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Old 01/08/09, 6:09 AM   #226
Viper007Bond
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Human Warlock
 
Windrunner
Originally Posted by Anthraxx View Post
To evaluate each socket you'll have to have exact stat weights for your current gear.

Leulier's spreadsheet will help you.

My solution was to focus on raw spell power on gear and fill it with yellow gems in yellow sockets for killing two birds with one stone
I could never get that spreadsheet to work. :/ My socket bonuses are +6 spirit, +6 haste, and +8 haste.

One last question -- to Conflag or not to Conflag if you don't have Backdraft? I'm currently looking at this spec and trying to decide if I should have the point in Conflag or Soul Leech (or something).

Thanks for all the help BTW.


EDIT:

According to RatingsBuster, [Perfect Purified Shadow Crystal] works out to 10.2 spell power (slightly more with Demonic Aegis). Is that really worth it over 9 spell power / 12 stamina? I'd think giving up 1-2 spell dmg for 120 health was worth it (less dying, bigger Fel Armor ticks for Life Tap).

Last edited by Viper007Bond : 01/08/09 at 6:46 AM.

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Old 01/08/09, 6:49 AM   #227
krilz
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Laughing Skull (EU)
Originally Posted by Viper007Bond View Post
I could never get that spreadsheet to work. :/ My socket bonuses are +6 spirit, +6 haste, and +8 haste.

One last question -- to Conflag or not to Conflag if you don't have Backdraft? I'm currently looking at this spec and trying to decide if I should have the point in Conflag or Soul Leech (or something).

Thanks for all the help BTW.


EDIT:

According to RatingsBuster, [Perfect Purified Shadow Crystal] works out to 10.2 spell power (slightly more with Demonic Aegis). Is that really worth it over 9 spell power / 12 stamina? I'd think giving up 1-2 spell dmg for 120 health was worth it (less dying, bigger Fel Armor ticks for Life Tap).
There's no point in getting Conflagrate if you're not going for Backdraft in it's current state since it will lower your overall DPS. Also, when it comes to socket bonuses, you have to look to the points overall. For example a +19 spell power gem will give better DPS than for example a +9 SP, +8 Haste with a socket bonus of +8 crit. If that bonus was haste however, it might be on par. Roughly statwise, 1p of haste and crit (each) is slighty less than half of 1p of SP.

As for the blue gem, [Perfect Purified Shadow Crystal] will give a slightly higher DPS increase than +9 SP, +12 stam but it's up to you to decide if you want a lil' bit higher survivability or DPS. If you feel that you're dying easily, go for stam, otherwise go for spirit. Also the green gem is a lot cheaper than the rare with stam which is one of things why I'm going with it

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Old 01/08/09, 7:10 AM   #228
Viper007Bond
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Human Warlock
 
Windrunner
Originally Posted by krilz View Post
There's no point in getting Conflagrate if you're not going for Backdraft in it's current state since it will lower your overall DPS. Also, when it comes to socket bonuses, you have to look to the points overall. For example a +19 spell power gem will give better DPS than for example a +9 SP, +8 Haste with a socket bonus of +8 crit. If that bonus was haste however, it might be on par. Roughly statwise, 1p of haste and crit (each) is slighty less than half of 1p of SP.

As for the blue gem, [Perfect Purified Shadow Crystal] will give a slightly higher DPS increase than +9 SP, +12 stam but it's up to you to decide if you want a lil' bit higher survivability or DPS. If you feel that you're dying easily, go for stam, otherwise go for spirit. Also the green gem is a lot cheaper than the rare with stam which is one of things why I'm going with it
Actually, the green gem's more expensive on my server (25g) versus a raw 20g Twilight Opal + a guildy to cut it. heh

Thanks much for the tips.

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Old 01/08/09, 7:22 AM   #229
Anthraxx
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Mazrigos (EU)
The only reason to use conflagrate is to get backdraft procs. You shouldn't take this talent at all if you're not going to pick backdraft either.

About the gems. Spirit/SP is the best choice dps wise. There are no fights that require high stamina per se and probably never will be. If a warlock can't handle it what about priests/mages?

