Setting Hit equivalent to SP for those calculations is flawed for the following reason: you should never sacrifice SP for Hit aside from gems.
Hit should be rated the same as the next best ranking stat (Haste, Crit or Spirit - as those are the ones it is replacing in the itembudgets) when it comes to comparing items / trinkets.
So don't use the DPSg value and use the DPS value instead, DPSg is really the upper limit of what you can somewhat reasonably value hit as, where as "DPS" is a reasonable value (IMO) that you should value hit at. The reason I include 'DPSg' is because last time I posted a list like this some clown got into an arguement about it saying I should value it at 3.17 dps as simcraft suggests, I got an infraction for argueing with an idiot- so I'm trying to avoid that here. This is also the last post I'll make here on the value of hit in this thread to avoid another infraction.
The mind is like a parachute. It works best when it's open.
Be aware when using SimulationCraft to measure the DPS of Reign of the Unliving/Reign of the Dead that we made a few assumptions about the spell.
We assumed that all crits could proc it including DoT crits (which has since been proven to be untrue). We also assume that channeled spell crits can proc it (which apparently is correct at least).
We also assumed that the ICD is 2.0 seconds between motes. There was talk earlier that it could be 2.5 seconds. Can anyone confirm this?
The inability for it to proc off DoT crits while quite likely lower it's DPS gain.
Once some more solid data is presented we'll get around to updating the item in SimulationCraft.
I've just updated SimulationCraft to include the equipment encoding option OnSpellDirectCrit (and similar for hits, misses and attack miss, hit and crit).
This option type can proc off spell crits on direct spells and abilities (like Mind Blast as well as procs like Improved Devouring Plague) and also from channeled spell crits (like Mind Flay ticks) but will *not* proc from DoT ticks (e.g. Shadow Word: Pain).
I've changed the Thunder Capacitor, Lightning Capacitor, Reign of the Unliving and Reign of the Dead to all use this new encoding string rather than OnSpellCrit.
If you're working off a .simcraft profile that already has the onspellcrit encoding string for your Reign of the Dead you'll need to either regenerate the profile or manually change the onspellcrit to onspelldirectcrit.
And you'll also need to get the latest (SVN only at present) version of SimulationCraft.
I will do some advanced testings now, to see if there is any diffrence with or without Pyroclasm proc....
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Searing Pain spam on level 80 Target Dummy:
No Curses no nothing on it but Searing Pain:
Pillar of Flame 16 Normal Hits:
Min: 1765
Avg: 1958
Max: 2113
So this is kind of strange. 2133 is higher than 2023, but 1765 is really low only 24 above minimum.
Acutally i don´t how this can happen.
If someone with the trinket would be willing to perform some extensive testing to determine whether the ICD on Mote generation is 2.0 or 2.5 seconds so I can, if need be, update SimulationCraft, I'd be grateful.
Has anyone come up with a formula to compute the Reign flat dps gain? I don't mean something that is based on anectodal data like how many incinerate crits you've had on a 5 minute fight.
If so, I'd like to add support to thse trinkets in my addon
A couple of things I found out while testing [Reign of the Dead] , both on dummys and in raid:
- internal cd seems to be 2sec, once I was under 2 sec (1.906 sec) but that's probably only because of serverlag
(Wow Web Stats)
- Proc can crit, proc crit does not add mote
- Proc does seem to scale with spellpower but apparently is not effected by talents: while testing as Deep Demo
I got higher hits & crits than while testing as Deep Destro
- Proc is affected by debuffs on the target and buffs on the player, including:
Heart of XT
Rune of power (Council)
Singed Debuff (Hodir, normal hits for 3k+)
Stormpower buff (Hodir, crits for 10k+)
The proc accounted for 3.1% of my total damage (as destro), avg hit being 2294, avg crit 3759
Link to the raid web stats including the procs on bosses (regular link does not work because of the [ ] inside the link)
i have the 10man heroic version of fetish of volatile power and was wondering how good it is with MY gear since trinkets differ based on ones gear. Usually when i use it i can get the 8 stacks of haste with about 8 seconds left on the trinket on my own. If you need to see my stats The World of Warcraft Armory . I apologize because I am not good with numbers at all and I do use the tier 8.5 helm when i raid.
i have the 10man heroic version of fetish of volatile power and was wondering how good it is with MY gear since trinkets differ based on ones gear. Usually when i use it i can get the 8 stacks of haste with about 8 seconds left on the trinket on my own. If you need to see my stats The World of Warcraft Armory . I apologize because I am not good with numbers at all and I do use the tier 8.5 helm when i raid.
