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Does anyone have a rough guesstimate as to the dps that Reign of the Unliving provides either normal or heroic. Can't find it on wowhead so its the one with 150 passive sp and the mote per crit? I know its amazing for boomkins and mages but should be fairly decent for destro locks as well.
The dps value of the [Fetish of Volatile Power] can be calculated. Assuming cast frequency to be say 1.75 and using the current stat weights for Warlock_T8_00_13_58, it'd take 1.75 * 8 = 14 seconds to stack the haste buff to 8. The average haste from the trinket during the first 14 seconds would be (1*57)+(8*57) / 2 = 256.5. The average haste from the trinket during the entire effect would be (14*256.5)+(6*456) / 20 = 316.35.
Now we can treat the Fetish as a trinket with a 316.35 on use haste buff with a 20 second duration. Assuming this is correct, the formula for calculating the dps value of an on use trinket is (stat_gained*specdpsmodifier)*duration/(internal_cool down), giving us (316.35*1.52)*(20/120) = 80.142. Add the passive crit bonus (1.01*114 = 115.14) and we can add them for a final dps value of 80.142+115.14 = 195.282.
Making it very, very poor considering the Sundial of the Exiled clocks in at 236.74 being the lowest scoring trinket included in Warlocomotif's list. Even if the numbers were better I'm not sure I'd cheer much for the Fetish - the mechanics of the on use is unusual (but not new, considering it's merely a variant of ye ol' [Jom Gabbar] on use) but nonetheless seem rather cumbersome to deal with in reality.
Feel free to correct my math, it was some time since I involved myself in this sort of thing and the calculation is rough at best (for example the full haste buff would only apply after the 8th cast, so the average haste for the first 14 seconds should probably be calculated on one and seven stacks rather than one and eight but I don't see much reason to complicate the matter, I'm sure there's something else I forgot as well).
[08:16:24] [W From] [72:Jukaj]: :P ??
[08:18:04] [W To] [72:Jukaj]: May I ask you, what is your opinion on narwhals?
[08:18:05] Jukaj is ignoring you.
Feel free to correct my math, it was some time since I involved myself in this sort of thing and the calculation is rough at best (for example the full haste buff would only apply after the 8th cast, so the average haste for the first 14 seconds should probably be calculated on one and seven stacks rather than one and eight but I don't see much reason to complicate the matter, I'm sure there's something else I forgot as well).
Two things:
1. How did you come up with the 1.75s cast time? This seems a bit high to me, as my Incinerate/Chaos Bolt cast times before raid buffs and outside of Heroism/Backdraft are 1.97s/1.75s respectively, and that's with only 459 haste.
2. It doesn't seem like your calculation takes into consideration the fact that for each cast between the first and the eighth, the cast time will continue to go down until the full 456 haste is reached.
Taken together, I think you may be a bit low on the value of this trinket, as I believe you would reach and maintain 456 haste well before 14 seconds between passive raid buffs, Backdraft, and instant cast Conflag. It certainly is a bit more awkward compared to the alternatives, and perhaps someone who's more versed on the subject can come up with some concrete numbers.
Fair points. 1.75 is an arbitrary number. Warlocomotif used 1.5 cast frequency for his trinket lists, which I thought was a bit fast but that might be influenced by my own warlock not having that much haste. However, the cast frequency doesn't actually change the value for the trinket that much. With cast frequency of 1.5 the dps value rises to 200.3512. With a cast frequency of 1.0 the dps value rises to 210.444 (well, of course it doesn't since haste is capped already, but for the sake of the argument) so even under ideal conditions it's not particularly close to the Sundial (or any other trinket above it).
As for 2) you are correct, it doesn't. However, as shown the cast frequency is not a very large factor, so including it in the calculation would not change the final result much. The trinket is suffering quite a lot from having passive crit due to that stat's poor value for destruction warlocks; it is however worth noticing that even if it had spellpower instead of crit it would still not beat anything but the hit trinkets and the Sundial on the list.
[08:16:24] [W From] [72:Jukaj]: :P ??
[08:18:04] [W To] [72:Jukaj]: May I ask you, what is your opinion on narwhals?
[08:18:05] Jukaj is ignoring you.
If I'm not mistaken the cast time used for Warlocomotif's calculations also factors in spells under backdraft procs as well as instant cast conflags as well to come up with an average over time.
