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Old 05/18/09, 11:05 AM   #351
duhwhat
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Undead Warlock
 
Area 52
Originally Posted by FunkyDemon View Post
Thats not entirely true. You might be right about base damage of the spell calculated by spellpower, but modifiers like Soul Siphon etc. are influenceing the damage of every single tick. Though this does not relate to "Trinket Discussion", I think its important to mention this at that point.
If you're referring to the "number of Affliction effects on target" check that Soul Siphon does, it has not been confirmed here on EJ that Soul Siphon rechecks for the number each time Drain Soul ticks.

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Old 05/18/09, 12:26 PM   #352
VicieusLH
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Undead Warlock
 
Lightninghoof
If hit isnt an issue. Would [Eye of the Broodmother] with [Illustration of the Dragon Soul] be a good choice? 325 extra spellpower up for the whole duration of a boss encounter + 87 crit. vs chance on procs every 45 secs or so. At least till a better trinket drops?

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Old 05/18/09, 12:43 PM   #353
Heeno
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Gnome Warlock
 
Alterac Mountains
It depends on the trinkets you have available to you. The [Eye of the Broodmother] is somewhere in between [Embrace of the Spider] and [Sundial of the Exiled] in dps value. If you could use the hit however, [Dying Curse] is significantly better, considering the proc alone is not very far behind all of the trinkets I mentioned.

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Old 05/18/09, 1:07 PM   #354
VicieusLH
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Undead Warlock
 
<no>
Lightninghoof
Thanks for the quick reply. Really, I would have never imagined Eye of the Broodmother being that low in terms of dps (on par with embrace and the sundial [THAT I CANT GET RID OF GRR]) I currently have Dying Curse. With my gear setup, though, I'm going to be over the hit cap with 3/3 supression if I have Dying Curse.

I guess I could drop a point or two in that but, eh..

I think the problem I have with the DPS calculations on items vs eachother is that usually hit items have more dps, but that's because it's assuming you aren't hit capped from other items.

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Old 05/18/09, 1:51 PM   #355
krilz
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Orc Warlock
 
Laughing Skull (EU)
Here's some quick math over that the [Eye of the Broodmother] is not as good as it seems, it's only (as stated above) between [Embrace of the Spider] and [Sundial of the Exiled].

For these calculations I will be using the values from the PVE Raiding Compendium V3.1 for 0/13/58 since that's what I mostly play.

Eye: (87*0.87) + (125*1.34) = 75.69 + 167.5 = 243.19
Sundial: (84*0.87) + (((590*10)/45)*1.34) = 73.08 + 175.69 = 248.77
Embrace: (98*1.34) + (((505*10)/45)*0.90) = 131.32 + 101 = 232.32

It's interesting to see that the Sundial (which by far is the easiest to obtain) is better than the other two. If I've made any errors, let me know.

EDIT: Warlocomotif has a point so take these numbers with a grain of salt.

Last edited by krilz : 05/18/09 at 2:06 PM.

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Old 05/18/09, 2:00 PM   #356
Warlocomotif
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Emerald Dream (EU)
One large mistake you're making is the assumption that procs happen instantly the moment they're off cooldown, with no delay at all. You should be accounting for the proc chance and casts per second to establish an average "time to next proc"- as opposed to merely taking the cooldown.

The mind is like a parachute. It works best when it's open.

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Old 05/18/09, 4:22 PM   #357
Netfelix
Von Kaiser
 
Gnome Warlock
 
Lightning's Blade
Originally Posted by Warlocomotif View Post
One large mistake you're making is the assumption that procs happen instantly the moment they're off cooldown, with no delay at all. You should be accounting for the proc chance and casts per second to establish an average "time to next proc"- as opposed to merely taking the cooldown.
I'd agree here as well. With the numbers being so close, I'll take the one I KNOW will be up at all times. I can't tell you how often I got a sundial / spider proc right after a heroism goes away.

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Old 05/21/09, 1:35 AM   #358
Burberri
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Orc Warlock
 
<G2>
Silvermoon
Also of note procs happen at crap times, like right after you refreshed your dots, almost never when you are reapplying doom, clipping the end of the LT buff so you have to sacrifice that ~200 spell power to utilize the 500+ on the trinket proc, and that is to say nothing of right as kologarn starts chasing you with his laser, grips you, ignis puts you in his furnance, razorscale drops fire on you, Auiraya fears you, Hodir does deep freeze, and so on and so on and so on.

In game broodmother kicks the crap out of proc trinkets.