Use your brain to avoid environmental hazards and you will need no stamina.

EDIT. Beaten hard :P

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Old 01/08/09, 11:54 AM   #230
Shabaz
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Human Warlock
 
Bloodhoof
So, I tried out a 2/13/56 build last night. Compared to playing the 31/40 build I have been playing I would say that 2/13/56 was 10-20% more DPS then 31/40, but only in some fights. Mex, for instance, the web wraps kept hitting and forcing me to miss Backdraft, similar issues on Grob when the injection came at the wrong time. I guess, in general my feeling was for pure DPS deep destro is higher, but the hybrid spec is a little more forgiving in it's simpler rotation. Also, trying to use Soulfire was cool, but shard use was crazy. I think, until Blizz comes out with some shard changes thats only going to be a situational cast for me.

Regarding Conflag, I do have it in my 31/40 build. I find it's helpful in some situations when you dont have time to wait for Immolate. I use it often on Mex for web breaking (I usually Immolate, and then Conflag it right away to do enough damage to break the web). Ive also used it to clear Immolate prior to an agro reset. All that said, its only useful in a small number of situations. If I dont take it, what are people taking? 1 point for maybe SL or NP?

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Old 01/08/09, 7:23 PM   #231
Bessa
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Human Warlock
 
Stormrage (EU)
Most cases you would take soul leech to keep your pet alive in the aoe dmg situations (Saph etc) also see a few take Shadowburn.

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Old 01/08/09, 8:07 PM   #232
krilz
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Laughing Skull (EU)
I would go with Shadowfury. Sure it has very limited use but when it does have it, it's king.

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Old 01/08/09, 9:24 PM   #233
Spellia
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Draenei Paladin
 
Dragonblight
Glyph of Conflagrate - Your Conflagrate spell no longer consumes your Immolate or Shadowflame spell from the target
MMO-Champion - World of Warcraft Guides and Raid Strategies

Casting conflag every Cooldown (10 sec), perhaps this would make Destro much more powerful?

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Old 01/08/09, 9:46 PM   #234
Krazen
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Blood Elf Warlock
 
Turalyon
Originally Posted by Spellia View Post
MMO-Champion - World of Warcraft Guides and Raid Strategies

Casting conflag every Cooldown (10 sec), perhaps this would make Destro much more powerful?
Major, major buff. Thank you blizzard.

Easy to use also. Just conflag at the last 5 seconds, which should line up reasonably well with the 10 second cooldown.

I suppose the next thing to look into is whether to use a castrandom macro for CB, Incin, or a castsequence macro.

Last edited by Krazen : 01/08/09 at 10:08 PM.

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Old 01/08/09, 10:13 PM   #235
fane
Glass Joe
 
Undead Warlock
 
Thaurissan
Is there a new destro rotation now that can be more effective?

Conflag has the 10s cd and there is 15s on the immolate dot

SO not adjusting GCD for haste am i right in my calculations? (about 2.2s incinerates for most)

<Starting rotation>

conflag (1.5s)
incinerate(with conflag buff)x3 (4.5s) -approx

If everything goes well that leaves you 9 seconds left so to play things - safely we can fit 3 more incinerates in there before conflaging again and then refleshing immolate and then repeating the same process but you will overlap 2 backdraft incinerates.

So it is better to do the following after the first rotation

immolate
incineratex2 (3s)
conflag (1.5s)
incineratex3 (4.5s)

That leaves 6s in a perfect world with 4s left on the conflag CD.
Therefore 2 more incinerates then uses 4.4s and then you can conflag and nail the Fire and Brimstone time slot again.

SO in summary

Can anyone confirm that my thinking below is the best rotation for the new conflag glyph without chaos bolt the following?

conflag (1.5s)
incineratex3 (4.5s) - backdraft
incineratex3 (6.6s)
conflag (1.5s)

--POINT X--

immolate
incineratex2 (3s) - backdraft
conflag (1.5s)
incineratex3 (4.5s) - backdraft
incineratex2 (4.4s)
conflag

--GOTO POINT X--

Now somewhere in there im guessing that people will want to keep up CoA ro proc molten core and others would also like corr - so that can take the place of one of the filler incinerates.

