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10/14/09, 5:19 AM
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#1201
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Glass Joe
Undead Warlock
Chamber of Aspects (EU)
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Originally Posted by Arthek
Just tested it on the ptr, my normal conflagrates hit for 4028 damage and the crits were around 8500 and the ticks were not affected by conflagrate damage since they always did around 390 damage (3 ticks).
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That seems like a huge change. Damage from crits will be much lower than today or are my calculations way off?
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10/14/09, 8:58 AM
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#1202
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Glass Joe
Human Warlock
Azjol-Nerub (EU)
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[Edit] Incorrect maths, removed.
Last edited by ThanqTheTank : 10/14/09 at 9:23 AM.
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10/14/09, 9:14 AM
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#1203
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Piston Honda
Human Warlock
Frostmane (EU)
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Isn't the current conflag 12 sec out of 15? Ie 80%?
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10/14/09, 9:22 AM
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#1204
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Glass Joe
Human Warlock
Azjol-Nerub (EU)
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Originally Posted by Naforce
Isn't the current conflag 12 sec out of 15? Ie 80%?
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I must have used out of date figures, disregard my previous post as it will be incorrect.
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10/14/09, 2:50 PM
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#1205
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Glass Joe
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Originally Posted by morgaine
That seems like a huge change. Damage from crits will be much lower than today or are my calculations way off?
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No your math is right, thats definitely how it works. Tested it extensively last night. Anytime you crit your going to lose a great chunk of damage since the dot doesnt crit or scale off of the crit.
With conflag having such a high built in crit rate, toss in raid buffs on top of that and it crits often.
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10/14/09, 3:05 PM
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#1206
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Glass Joe
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I've also tested the changes. As they stand right now, this is a significant nerf to our Destruction damage. It will also throw the value of crit notably downward.
To be honest, I'm more worried about that second fact than the first. That may sound weird -- no one likes to be nerfed -- but in this case it's because crit is already our third most productive stat. With this nerf, it could concievably fall behind Spirit, and this seems counterintuitive to me. If it held as is, I'd argue for some buff that would improve the value of crit.
However, it is still early beta. I won't start harumphing until it appears things have gelled more solidly.
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10/14/09, 4:57 PM
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#1207
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Von Kaiser
Undead Warlock
Spinebreaker
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Currently on the PTR the conflag dot is ticking for under 500 for me however. The conflag nerf is a huge loss.
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10/15/09, 12:45 AM
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#1208
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Banned
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some advice?
was wonderin if someone could take a look at my lock and tell me if im doing anything wrong, got the rotation down and raid wit an ele shaman, boomkin, and sometimes spriest ive seen my deeps cap out over 7500 but i can only sustain between 5500--6000 i think i could be doing better, upgrades in the near future are merlins robes, t9 shoulders and helm and the heroic versions of the dagger off of faction champs 10 and the oh offa twins 10. heres the link to my armory
The World of Warcraft Armory
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10/15/09, 2:06 AM
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#1209
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Glass Joe
Omegavondoom
Blood Elf Warlock
Thaurissan
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I've been an Affliction warlock for the longest time... but since the whole duel spec thing, I decided to try out destruction.
I went with this version of 3/13/55
And I am really enjoying it. My standard rotation is LT> Immo> Config> CB> Inn till immo needs refreshing.
But the issue I've been having with Heroic bosses is the fight ending around the time my CoD is down to its last 8 to 9 secs. So the whole thing is wasted. So depending on the damage out of my party... i've been tossing CoA instead. It seems to be working good so far. But this all depends on how much damage I see the party dishing out.
You recoken for short fights it might be worth tossing CoE up instead ...if i know the fight is going to be short?
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10/15/09, 6:54 AM
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#1210
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Glass Joe
Gnome Warlock
Ghostlands (EU)
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CoE if no Boomkin or DK in the party.
Otherwise, CoA on short fights like heroic bosses, or when the boss you are on has less than 1 min to live.
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10/15/09, 8:17 AM
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#1211
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Von Kaiser
Human Warlock
Kilrogg (EU)
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Hello everyone,
After a 9 month break from wow I've come back to start raiding again. Now I've setup my spreadsheet and stuff and this are the values I get for the next stat:
Now I'm wondering is it really possible that spirit is a better stat for us then haste or crit? This amazed me alot and would change the way I should gem quite alot. I'm using the latest dev version from Maklar.
Hopefully someone can help me with this. (I've setup my gear/talents/glyphs etc up correctly aswell as buffs)
Running a 0/13/58 build.
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10/15/09, 5:12 PM
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#1212
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Glass Joe
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Originally Posted by Little Ball of Hate
To be honest, I'm more worried about that second fact than the first. That may sound weird -- no one likes to be nerfed -- but in this case it's because crit is already our third most productive stat. With this nerf, it could concievably fall behind Spirit, and this seems counterintuitive to me. If it held as is, I'd argue for some buff that would improve the value of crit.
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Actually, given the current scaling values for from the simulationcraft:
Warlock_T9_00_13_58
SP=1.58
Haste=1.27
Spi=1.01
Crit=0.96
Int=0.37
You can see that crit is already the fourth most productive stat.
It is important to note, however, that the values of spirit and crit are extremely close to each other and should only be taken with a grain of salt due to differences in your gear (not sure how many actually have the BiS).
With the conflag nerf, the scaling of crit will be taking a hit and the gap will increase. This certainly makes crit a bit deceiving and may, indeed, become a cause of concern.
edited for clarity
Last edited by Kutmulc : 10/15/09 at 5:20 PM.
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10/16/09, 2:22 AM
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#1213
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Glass Joe
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Originally Posted by krilz
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I've talked to a few people on my server and some of them are saying unbuffed I need to have at least 16-17% hit
With 3/3 in suppression i'm at 16.3% hit rating.