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Old 05/21/09, 2:28 AM   #359
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by Burberri View Post
Also of note procs happen at crap times, like right after you refreshed your dots, almost never when you are reapplying doom, clipping the end of the LT buff so you have to sacrifice that ~200 spell power to utilize the 500+ on the trinket proc, and that is to say nothing of right as kologarn starts chasing you with his laser, grips you, ignis puts you in his furnance, razorscale drops fire on you, Auiraya fears you, Hodir does deep freeze, and so on and so on and so on.

In game broodmother kicks the crap out of proc trinkets.
You also lose the bonus of the passive stats during movement every time. Movement fights end up being slightly in favor of procs (in the long run), if you consider that you are more likely to proc it during stand-still portions.

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Old 05/21/09, 12:50 PM   #360
wyre
Glass Joe
 
Gnome Warlock
 
Ner'zhul
I keep IotDS up during movement with rank 1 Life Tap which would work fine for Eye as well.

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Old 05/22/09, 4:49 AM   #361
Inch
Glass Joe
 
Gnome Warlock
 
Runetotem (EU)
At the moment I'm a bit unsatisfied about my trinkets and I dont really know what to do; the main problem is that I'm over hit capped. (0/41/30)

My choices are:

[Illustration of the Dragon Soul]
[Dying Curse]
[Living Flame]
[Embrace of the Spider]
[Sundial of the Exiled]

Looking at the math, I should use Illustration and Dying / Living flame (situational), but that will give me really a hell of hit that I dont need.

What do you think?

Thanks in advance for the answers
Inch

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Old 05/22/09, 6:40 AM   #362
Kryptik
Von Kaiser
 
Blood Elf Warlock
 
Illidan
Originally Posted by Inch View Post
At the moment I'm a bit unsatisfied about my trinkets and I dont really know what to do; the main problem is that I'm over hit capped. (0/41/30)

Looking at the math, I should use Illustration and Dying / Living flame (situational), but that will give me really a hell of hit that I dont need.

What do you think?
Well the math would say that if you are wasting the hit, then Embrace/Illustration would be the best choice out of your current trinkets.

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Old 05/22/09, 5:16 PM   #363
Diogi
Glass Joe
 
Gnome Warlock
 
Stormreaver
Originally Posted by Warlocomotif View Post
One large mistake you're making is the assumption that procs happen instantly the moment they're off cooldown, with no delay at all. You should be accounting for the proc chance and casts per second to establish an average "time to next proc"- as opposed to merely taking the cooldown.
I agree, but I am looking for some help to devise proper formulas for trinket dps. I have been using the formula found in the raiding compendium for proc trinkets only adding a multiplier for spec specific dps modifiers and thats all well and fine.

(stat_gained*specdpsmodifier)*duration/(internal_cooldown+frequency/proc_chance)

My question relates to on use trinkets, what I have come up with is:

(stat_gained*specdpsmodifier)*duration/(internal_cool down)

Which for pretty much all on use trinkets turns into: (Stat_gained*specdpsmodifier)*20/120.

Example: Using the spec dps modifier numbers found for post 3.1.2 0/13/58 from the http://elitistjerks.com/f80/t48311-s...ost_3_1_specs/ I have used this formula for Living Flame to come up with:

(505*1.55)*20/120 for the proc of 505 sp for 20 seconds 2 minute cd. This tells me that the proc from living flame yields 84 dps. Not very impressive, but when you consider the trinket gives a massive 4.07 to hit, its not so bad.

Am I calculating the dps for on use correctly here?

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Old 05/22/09, 5:37 PM   #364
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Yes you are, however while this is the correct method of calculating this- a note should always be added to on use trinkets. That is if you- for example, synchronise a 2 minute trinket with meta morphosis, and use meta on cooldown-- you'll probably see a DPS increase. /use trinkets give you control, and while you can't put a good number on that level of control, it's a definite benefit that should be noted.

The mind is like a parachute. It works best when it's open.

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Old 05/23/09, 3:54 AM   #365
bloodjackal
Glass Joe
 
Gnome Warlock
 
Bladefist (EU)
My Choise;

if need hit

[Dying Curse]
[Illustration of the Dragon Soul]

if have cap hit

[Flare of the Heavens]
[Illustration of the Dragon Soul]

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Old 05/23/09, 7:35 AM   #366
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Flare of heavens beats illustration of the dragon soul, so if you wanted to waste a trinket slot on hit then you should go for [hit trinket] + Flare of the heavens. Other than that it seems correct

The mind is like a parachute. It works best when it's open.

