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12/12/08, 10:31 AM
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#101
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Von Kaiser
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Originally Posted by Leshrac89
I dont think anyone mentioned how, just how good it would be if you could
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I feel like there are skins that have notches, they might be called "Fifths". Seeing as my brain's not working, would that work? Or, does it tick more than that? You could also use KgPanels/EePanels to make little lines over your cast bar. (You'd have to have it anchor to it so it would disappear when you're not casting of course.)
(Sorry for my horrible grammar today, tired >_<)
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12/12/08, 11:37 AM
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#102
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Glass Joe
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major flaw in the math - deleted
Last edited by Waxar : 12/16/08 at 2:45 PM.
Reason: Deleted
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12/12/08, 1:54 PM
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#103
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Don Flamenco
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Originally Posted by Waxar
Drain Life:
1026*2 ticks/2 sec channel = 2052 DPCT
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How is 2052/2 = 2052?
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12/12/08, 2:32 PM
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#104
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Glass Joe
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Originally Posted by Trickykid
How is 2052/2 = 2052?
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I Failed. Thanks for noticing that. It's updated now.
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12/12/08, 3:19 PM
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#105
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Glass Joe
Undead Warlock
Whisperwind
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Originally Posted by Anthraxx
Is there a way to do it with msbt?
Also thanks for the hints senomar! 
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You can go to /msbt
In "triggers" create new one, like "Drain Soul Tick" for example, then press configure.
In "main events" choose "Periodic Skill Damage(DoT)"
1) Source Unit Affiliation -Is Equal To-You
2) Crit-Is Equal To-False
3)Skill Name - Is Equal To- Drain Soul
Save it
In Edit Event Settings set up a sound for this event. After that it will beep on each tick
Hope this will help
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12/13/08, 8:00 PM
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#106
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Piston Honda
Undead Warlock
Kil'Jaeden
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Something to remember about filler:
DPS matters more than DPCT. DPCT is only used to compare to your filler spell. If you try to compare one "nuke" with another using DPCT, it's going to give you inaccurate results. Shadowbolt is far greater DPS as a filler.
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12/13/08, 8:39 PM
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#107
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Von Kaiser
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If you're the only warlock in a raid is it wiser to use Curse of Elements as 3/3 Malediction? I'm looking at a parse from patchwerk and all the partially resisted damage makes me want to use CoE over CoA even with the boomkin.
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12/13/08, 8:56 PM
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#108
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Down To Vuvuzela
Fyrgoth
Gnome Warlock
No WoW Account
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Originally Posted by blgdinger
If you're the only warlock in a raid is it wiser to use Curse of Elements as 3/3 Malediction? I'm looking at a parse from patchwerk and all the partially resisted damage makes me want to use CoE over CoA even with the boomkin.
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Partial resists are simply something you have to live with with non-binary spells like Shadow Bolt. The amount you get is controlled by the target's level in relation to yours and throwing up CoE won't do anything to help.
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[10:59:51] <Florrie> you can be my Dick
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12/14/08, 12:47 AM
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#109
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Von Kaiser
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Originally Posted by KingSpeedy
Partial resists are simply something you have to live with with non-binary spells like Shadow Bolt. The amount you get is controlled by the target's level in relation to yours and throwing up CoE won't do anything to help.
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Well some bosses have increased resistances... which CoE would counter that. Unless I'm misinformed, isn't higher resists part of what a partial resist comes from? All the way up to a full resist, which is different from a miss, no?
Like why having full SR makes dots tick on a player for very little..
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12/14/08, 7:46 AM
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#110
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Von Kaiser
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Originally Posted by Waxar
Correct me if I'm wrong here, but if going to Drain Life as a filler, could we drop destro talents all together? If the math below is correct and going off the calculated 2046 DPCT for Shadowbolt up top there would never be a need to cast SB outside of nightfall procs. Assuming a 55/16/0 build would yield the following
Assuming Demonic Aegis 3/3 @ 300spirit =
(180 * .30) + (300 * .09) = 81 damage
Drain Life:
665 base damage + (71.43% coefficient * (2000 + 81 Aegis)) =
665 + (1.7143 * (2000 + 81)) = 4232 base damage.
Modifiers:
4232 * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
4232 * 1.15 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 7701 modified damage.
7701/5 ticks = 1540/tick
1540/1.5sec GCD = 1026DPCT or,
1540*2 ticks/2 sec channel = 1540 DPCT
Assuming each affliction lock (3rd doesn't need to be affliction) being able to hold 6 effects on the target (7 if DL counts?) we get the following:
1 Warlock: 1540 * 1.24 = 1909 DPCT
2 Warlocks: 1540 * 1.48 = 2279 DPCT
3 Warlocks: 1540 * 1.60 = 2464 DPCT
In our raid comp we usually run 2 warlocks so it's ~2279 DPCT Drain Life vs 2046 DPCT Shadow Bolt. Not to mention the extra 10% stamina, 3% hp/mana, 4% buff to pet attacks, increased NF procs from DL spam, and Aegis adding +81 dmg to all your dots. I used the 3 demo points in Imp as I switch between felhunter and imp depending on encounter. I plan on trying this out tonight, but please tell me if I screwed up somewhere.
EDIT: Keeping Haunt refreshed in its 4sec window becomes even more important since SB isn't refreshing DE outside of NF procs.
EDIT: Fixed an error in the final DPCT results. Still may be viable depending on raid composition?
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Either I really missed something in the way that math works lately or everyone here has been missing something crucial:
"71.43% coefficient" does not mean that you multiply by 171.43%, it means that you multiply by 71.43%, or .7143, definitely NOT 1.7143. I highly encourage you to spend some time at a target dummy to test what the current coefficient for the spell is, however if it is still 71.43%, then you should be multiplying by .7143 instead of 1.7143 as you seem inclined to do.
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12/14/08, 10:56 AM
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#111
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Piston Honda
Undead Warlock
Kil'Jaeden
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Originally Posted by blgdinger
Well some bosses have increased resistances... which CoE would counter that. Unless I'm misinformed, isn't higher resists part of what a partial resist comes from? All the way up to a full resist, which is different from a miss, no?
Like why having full SR makes dots tick on a player for very little..
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Currently, there are no bosses that have anything higher than the normal magical resistance (24 magical resist to all schools which cannot be mitigated), so CoE wouldn't be doing anything.
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12/14/08, 11:01 AM
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#112
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Piston Honda
Undead Warlock
Kil'Jaeden
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Originally Posted by fip
Either I really missed something in the way that math works lately or everyone here has been missing something crucial:
"71.43% coefficient" does not mean that you multiply by 171.43%, it means that you multiply by 71.43%, or .7143, definitely NOT 1.7143. I highly encourage you to spend some time at a target dummy to test what the current coefficient for the spell is, however if it is still 71.43%, then you should be multiplying by .7143 instead of 1.7143 as you seem inclined to do.
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Good catch.
Drain Life:
665 base damage + (71.43% coefficient * (2000 + 81 Aegis)) =
665 + (.7143 * (2000 + 81)) = 2151 base damage.
Modifiers:
2151 * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
2151 * 1.15 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 3914 modified damage.
3914/5 ticks = 782/tick
782/1.5sec GCD = 521DPCT
Even though DPCT doesn't matter when we're talking fillers, the above is the corrected math, with the right spell power coefficient. Drastically changes the picture.
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12/17/08, 12:10 PM
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#113
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Piston Honda
Undead Warlock
Kil'Jaeden
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I'll ask that further discussion is redirected to Namnalia's thread here:
Dots and you: The Affliction Warlock Thread
Rather than have 2 affliction threads, Namnalia has copied the original posts into his own.
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12/23/08, 2:23 AM
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#114
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Glass Joe
Human Rogue
Magtheridon (EU)
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Guys, i have a question I hope i didn't miss it in a previous post and sound like a fool... (see what i did there?  )
You all know Dotimers monitor individual stacks of dots per mob.
Now is is my question/scenario.
Assuming 5 mobs, and you apply your dots on each.
Each application stack will pop 1 list of Dotimers.
It would be amazing to be able to click on those stacks of Dotimer and re-target the mob to re-apply the stack when you see it run out. However its sometimes near impossible to re-select the mob in the chaos.
Is there an addon or a configuration for Do-timers to make this possible?
Has anybody else had a similar wish/experience and found a way around?
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12/23/08, 7:08 AM
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#115
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Glass Joe
Orc Warlock
Executus (EU)
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A list of mobs one is engaged in combat with would do it for me. But yes, I have had a similar wish for a long time.
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12/23/08, 10:45 AM
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#116
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Glass Joe
Human Rogue
Magtheridon (EU)
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It would involve some kind of multiple focus target addon of some sorts.
If the addon can track WHAT target your dots are on, surely somehow it can be referenced in some kind of re-targeting module.
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12/23/08, 1:11 PM
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#117
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Von Kaiser
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I remember when this question came up like 2 years ago and the addon designer said it was impossible(at that time) because of something along the lines of each target's debuff window would need to be tied to an existing unit frame such as the target frame, focus frame, etc... and there just simply isn't(wasn't) enough to make it so you could target more than 1 or 2 mobs at a time.
The question I have for you though is where are you finding mobs in 5 man's or raids where you have time to fully dot up multiple mobs and have them survive long enough to reapply DoT's. I would think in 5 man's you would just AE them down and if in a raid your either going to be AEing them or wanting single target DPS as that will get them down faster.
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12/24/08, 8:18 AM
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#118
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Glass Joe
Human Rogue
Magtheridon (EU)
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It is for multiple targets in 25mans such as naxx. to achieve maximum dps on high hp targets.
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12/24/08, 1:51 PM
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#119
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Glass Joe
Human Rogue
Magtheridon (EU)
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So anybody knows of a viable solution other than the simple focus frame ? That is 1 target you can save + the one you currently have targeted... but more would be really nice.
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12/24/08, 2:38 PM
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#120
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Von Kaiser
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Originally Posted by fool
It is for multiple targets in 25mans such as naxx. to achieve maximum dps on high hp targets.
