I'd like to add that this problem becomes much worse when you are playing on a bogged down instance server. Meaning that even though your latency shows 30-40ms, the casts don't finnish or are not confirmed in time (the process time of the server goes up because it is overloaded - without it being visible in the response time).
This happens basicly every wednesday and sunday in our raids, probably because that's when most people raid. It would be interesting to know if this happens on US realms aswell?
wait.... 30-40ms is bogged down? I'd be extremely happy with 200ms :|
wait.... 30-40ms is bogged down? I'd be extremely happy with 200ms :|
What the person whom you quoted was implying is that even when you have good fps and little latency that there is still server lag due to the instance being full from many other guilds running it at the same time.
I get this on my server as well, not as much as pre 3.1 but there is still a little bit of server lag from time to time, mostly during WG now though.
I can confirm this, I have ~30ms ping usually and between 40 and 60 fps in a normal boss fight but I can literally "feel" the serverlag. It's not so bad if I can queue my spells, but with Immolate - Conflagrate it's really annoying...
I can confirm this, I have ~30ms ping usually and between 40 and 60 fps in a normal boss fight but I can literally "feel" the serverlag. It's not so bad if I can queue my spells, but with Immolate - Conflagrate it's really annoying...
So with this in mind, would it be better to have corruption cast after immolate before conflagrate, or does that still
result in too much of loss in dps because of the extra GCD? (or half a GCD)
T 3.1.2 patch notes currently show the conflag glyph being changed. Is this going live? I remember GC saying that they would be leavin the glyph as-is. What does the glyph change mean for destro in this patch?
The 3.1.2 official notes have been updated once again with the changes from the last 2 builds, latest additions are highlighted in green.
The post pretty much just shows the same patch notes as before with new changes being in green. Since blizz stated later that they were not going to change conflag glyph and was not part of an official patch note. This is most likely an error and there will not be the said change.
T 3.1.2 patch notes currently show the conflag glyph being changed. Is this going live? I remember GC saying that they would be leavin the glyph as-is. What does the glyph change mean for destro in this patch?
I'd like to know what the glyph change means also. According to the SimCraft Destro is going to be unrivalled when 3.1.2 goes live (it's based on that patch also).
I've been working on my rotation a little bit lately, and I've been hoping to get a little bit of input on possible a better way to optimize my dps, and the rotation I'm seeing is some what similar to what I've been doing.
I only have a few questions on what people are using relatively, I notice people saying they are using CoD, is this on boss fights or trash? Is CoD worth using over CoE? Also Reuben asked about the 2 piece T7/7.5 Would you still toss in corruption into your rotation?
Currently I've been doing the following - Immo > CoE > Conflag > CB > Corr > Inci > Conflag / CB when up.
I'm also using the following Glyphs - Chaos Bolt, Imp Imp, and Conflag.
I don't have the hit talent cause I managed to get away with what my hit is, I'm not capped but I'm trying to find away to get closer to the hit cap. getting the talent would help a lot. but I'd like to try and stay away from it if possible.
But I'm trying to figure out if its worth buffing my imp as much as I am, would it be worth dropping the points in empowered imp and using a different glyph over improved imp?
[1] CoD on bosses, optionally CoA when less than a minute left. I generally don't bother with curses on trash,
they do not live long enough for it to be worthwhile, aside from casting while moving. CoE > all other curses IF you do not already have someone in the raid applying the +13% spell damage effect.
[2] I only use corr for 2pT7 while moving, using it in your regular rotation is probably a negligible difference, but
I don't have the math to validate.
[3] Incinerate and Immolate glyphs are both a higher dps benefit than CB and Imp glyphs with your spec, I would
consider switching those out. You should also swap out a gem to get hit cap, you are only 12 off from 14%
(assumably someone in your raid is applying the 3% debuff), and would gain the socket bonus on your leggings
to offset the sp loss a bit. When you miss a CoD or conflag you will appreciate why.
[4] Looks like you already changed your spec to pick up Emp. Imp.
Just a comment. Are you sure you can not take credit for a Balanced Druid or Shadow Priest in the Raid? (Imp FF or Misery) If you could, you would only need 368 Hit to reach the Cap.
Yes, we have either or all the time, I just wasnt picking up the hit talent. but I managed to get some new robes last night so I don't have a problem with Hit any more. I might just need to pay with my rotation a bit more.
I did changed my glyphs, from chaos bolt and improved imp to inci and immo. Last night in 10 man ulduar I didnt see to much of a change in DPS, it might be cause I need to get used to a new rotation with using CoD. but It's a work in progress.
CoE > all other curses IF you do not already have someone in the raid applying the +13% spell damage effect.
Has it been determined that the bosses in Ulduar don't have a small amount of spell resist beyond thier base resistances? If they do, then the 2.5-4% of average spell mitigation most people might be able to be overcome. In that case it would be better than all other curses even with a druid / DK. I will be doing some testing later this week and next trying to figure it out. If I notice the % mitigated in WWS go down from its normal ~3-3.5% to 1.5%ish, it would definately be worth it.
