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Old 12/19/09, 1:05 PM   #1306
defich
Glass Joe
 
Undead Warlock
 
Spinebreaker
have any of you guys looked further into the CB glyph lately? i'm curious if it is viable...i know that in the past it was considered to be a waste, but i was thinking about the combinations....

i currently use Conflag+Inc+LT. thought about changing it to either Conflag+Inc+CB, or Conflag+LT+CB. what do you guys think?

i'm going to do some test dummy work and see what i can find on my own. i'll post some figures after...

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Old 12/19/09, 3:03 PM   #1307
Mudmonster
Glass Joe
 
Blood Elf Warlock
 
Cho'gall
Originally Posted by defich View Post
have any of you guys looked further into the CB glyph lately? i'm curious if it is viable...i know that in the past it was considered to be a waste, but i was thinking about the combinations....

i currently use Conflag+Inc+LT. thought about changing it to either Conflag+Inc+CB, or Conflag+LT+CB. what do you guys think?

i'm going to do some test dummy work and see what i can find on my own. i'll post some figures after...
You are definitely not going to want to replace Glyph of Incinerate with CB. Look at any of your parses and you'll see where the vast majority of your damage is coming from.

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Old 12/19/09, 9:44 PM   #1308
defich
Glass Joe
 
Undead Warlock
 
Spinebreaker
i generally agree with you on the inc glyph...but how about the LT one?...a more streamlined cast rotation due to not LT'ing just for the glyph, mixed with more CB's over the course of a fight....what do you guys think?

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Old 12/19/09, 9:55 PM   #1309
Damagejack
Glass Joe
 
Undead Warlock
 
Eredar
Originally Posted by defich View Post
i generally agree with you on the inc glyph...but how about the LT one?...a more streamlined cast rotation due to not LT'ing just for the glyph, mixed with more CB's over the course of a fight....what do you guys think?
You have 701 spirit. That's 140 sp that is easily maintained throughout a fight. Chaos bolt glyph is reducing the cd on one spell. LT buffs them all.

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Old 12/19/09, 10:38 PM   #1310
defich
Glass Joe
 
Undead Warlock
 
Spinebreaker
yea...after testing i agree....just thought it was worth revisiting the idea...next question

firestone or spellstone?

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Old 12/20/09, 2:37 AM   #1311
Gooseer
Glass Joe
 
Undead Warlock
 
Skullcrusher (EU)
I'm specced 00/13/58. Here is a link to my armory if needed: The World of Warcraft Armory
Been thinking little about CoD and the proper use of it. I imagine these two different scenarios:

1) Before entering combat I usually stack my IotDS with rank 1 LT so I can start with a Cor and Immo ticking up my stacks for Muradins Spyglass fast so now when I have both trinkets fully stacked and LT glyph effect I cast CoD.

or

2) I do the same as above but I also wait until I'm affected by Demo Pact and my Lightweave and/or Pyroclasm proc to cast CoD.

So is it worth waiting to get the proc before using CoDlike in 2) or should I just cast it right away in 1)?

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Old 12/20/09, 5:16 AM   #1312
Mudmonster
Glass Joe
 
Blood Elf Warlock
 
Cho'gall
Originally Posted by defich View Post
yea...after testing i agree....just thought it was worth revisiting the idea...next question

firestone or spellstone?
Always the firestone as destruction. Unless under extreme cases where your haste is horribly low.

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Old 12/20/09, 11:05 AM   #1313
Reuben
Glass Joe
 
Undead Warlock
 
Uldum
Given how much spirit we are going to lose with ICC gear, and how much more haste/combo gear is available, I am curious what some of you have in mind for gear planning. It seems to me that after choose all but legs for the 4pc, and the available options for haste/spirit gear in ICC, it seems it will be hard to keep a high spirit lvl.

What I am most curious about is at what point do we say it's not worth try'n to get spirit on the other pieces and focus on hit/haste/crit? And if we do this, at what spirit lvl do we go back to glyph of immolate or another? It is a little frustrating because spirit is such a huge source of spell power for us, and now we are faced with an entire tier set with not one point of spirit on it

I always gear-plan when a new tier of gear is released, but this time I am having a harder time in deciding on many things. Obviously it's important to decide these things early on because of the various dkp systems and not wanting to waste, so I would be greatly appreciated at the opinion of some you more hard-core theorycrafters here.

