@Dusks:
Following answers are my opinion. If you need more in depth info, read more threads. Or better yet, get your wife to do it for herself. It's not like this isn't part of the fun, right

If it wasn't, both you and I probably wouldn't be here. Anyways...
Originally Posted by Duskz
1) Question - This is a solid rotation, no? Toss up CoA ad Immo for Molten Core proc. Since she has th Conflag Glyph we then Conflagerate to use the Backdraft proc in which is used by the CB and two incinerates. An extra Inc for a filler. Then repeat. This seems to work very well for the fact that this rotation (With current haste) cycles through and repfreshes CoA and Immo JUST as they are about to drop, allowing for a very high % uptime.
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1. You want to cast Corruption. It still does its damage and remains important as it gives you much higher MC uptime.
2. Forget "rotation". That term just doesn't do the warlock justice anymore. See it this way:
There's an "opening" sequence of spells. This opening will determine initial offsets for your DoTs and cooldowns. Then, there's your spell priorities. Different specs have different priorities. For deep destruction, the list goes something like " Immolate, Conflagrate, Chaos Bolt, Agony, Corruption, Incinerate". If timers force you to choose between two spells, you'll want to cast high priority spells first, always.
This is why the opening is treated with such importance. In determines just how timers will flow, and eventually clash, later on in the casting sequence. With this in mind, my preferred opening is: "CoA, Corr, Immo, Conflag, CB".
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2) Question - Conerning the use of Incinerate vs. Soul Fire, from what I gather there is a certain point in haste rating to which using SF is a better use then using Incinerate for the fact that after <x amount of haste> Incinerate begins clipping the GCB, and that longer cast may benefit more from Backdraft Proc as well. However, but is this haste rating? 400? 500?
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It depends on raid setup and whether you're using hastepots or not. Now you can go the long way, pull up all the formulas and calculate this through. Alternatively you can just take a look at your tooltip during raid and see just what your cast times are in reality. If it dips below 1s, consider SF. In any case, if you
do spam SF you should be carrying lots and lots and
lots of shards and be prepared to never forget DSing the hell out of trashmobs after each boss attempt. Personally, I find the dps gain just isn't worth the effort. Constantly looking after and reloading shards all the time gets annoying
really fast.
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3) Question - Hit rating should not be this aggriviating to figure out *sighs* yet I have had an incredibly hard time determining exactly where a Blood Elf Destro Lock hit rating should be? Wowwiki states 368. The conflict between me and this answer is that I find alot of Warlock om WoW Armory that do not reach this hit-cap, but have fairly high reported DPS still?
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If you're specced 3/3 Cataclysm the highest hit percentage you will need from gear is 14%, which is 368 points. This is assuming no hit debuff in your raid. If you have a shadow priest providing misery for example, you'll be capped at 11% hit from gear. If you spec deep into destruction you actually can't get around 2/3 Cataclysm right now. So... how much hit you put on your gear really depends on your standard raid setup and how you want to spec the character.