I'm trying to break down a formula for the Reign trinkets in order to add them to my addon. Here is what I've come up with, assuming 40% crit chance (more on this later):
(((1741+2023)/2 * .60) + ((1741+2023)/2 * 1.5 * .40)) = 2258 average damage per proc, which occurs every 3 crits
If a fight lasts 60 seconds, my average casting time is n, I will cast 60/n spells. For n = 1.5, 40 spells.
If my crit chance is 40%, there is a 0.4*0.4=16% chance that two spells will crit in a row, thus not adding 2 motes.
This means that 40 spells cast in 1 minute * 40% crit chance = 16 spells will crit. I guess that we can now do 16 spells * (100-16) = 13,44 actual mote proccing trinkets.
Since there is no window in which the 3 crits must occur in order to fire the flame, (13.44 crits) / (3 crits per proc) means 4,48 procs, each doing 2258 average damage.
In the end, in 60 seconds I've had 4,48 procs each doing 2258 damage, so a total of 10115,84, which is 168,5973dps.
What numbers can I assume constant in my addon's code are:
the trinket's min and max pillar damage (1741 and 2023)
the trinket's icd of 2 seconds
the 3 crits to fire the pillar
What isn't constant:
the average casting time, which is irrelevant if > 2 seconds, but is still a user input in my addon so I'll have it
the crit chance, which is harder to compute. I can get the crit value showing up in the player's tab. After that, I could add a constant value representing the usual raid buffs (used to compute the input scaling values already). What constant should I use here? 5% from improved scorch/improved shadowvbolt, 5% from moonkin aura, 3% from shaman totem or focus magic, 5% from talents? This has to be as generic as possible, I think, but I'm not sure, that all dps casters have 5% crit from talents, but whether or not they are included in the crit value of the char's tab (like backslash) or not (like ruin) I've no clue.
(100-16)% crit chance, but that should be easy once I have the previous point
1.5x as the crit bonus. Again, does anyone think that I should use this or put it to 2x as again all dps casters have such a talent?
I think all but arcane mages. For yor addon doing something like a calculation of that sort could work, for general purposes however I think people should really look at Simulationcraft, because a math formula at the end of the day isn't going to account for the many possible cast combinations that occur during a fight, For example, If you cast inc->chaos->conf->immo, all 4 of them could land within 2 seconds of eachother. If you really wanted to properly calculate the value in formula, you'd end up with a super massive formula with a decent chance of it being inaccurate still.
The truth is, a simulation simply works better for this stuff.
The mind is like a parachute. It works best when it's open.
I think all but arcane mages. For yor addon doing something like a calculation of that sort could work, for general purposes however I think people should really look at Simulationcraft, because a math formula at the end of the day isn't going to account for the many possible cast combinations that occur during a fight, For example, If you cast inc->chaos->conf->immo, all 4 of them could land within 2 seconds of eachother. If you really wanted to properly calculate the value in formula, you'd end up with a super massive formula with a decent chance of it being inaccurate still.
The truth is, a simulation simply works better for this stuff.
Yeah, for trinkets I only need a decent enough static approximation of their proc so that I could multiply it for the scaling value that the user has put as the input of my addon (well, not really in the case of the pillars, but you get what I mean).
I'll go with those values then, we'll see what it will come out of it!
What numbers can I assume constant in my addon's code are:
* the trinket's min and max pillar damage (1741 and 2023)
* the trinket's icd of 2 seconds
* the 3 crits to fire the pillar
Got the trinket tonight, had only an Emalon fight to test it afterwards, gave these results:
Pillar of Flame
Count: 9
Hit 7 1921 - 2452 avg 2212
Crit 2 3080 - 3386 avg 3233
My own CoE was on target, proc accounted for 3.4% of my damage, spec being 0/13/58.
1741x1.13 gives 1967 min damage and I was a bit below, so I assume you have more spellpower than me and it factors in. I didn't have ToW for exemple, either.
Apparently, both the normal and heroic versions of the same trinkets can be equipped together. Has anyone gotten the normal and heroic versions of the Reign trinket?
Seems like that'd be the best in slot combo, but the interaction could be odd. If it takes three motes to fire the pillar, and you get two at a time with every crit, do you lose the 4th because it occurs with the 3rd but before the proc goes off? Can the effect stack more than 3 times and does the pillar firing consume your stack or just the necessary three charges?
Apparently, both the normal and heroic versions of the same trinkets can be equipped together. Has anyone gotten the normal and heroic versions of the Reign trinket?
Seems like that'd be the best in slot combo, but the interaction could be odd. If it takes three motes to fire the pillar, and you get two at a time with every crit, do you lose the 4th because it occurs with the 3rd but before the proc goes off? Can the effect stack more than 3 times and does the pillar firing consume your stack or just the necessary three charges?
Flare/258 version still going to be a better setup.