Originally Posted by Namnalia
Damage done:
1.2(Haunt)*1.15(Shadow Mastery)*1.1(Shadow Embrace)*1.05(Contagion)*1.13(CoE)*1.01(Spellstone)*1.03(Malediction)(1740(Base Damage) + ((1.2(Base Coeff)+0.36(Emp Corr)+0.30(Everl. Affl.))*(2000(spell power))))*0.99(Hit Chance)*(1+0.15(Crit Chance)) = 12046.82(Total Damage)
1.2*1.15*1.1*1.05*1.13*1.01*1.03( 1740 + ((1.2+0.36+0.30)*(2000)))*0.99*(1+0.15) = 12046.82
cast time: 1.5s*(1/(1+Haste)) = 1.5*(1/1+0.15+0.0183) = 1.28s
DPCT: Damage/Casttime = 9382.86 Damage per second casting.
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Some errors with how you are calculating damage done.
Talent damage modifiers are additive of each other, not multiplicative. So for example, shadow mastery and contagion should be added, not multiplied with each other. The only exception to this I know of is malediction. The passive bonus is multiplicative.
Also, I don't see improved corruption in your math there? Improved corruption is also additive, by the way.
Here is some sample math showing my corruption DPCT calculations (note that my "stats" used were 2000 spell power, 40% crit raid buffed, and hit capped):
1080 base damage + ((120% coefficient + 36% empowered corruption + 30% everlasting affliction) * 2000) =
1080 + (1.86 * 2000) = 4800 base damage.
Modifiers:
4800 * (10% improved corruption + 15% shadow mastery + 5% contagion) * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
4800 * 1.30 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 9874 modified damage.
Pandemic: 9874 * 1.22 = 12046
12046 / 1.5 second GCD = 8031DPCT
Originally Posted by valheran
Not using Immo is a no-brainer, hauntwise you are gimping yourself skipping it, unless you tot around murlock level gear. And I'm not even so sure about that murloc thingy.
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All affliction warlocks should be using immolate. It's a no-brainer. I presume that's what you meant, but figured it should be clarified. Especially considering the immolate glyph is one of the best glyphs there is for an afflock.
Originally Posted by Namnalia
I) Bosses are considered 3 levels higher than you are, giving them a 15% chance to resist spells. There is NO way to prevent that. As these are partial resists, you don't get a "resisted" but just do 15% less damage in the average. This has been fact for a very long time, and you can easily see it when approaching the boss training dummy, you will get "Xyz does n damage (k resisted)" all the time.
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This isn't really correct. ?? or lvl83 bosses have an inherent 24 magical resistance to all schools of magic. That doesn't equate to anything near 15% mitigation. I believe it's closer to around 3% mitigation.
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II) This has been a lenghty discussion in this thread, and I now agree that "fallenmen" is absolutely right about it. Everlasting affliction does improve your spell damage by 5% PER TICK. Tested, discussed, topic closed. I actually wrote it in the spell description, and you can find it in this thread. Maybe you should read a little bit more before you post, then you would get less warnings :-)
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Glad to see you updated more of your guide. By the way, feel free to copy/paste anything you like from my other thread about affliction rotations into your own here.