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Old 12/20/09, 12:25 PM   #1314
Drison
Von Kaiser
 
Worgen Warlock
 
Icecrown
Originally Posted by Reuben View Post
Given how much spirit we are going to lose with ICC gear, and how much more haste/combo gear is available, I am curious what some of you have in mind for gear planning. It seems to me that after choose all but legs for the 4pc, and the available options for haste/spirit gear in ICC, it seems it will be hard to keep a high spirit lvl.

What I am most curious about is at what point do we say it's not worth try'n to get spirit on the other pieces and focus on hit/haste/crit? And if we do this, at what spirit lvl do we go back to glyph of immolate or another? It is a little frustrating because spirit is such a huge source of spell power for us, and now we are faced with an entire tier set with not one point of spirit on it

I always gear-plan when a new tier of gear is released, but this time I am having a harder time in deciding on many things. Obviously it's important to decide these things early on because of the various dkp systems and not wanting to waste, so I would be greatly appreciated at the opinion of some you more hard-core theorycrafters here.

I can only speak for myself but the only way i found to be able to keep a decent amount of spirit in t10 gear is your going to need to get the new monster hit trinket and that will allow you get spirit on every single piece of gear outside of your tier gear and the faction ring and keep you hit capped. If you don't use the hit trinket and get hit capped through other pieces of gear the most spirit i was able to come up with was around 300 spirit. I didn't take into account gems and enchants so you probly can add another 100 spirit but 400 spirit is still to low imo.

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Old 12/20/09, 1:37 PM   #1315
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Drison View Post
I can only speak for myself but the only way i found to be able to keep a decent amount of spirit in t10 gear is your going to need to get the new monster hit trinket and that will allow you get spirit on every single piece of gear outside of your tier gear and the faction ring and keep you hit capped. If you don't use the hit trinket and get hit capped through other pieces of gear the most spirit i was able to come up with was around 300 spirit. I didn't take into account gems and enchants so you probly can add another 100 spirit but 400 spirit is still to low imo.
Err I built a hit capped gear set with 1k spirit and 4xT10. I used a few veiled ametrines but only in yellow sockets.
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The mind is like a parachute. It works best when it's open.

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Old 12/20/09, 2:29 PM   #1316
scaffold
Glass Joe
 
Undead Warlock
 
Ravencrest (EU)
Originally Posted by Warlocomotif View Post
Err I built a hit capped gear set with 1k spirit and 4xT10. I used a few veiled ametrines but only in yellow sockets.

Is this a work in progress? Some of your gear choices are a bit puzzling, like the Loop of Endless Labirynth instead of ashen rep ring, or picking some heroic items but normal versions of others.

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Old 12/20/09, 2:40 PM   #1317
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by scaffold View Post
Is this a work in progress? Some of your gear choices are a bit puzzling, like the Loop of Endless Labirynth instead of ashen rep ring, or picking some heroic items but normal versions of others.
I avoided taking 25 man heroic loot because it's just rather far away. Perhaps I should've also avoided ICC10 HC loot, I dunno. I made this list about 2 weeks ago, and I'm guessing that Wowhead was still missing quite a lot of items at the time.

The scale factors I used to work out this gear set were demonology + raid dps factored in. Meaning that I'm probably very heavy on spirit gear (ie: wand).

The mind is like a parachute. It works best when it's open.

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Old 12/21/09, 3:42 AM   #1318
Ladik
Glass Joe
 
Ladik's Avatar
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Demi9OD View Post
Don't forget you can utilize Immolate from other Warlocks, of any spec, to activate Fire and Brimstone. I have a separate timer to show the duration of Immolate on my target only cast by others in the raid. If it's up I do not cast Immolate under Backdraft.
Just a note: The tooltip for Fire and Brimstone (5/5) says:
"Increases the damage done by your Incinerate and Chaos Bolt spells to targets affected by your Immolate spell by 10% and the critical strike chance of your Conflagrate spell is increased by 25%"
So it has to be your immolate to get the benefit.

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Old 12/21/09, 4:48 AM   #1319
Fnords
Glass Joe
 
Fnords's Avatar
 
Human Warlock
 
Nordrassil (EU)
Originally Posted by Ladik View Post
Just a note: The tooltip for Fire and Brimstone (5/5) says:
"Increases the damage done by your Incinerate and Chaos Bolt spells to targets affected by your Immolate spell by 10% and the critical strike chance of your Conflagrate spell is increased by 25%"
So it has to be your immolate to get the benefit.
Incinerate also gains a small amount of bonus damage from anybody's immolate, which may have been what was meant. F&B increases the damage a lot more and requires your immolate active.

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Old 12/21/09, 9:13 AM   #1320
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Try testing it rather than trusting tooltips. It does not have to be your Immolate.

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