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12/03/08, 1:05 PM
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#1
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Glass Joe
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Trinket Discussion
Hey everyone.
I've perused several of the warlock threads, and have yet to see any significant discussion revolving around the available trinkets in game. Since the expansion was rather new, I was hoping we could get some experiences out of people that are using various trinkets; how well they work, approximate internal cooldowns, proc frequency, etc.
Hard data would be fantastic, but anecdotal evidence has a place as well.
I'll start by listing some of the more notable epic trinkets from Wowhead.
[Darkmoon Card: Death]
Notes: Potentially a new Timbal's Focusing Crystal; I'm particularly interested in this trinket. Does anyone have it, or have any information to report on it?
[Darkmoon Card: Illusion]
Notes: Definitely more of a healer trinket, but viable in the absence of other trinkets. Would be interesting to know if the damage shield prevents some of the damage done by casting Life Tap.
[Dying Curse]
[Embrace of the Spider]
[Extract of Necromantic Power]
Notes: New Timbal's Focusing Crystal.
[Illustration of the Dragon Soul]
Notes: New Darkmoon Card: Crusade
[Sundial of the Exiled]
Notes: 40 badge trinket.
[The Egg of Mortal Essence]
Notes: 40 badge trinket. The haste proc -DOES- proc off of Fel Armor ticks, as well as 2pc T5 heals, as long as they are not 100% overheal ticks.
Personally, I'm currently using the Egg of Mortal Essence and the Skull of Gul'dan. I got the egg to play with, since I had extra badges, and was quite happy to discover that it works off of Fel Armor procs. I was going to do some testing on Patchwerk this week to see Sundial vs. Egg performance.
Last edited by Lothiron : 12/03/08 at 1:47 PM.
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12/03/08, 1:34 PM
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#2
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Piston Honda
Blood Elf Paladin
Lightning's Blade (EU)
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I'm using embrace of the spider, if you want, you can calculate the uptime from our wws: Wow Web Stats
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12/03/08, 1:42 PM
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#4
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King of the Winglies
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IDK if I would call Dying Curse a new Bloodgem; however it is an excellent trinket and by far the easiest way to get much needed +hit. The trinket itself has a 45s internal cooldown and procs off everything, all casts as well as making bolts of cloth and such. I don’t know the exact % on chance to proc but it’s basically up every 45s.
The Sundial has the same internal cooldown as Dying Curse from what I can tell, only procs from damaging spells, instants and casts, has a very similar proc chance %. They can proc at the same time.
Egg is the next thing i will mess with, i have the badges for it currently, will prob test next week. Looks to be a stronger Destro/demo trinket then aff.
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12/03/08, 1:47 PM
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#5
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Banned
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Taken from wowhead. As you can see this trinket has an internal cooldown of no greater then 16 seconds, likely 15 seconds. I think this is going to be the definitive timbral replacement. its the highest spell damage lowest cooldown found so far.
23:04'09.859 Malki Extract of Necromatic Power hits Unstoppable Abomination #23 for 1258 Shadow.
23:04'52.448 Malki Extract of Necromatic Power hits Soul Weaver #23 for 2946 Shadow. (Critical)
23:05'28.435 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1220 Shadow. (270 Resisted)
23:05'50.141 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1580 Shadow.
23:06'06.843 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1544 Shadow. (342 Resisted)
23:06'24.798 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1274 Shadow. (125 Resisted)
23:06'44.610 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 994 Shadow. (220 Resisted)
23:07'12.085 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1246 Shadow.
23:07'45.872 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 2726 Shadow. (Critical)
23:08'05.934 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1923 Shadow.
23:08'23.139 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1923 Shadow. (Critical)
23:08'57.337 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 2778 Shadow. (Critical)
23:09'20.050 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1869 Shadow.
23:09'35.744 Malki Extract of Necromatic Power misses Kel’Thuzad #3.
23:10'01.444 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1443 Shadow.
23:10'17.569 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1673 Shadow.
23:10'49.238 Malki Extract of Necromatic Power hits Kel’Thuzad #3 for 1771 Shadow.
