Given how much spirit we are going to lose with ICC gear, and how much more haste/combo gear is available, I am curious what some of you have in mind for gear planning. It seems to me that after choose all but legs for the 4pc, and the available options for haste/spirit gear in ICC, it seems it will be hard to keep a high spirit lvl.
What I am most curious about is at what point do we say it's not worth try'n to get spirit on the other pieces and focus on hit/haste/crit? And if we do this, at what spirit lvl do we go back to glyph of immolate or another? It is a little frustrating because spirit is such a huge source of spell power for us, and now we are faced with an entire tier set with not one point of spirit on it
I always gear-plan when a new tier of gear is released, but this time I am having a harder time in deciding on many things. Obviously it's important to decide these things early on because of the various dkp systems and not wanting to waste, so I would be greatly appreciated at the opinion of some you more hard-core theorycrafters here.