Last edited by fane : 01/09/09 at 2:01 AM.

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Old 01/08/09, 11:43 PM   #236
calderstrake
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Exodar
If the proposed change to Glyph of Conflagration goes live, that should make the 2/4/55 build the best hands down. Maybe this was the plan all along and they didn't get all the itemization figured out before launch.

For sure, it should out-perform the 5/14/52 that some people have been running. I had to run this while my guild was in 10-man and we didn't have a Moonkin or SP in the raid.

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Old 01/09/09, 3:06 AM   #237
quke
Glass Joe
 
Undead Warlock
 
Vek'nilash (EU)
Originally Posted by fane View Post
Is there a new destro rotation now that can be more effective?
I believe the new rotation is immolate-conflagrate-soulfire-soulfire-soulfire-incinerate-incinerate. /facepalm

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Old 01/09/09, 4:10 AM   #238
Paroxys
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Undead Warlock
 
Thaurissan
Originally Posted by trismegistus View Post
If the proposed change to Glyph of Conflagration goes live, that should make the 2/4/55 build the best hands down. Maybe this was the plan all along and they didn't get all the itemization figured out before launch.

For sure, it should out-perform the 5/14/52 that some people have been running. I had to run this while my guild was in 10-man and we didn't have a Moonkin or SP in the raid.
Again I'm going to have to ask about the point of getting Improved CoA.

On my most recent Patchwerk kill, Curse of Agony dealt 37,186 damage over 2 minutes 42 seconds, to make up 5% of my total damage.

WWS Loading...

If I were to spec 2/2 ICoA, that would add 3,718 damage to CoA over 162 seconds.

3,718/162 = ~23 dps for 2 points.
That WWS is using a 0/40/31 spec, but I suppose the amount of damage dealt by CoA would be the same regardless.

I think those two points would be better spent maxing out Cataclysm and Improved Soul Leech.

Also you have one more point than you need in Demonic Embrace - I'd spend that point on Shadowfury for more utility.

Talent Calculator - World of Warcraft

Anyone have some conflicting maths?

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Old 01/09/09, 5:36 AM   #239
krilz
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Orc Warlock
 
Laughing Skull (EU)
You're on the right track. If you have to sacrifice something for ISL or the like, ICOA would be the first to go. The reason why most take it is there aren't that many points left to spend on DPS-improving ones (which is the reason I often removed a point from Destructive Reach for Shadowfury, since it doesn't really increase DPS, it just makes life easier).

With the changes to Destruction in next patch (can't wait to try out Glyph of Conflagration) I think this build will be superior: Talent Calculator - World of Warcraft

Note however that ISL is very situational; if your imp is fully buffed (which it should be!) you should hardly have any mana problems at all really for it. An alternative to above spec is to remove SL and ISL altogether and instead spec into 3/5 Unholy Power for some extra juice on your little machine-gun friend.

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Old 01/09/09, 6:06 AM   #240
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by krilz View Post
Note however that ISL is very situational; if your imp is fully buffed (which it should be!) you should hardly have any mana problems at all really for it. An alternative to above spec is to remove SL and ISL altogether and instead spec into 3/5 Unholy Power for some extra juice on your little machine-gun friend.
You are underestimating the benefit of ISL for the warlock. It returns more mana than replenishment over the course of a fight.

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Old 01/09/09, 11:30 AM   #241
Tinava
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Human Warlock
 
Scarlet Crusade
I cheered at when I saw the new conflag glyph. Anyone on the PTR been able to see if it works as it's supposed to? My biggest fear is yes it refreshes, but no backdraft proc.

EDIT: Also, any comparisons at this time between the new conflag glyph and immolate?

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Old 01/09/09, 12:46 PM   #242
TommiHelm
Glass Joe
 
Human Warlock
 
Argent Dawn (EU)
I'm playing with a 0/20/51 type spec' atm, no conflagrate. I seem to get more dps this way than with backdraft, is that just cause it's easier to use, and I'm not able to get the most out of the backdraft spec'?