Well my confusion is what is described in this thread. is it really that much lower? Can I spec 0/13/58 at 13.3% hit rating and gem for the difference? Or just put 1 point into supression to make up the difference to get to 14%?
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10/16/09, 8:40 AM
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#1214
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Glass Joe
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Originally Posted by KraXed112
Well my confusion is what is described in this thread. is it really that much lower? Can I spec 0/13/58 at 13.3% hit rating and gem for the difference? Or just put 1 point into supression to make up the difference to get to 14%?
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I don't think you are understanding. It depends on your raid make up and your talents. To simplify you want 17% hit after everything is said and done. If you have no talents or raid buffs the the cap is @ 446 (17%). 0/13/58 spec if you have no hit raid buffs then you hit will have to be at 446.
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10/21/09, 11:38 PM
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#1215
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Glass Joe
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Hey, I just came back from a +year retirement and am wondering about this build:
The World of Warcraft Armory
I can no longer remember the exact equations for warlock DPS (they've probably changed anyway!) so I was wondering if someone who was more up to speed could tell me how the DPS of this build would stack up against the pure dest builds that everyone is raving about.
It would be used very much like a pure destro build except you sub inci for SB. To me this looks like a very feasible build since Shadow Bolts will hit about as hard as they possibly can and corruption will do a lot more damage than on a pure dest build.
You also have nightfall, and there might be situations where you'd want to use siphon and the stronger drain life to heal yourself.
I'm also interested in any suggestions people might have about the minor/point dump talents.
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10/22/09, 2:21 AM
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#1216
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Banned
Blood Elf Warlock
Mazrigos (EU)
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This is for pve?
Exactly why are you mixing affliction and destruction when they use 2 entirely different schools of magic?
This build wont grant you good dmg, it will be bad, slow and just awful.
Go full Aff or full destro, there are no mix and matches for pve, atleast not going that far down into each tree.
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10/22/09, 7:35 AM
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#1217
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Glass Joe
Human Warlock
Azjol-Nerub (EU)
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Originally Posted by Lethshyish
Hey, I just came back from a +year retirement and am wondering about this build:
The World of Warcraft Armory
I can no longer remember the exact equations for warlock DPS (they've probably changed anyway!) so I was wondering if someone who was more up to speed could tell me how the DPS of this build would stack up against the pure dest builds that everyone is raving about.
It would be used very much like a pure destro build except you sub inci for SB. To me this looks like a very feasible build since Shadow Bolts will hit about as hard as they possibly can and corruption will do a lot more damage than on a pure dest build.
You also have nightfall, and there might be situations where you'd want to use siphon and the stronger drain life to heal yourself.
I'm also interested in any suggestions people might have about the minor/point dump talents.
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Incinerate will hit quite considerably higher if you factor in some deep destruction talents,most notably Fire&Brimstone.
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10/24/09, 10:56 AM
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#1218
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Glass Joe
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Was there suppose to be a fix to the t9 4 piece because its still not being applied to it. Attacked a dummy for a while and conflag was constantly hitting from about 130 less and with 2 piece t8.
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10/24/09, 8:29 PM
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#1219
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Glass Joe
Orc Warlock
Nathrezim (EU)
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ehm, i tested it yesterday and t9 4 piece seemed fine 4 me
my conflag did less damage with ony helmet, than with t9 helmet (for set bonus), even though ony helmet got more spellpower
Last edited by vision2 : 10/24/09 at 9:24 PM.
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10/24/09, 10:23 PM
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#1220
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Glass Joe
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Originally Posted by vision2
ehm, i tested it yesterday and t9 4 piece seemed fine 4 me
my conflag did less damage with ony helmet, than with t9 helmet (for set bonus), even though ony helmet got more spellpower
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I tested it again and its still the same 9844 conflags in 2 piece t8(Helm and shoulder). Completely unbuffed. 9730 conflags with 4 peice t9(helm, shoulders, gloves, pants) only the shoulders are 232 ilvl. I have more spdmg with t9 also. So there should be no reason if it was fixed for conflag to be hitting for less.
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10/25/09, 3:25 AM
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#1221
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The Chairmaker
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The difference between 9844 and 9730 is much too small to be explained by a 10% damage boost not being applied. If you could post the exact SP you have in each gear set, it'd be easier to check the math.
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10/25/09, 3:34 AM
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#1222
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Glass Joe
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2459 Spdmg with 4 piece t9
2441 with 2 piece t8
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10/25/09, 3:52 AM
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#1223
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The Chairmaker
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How are you getting 9730 conflags with 2459 SP? Presumably you did the test with fel armor on, CoE on the target, etc etc. Can't really do any useful math without knowing the SP you had the moment you hit conflag, plus any and all debuffs that were on the target.
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10/25/09, 4:07 AM
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#1224
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Glass Joe
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Originally Posted by Zakalwe
How are you getting 9730 conflags with 2459 SP? Presumably you did the test with fel armor on, CoE on the target, etc etc. Can't really do any useful math without knowing the SP you had the moment you hit conflag, plus any and all debuffs that were on the target.
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I'm not using Coe nor am I self buffing myself. The difference in Spirit would probably make up for the difference. So everything is at the base level. Meaning that with 18 more spdmg if the bonus' were being applied i would be hitting harder with t9 4 piece but i'm not. Your right the difference is a bit small but its the only reasonable explanation.
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10/25/09, 4:53 AM
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#1225
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The Chairmaker
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Difference in spirit? If you were not using fel armor, or life tapping with the glyph, spirit wouldn't influence your SP.
Unless you're talking about crits rather than hits, the numbers you're posting aren't possible without a whole lot of buffs/debuffs.
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