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01/13/10, 9:59 AM
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#1351
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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I think the wording is weird. Is 40% of Conflagrate's total damage now the dot instead of just 20%? In that case; it's a nerf to Destruction in PvP. If however the dot is doubled in total damage, then indeed it's a buff but I don't see how that can be the case since Conflagrate's total damage is based upon Immolate...
Last edited by krilz : 01/14/10 at 10:20 AM.
Reason: typo
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01/13/10, 10:06 AM
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#1352
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by krilz
I think the wording is weird. Is 40% of Conflagrate's total damage now the dot instead of just 20%? In that case; it's a nerf to Destruction in PvP. If however the dot however is doubled in total damage, then indeed it's a buff but I don't see how that can be the case since Conflagrate's total damage is based upon Immolate...
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I assume that it would change conflagrate from doing 80% of immolate (60% + 20% dot) to 100% again (60% + 40%).
Should be a nice buff if this is the case.
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01/14/10, 2:05 PM
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#1353
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Glass Joe
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This buff will give an extra 25% damage to conflagrate(1.00/0.80 = 1.25), which napkin math suggests a little over a 3% buff.
The imp change is about a 13% damage increase for our imp(1.30/1.15), which suggests about 1%.
So we are looking at approximately a 4% total damage increase, which is most definitely a step in the right direction.
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01/19/10, 11:24 AM
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#1354
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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OP has been updated for 3.3. If I've missed anything, let me know via PM.
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01/28/10, 7:08 AM
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#1355
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Glass Joe
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hi all. my toon is Wolfxtears, server Ysera.
ive read through as much as i can muster to try and answer my own question through these forums and ill i see are vague answers to this question. this question has been brought up many times but im still not satisfied.
given that all the T10 has no spirit, it makes glyph of LT pretty weak for destro. currently with the gear i have, its still best for me given it provides roughly 174 SP with raid buffs, due to recently acuirring my 4pc T10.
i have made it a personal requirement that as long as i have 500+ spirit while raid buffed, i will keep LT over any other glyph. i weigh that having to refresh 100+ SP every 40sec is worth the GCD.
my question is, how much Spirit is enough to make glyph of LT best over any other 3rd slot glyph?
i feel like 500+ is the minimum, but what do you other serious warlocks out there think?
when is it time to switch back to imm?
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01/28/10, 8:19 AM
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#1356
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Glass Joe
Gnome Warlock
Durotan (EU)
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what about the glyph of imp?
with the upcoming imp-buff and the t10 bonus it could be worth it.
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01/28/10, 12:39 PM
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#1357
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Glass Joe
Gnome Warlock
Mazrigos (EU)
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imp was very close to LT with ~310spirit unbuffed gear (simcrafted in 2PT10 : -30dps, some weeks ago)
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01/28/10, 1:13 PM
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#1358
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Glass Joe
Human Death Knight
Lethon
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Haste cap?
While searching this thread as well as other warlock destro threads from other notable cites the subject of haste has been discussed numerous times. Because 3.3 Destro friendly gear is stacked full of haste I wonder if there any new thoughts as to when haste starts diminishing in value. I have always followed the standard template for gearing a destro lock. Hit to cap > spell power > haste > crit. Chaotic Skyfare meta with two purified dreadstone to activate. Runed cardinals everywhere else unless a yellow slot gives a spellpower or haste socket bonus then use reckless ametrine. Bounce all this off RAWR optimizer blah blah blah you get the point. So anyway to my question. Before 3.3 my haste was in the 450 range when I popped a speed potion I really noticed dps spike and all and all was at the top or near top of the damage meter. So now my haste is 877 and really haven’t been seeing the expected dps gain or for sure not keeping pace with other classes. Is there a point when haste is capped?
Trister on lethon
(I am going to change out my sp/haste gems for sp/crit and swap a haste trinket for crit trinket to see if there’s a diff so note that if looking at my character profile)
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01/28/10, 6:33 PM
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#1359
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Glass Joe
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Item Enchantment Guide
...
Last edited by Xafen : 01/29/10 at 8:04 PM.
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01/28/10, 10:15 PM
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#1360
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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I recommend adding 15 spirit on chest (TBC enchant), enchant staff 83 sp and moving the ring enchant to trade skill enchants.
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The mind is like a parachute. It works best when it's open.
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01/29/10, 2:47 AM
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#1361
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Von Kaiser
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Originally Posted by Xafen
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You don't mention Tuskarr's Vitality which, in my view, is the best option for boot enchants. And I'm not alone in that opinion, even the BiS lists in the 3.3 Compendium use it as it's become damn near essential for heroic raiding.
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01/29/10, 8:47 AM
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#1362
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Glass Joe
Undead Warlock
Ravencrest (EU)
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Problem is, it is next to impossible to calculate an accurate DPS gain from it, not to mention survivability gain. On some fights it might be a clear(er) winner, on others it does completely nothing at all. Other enchants provide gains in 100% of the fights.