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Old 05/23/09, 2:46 PM   #367
mdl060374
Glass Joe
 
Gnome Warlock
 
Khaz Modan
Originally Posted by Warlocomotif View Post
Flare of heavens beats illustration of the dragon soul, so if you wanted to waste a trinket slot on hit then you should go for [hit trinket] + Flare of the heavens. Other than that it seems correct
Rather than asking in the other thread, I cut and pasted some info you posted regarding DPS values for trinkets for deep destro.

http://elitistjerks.com/f80/t48311-s...3_1_specs/p68/

Item SP Haste Hit Crit DPS
Flare of the Heavens 142 0 0 120 338.9
Illustration of the Dragon Soul 200 0 0 0 310.0
Scale of Fates 125 72 0 0 288.8
Eye of the Broodmother 125 0 0 87 279.9
Dying Curse 128 0 71 0 269,4
Embrace of the Spider 98 84 0 0 262.8
Elemental Focus Stone 87 0 108 0 242.9
Living Flame 84 0 107 0 237.2


Where does the Sundial fit into this hierarchy? I was told it is close to Eye of the Broodmother and Embrace of the Spider (somewhere in between them supposedly.)

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Old 05/23/09, 8:02 PM   #368
Warlocomotif
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Emerald Dream (EU)
Originally Posted by mdl060374 View Post
Rather than asking in the other thread, I cut and pasted some info you posted regarding DPS values for trinkets for deep destro.

http://elitistjerks.com/f80/t48311-s...3_1_specs/p68/

--snip--

Where does the Sundial fit into this hierarchy? I was told it is close to Eye of the Broodmother and Embrace of the Spider (somewhere in between them supposedly.)
ItemSPHasteHitCritDPS
Flare of the Heavens14200120338.9
Illustration of the Dragon Soul200000310.0
Scale of Fates1257200288.8
Eye of the Broodmother1250087279.9
Dying Curse1280710269,4
Embrace of the Spider988400262.8
Elemental Focus Stone8701080242.9
Living Flame8401070237.2
Sundial the Exiled980084235.6

This is assuming:
* Scale factors SP=1.55, Haste=1.23, Hit=1, Crit=0.99
* Trinkets with a 45s internal cooldown and 10% proc chance proc once per minute.
* Trinkets with a use effect are used on cooldown

The reason hit is valued at "1" dps, is because if you value hit too high, you'll get way too much of it and it loses it's value. If you don't value hit you'll get too little hit rating and hurt your DPS aswell. I did some gear mixing and matching and found that if you valued it at roughly 1 DPS, you'd get to roughly the amount of hit rating you need.

Note though, since I made this list the scale factors have been updated. The value of haste has increased a lot since the latest change.

The mind is like a parachute. It works best when it's open.

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Old 05/24/09, 12:37 PM   #369
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
Nice recap warlo. Here is my 2 cent to improve it.
afair, dying curse proc is 15% not 10% so SP should be 139 and 286 dps
Moreover Elemental Focus Stone provide 520 haste not spell power so it should be 87 haste which give 215 dps if you rate hit to 1

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Old 05/24/09, 1:11 PM   #370
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Right, lets re-do it then with the new scale factors and see what the table looks like. Also lets use proper proc chances, still assuming the 45s internal cooldown- and assuming a cast frequency of 1.5s (You probably need roughly 600 or so haste to have this cast frequency).

Warlock_T8_00_13_58 Sta=0.00 Int=0.56 Spi=0.75 SP=1.55 Hit=3.27 Crit=1.01 Haste=1.52 Source
Proc chances taken from wowhead spell info.
Formule: Castfrequency / Proc chance = Time to proc.
15% proc chance with a 1.5s cast frequency means 10 seconds to proc after cooldown is up.
10% proc chance with a 1.5s cast frequency means 15 seconds to proc after cooldown is up.

Benefit from proc = Proc / (Internal CD + Time to proc) * Proc Duration

ItemSpHasteHitCritProcDPS
[Flare of the Heavens]1420012010%341.3
[Illustration of the Dragon Soul]200000N/A310
[Scale of Fates]1257200Use303.2
[Dying Curse]139071015%286.45
[Eye of the Broodmother]1250087N/A281.6
[Embrace of the Spider]98840010%281.1
[Elemental Focus Stone]087108010%240.2
[Living Flame]8401070Use237.2
[Sundial of the Exiled]98008410%236.74

That change basically puts Dying Curse above Eye of the Broodmother. Interestingly enough none of the other trinkets have anything but a 10% proc chance.

The mind is like a parachute. It works best when it's open.