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12/03/08, 5:26 PM
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#6
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Glass Joe
Undead Warlock
Burning Legion
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I'm using both Dying Curse and Embrace of the Spider currently, and they definitely proc off everything. Even changing zones, its quite amusing. Would definitely say they're both up every 45s, often together, which is pretty awesome.
Very interested in the Extract and Dragon Soul right now, they seem like real winners to me, considering that pair was very close to the best for aff in BC.
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12/03/08, 5:43 PM
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#7
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Von Kaiser
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Sorry, no numbers, but I originally used Mark of the War Prisoner and Forge Ember. On Monday, I was lucky enough to get the Extract of Necromatic Power and replaced my Forge Ember. The proc is very strange: It has the same animation as Shadow Bolt.
My next target is Darkmoon Card: Death. Due to the wording, I think it will be disgusting for Affliction.
Any information on Darkmoon Card: Death is greatly appreciated. Can it crit? Does it get buffed by spell power? What's the internal cooldown?
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12/03/08, 6:07 PM
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#8
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Don Flamenco
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Originally Posted by Yeoldelock
Sorry, no numbers, but I originally used Mark of the War Prisoner and Forge Ember. On Monday, I was lucky enough to get the Extract of Necromatic Power and replaced my Forge Ember. The proc is very strange: It has the same animation as Shadow Bolt.
My next target is Darkmoon Card: Death. Due to the wording, I think it will be disgusting for Affliction.
Any information on Darkmoon Card: Death is greatly appreciated. Can it crit? Does it get buffed by spell power? What's the internal cooldown?
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No one can currently have one of the new LK Darkmoon cards until next week when the Faire returns.
The datamined buff on wowhead lists the proc rate as 35%, so it seems safe to say it will have an internal cooldown, probably 15 seconds. If it follows similar effects in game, it will crit for 50% more damage and be affected by some debuffs like CoE, but not by spellpower.
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Empathy does not imply approval.
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12/03/08, 6:42 PM
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#9
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Von Kaiser
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With such low damage on the proc when compared to similar trinkets (like Telluric Currents), the internal CD has to be a lot lower. I am very interested in that card, but I haven't seen ANY of the new cards this time around, and Wowhead has very little info, anyone know where to even start collecting for this?
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12/03/08, 6:57 PM
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#10
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Glass Joe
Undead Warlock
Frostwhisper (EU)
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I'm raiding with Embrace of the Spider, replaced it with The Skull of Gul'dan.
The only thing I'dd say might be negative about Embrace of the Spider is: It triggers off anything. With The Skull of Gul'dan you can atleast choose when to use your +haste buff. It sucks if Embrace of the Spider procs when you run out of fire after placing a dot ^^
Generally I personally prefer trinkets with a "Use" function rather than a "Equip" function.
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12/03/08, 7:04 PM
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#11
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Von Kaiser
Undead Warlock
Proudmoore
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The cards for the new decks are made by the inscription profession. The mats required are currently hideously expensive, so expect the cards to be priced similarly.
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12/03/08, 7:15 PM
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#12
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Glass Joe
Blood Elf Warlock
Nera'thor (EU)
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Regarding
15:10:47 called in wowhead_item::start:324 Item not found!
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I tested the trinket as an affliction warlock during a 465 seconds Kel'Thuzad fight. These are the resulting numbers:
15 hits, 1077 average
4 crits, 1761 average
4 misses
Total: 23213 damage over 465 seconds, 49.9 DPS
The numbers yield a proc rate of about once every 20 seconds which confirms the expected 15 seconds internal cooldown. (With 5 dots ticking, the expected proc rate would be 18 seconds with a perfect dot upkeep. Of course, a perfect dot upkeep can only be approximated in a real-world fight that involves some movement.)
The misses are due to +3% hit from talents not applying to the trinket.
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12/04/08, 2:24 PM
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#13
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Glass Joe
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I understand [The Egg of Mortal Essence] procs off Fel Armor and the 2-piece T5 bonus, but have any warlocks tested to see if this procs off the heals your pet receives from Fel Synergy?
