, although it is doable with pure theorycrafting values, but your margin of error is increased because you have to make a few assumptions.
From my personal theorycrafting, putting 2 points into Molten Core is much better than anything in Cataclysm. You already have 3/3 in Suppression, since Cataclysm only effect your Shadowbolt and your Immolate, it really is not worth it to max hitcap yourself for both destro and affliction.
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12/18/08, 12:02 PM
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#166
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Don Flamenco
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Originally Posted by rutiene
Cataclysm only effect your Shadowbolt and your Immolate, it really is not worth it to max hitcap yourself for both destro and affliction.
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I disagree with that, Shadow Bolt is still a very large % of our DPS. More then any other spell besides Drain Soul on most fights, missing it sucks. If you run a 53/0/18 build dropping 2 out of ISB for MC is better then dropping 2 out of Cataclysm.
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12/18/08, 2:26 PM
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#167
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Piston Honda
Tauren Death Knight
Frostwolf
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Originally Posted by groin
the best way to use the Infernal is a one minute after the death of the boss right? such as a patchwerk lasting 3 minutes, you'll use for the first two minutes the pet and towards the end (one minute before) summon the Infernal?
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Exactly. Right after looting is best.
I assume you meant "before" though, so yes. That gives you all of your regular pet uptime, plus the infernal. In practice though, it's hard to know exactly when "1 minute" before the end is, unless you're running close to the enrage timer, so you'll likely be off by a bit.
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12/18/08, 4:38 PM
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#168
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Glass Joe
Draenei Shaman
Frostmane (EU)
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Originally Posted by Kabale
but our Rogues decided to abuse HAT and managed to drop it to 3:03
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Just wondering what you mean by HAT? I was thinking Honor Among Thieves as you're talking about rogues but I couldn't see how that would provide a significat dps increase.
Just had a look at that WWS you posted actually and I must be missing something, the top two rogues on that Patchwerk kill didn't have any combo point moves listed.
Sorry for derailing the subject.
Last edited by Moror : 12/18/08 at 4:47 PM.
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12/18/08, 5:10 PM
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#169
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Originally Posted by Moror
Just wondering what you mean by HAT? I was thinking Honor Among Thieves as you're talking about rogues but I couldn't see how that would provide a significat dps increase.
Just had a look at that WWS you posted actually and I must be missing something, the top two rogues on that Patchwerk kill didn't have any combo point moves listed.
Sorry for derailing the subject.
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Basically with 2 HAT rogues in a group with other classes that crit a lot will provide the rogues with constant 5 combo pts. So they can literally spam eviscerate/rupture/snd w/o ever having to use a combo point generating skill such as sinister strike.
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12/18/08, 5:19 PM
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#170
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Keyboard Cowboy
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Originally Posted by Mystearica
Basically with 2 HAT rogues in a group with other classes that crit a lot will provide the rogues with constant 5 combo pts. So they can literally spam eviscerate/rupture/snd w/o ever having to use a combo point generating skill such as sinister strike.
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ie. how i lost to 2 rogues last night
Wow Web Stats
HAT is broken, and GC commented that the combo point part of the bug is not working correctly. We stack their group usually with Hunters, since their pets crits also count...
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12/18/08, 6:17 PM
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#171
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Piston Honda
Blood Elf Warlock
Deathwing
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Originally Posted by Melbuframa
I disagree with that, Shadow Bolt is still a very large % of our DPS. More then any other spell besides Drain Soul on most fights, missing it sucks. If you run a 53/0/18 build dropping 2 out of ISB for MC is better then dropping 2 out of Cataclysm.
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Have you done the theorycrafting as I had detailed in my post as well? I flipflopped between the two, then when I sat down and crunched the numbers, damaged gained through MC was far greater than my DPS lost for being 3% under hit cap for every single fight.
Having SB miss does suck. But you have to realize that over the course of a 4min fight standstill fight (aka. Patchwerks), 3% miss rate is about 1.5 misses. That's not a lot of damage lost at all. On average (for me) that's about 9k damage lost on average PER fight. That's -37.5dps (or in other words a +37.5dps gain for 3 talent points, very shoddy). Whenever we use the argument that SB is a large % of our DPS as an excuse to hitcap destro, we're making a very misleading assumption. It doesn't matter that SB is a large %, because its DPCT sucks. And our overall DPS on a long fight is really a weighted average of our DPCT. (Well, a lot more complicated than our weighted average. But the general gist of it.)
Last edited by rutiene : 12/18/08 at 6:30 PM.
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12/18/08, 6:36 PM
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#172
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Bald Bull
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Originally Posted by rutiene
Have you done the theorycrafting as I had detailed in my post as well? I flipflopped between the two, then when I sat down and crunched the numbers, damaged gained through MC was far greater than my DPS lost for being 3% under hit cap for every single fight.
Having SB miss does suck. But you have to realize that over the course of a 4min fight standstill fight (aka. Patchwerks), 3% miss rate is about 1.5 misses.
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I arrived at the same conclusion you did in the course of SimCrafting the variations in the builds, but don't forget that Immolate is a Destruction spell, so it has the same likelyhood of missing as a Shadow Bolt. In spite of this, it is likely that Molten Core is worth more than Cataclysm. In my simulations one point in Molten Core gives over 50% Molten Core uptime in a Haunt/Ruin build. Two points was optimal but I'm still experimenting with some variations.
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Originally Posted by Zeln
I'm pretty sure the only reason you're on this planet is the phone rang and startled your dad.
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12/18/08, 6:40 PM
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#173
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Piston Honda
Blood Elf Warlock
Deathwing
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I did include Immolate in my calculations, but missing SB has more of an effect than missing Immolate since you're losing 1.5s of filler (or SB) time, vs. an entire SB. I definitely saw a very high MC uptime with 2/3 MC.
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12/18/08, 6:46 PM
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#174
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Down To Vuvuzela
Fyrgoth
Gnome Warlock
No WoW Account
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Here's the way I look at it:
Immolate makes up 10-11% of my damage. Even assuming 100% uptime, Molten Core represents a 1-1.1% overall DPS increase.
Dropping 3% hit via Cataclysm means that 1/33 Destruction casts will miss. That includes Shadow Bolt and Immolate. Shadow Bolt typically counts for 35% of my total damage done, so we can knock off about the same 1%+ DPS. Immolate is a bit tricker. It's likely that if it misses, you won't immediately recast it because you'll already be queuing something else. You'll likely lose just a tick or two per miss.
The problem is that as soon as you drop below the hitcap, you're rolling the dice. Yeah, you might not miss at all over the course of a fight, but you might miss 5% of the time, or possibly more. It's not a good move to purposefully be under the hitcap and throw caution to the wind.
Regardless, I think 13% (or 14% for you unlucky Horde) should be the starndard. Relying on +hit talents, particularly the ones for Destruction only pulls points from other talents that would stand to make a larger DPS gain.
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[10:59:51] <Florrie> you can be my Dick
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12/18/08, 6:52 PM
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#175
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Piston Honda
Blood Elf Warlock
Deathwing
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What kind of rotation are you doing that SB is 36% of your damage? On Patchwerks (the most SB friendly fight) it's only around 25% of mine.
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