Originally Posted by Demi9OD
I've got an issue I am not sure how to handle in my destro rotation. The cooldown of Chaos Bolt and duration of Immolate is such that quite often CB comes off cooldown when Immolate has less than 2 seconds remaining. In this scenario I have a two choices. I can cast the Chaos Bolt, which will not receieve the F&B bonus or I can cast an Incinerate with no F&B, Immolate, then CB.
My suspicion is that getting the CB cooldown counting down again, as well as virtually guaranteeing the next CB will be within my next Immolate is the better option, but it is frustrating when it seems like 50% of my CBs are not getting the 25% bonus. Of course I try to life tap or COD during last tick of Immolate, but that is not always an option.
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You can test this scenarios now in simcraft. For example, I tested what impact on my DPS as destro would have if I cast Corruption in those cases when Incinerate would land without F&B, and yet too early to start recast of Immolate itself. That is about 0.75sec (w/o haste) period.
In simcraft, regular destro "rotation" (ie priority list) is something like:
actions+=/curse_of_doom/immolate/conflagrate/chaos_bolt/incinerate/life_tap
Just adding corruption in priority list (after all others, before incinerate), result in slight DPS decrease (-15 dps):
actions+=/curse_of_doom/immolate/conflagrate/chaos_bolt/corruption/incinerate/life_tap
But if it is conditioned to use corruption only in those "no time for incinerate" cases, it actually result in DPS increase (+25 dps), and action list with that feature looks like:
actions+=/curse_of_doom/immolate/conflagrate/chaos_bolt/corruption,if=dot.immolate.remains<spell.incinerate.cast/incinerate/life_tap
You can use same approach to check for CB - if for example you want to delay CB and use Incinerate if CB would land without F&B, use:
actions+=/curse_of_doom/immolate/conflagrate/chaos_bolt,if=dot.immolate.remains>cast/incinerate/life_tap
But since CB is cast much less frequently that Incinerate, and also its cast time is lower by 0.25sec, those "would miss F&B" situations are much less frequent for CB, so there was almost no difference in simulated DPS compared to "standard" case.