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12/04/08, 4:24 PM
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#14
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Glass Joe
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Originally Posted by Gasp
I understand [The Egg of Mortal Essence] procs off Fel Armor and the 2-piece T5 bonus, but have any warlocks tested to see if this procs off the heals your pet receives from Fel Synergy?
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Or if it procs from Soul Leech?
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12/04/08, 4:31 PM
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#15
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Don Flamenco
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I'd still fully expect [The Egg of Mortal Essence] to get a correction nerf. I played with [Scarab of the Infinite Cycle] for several hours, and it didn't proc off any of them, not Fel Armor, not Fel Synergy, not 2pT5, not Drain Life, not Health Funnel, none of them, not even a single time. The current proc from the egg is the old proc from the Scarab, without a change at all, they created a new less powerful proc for the Scarab when LK released (still not shown on wowhead). So it seems clear the design intent is for it to be used on actual heals that are cast, not passive healing of any type.
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Empathy does not imply approval.
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12/04/08, 4:40 PM
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#16
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Piston Honda
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Yeah I'm not wasting badges on Egg until GC or a Blizzard person confirms that it working for DPS is 'working as intended'. I have a good feeling that it is going to get nerfed on some random Tuesday.
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12/04/08, 8:07 PM
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#17
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King Hippo
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If you want to compare your trinkets, you'll have to do some math (oh noes). The trinkets change around a lot depending upon your spec or the encounter. In order to compare them you need to know a couple things (which you can find in your own WWS):
1) Frequency of DoT ticks
2) Frequency of damage dealt (DD + DoTs)
3) Frequency of harmful spell casts
4) Frequency of spells cast
5) Proc chances (available on wowhead)
6) Internal Cooldowns
The ICDs are still being determined (I think?), but I've been using 15s ICD for the trinkets "dealing damage" on proc and 45s ICD for the "increased stats" on proc. I don't have great data on all of the multipliers/crit-mods for the damage-dealt trinkets, so that's very helpful if people can find it (or have their own data!).
To determine the value of these:
Increased stats = stat_gained*duration/(internal_cooldown+frequency/proc_chance)
Damage dealt (in DPS gained) = damage_dealt*modifiers*(1+crit_chance*crit_mod)/(internal_cooldown+frequency/proc_chance)
Let's take Sundial of the Exiled as an example:
stat_gained=590
duration=10
internal_cooldown=45
frequency=1.5 #note: this means I cast one harmful spell every 1.5 seconds. You'll have to find your WWS reports to figure this number out depending on your spec or the fight.
proc_chance=.1
Spell power from trinket = 590*10/(45+1.5/.1) = 98.3.
EDIT: As a note, these values are slightly undervalued for stand/nuke fights since the first proc is not constrained by ICD. For phased fights it can be under/over-valued depending on your RNG. Potentially undervalued if it procs before heroism or right at the end of a DPS phase. Overvalued if it procs during DPS and the cooldown is used up from movement/non-DPS so you cut even more of the ICD out of the equation.
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12/05/08, 5:30 PM
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#18
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Piston Honda
Blood Elf Paladin
Lightning's Blade (EU)
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I figured this would be the right place to warn the users of [Illustration of the Dragon Soul]. If you get a really long DS when under 25%, the stack can actually fall off.
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12/05/08, 6:53 PM
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#19
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Piston Honda
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Originally Posted by DiamondTear
I figured this would be the right place to warn the users of [Illustration of the Dragon Soul]. If you get a really long DS when under 25%, the stack can actually fall off.
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Armory is blocked at work, but I took your statement to mean you have this trinket. Can you tell me (us), is the tooltip correct, does it stack off of any spell?
For instance, could I cast demonic circle 10 times while waiting for kel'thuzad adds to build up the stacks (or fel armor or soul link or w/e)? Or does it actually only stack on "harmful spells" like the darkmoon: crusade card did, where you had to hit the mob with something, even if it was only CoS/CoE?
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12/05/08, 8:26 PM
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#20
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Von Kaiser
Undead Warlock
Antonidas (EU)
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Originally Posted by turturin
Armory is blocked at work, but I took your statement to mean you have this trinket. Can you tell me (us), is the tooltip correct, does it stack off of any spell?