Last edited by scaffold : 01/29/10 at 8:56 AM.
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01/29/10, 10:03 AM
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#1363
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Glass Joe
Undead Warlock
Runetotem (EU)
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I agree 100% with Menestheus on the Tuskarr's Vitality. The other enchants are a very low dps gain above Tusskar, and the added running speed is an incredible addition on hard encounters. I switched to Tuskarr's when we started Anub25HM, so I could gain a little advantage on the kiting phase.
Of course I also agree that it is not possible to calculate any dps gain or loss from it, but this is such an essential utility it deserves a mention in a warlock compendium.
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01/29/10, 10:49 AM
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#1364
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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The reason why I didn't add an enchanting section is because there's really not much discussion to be had. Most often, you only have one real enchanting choice (if you're hitcapped from the gear or use gems to hit that cap) and if you got professions, you very often use those instead. The only two enchants that are worth discussing at this moment is if Tuskarr's Vitality is better (as you can see, it's already a debated subject) and Black Magic is any good on weapon (which most tests so far have suggested it isn't).
However, I have seen tons of people gemming crit instead or gemming weird combos without getting the socket bonuses, which is why I included a section for gems. I might add enchanting if I feel it's warranted, but not at this time. Also, I might add a section for professions, but the Affliction-thread covers it pretty good so far.
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02/01/10, 7:19 AM
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#1365
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Von Kaiser
Undead Warlock
Sargeras (EU)
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Hum, I was suprise to see that BIS gears simcraft still give higher value for crit scale factors than spirit.
When I'm running simcraft with my gear and a 0/18/53+LT glyph build, crit is behind spirit.
With T9+TOC BIS I tought it was a side effect of the 2 ROD trinket scaling with crit but I still see the same things now with T10 BIS.
Does someone know what make crit as good as spirit when we are wearing BIS T10 ?
I have read your explanation but I still don't understand why crit would scale faster than spirit .
Is it directly due to pyroclasm effect ?
Last edited by thetrueavatar : 02/01/10 at 5:16 PM.
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02/02/10, 3:45 AM
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#1366
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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It's really not that weird. It's the combination of foregoing Glyph of Life Tap as well as speccing Imp. Soul Leech. Since you don't have to Life Tap as often with the latter, you replace the Glyph (Imp is higher for my gear personally) and the result is that the value of spirit diminishes.
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02/02/10, 7:25 AM
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#1367
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Von Kaiser
Undead Warlock
Sargeras (EU)
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Hum I was talking about speccs WITH LT glyph and without soul leech.
I do understand your point for a 0/13/58 but for the 2 other specs this seems to me weird.
In fact, it's not a destro specific problem since I see the same problem with a demono specs(LT glyph+daemon aegis). Maybe should I post this on the simcraft thread in fact.
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02/02/10, 2:14 PM
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#1368
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Glass Joe
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Empowered Imp impact on crit rate
Originally Posted by Oth
I'm still a little hung up on the mana throughput as well; ROF is 2198 mana/6.8s (at my haste level); Cataclysm knocks another 10% off to make it 1977/6.8s. Meanwhile, SoC uses 5244/6.8s (to be fair, 4929 if you happen to have Suppression). If you really wanted to game the system to save mana, you could seed until EI procs, do a single ROF, then go back to seeds until you see EI come up again.
(Did we just invent AOE weaving? Ugh.)
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If it is any consolation, I think Shadowpriests have to weave dots and their AoE.
I agree that weaving Rain of Fire (RoF) when Empowered Imp procs, and Seed of Corruption (SoC) otherwise, would be best at high but attainable gear levels (specifically when the crit RoF dmg exceeds the crit SoC damage).
I'm still going to leave the mana considerations to another day, or if anyone else wants to pitch in.
To focus on a single AoE though, I'd like to calculate the effect of Empowered Imp on crit rate. As a very rough experiment, I was getting about 10 - 20% benefit from Simulationcraft for regular spells, and wasn't able to run Simcraft with just SoC/Rain of Fire.
Let C_p be the personal crit rate, and C_i be the imp crit rate.
Due to the cast time of the Imp Firebolt (2 seconds talented) and SoC/RoF (2 seconds), we have an upper bound of about 1 firebolt per SoC/RoF tick. This will occur regardless of the haste.
So, the expected new crit rate C_n will be the probability that you crit from your personal crit rate or the imp crits, which are independent events.
Recall that = Pr(A) + Pr(B) - Pr(A \cap B)) . We will apply this with A being the event you crit from your personal crit rate, and B being the event the pet crits.
Then,
 .
As an example, with
 (from the 2p t9), we have a new crit rate C_n of .58, or 58% as an approximate upper bound. Lancehead, in addition to the corrected Imp cast time, pointed out below that the imp doesn't always cast immediately, which lowers the value further. If anyone can help identify why Simcraft wouldn't run with only SoC/RoF as the spells, that would help, as well as anyone able to confirm at a target dummy.
