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Old 05/09/09, 3:06 PM   #876
subtletuna
Glass Joe
 
Blood Elf Warlock
 
Anvilmar
Originally Posted by Lebuff View Post
I'd like to add that this problem becomes much worse when you are playing on a bogged down instance server. Meaning that even though your latency shows 30-40ms, the casts don't finnish or are not confirmed in time (the process time of the server goes up because it is overloaded - without it being visible in the response time).

This happens basicly every wednesday and sunday in our raids, probably because that's when most people raid. It would be interesting to know if this happens on US realms aswell?
wait.... 30-40ms is bogged down? I'd be extremely happy with 200ms :|

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Old 05/09/09, 3:17 PM   #877
olindra
Glass Joe
 
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Orc Warlock
 
Dunemaul
Originally Posted by subtletuna View Post
wait.... 30-40ms is bogged down? I'd be extremely happy with 200ms :|
What the person whom you quoted was implying is that even when you have good fps and little latency that there is still server lag due to the instance being full from many other guilds running it at the same time.
I get this on my server as well, not as much as pre 3.1 but there is still a little bit of server lag from time to time, mostly during WG now though.

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Old 05/09/09, 4:10 PM   #878
wow2k6
Glass Joe
 
Blood Elf Warlock
 
Kult der Verdammten (EU)
I can confirm this, I have ~30ms ping usually and between 40 and 60 fps in a normal boss fight but I can literally "feel" the serverlag. It's not so bad if I can queue my spells, but with Immolate - Conflagrate it's really annoying...

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Old 05/11/09, 8:50 PM   #879
Zeromas
Glass Joe
 
Orc Warlock
 
Echo Isles
Originally Posted by wow2k6 View Post
I can confirm this, I have ~30ms ping usually and between 40 and 60 fps in a normal boss fight but I can literally "feel" the serverlag. It's not so bad if I can queue my spells, but with Immolate - Conflagrate it's really annoying...
So with this in mind, would it be better to have corruption cast after immolate before conflagrate, or does that still
result in too much of loss in dps because of the extra GCD? (or half a GCD)

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Old 05/12/09, 12:00 AM   #880
Phrequency
Glass Joe
 
Undead Warlock
 
Lightning's Blade
T 3.1.2 patch notes currently show the conflag glyph being changed. Is this going live? I remember GC saying that they would be leavin the glyph as-is. What does the glyph change mean for destro in this patch?

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Old 05/12/09, 3:52 AM   #881
Deuel
Von Kaiser
 
Human Warlock
 
Norgannon
The 3.1.2 official notes have been updated once again with the changes from the last 2 builds, latest additions are highlighted in green.
The post pretty much just shows the same patch notes as before with new changes being in green. Since blizz stated later that they were not going to change conflag glyph and was not part of an official patch note. This is most likely an error and there will not be the said change.

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Old 05/12/09, 6:03 AM   #882
Torylol
Glass Joe
 
Torylol's Avatar
 
Undead Warlock
 
Magtheridon (EU)
Originally Posted by Phrequency View Post
T 3.1.2 patch notes currently show the conflag glyph being changed. Is this going live? I remember GC saying that they would be leavin the glyph as-is. What does the glyph change mean for destro in this patch?
I'd like to know what the glyph change means also. According to the SimCraft Destro is going to be unrivalled when 3.1.2 goes live (it's based on that patch also).

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Old 05/13/09, 11:43 AM   #883
Revrand
Glass Joe
 
Undead Warlock
 
Nazjatar
I've been working on my rotation a little bit lately, and I've been hoping to get a little bit of input on possible a better way to optimize my dps, and the rotation I'm seeing is some what similar to what I've been doing.

I only have a few questions on what people are using relatively, I notice people saying they are using CoD, is this on boss fights or trash? Is CoD worth using over CoE? Also Reuben asked about the 2 piece T7/7.5 Would you still toss in corruption into your rotation?

Currently I've been doing the following - Immo > CoE > Conflag > CB > Corr > Inci > Conflag / CB when up.
I'm also using the following Glyphs - Chaos Bolt, Imp Imp, and Conflag.

Here is a link to my talents 0/13/58
And here is my armory link

I don't have the hit talent cause I managed to get away with what my hit is, I'm not capped but I'm trying to find away to get closer to the hit cap. getting the talent would help a lot. but I'd like to try and stay away from it if possible.

But I'm trying to figure out if its worth buffing my imp as much as I am, would it be worth dropping the points in empowered imp and using a different glyph over improved imp?


Thanks for any information.



Cheers

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Old 05/13/09, 2:32 PM   #884
Diogenetic
Von Kaiser
 
Undead Warlock
 
Mannoroth
[1] CoD on bosses, optionally CoA when less than a minute left. I generally don't bother with curses on trash,
they do not live long enough for it to be worthwhile, aside from casting while moving. CoE > all other curses IF you do not already have someone in the raid applying the +13% spell damage effect.