Also I'm wondering about the placement of a few points. This is the spec' I got atm exactly : Talent Calculator - World of Warcraft

There's two things I'm wondering about :

1. Should I change 1 point in Intensity into Destructive Reach?
2. Improved Soul Leech / Empowered Imp / Unholy Power . I can't have them all maxed, so right now I'm missing 1 point in Improved Soul Leech, but I'm wondering if that 1% mana might be worth more than 1 point in one of the other two? Mabye go 0/19/52?

Thanks in advance.

Cheers.

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Old 01/09/09, 12:54 PM   #243
Montegomery
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Sutiru
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Originally Posted by quke View Post
I believe the new rotation is immolate-conflagrate-soulfire-soulfire-soulfire-incinerate-incinerate. /facepalm
I'm not convinced that Soul Fire is the best option. The equation to determine the difference in damage between Incinerate and Soul Fire is as follows:

Soul Fire Damage * 3 - Incinerate Damage * (3 + (Soul Fire Base Cast Time * .7 * 3 / (1 + Haste%) - Incinerate Base Cast Time * .7 * 3 / (1 + Haste%)) / (Incinerate Base Cast Time / (1 + Haste%)))

Obviously this equation can be simplified somewhat via the distributive property, yielding the following.

Soul Fire Damage * 3 - Incinerate Damage * (3 + (Soul Fire Base Cast Time * .7 * 3 / Incinerate Base Cast Time - .7 * 3)
Soul Fire Damage * 3 - Incinerate Damage * (3 + ((Soul Fire Base Cast Time / Incinerate Base Cast Time) - 1) * .7 * 3)

Notice that Haste is completely removed from the equation. Barring GCD pinging no level of haste is going to change which spell is mathematically better. Plugging in the cast times the equation resolves to this point.

Soul Fire Damage * 3 - Incinerate Damage * 4.63

So in order for Soul Fire to be a superior its three casts must be better than 4.63 casts of Incinerate. Soul Fire does ~1490 damage + 115% of Spellpower. Incinerate does ~786 damage + 86.76% of Spellpower (I believe Shadow and Flame was changed to be multiplicative rather than additive, correct me if I'm wrong). If we assume 2500 Spellpower it comes to 4365 and 2955 damage respectively. Plugging these in we get:

13095 - 13681.7

The difference is 586.7 damage in favor of Incinerate. Note that this gap only widens as Spellpower increases and is only affected by Haste once you have enough to reduce Incinerate past a 1.0 second cast time during Backdraft (requiring 57.5%+ Haste). Effectively, there is no conceivable gear level where Soul Fire is a better option during Backdraft than Incinerate, save perhaps during Bloodlust/Heroism.

Historically Soul Fire was a better option because Backdraft did not affect the GCD and Conflagrate consumed Immolate. As these two factors are purportedly changing the remaining benefits of Soul Fire are mana cost and human error.

Last edited by Montegomery : 01/09/09 at 1:06 PM. Reason: Math Errors

What I lack in intelligence I make up for in verbosity.

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Old 01/09/09, 1:55 PM   #244
hbalsack
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Human Warlock
 
Gorefiend
I agree with your math, and using around 15% haste i come up with very similar numbers. The only thing i don't follow is that incinerate gets better with more spell power. Soulfire has a 115% spell power modifier which is larger than the 86% for incinerate (which includes S&F, 71% without).

Also for the extra 600 damage u are using a ton more mana.

Soulfire mana = 3*9% of base mana = .27% x 3856 = 1041
Incinerate mana = 4.68*14% of base mana = .655%x3856 = 2525
the difference is about 1500 mana, which is 1/2 of a life tap.

I would look at taking .75 sec off of your numbers leaving you with 4.28 incinerates for every 3 soul fires.

3 soul fire = 13095
4.3 incinerate = 12479

The numbers look close, but 600 damage over 7.2 secs is 85dps.

Also when you factor in a 40% crit doesn't the gap widen to as much as 120 dps?

Feel free to critique these numbers. I am just tryin to find the answer

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Old 01/09/09, 2:20 PM   #245
Dirich
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Night Elf Druid
 
Runetotem (EU)
The gap widens since what you compare is 1.15*3 and 0.8676*4.63. Since the second is higher than the first, than spellpowers favors the incinerate solution... in an endless mana pool test, as you pointed out.

Haste have been proven to not affect calculations from darian formula. Unless it puts Incinerate under the 1 sec GCD treshold (refer to darian post).
Crit is a multiplicative parameter which is applied at the end of darian calculations, and since both spells have the same crit multiplier and crit chance, it changes nothing in our comparison (since the actual damage dealt is not relevant, we could easyly work with their ratio).

The mana concern, tough, is really major. 1 Life Tap every 2 backdraft cycle seems huge. To evaluate what's better we need, indeed, to analyze the dps time lost because of the additional life tap in the 3xincincerate case.

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Old 01/09/09, 2:36 PM   #246
dedmonwakeen
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dedmonwakeen
Undead Priest
 
No WoW Account
This is the highest performing Destruction profile that I could find via simulation:

warlock=Warlock_2_13_56
level=80
talents=http://www.wowhead.com/?talent=IbZcLc0cZVcGVd0uVsAfct
actions=flask,type=frost_wyrm/food,type=tender_shoveltusk_steak/fire_stone/fel_armor/summon_pet,imp
actions+=/chaos_bolt,backdraft=1/soul_fire,backdraft=1/curse_of_agony/immolate/conflagrate/incinerate/life_tap
tier7_2pc=1
tier7_4pc=1
chaotic_skyflare=1
# Glyphs
glyph_conflagrate=1
glyph_imp=1
glyph_curse_of_agony=1
Results:

Player=Warlock_2_13_56  DPS=5193.4 (Error=+/-8.9 Range=+/-429)  DPR=24.3  RPS=213.7/166.4  (mana)
  Core Stats:  strength=59  agility=61  stamina=934  intellect=998  spirit=608  health=13452  mana=21178
  Spell Stats:  power=2200  hit=11.1%  crit=17.7%  penetration=0  haste=13.8%  mp5=91
  Attack Stats:  power=49  hit=8.8%  crit=13.2%  expertise=0.0  penetration=0  haste=13.8%
  Actions:
    chaos_bolt            Count= 20.5|14.2sec  DPE=9057|12%  DPET=5764  DPR=34.5  Miss=0.0%  Hit=5891  CritHit=12313|12850|49.3%
    conflagrate           Count= 24.9|11.5sec  DPE=4822| 8%  DPET=3356  DPR=10.7  Miss=0.0%  Hit=2982  CritHit=6237|6492|56.5%
    curse_of_agony        Count=  9.9|30.6sec  DPE=6976| 5%  DPET=4834  DPR=18.1  Miss=2.7%  Tick=582
    immolate              Count= 14.4|20.3sec  DPE=8234| 8%  DPET=6094  DPR=12.9  Miss=0.0%  Hit=2122  CritHit=4435|4622|46.1%  Tick=1137
    incinerate            Count= 20.4|13.2sec  DPE=7634|10%  DPET=4093  DPR=14.6  Miss=0.0%  Hit=4728  CritHit=9880|10256|56.4%
    soul_fire             Count= 62.2| 4.5sec  DPE=10790|45%  DPET=4606  DPR=32.0  Miss=0.0%  Hit=6916  CritHit=14447|15465|51.4%
   imp
    fire_bolt             Count=148.0| 1.9sec  DPE=1136|11%  DPET= 590  DPR= inf  Miss=3.0%  Hit=1052  CritHit=1578|1606|22.0%


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Old 01/09/09, 2:50 PM   #247
Montegomery
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Sutiru
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Factoring in mana regeneration is more complicated than calculating damage. For example, the 1.3-1.68 additional Incinerate casts have a chance to proc Imp Soul Leech and Judgement of Wisdom. Life Tap may be cast at a point where DPS is impossible (or inadvisable) regardless. It gets complicated very quickly.