You also have to consider that with good timing this trinket will have better results then with bad timing. For example using right before conflag at the end of an immolate with chaos bolt coming off cd. You then start off with an instant cast followed by backdrafted Immo/CB/Incin and will get your stacks up much faster then if you pop the trinket at the start of an immolate with your other abilities on CD.
To get the most out of a /use trinket, the best way is using it nearly on cooldown. Perhaps it would be a good idea for this sort of trinkets to macro it to your conflagrate (to start the stacking off inside a backdraft while still casting it 'nearly' on cooldown).
What "Total haste" refers to is the amount of haste you've had to that point all added together.
So, from 0 - 1.5 = 1.5x0, from 1.5-3 = 1.5x57 + 0, from 3-4.5 = 1.5*114 + 85.5, etc.
Once you have the number of the "total" after 20 seconds, you divide that total by 20 (6042/20) and get the avergae amount of haste you've had through the full duration of the proc.
302.1 haste is pretty poor, the Scale of Fates, which is 6 itemlevels lower, provides 432 haste for the duration, and gives 125 spellpower as opposed to 114 crit (granted, in terms of itembudget 114 crit is more expensive than 125 spellpower- which explains part of the trinket being worse- but overal the trinket is still bad). I'm more interested in the Reign of the Unliving:
However the value of that trinket is hard to estimate without knowing wether the effect can crit and/or at all benefits from our stats. Assuming the prior 40% crit, 150% crit damage, and 1.5s casts, and ignoring the "2 second limitation" for now, you'd need on average 2.5 casts to gain a stack, or 7.5 casts to trigger the effect. If each cast is 1.5s, that makes for ~11.25s between the damaging effect (it would be more due to the 2 second limitation, and it would be less due to conflag's higher crit rate, si we'll stick with 11.25s for now)
That makes the value of the proc:
(1741+2023)/2*(1+(0.4*0.5))/11.25=200 DPS
That's really powerful, roughly as powerful as the Dying Curse's proc, but instead of 71 hit rating, this one comes with 150 extra spellpower. This trinket is extremely powerful, although the numbers are likely slightly off due to higher crit rate, average cast time assumed at 1.5s, and ignoring the 2 second rule- its still pretty obvious that this proc is really really good. I'd definitely estimate this trinket at over 400 DPS, thats way above any other trinket in the game.
Last edited by Warlocomotif : 08/27/09 at 10:55 AM.
The mind is like a parachute. It works best when it's open.
I'm not sure if this question belongs more in simple questions/simple answers, but it's trinket-related so I might as well be as specific as possible.
Is there a "better" spell to use when not dealing damage in order to maintain the buff from [Illustration of the Dragon Soul] than a rank 1 life tap? It works fairly well, but it still scales a little bit with spirit (coefficient of only 1, as compared to 3 on the current max rank life tap). I'm just wondering if there isn't a lower-impact spell that I could be using - I know it does have to be a damaging or healing spell, not just any old one. Possibly rank 1 health funnel? Unfortunately, it's not an instant cast, which makes it a lot less appealing to me than an rank 1 life tap.
I'm also working on a macro to choose between my max rank life tap and my alternate spell to just maintain the Illustration buff. Aside from just choosing myself, say, using a modifier key to distinguish between the two, are there any good criteria that I could use in a macro to choose? "nocombat" is definitely a possibility, but there are other times that I'm in combat but would still like to refresh the buff, but don't need a full 3k+ mana.
My macro-writing experience is limited. Is it possible to choose which action based on the amount of mana I currently have? Any other ideas for such a macro? Again, the specifics of when to choose which action will definitely depend on what the alternate action is. I'm up for a little discussion on the matter.
Give me a /slap if I somehow missed prior discussion on this (though I did search around and couldn't find anything).
I'm not sure if this question belongs more in simple questions/simple answers, but it's trinket-related so I might as well be as specific as possible.
Is there a "better" spell to use when not dealing damage in order to maintain the buff from [Illustration of the Dragon Soul] than a rank 1 life tap? It works fairly well, but it still scales a little bit with spirit (coefficient of only 1, as compared to 3 on the current max rank life tap). I'm just wondering if there isn't a lower-impact spell that I could be using - I know it does have to be a damaging or healing spell, not just any old one. Possibly rank 1 health funnel? Unfortunately, it's not an instant cast, which makes it a lot less appealing to me than an rank 1 life tap.
I'm also working on a macro to choose between my max rank life tap and my alternate spell to just maintain the Illustration buff. Aside from just choosing myself, say, using a modifier key to distinguish between the two, are there any good criteria that I could use in a macro to choose? "nocombat" is definitely a possibility, but there are other times that I'm in combat but would still like to refresh the buff, but don't need a full 3k+ mana.