[2] I only use corr for 2pT7 while moving, using it in your regular rotation is probably a negligible difference, but
I don't have the math to validate.

[3] Incinerate and Immolate glyphs are both a higher dps benefit than CB and Imp glyphs with your spec, I would
consider switching those out. You should also swap out a gem to get hit cap, you are only 12 off from 14%
(assumably someone in your raid is applying the 3% debuff), and would gain the socket bonus on your leggings
to offset the sp loss a bit. When you miss a CoD or conflag you will appreciate why.

[4] Looks like you already changed your spec to pick up Emp. Imp.

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Old 05/14/09, 10:16 AM   #885
LittleNut
Glass Joe
 
Undead Warlock
 
Sisters of Elune
Revrand,

Just a comment. Are you sure you can not take credit for a Balanced Druid or Shadow Priest in the Raid? (Imp FF or Misery) If you could, you would only need 368 Hit to reach the Cap.


HTH

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Old 05/14/09, 10:53 AM   #886
Revrand
Glass Joe
 
Undead Warlock
 
Nazjatar
Yes, we have either or all the time, I just wasnt picking up the hit talent. but I managed to get some new robes last night so I don't have a problem with Hit any more. I might just need to pay with my rotation a bit more.


I did changed my glyphs, from chaos bolt and improved imp to inci and immo. Last night in 10 man ulduar I didnt see to much of a change in DPS, it might be cause I need to get used to a new rotation with using CoD. but It's a work in progress.


Thanks for your guys input.


Cheers

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Old 05/14/09, 11:04 AM   #887
trangoul
Glass Joe
 
Draenei Paladin
 
Dalvengyr
Originally Posted by Diogenetic View Post
CoE > all other curses IF you do not already have someone in the raid applying the +13% spell damage effect.
Has it been determined that the bosses in Ulduar don't have a small amount of spell resist beyond thier base resistances? If they do, then the 2.5-4% of average spell mitigation most people might be able to be overcome. In that case it would be better than all other curses even with a druid / DK. I will be doing some testing later this week and next trying to figure it out. If I notice the % mitigated in WWS go down from its normal ~3-3.5% to 1.5%ish, it would definately be worth it.

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Old 05/14/09, 12:29 PM   #888
Morwen
Piston Honda
 
Human Warlock
 
Dragonblight
Originally Posted by trangoul View Post
Has it been determined that the bosses in Ulduar don't have a small amount of spell resist beyond thier base resistances? If they do, then the 2.5-4% of average spell mitigation most people might be able to be overcome. In that case it would be better than all other curses even with a druid / DK. I will be doing some testing later this week and next trying to figure it out. If I notice the % mitigated in WWS go down from its normal ~3-3.5% to 1.5%ish, it would definately be worth it.
3% is the expected amount for a level 83 target with no innate resistances because of level-based partial resists, it will never go any lower. (This is if we assume about +5 resist per level difference.)

See for instance: Formulas:Magical resistance - WoWWiki - Your guide to the World of Warcraft
There are also some old threads on these forums dating back to AQ days about the effect.

Last edited by Morwen : 05/14/09 at 5:14 PM.

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Old 05/15/09, 12:55 PM   #889
e2the2nd
Glass Joe
 
Gnome Warlock
 
Cairne
I am looking for glyph help on just 1 glyph. I have Conflag and incin glyph but not sure about the 3rd. I am full destro. I read the simcraft and it said Life Tap but read somewhere else, Immolate. I have 446 spirit and get the 4pc tier bonus.

Now eventually i will get T8 since my guild is in Ulduar but for right now until I do, which gives higher dps? Is adding the Life Tap'n into my rotaion worth more than the Immolate. Or should I drop one of the other 2 and get Immo and LT? How about glyph of Imp???

Last edited by e2the2nd : 05/15/09 at 1:04 PM.

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Old 05/15/09, 2:06 PM   #890
nuibank
Von Kaiser
 
nuibank's Avatar
 
Blood Elf Warlock
 
Sen'jin
Originally Posted by e2the2nd View Post
I am looking for glyph help on just 1 glyph. I have Conflag and incin glyph but not sure about the 3rd. I am full destro. I read the simcraft and it said Life Tap but read somewhere else, Immolate. I have 446 spirit and get the 4pc tier bonus.

Now eventually i will get T8 since my guild is in Ulduar but for right now until I do, which gives higher dps? Is adding the Life Tap'n into my rotaion worth more than the Immolate. Or should I drop one of the other 2 and get Immo and LT? How about glyph of Imp???
If you have Improved Soul Leech, Immolate, otherwise Life Tap

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Old 05/15/09, 5:44 PM   #891
Dazanth
Glass Joe
 
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Human Warlock
 
Dath'Remar
Originally Posted by Phrequency View Post
T 3.1.2 patch notes currently show the conflag glyph being changed. Is this going live? I remember GC saying that they would be leavin the glyph as-is. What does the glyph change mean for destro in this patch?
The glyph won't be getting changed, they've just been a bit lazy with the patch notes .