Using a macro like
/cast [target=pettarget,exists] Firebolt
/cast Seed of Corruption
should keep the Imp casting and minimize lag effects, correct?
Last edited by bastetswarrior : 02/02/10 at 7:32 PM.
Reason: Imp cast time corrected to 2sec
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02/02/10, 3:25 PM
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#1369
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Glass Joe
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I've seen the debates on spell stone vs firestone and, like others, have always used the spell stone when afflic and the firestone destruction. So, after the servers went up today, I marched right down to the target dummy and tested both spec's out using the stones as above. I found with my afflic spec and spell stone, I did 4610 dps on the dummy then switched to destruction and forgot to switch my stone doing 4874 dps. I then noticed my mistake, switched to the fire stone and saw a dps decrease to 4698 dps. I used fel armor and the above stones as buffs and went about two to three minutes on each run. Has anyone better at testing this noticed this difference with the changes to conflag or is this just a fluke?
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02/02/10, 4:24 PM
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#1370
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Glass Joe
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Originally Posted by bastetswarrior
Due to the cast time of the Imp Firebolt (1.5 seconds) and SoC/RoF (2 seconds), about 2/3 of the AoE ticks should have 1 firebolt since the last AoE tick, and about 1/3 of the AoE ticks should have 2 firebolts since the last AoE tick. This will occur regardless of the haste.
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The cast time of Imp's Firebolt is 2.0 sec when talented and Imp casts it once every 2.1 - 2.2 seconds (average cast time in logs when testing).
Last edited by Lancehead : 02/03/10 at 9:13 PM.
Reason: Adjusted time
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02/02/10, 4:45 PM
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#1371
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Glass Joe
Undead Warlock
Frostmourne
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Originally Posted by Bluesmedic
I've seen the debates on spell stone vs firestone and, like others, have always used the spell stone when afflic and the firestone destruction. So, after the servers went up today, I marched right down to the target dummy and tested both spec's out using the stones as above. I found with my afflic spec and spell stone, I did 4610 dps on the dummy then switched to destruction and forgot to switch my stone doing 4874 dps. I then noticed my mistake, switched to the fire stone and saw a dps decrease to 4698 dps. I used fel armor and the above stones as buffs and went about two to three minutes on each run. Has anyone better at testing this noticed this difference with the changes to conflag or is this just a fluke?
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How much haste do you have?
If you don't have much haste, it's possible that the haste on spellstone increases your dps more than the 1% + crit of firestone. My thoughts would be, however, that you should get haste on your items (there's enough out there) and enjoy the bonus of the +1% damage of firestone.
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02/08/10, 6:08 PM
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#1372
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Glass Joe
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I tested imp's Firebolt's average cast time on dummy with and without "Firebolt macro". Without macro my imp spent 714.5 seconds for 300 firebolts (2.382s per cast) and imp's dps was 482.7. When I used macro (spammed it like I would spam spells in Patchwerk-style fight), total time was reduced significantly. This time it took 646.1 seconds cast 300 firebolts (2.154s per cast) and imp's dps was 536.3.
So imp's dps increased by 11.1% and average cast time was reduced by 9.6%. It is still higher than simulated cast time and I think SimulationCraft gives too high dps for imp beacause of too fast cast time and this also means too many Empowered Imp procs. If I simulate 300 seconds Patchwerk-style fight, Firebolt's average cast time should be 1.85 seconds, but based on logs it was 1.96 seconds in my latest Festergut fight (that fight lasted 274 seconds so BL was up 14.6% of the time vs simulated 13.3%).
Last edited by Lancehead : 02/08/10 at 6:14 PM.
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02/10/10, 5:47 PM
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#1373
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Glass Joe
Human Warlock
Jaedenar (EU)
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Rotation priority -
Hello, im not sure if this has been asked before, but the question i am pondering is not answered in the first post.
Question: If i can conflag 1.5-0.1 sec before immolate runs out, should i conflag and then reapply immolate,+CB+ incinerate. Or just conflag and CB, x2incinerate w/out immolate up.
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02/10/10, 6:40 PM
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#1374
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Glass Joe
Blood Elf Warlock
The Venture Co
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Don't forget FaB!
Originally Posted by miothan
Hello, im not sure if this has been asked before, but the question i am pondering is not answered in the first post.
Question: If i can conflag 1.5-0.1 sec before immolate runs out, should i conflag and then reapply immolate,+CB+ incinerate. Or just conflag and CB, x2incinerate w/out immolate up.
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Reapply immolate. CB and incinerate both gain 10% damage from Fire and Brimstone.
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02/10/10, 7:29 PM
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#1375
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Destruie
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Although the tooltip suggests otherwise, you also get this 10% bonus when someone else's immolate is still on the target.
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The mind is like a parachute. It works best when it's open.
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