My macro-writing experience is limited. Is it possible to choose which action based on the amount of mana I currently have? Any other ideas for such a macro? Again, the specifics of when to choose which action will definitely depend on what the alternate action is. I'm up for a little discussion on the matter.
Give me a /slap if I somehow missed prior discussion on this (though I did search around and couldn't find anything).
I know this isnt exactly what you had in mind for a macro, but from ease of use, i'd just stick with Rank 1 life tap. I use shift + t for lifetap, and t for R1 Life tap. You could do something like that. Simple and easy to remember. Just depends on your playstyle though.
Rank 1 Health Funnel works well as has been stated, however i don't like to use it much because 1) you cannot use it while moving and 2) it faces you toward your pet, potentially disrupting any positioning you are doing at the time. If you aren't DPSing to maintain the buff, that usually means you're moving to a better position. Rank 1 Life Tap every 10 seconds is going to be healed by your Fel Armor before a healer notices it. If not, your next Soul Leech proc will take care of it. On top of that, you will already have the Life Tap buff refreshed when it's time to resume DPS.
As for your macro question, the best i could come up with is what was said above and use modifier keys (shift/ctrl/alt). Or just make both Life Taps 2 easy to reach keys, which is what i do (2 extra mouse buttons). Clunky multi-key macros while positioning are not a good idea.
A related problem to this (which happens with both Health Funnel and Life tap) is that these two spells both proc my Dying Curse at very bad times sometimes
Equip: You gain a Mote of Flame each time you cause a damaging spell critical strike. When you reach 3 Motes, they will release, firing a Pillar of Flame for 1741 to 2023 damage. Mote of Flame cannot be gained more often than once every 2 sec.
crit chance x number of spells = number of crits
56.4% x 20.1 = 11,3364 Chaos Bolts crits
69.9% x 27.8 = 19,4322 Conflagrates crits
52.0% x 19.2 = 9,984 Immolate crits
59.4% x 129.3 = 76,8042 Incinerate crits
Total 117,5568 different crits during 5min fight.
"You gain a Mote of Flame each time you cause a damaging spell critical strike. When you reach 3 Motes, they will release, firing a Pillar of Flame for 1741 to 2023 damage."
Which means 3x crit gives 1741 - 2023 additional dmg
(1741 + 2023)/2 = 1882 average
1882/3 = 627.3 - each crit gives additional 627.3 dmg
117,5568 x 627.3 x 65%= 47933,2 additional dmg from trinket proc during 5min fight
5min fight = 300sec
47933,2/300 = 159.8 DPS (from proc)
65% explanation: All our spells with simcraft gear are < 2 sec cast time. So, we won't get MoF buff if 2 spells will crit in a row. Average crit chance for all spells is ~59.4%, which means there is 0.594 x 0.594 = 35% chance that 2 spells will crit in a row and we won't get MoF stack from second spell. But we have 65% chance that double crit won't happen and we will get this stack from next crit. Can't find any better explanation for this 2sec cd.
So trinket gives 238.5 + 159.8 = 398.3 DPS.
Looks pretty powerfull, obviously best-in-slot, and it's 245ilvl version.
So now questions:
1. Is this trinket proc affected by raid buffs
2. Can it crit? And if yes what's the crit chance
Both answers will modify this "627.3" and eventually benefit from trinket proc.
Please correct me if I'm wrong. And sorry my english is not perfect.
Reign of the Unliving for 0/13/58 math according to last Zakalwe Simulationcraft:
So now questions:
1. Is this trinket proc affected by raid buffs
2. Can it crit? And if yes what's the crit chance
Both answers will modify this "627.3" and eventually benefit from trinket proc.
If it is anything like the old trinkets that had similar effects (The Lightning Capacitor, etc), then it can crit - and is effected by things such as the players crit chance, debuffs on the mob, etc. I believe the only thing it didn't do was scale with the players spellpower.
Doesn't this imply that there is a bug in the way that this is being handled? Shouldn't Reign of the Unliving replace one of the two trinkets (either Flare of the Heavens or Illustration of the Dragon Soul)?
Doesn't this imply that there is a bug in the way that this is being handled? Shouldn't Reign of the Unliving replace one of the two trinkets (either Flare of the Heavens or Illustration of the Dragon Soul)?