Given the non-trivial mana cost difference I think the answer is going to be very fight dependent. In a pure tank and spank the better option will almost always be Soul Fire (unless you have the 4400 Spellpower required the bring the two spells even using hbalsack's 4.3 approximation). In any fight where there are opportune moments to use Life Tap Incinerate will be better.

Edit: Do you have numbers for the DPS lost by swapping Glyph of CoA for Immolate, or the loss from dropping the two points in Imp CoA from Affliction?

What I lack in intelligence I make up for in verbosity.

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Old 01/09/09, 3:09 PM   #248
amz370
Banned
 
Gnome Death Knight
 
Dark Iron
Is glyph of CoA Going to be superior than immolate now? I would think with all the destro multipliers etc, Immolate would still be superior to glyph for dmg wise.

Also with dropping corruption, how would that affect my uptime of 2pc t7? after all that a lot of crit, and my average up time in combat (according to procodile, which is probably a little low as I don't reset it as often as I should) is about 23% corruntyl using both agony and corruption.

At the moment I'm glyphed Imp, Immo, and Courruption playing 31/40. Come patch Corruption would be dropped for Conflag, but would Immo be better swapped for agony for a DPS increase (not a rotational thing?)

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Old 01/09/09, 3:16 PM   #249
Dirich
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Night Elf Druid
 
Runetotem (EU)
EDIT: answering to post #249
It's actually not that difficult.

I put a modifier for the life tap in your formula, darian (GCD*haste factor*X, where X = "number of life tap done to compensate the additional mana used for the incinerate cycle" and turns out to be lesser than 1, of course).

During calculations haste turns out to be non relevant if (1+Haste%)>>0.29.. which is easyly achived.

The result is that X = 1484/3000, thus the modified coefficient for the incinerate damage is lowered by X*1.5 (remember that haste is semplified during the calculations). 1484/3000*1.5 = 0.742 which means the coefficient is 4.63 - 0.742 = 3.888


With a second easy modification I added the imp soul leech proc, which slightly modifed the numbers. I assume it works like I analyze in case 2, but since I'm not 100% sure and since case 1 is still useful for the JoW evaluation, here are the 2 cases:

1) In case imp soul leech returns 2% of our base mana (like JoW), than it turns out to be not relevant in this calculation).

2) In case imp soul leech return 2% of our total mana
If (1+Haste%)>>0.33... than, provided M is our mana pool:

X = (1484 - 1.63*0.3*0.02*M)/3000

for a 20k mana pool X =0.429, thus the coefficient for the incinerate case is 4.2.

JOW
I have no idea of the proc rate for the judgment of wisdom debuff, and there's the internal cd to consider, but due to the acutal percentage of mana that it grants, it's of a magnitude comparable with our imp soul leech effect in case #1, and thus not relevant.


What I didn't model was the possible effects of 2p7 since that would really be difficult to evaluate, and it favours the incinerate option of course (since the GCD usage has already been taken into account).



Anyway, the values to use are either 4.2 (12411 total damage) or 3.888 (11489 total damage), and both of them give lower total damage than the 13095 value for the Soul Fire case.



Of course, in some fights there can be moments when you can't dps, so you can freely life tap. In such fights an Incinerate rotation is better. But on fights like petchwerk it's the SF version the one we should use. On the other fights it depend if we will be soon forced to be on the move or not.
So yes, it's like you foresaw, but we have the numbers now.



P.S. (Explaination of my calculations)
I put the GCD*X*haste factor variable in the original formula in order to account for the use of Life Tap.
I evaluated X by using an equation where on one side I put the mana difference from SF and incinerate cases, plus the procs for JoW and Imp Soul Leech and the mana the X life tap award, while on the other side, of course, there's 0. Since I'm balancing the mana for the SF and Incinerate cases.

Last edited by Dirich : 01/09/09 at 4:04 PM.

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Old 01/10/09, 8:01 AM   #250
ninielin
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Undead Warlock
 
Vol'jin (EU)
ISL is total mana: I have 15K6 unbuffed, return 312 mana.

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