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Again not 1 single trash pull or boss fight comes to mind. The only thing close would be sarth+drakes and even then you would only want to single target the drake to kill it as quick as possible. Everything get's AoE'd in naxx to save time.
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12/28/08, 11:07 PM
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#121
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Glass Joe
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Originally Posted by fool
Guys, i have a question I hope i didn't miss it in a previous post and sound like a fool... (see what i did there?  )
You all know Dotimers monitor individual stacks of dots per mob.
Now is is my question/scenario.
Assuming 5 mobs, and you apply your dots on each.
Each application stack will pop 1 list of Dotimers.
It would be amazing to be able to click on those stacks of Dotimer and re-target the mob to re-apply the stack when you see it run out. However its sometimes near impossible to re-select the mob in the chaos.
Is there an addon or a configuration for Do-timers to make this possible?
Has anybody else had a similar wish/experience and found a way around?
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the author of ForteXorcist looked into this a lil while back, apparently there simply is no functionin game that would allow an addon to this shy of having some kind of strange set up where the timers are actually unitframes...which he said would be a downright horrible idea because of the way it would have to work
Originally Posted by fool
So anybody knows of a viable solution other than the simple focus frame ? That is 1 target you can save + the one you currently have targeted... but more would be really nice.
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theres several addons (i use forte as i said above) that get around this by numbering them. if you can remember which target was "1" and which was "3" that is..
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12/29/08, 2:18 PM
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#122
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Von Kaiser
Blood Elf Warlock
Cho'gall
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Originally Posted by fool
It would be amazing to be able to click on those stacks of Dotimer and re-target the mob to re-apply the stack when you see it run out. However its sometimes near impossible to re-select the mob in the chaos.
Is there an addon or a configuration for Do-timers to make this possible?
Has anybody else had a similar wish/experience and found a way around?
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Generally not allowed by the lua system. As soon as you start casting spells, you're in combat, and as soon as you are in combat, you can't create buttons for recasting spells or targetting mobs.
If each mob is being tanked by a single tank each, you could use that to retarget (via the raid tank targets), but a timer can't rely on that.
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12/29/08, 3:04 PM
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#123
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Piston Honda
Blood Elf Warlock
Deathwing
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I know that was a limitation on Proximo that Gladius managed to overcome. Anybody know how Gladius' author did it and if it would be applicable to a DoTimer?
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12/31/08, 5:42 AM
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#124
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Von Kaiser
Blood Elf Warlock
Cho'gall
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Originally Posted by rutiene
I know that was a limitation on Proximo that Gladius managed to overcome. Anybody know how Gladius' author did it and if it would be applicable to a DoTimer?
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Prior to 3.0, Proximo never overcame that limitation because it couldn't. On opponent mouseover (or other means of detection) it'd populate the unit frames. If you moused over an opponent after entering combat, you couldn't do anything other than look at it; the targetting/action bits of the unit frame were disabled. Rogues (and druids) could benefit from this, because you wouldn't detect them before entering combat usually.
In 3.0, they added arena1..5 unit ids that you use for arena opponents. I know Gladius uses this, and Proximo probably does too.
Blizzard has indicated that we probably won't see anything like this for raid instances, outside of the manually set focus unit.
Last edited by Zaleiria : 12/31/08 at 5:51 AM.
Reason: clarify
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01/06/09, 11:37 AM
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#125
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Von Kaiser
Undead Warlock
Kil'Jaeden
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I've been skeptical about the agreed upon "(SB) Haunt UA Immo CoA Corr SL" starting sequence, so I've done some math, to try to determine the best sequence.
I've found several that are better on paper, the best of which is an improvement of 15.9% damage in the first 7.7 seconds. It is as follows.
(SB) Corr UA Immo Haunt CoA SL
One tick of Corruption and UA are without both the Haunt and Shadow Embrace debuffs. However, that damage is more than made up for by starting the dots sooner. Also, the dots start in order of their DPS, Corruption being the highest and SL being the lowest. This is very different from the standard sequence, which starts corruption near the end.
For completeness, I'll list all the sequences I computed. This is damage for the first 7.7 seconds using numbers from the Leulier spreadsheet with my gear.
Haunt UA Immo CoA Corr SL 11150.051 dmg (the standard sequence)
Haunt Corr UA Immo CoA SL 11889.193 dmg
Corr Haunt UA Immo CoA SL 12301.614 dmg (1 tick of corr is not buffed)
Corr UA Haunt Immo CoA SL 13012.56 dmg (1 tick of corr is not buffed)
Corr UA Immo Haunt CoA SL 13264.35 dmg (1 tick of corr and UA are not buffed) (optimal)
Corr UA Immo CoA Haunt SL 13240.88 dmg (2 ticks of corr and 1 tick of UA are not buffed)
Corr UA Immo CoA SL Haunt 13001.91 dmg (2 ticks of corr, 1 of UA Immo and CoA are not buffed)
Note: I've excluded the initial shadowbolt from the calculations since it doesn't change the numbers, and I rarely have a chance to pre-cast myself anyways.
My lock is Nekoneko on Kil'Jaeden.
Last edited by Drasil : 01/06/09 at 11:52 AM.
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