For instance, could I cast demonic circle 10 times while waiting for kel'thuzad adds to build up the stacks (or fel armor or soul link or w/e)? Or does it actually only stack on "harmful spells" like the darkmoon: crusade card did, where you had to hit the mob with something, even if it was only CoS/CoE?
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The Tooltip is correct - it stacks off any spell. The best method to build up 10 before fights is Health Funnel Rank 1 (your manareg continues and the low dmg gets healed by Fel Armor). On the run I use Underwater Breathing or Detect Invisibility.
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12/05/08, 10:49 PM
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#21
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Glass Joe
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Trickykid
Being somewhat of a math half-wit, I was glad to see your post breaking down gains from "on equip" trinkets, such as Sundial of the Exiled. It was in a form I could grasp (I think). Thanks for taking the time.
My question is regarding a trinket that has not yet been mentioned, and maybe for good reason. I'm not sure.
[Figurine - Twilight Serpent]
- When gemmed with (2) [Runed Dragon's Eye] this trinket provides a static +71 spell power (32)+(32)+(7) = (71).
- It provides a static +42 hit rating (1.6%).
- It increases spell power by 340 for 20 seconds. Unfortunately, it carries a 5 minute CD, making it (for the most part) a once-a-boss trinket.
I guess the main reason for this post is to check my math. As I understand it, the "Use" feature of this trinket works out to be :
340*20/(280) = (24.29 spell power)
+
(71 static spell power)
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95.29 spell power
So, if my math is on-point, how does anyone else view this trinket? 95.3 spell power and 1.6% spell hit seems fairly good to me.
I ask because my current professions are mining / herbing. I'm strongly considering going Jewelcrafting, as it is a habitual money-maker, but the prospect of this trinket (along with the JC-only gems) is also a big draw.
Thoughts on this trinket?
Last edited by Jimad : 12/05/08 at 10:58 PM.
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12/05/08, 11:39 PM
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#22
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Von Kaiser
Gnome Warlock
Blade's Edge
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Originally Posted by Jimad
I ask because my current professions are mining / herbing. I'm strongly considering going Jewelcrafting, as it is a habitual money-maker, but the prospect of this trinket (along with the JC-only gems) is also a big draw.
Thoughts on this trinket?
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That thing is pretty interesting, but I think it's outclassed by other trinkets that are more easily accessible for you. You'd probably be able to get both badge trinkets faster than you could level Jewelcrafting, unless you are willing to just buy everything. If you were already a Jewelcrafter, on the other hand, I'd say go for it.
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12/06/08, 5:11 AM
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#23
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Bald Bull
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Here's the thing about that analysis: you can't use the JC gems when you're thinking about it. Yes, you can stick the JC gems in there, but if you didn't have the trinket you would still have the JC gems somewhere else on your gear. So the actual benefit the gem is providing to your character is that of when it is gemed with normal blue-level gems.
On the other hand, your On Use effect is budgeted for a five-minute cooldown, which means it's pseudo-overbudget for short fights. If you were to divide the spellpower bonus by the fight duration rather than the cooldown you get a much better average effect. For example, on 3-minute fight it averages to nearly 40, quite a bit higher than 25.
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12/06/08, 5:16 AM
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#24
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Von Kaiser
Orc Warlock
Skullcrusher (EU)
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Currently I'm using Sundial of the Exiled and Dying Curse as meta-raider. Any spelldamage buffs to boost raid, have to put Illustration of Dragon Soul to excel and see how it works out considering Demonic Pact.
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12/06/08, 8:22 AM
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#25
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Illustration seems very, very good. It stacks up on anything. You can stack up with detect invis pre fight. I have the heal over time that herbalism gives you macroed up with lifetap as it does not use up a GCD. Even that counts, using a lifetap with that gives you two stacks. I can hardly see a fight ever where you wouldn't start with 10 stacks and with detect invis or lifetap you can easily make sure that when you cannot cast dps spells it won't fall off ever.
This might be subject to change though as in this form the trinket seems overpowered to me. It's the same for healers really, they will always enter the fight with 10 stacks and they won't drop off ever.
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