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Old 05/18/09, 12:56 PM   #892
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Started yesterday writing a new version of the OP which will be updated ASAP when 3.1.2 hits live.
Right now, however, I've got tons of exams so don't count on it :-)

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Old 05/19/09, 2:23 PM   #893
Bandoer
Glass Joe
 
Orc Warlock
 
Earthen Ring
Originally Posted by trangoul View Post
Has it been determined that the bosses in Ulduar don't have a small amount of spell resist beyond thier base resistances? If they do, then the 2.5-4% of average spell mitigation most people might be able to be overcome. In that case it would be better than all other curses even with a druid / DK. I will be doing some testing later this week and next trying to figure it out. If I notice the % mitigated in WWS go down from its normal ~3-3.5% to 1.5%ish, it would definately be worth it.
I looked at some of our guild's old BC parses and did not notice much difference in the amount of boss mitigation. We rely mostly on Ebon Plague now compared to CoE/CoS then.

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Old 05/19/09, 4:56 PM   #894
Keling
Glass Joe
 
Undead Warlock
 
The Venture Co
So the my rotation for 0/13/58, is going to be... Curse + Immolate + Inc and use Conflag and CB whenver its off CD

My question is should I use CB whenever its off CD or should I only use it when Backdraft is up?

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Old 05/19/09, 6:41 PM   #895
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
As often as you can, with or without Backdraft.

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Old 05/19/09, 8:20 PM   #896
Incadelico
Glass Joe
 
Blood Elf Paladin
 
Die Todeskrallen (EU)
Just a quick question; how much of a dps loss would be using the Chaos Bolt Glyph? And what glyph would be the best to replace, i'm guessing it's Conflag. Having both spells on a 10sec CD makes playing a lot more fluent in my opinion.

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Old 05/19/09, 8:28 PM   #897
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
Does anyone know at which point 0/13/58 ovetakes 3/13/55? My guess is when you get 4 set T8 due to the crit, or maybe even just 2 set T8, but I'm not sure.

(I'm referring to the simcraft graphs where they switch positions based on gear.)

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Old 05/20/09, 2:11 AM   #898
Soulzar
Von Kaiser
 
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Human Warlock
 
Medivh
Originally Posted by Incadelico View Post
Just a quick question; how much of a dps loss would be using the Chaos Bolt Glyph? And what glyph would be the best to replace, i'm guessing it's Conflag. Having both spells on a 10sec CD makes playing a lot more fluent in my opinion.
I tested on the PTR by replacing Immolate glyph and saw about a 200-300 dps decrease. Chaos Bolt will not line up with Conflags cooldown because Chaos Bolts cooldown doesn't start until the cast finishes vs the instant cast conflag. It does not make it an easier rotation.

Aside from the gains on Immolate/Conflag from the glyph and synergy with the 2pT8 the downfall of Chaos Bolt glyph is that the second you let the spell sit off cooldown for more than 2 seconds for whatever reason, you have completely negated any gains.

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Old 05/20/09, 10:34 AM   #899
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Originally Posted by Viper007Bond View Post
Does anyone know at which point 0/13/58 ovetakes 3/13/55? My guess is when you get 4 set T8 due to the crit, or maybe even just 2 set T8, but I'm not sure.

(I'm referring to the simcraft graphs where they switch positions based on gear.)
SimCraft hasn't been updated to 3.1.2 yet, so I can't test this. But I suspect that the difference is due to the 4pc-T7 bonus. Without ImpSL, we're using the Glyph of Lifetap in which the 4pc-T7 bonus increases the dps value of. Once we lose the bonus and move onto T8, the Lifetap glyph's dps value lowers allowing the glyph of Immolate to take over.

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Old 05/20/09, 11:17 AM   #900
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Originally Posted by rutiene View Post
SimCraft hasn't been updated to 3.1.2 yet, so I can't test this. But I suspect that the difference is due to the 4pc-T7 bonus. Without ImpSL, we're using the Glyph of Lifetap in which the 4pc-T7 bonus increases the dps value of. Once we lose the bonus and move onto T8, the Lifetap glyph's dps value lowers allowing the glyph of Immolate to take over.
That sounds about right. In T8 gear I would be curious about the breaking point of Immolate and Life Tap glyphs. How much buff uptime would be required to overcome the extra Immolate and Conflag damage. This is based on the fact that most of Ulduar is mobile enough to allow free global cooldowns. Perhaps not every 20 seconds, but even when you don't need the mana you can often use a low rank LT for the buff without the GCD replacing another spell. Just how often would these free life taps need to occur?

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