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Old 05/24/09, 9:20 PM   #371
Kilroggmama
Von Kaiser
 
Gnome Warlock
 
Kilrogg (EU)
Originally Posted by Warlocomotif View Post
ItemSpHasteHitCritProcDPS
[Flare of the Heavens]1420012010%341.3
[Illustration of the Dragon Soul]200000N/A310
[Scale of Fates]1257200Use303.2
[Dying Curse]139071015%286.45
[Eye of the Broodmother]1250087N/A281.6
[Embrace of the Spider]98840010%281.1
[Elemental Focus Stone]087108010%240.2
[Living Flame]8401070Use237.2
[Sundial of the Exiled]98008410%236.74
It seems you multiply the spell power/haste/crit columns with their proper values, but use 1.00 for the hit column? All +hit trinkets should have a much higher average DPS in your table...

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Old 05/24/09, 9:48 PM   #372
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Originally Posted by Kilroggmama View Post
It seems you multiply the spell power/haste/crit columns with their proper values, but use 1.00 for the hit column? All +hit trinkets should have a much higher average DPS in your table...
Read post 368 for the reason.

The mind is like a parachute. It works best when it's open.

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Old 05/24/09, 10:21 PM   #373
Kilroggmama
Von Kaiser
 
Gnome Warlock
 
Kilrogg (EU)
Originally Posted by Warlocomotif View Post
Read post 368 for the reason.
That's just silly. What you do is give the correct +hit values for all items. Then you juggle your trinket with whatever other hit gear you have to find the ultimate combination, *assuming* correctly calculated gear DPS values on all items.

As this example:

Affliction with Hit: Loot Rank for WotLK

If you've got some combination, for example 4 items in trinket slot, ring slot, wand slot and Legs where you can juggle around hit gear, write down the combinations you can have with your specific set of items to find the highest DPS from that table.

Affliction without Hit: Loot Rank for WotLK

The latter is useful when you're comparing non-hit gear when you're hit capped.

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Old 05/24/09, 10:51 PM   #374
Heeno
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Gnome Warlock
 
Alterac Mountains
How is it silly to devalue hit? The itemization will cause all hit trinkets to be exceedingly inflated in value, giving an inaccurate comparison of hit vs. non-hit trinkets. Hit is itemized in a similar fashion to haste or crit, which have roughly a dps value of 1, probably slightly higher. Every spec has hit as its highest DPS value and every spec has reaching the hit-cap as an understood necessity. The actual value of hit doesn't hold an accurate value when assessing gear. Giving it an arbitrary value of '1' prevents hit gear from having an either inflated value or no value, and gives it an accurate assessment.

Your method may be better if you are compiling a complete BiS list, but for the evaluation of a single-trinket, it is better to devalue hit.

Last edited by Heeno : 05/24/09 at 11:11 PM.

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Old 05/25/09, 6:35 AM   #375
Kilroggmama
Von Kaiser
 
Gnome Warlock
 
Kilrogg (EU)
Originally Posted by Heeno View Post
How is it silly to devalue hit? The itemization will cause all hit trinkets to be exceedingly inflated in value, giving an inaccurate comparison of hit vs. non-hit trinkets. Hit is itemized in a similar fashion to haste or crit, which have roughly a dps value of 1, probably slightly higher. Every spec has hit as its highest DPS value and every spec has reaching the hit-cap as an understood necessity. The actual value of hit doesn't hold an accurate value when assessing gear. Giving it an arbitrary value of '1' prevents hit gear from having an either inflated value or no value, and gives it an accurate assessment.

Your method may be better if you are compiling a complete BiS list, but for the evaluation of a single-trinket, it is better to devalue hit.
I don't agree. A trinket with 71 or more +hit allows me to replace other +hit gear exactly as much as the 71 hit is worth. Take an example:

[Soot-Covered Mantle] (hit gem) + [Eye of the Broodmother]

[Conqueror's Deathbringer Shoulderpads] (sp gem) + [Dying Curse]

The hit rating of the first combination is 68, for the second combination 71. Let's call that a draw for the sake of argument.

According to the lootrank using this thread first post numbers for Destro spec warlock, the first Shoulders give more DPS than the T8 by itself (ignore set bonus for this argument). In your table, Dying Curse is worthabout the same as Eye of the Broodmother, meaning the first combination is a better combination since the shoulders are clearly better.

However, just using the first post scaling numbers on lootrank.com gives:

435 + 281 = 716
399 + 429 = 828

The T8 plus Dying Curse wins hands down, despite the combinations having very similar +hit total. The +hit rating of Dying Curse allows you to replace the same amount of +hit on other gear, thereby increasing DPS. There is no magic "it'll take you over your hit cap", cause then you're not using your items optimally. The only accurate way of calculating gear is to give +hit the correct scaling factor compared to the other stats, so you know how much its worth to replace +hit with other stats.

This is just a simple example, but it always applies the same way. If an item has a lot of +hit, you are free to use non-hit gear in other slots, often combinations of several slots due to these trinkets' high +hit rating.

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