Has it been determined that the bosses in Ulduar don't have a small amount of spell resist beyond thier base resistances? If they do, then the 2.5-4% of average spell mitigation most people might be able to be overcome. In that case it would be better than all other curses even with a druid / DK. I will be doing some testing later this week and next trying to figure it out. If I notice the % mitigated in WWS go down from its normal ~3-3.5% to 1.5%ish, it would definately be worth it.
3% is the expected amount for a level 83 target with no innate resistances because of level-based partial resists, it will never go any lower. (This is if we assume about +5 resist per level difference.)
I am looking for glyph help on just 1 glyph. I have Conflag and incin glyph but not sure about the 3rd. I am full destro. I read the simcraft and it said Life Tap but read somewhere else, Immolate. I have 446 spirit and get the 4pc tier bonus.
Now eventually i will get T8 since my guild is in Ulduar but for right now until I do, which gives higher dps? Is adding the Life Tap'n into my rotaion worth more than the Immolate. Or should I drop one of the other 2 and get Immo and LT? How about glyph of Imp???
I am looking for glyph help on just 1 glyph. I have Conflag and incin glyph but not sure about the 3rd. I am full destro. I read the simcraft and it said Life Tap but read somewhere else, Immolate. I have 446 spirit and get the 4pc tier bonus.
Now eventually i will get T8 since my guild is in Ulduar but for right now until I do, which gives higher dps? Is adding the Life Tap'n into my rotaion worth more than the Immolate. Or should I drop one of the other 2 and get Immo and LT? How about glyph of Imp???
If you have Improved Soul Leech, Immolate, otherwise Life Tap
T 3.1.2 patch notes currently show the conflag glyph being changed. Is this going live? I remember GC saying that they would be leavin the glyph as-is. What does the glyph change mean for destro in this patch?
The glyph won't be getting changed, they've just been a bit lazy with the patch notes .
Started yesterday writing a new version of the OP which will be updated ASAP when 3.1.2 hits live.
Right now, however, I've got tons of exams so don't count on it :-)
Has it been determined that the bosses in Ulduar don't have a small amount of spell resist beyond thier base resistances? If they do, then the 2.5-4% of average spell mitigation most people might be able to be overcome. In that case it would be better than all other curses even with a druid / DK. I will be doing some testing later this week and next trying to figure it out. If I notice the % mitigated in WWS go down from its normal ~3-3.5% to 1.5%ish, it would definately be worth it.
I looked at some of our guild's old BC parses and did not notice much difference in the amount of boss mitigation. We rely mostly on Ebon Plague now compared to CoE/CoS then.
Just a quick question; how much of a dps loss would be using the Chaos Bolt Glyph? And what glyph would be the best to replace, i'm guessing it's Conflag. Having both spells on a 10sec CD makes playing a lot more fluent in my opinion.
Does anyone know at which point 0/13/58 ovetakes 3/13/55? My guess is when you get 4 set T8 due to the crit, or maybe even just 2 set T8, but I'm not sure.
(I'm referring to the simcraft graphs where they switch positions based on gear.)
Just a quick question; how much of a dps loss would be using the Chaos Bolt Glyph? And what glyph would be the best to replace, i'm guessing it's Conflag. Having both spells on a 10sec CD makes playing a lot more fluent in my opinion.
I tested on the PTR by replacing Immolate glyph and saw about a 200-300 dps decrease. Chaos Bolt will not line up with Conflags cooldown because Chaos Bolts cooldown doesn't start until the cast finishes vs the instant cast conflag. It does not make it an easier rotation.
Aside from the gains on Immolate/Conflag from the glyph and synergy with the 2pT8 the downfall of Chaos Bolt glyph is that the second you let the spell sit off cooldown for more than 2 seconds for whatever reason, you have completely negated any gains.
Does anyone know at which point 0/13/58 ovetakes 3/13/55? My guess is when you get 4 set T8 due to the crit, or maybe even just 2 set T8, but I'm not sure.
(I'm referring to the simcraft graphs where they switch positions based on gear.)
SimCraft hasn't been updated to 3.1.2 yet, so I can't test this. But I suspect that the difference is due to the 4pc-T7 bonus. Without ImpSL, we're using the Glyph of Lifetap in which the 4pc-T7 bonus increases the dps value of. Once we lose the bonus and move onto T8, the Lifetap glyph's dps value lowers allowing the glyph of Immolate to take over.
SimCraft hasn't been updated to 3.1.2 yet, so I can't test this. But I suspect that the difference is due to the 4pc-T7 bonus. Without ImpSL, we're using the Glyph of Lifetap in which the 4pc-T7 bonus increases the dps value of. Once we lose the bonus and move onto T8, the Lifetap glyph's dps value lowers allowing the glyph of Immolate to take over.
That sounds about right. In T8 gear I would be curious about the breaking point of Immolate and Life Tap glyphs. How much buff uptime would be required to overcome the extra Immolate and Conflag damage. This is based on the fact that most of Ulduar is mobile enough to allow free global cooldowns. Perhaps not every 20 seconds, but even when you don't need the mana you can often use a low rank LT for the buff without the GCD replacing another spell. Just how often would these free life taps need to occur?