There are two ways to specify gear in SimulationCraft:
(1) attribute summaries and proc names
gear_intellect=xxx
gear_crit_rating=xxx
trinkets=name1/name2/...
(2) specific slot settings
head=name,sats=xxx,enchant=yyy,etc
trinket1=xxx
trinket2=yyy
Overriding trinket1 or trinket2 would replace a trinket entirely...... including its passive stats.
Using items=xxx is just a way to add an interesting proc a given setup. I was just being lazy. I didn't know which one to toss out.
The correct invocation would have been: ./Warlock_T8_00_13_58 trinket2=reign_of_the_unliving
Correct me if I missed it, but I couldn't find anything on the Abyssal Rune. Does anyone know how this stacks up in regards to the other trinkets? Curious if I should replace my Embrace of the Spider with it or not. Perhaps its there and I just missed it. /shrug.
If it is anything like the old trinkets that had similar effects (The Lightning Capacitor, etc), then it can crit - and is effected by things such as the players crit chance, debuffs on the mob, etc. I believe the only thing it didn't do was scale with the players spellpower.
*drool*
I can confirm the proc does work pretty much like this. Crits, did double damage to XT's heart, etc.
It has come to my attention that players using a specific combination of proc trinkets can do extremely well on fights comparable to someone with a standard 300-400 spell power above them. For example my warlock uses around 2550 spell power unbuffed compared to a warlock using 2260 spell power with the difference being in the trinkets and cloak enchant.
Warlock 1) using illustration + scale of fates with haste enchant on cloak
Warlock 2) using dying curse + abyssal rune with lightweave embroidery
According to my observation the warlock using 3 procs during a fight is able to match if not surpass the warlock with spell power stacked with only a use function trinket. Anyone able to crunch some numbers on this? It seems to take the best effect for tailors due to the cloak enchant and very lackluster for non tailors. Tailors out there, I suggest you try out this trinket combination in a raid situation and see if it's a quick but major dps upgrade for you since all those procs will be going and overlapping etc.
Rewriting the old post updated with new scalefactors, I'll use 2 different value models for hit. The first one being as I did in the last post (1 hit = 1 dps, because you'll overcap hit a lot by valueing it higher), the second value being the gem conversion rate (If you have an amount of hit on your trinket, you can remove hit gems and replace them with spellpower gems, therefor the value of hit on trinkets can be said to be roughly [hit/20*23*Spellpower scale factor] if you need hit rating.
Formule: Castfrequency / Proc chance = Time to proc.
25% proc chance with a 1.5s cast frequency means 6 seconds to proc after cooldown is up.
15% proc chance with a 1.5s cast frequency means 10 seconds to proc after cooldown is up.
10% proc chance with a 1.5s cast frequency means 15 seconds to proc after cooldown is up.
Internal CD = 45s.
Benefit from proc = Proc / (Internal CD + Time to proc) * Proc Duration
Average haste gain throughout the proc of Fetish of Volatile power shown here, the ilvl 245 version would be /57*64.
SP/Haste/Hit/Crit = How much of that stat you gain averaged out over long fight.
Proc = Proc chance
DPS = Dps value of the trinket assuming 1 hit = 1 dps, explanation for this above.
DPSg = Dps value of the trinket according to the gem stat conversion value also explained above.
Important note: These scale factors are taken from the simulationcraft thread, and are (more or less) accurate for the gear used in those tests. You will have different gear from the gear used there, and as a result you will have different scale factors. This list will give you a general idea of the value of each trinket averaged out over an infinite length patchwerk fight- but you should not use this list as what would be best for you on every single fight in the game. Run the scale factors application of simulationcraft for yourself to get a better idea of what the value of trinkets would be for you.
The value for Reign of the Dead should also not be considered set in stone. It is unquestionably an amazing trinket, but until we have more information about how exactly the proc works- consider that it might not be 100% accurate. Simulationcraft values the proc at 224 DPS, we'll use that figure. This figure is the heroic version, so we need to reduce that to get the ilvl 245 damage. This reduction is done by taking the damage, *((1741+2023)/2)/((1959+2275)/2)=199.1 dps
Last edited by Warlocomotif : 09/02/09 at 11:00 AM.
The mind is like a parachute. It works best when it's open.
Setting Hit equivalent to SP for those calculations is flawed for the following reason: you should never sacrifice SP for Hit aside from gems.
Hit should be rated the same as the next best ranking stat (Haste, Crit or Spirit - as those are the ones it is replacing in the itembudgets) when it comes to comparing items / trinkets.
for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel