Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Warlocks

Closed Thread
 
LinkBack Thread Tools
Old 01/05/09, 4:41 PM   #201
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Naforce View Post
Right now I'm using 0/41/30, so I should use corruption then I guess?
Absolutely.

Sweden Offline
Old 01/05/09, 6:02 PM   #202
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
Has anyone considered the possibility of using Backdraft to resummon an Imp if it dies (or maybe even if it runs out of mana)?

Fel Domination + Backdraft = 3.15s cast for an imp and could go under 3s with a moderate amount of haste. (Assuming you have Fel Domination but not Master Summoner so you could only do this once a fight)
Master Summoner + Backdraft = 4.2s cast and can obviously be further reduced with additional haste

Only thing to consider at that point is if summoning an imp is worth using a Backdraft charge that could have been used for a nuke. I suppose it would really depend on how long was left in the fight. Also of consideration is the mana cost (64% of base mana for Imp reduced by 50% by Fel Domination and 40% by Master Summoner) and whether or not it's worth the additional loss of DPS due to having to life tap. Unfortunately I don't know what base mana is at 80 offhand so I can't even guess about it.

Offline
Old 01/05/09, 6:09 PM   #203
Talimar
Von Kaiser
 
Gnome Warlock
 
Nagrand (EU)
Backdraft only reduces the cast time of destruction spells.

Offline
Old 01/05/09, 6:25 PM   #204
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
Well, there goes that idea. Oh well.

Offline
Old 01/06/09, 3:47 AM   #205
Lotharius
Glass Joe
 
Undead Warlock
 
Bloodfeather (EU)
I have a question regarding gear and hit for Destruction.

Is it worth capping Affliction hit for Destruction spam templates, purely for Corruption and CoA (and, I suppose, Soulshatter)?

With Cataclysm and a +3% from raid buffs it seems you'd need 289 hit rating to cap your Immolate and Incinerate. This would leave your Affliction spells (and Soulshatter) with a 3% miss rate. Is it worth budgeting the additional 79 hit needed to cap these spells or taking +spell in it's place? Which has the actual best DPS return?

Offline
Old 01/06/09, 4:36 AM   #206
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Lotharius View Post
I have a question regarding gear and hit for Destruction.

Is it worth capping Affliction hit for Destruction spam templates, purely for Corruption and CoA (and, I suppose, Soulshatter)?

With Cataclysm and a +3% from raid buffs it seems you'd need 289 hit rating to cap your Immolate and Incinerate. This would leave your Affliction spells (and Soulshatter) with a 3% miss rate. Is it worth budgeting the additional 79 hit needed to cap these spells or taking +spell in it's place? Which has the actual best DPS return?
The math has shown that after capping destro, each point in hit rating is worth 0.1-0.2 dps, so no, it is not worth it.

Offline
Old 01/06/09, 4:45 AM   #207
Lotharius
Glass Joe
 
Undead Warlock
 
Bloodfeather (EU)
Originally Posted by Naforce View Post
The math has shown that after capping destro, each point in hit rating is worth 0.1-0.2 dps, so no, it is not worth it.
Thanks for the reponse, I'm pleased to hear it because I'm finding my gear selection a bit too dominated by worrying about hit atm.

Do you have any link to discussions with the aforemention math, or related to it? I read the whole spell hit discussion thread but didn't see this particular issue touched on.

Offline
Old 01/06/09, 6:03 AM   #208
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Lotharius View Post
Thanks for the reponse, I'm pleased to hear it because I'm finding my gear selection a bit too dominated by worrying about hit atm.

Do you have any link to discussions with the aforemention math, or related to it? I read the whole spell hit discussion thread but didn't see this particular issue touched on.
I remember reading it somewhere here on EJ, so just read up on the other threads on the first page or so. It may be a few hundred posts to read, but you learn a lot. Although, if you think about it yourself - You use corruption and a curse. You cast them a total of say 20 times on a boss fight. Just keeping the destro hit cap would mean you'd have about a 3% chance to miss with an affliction spell. You may miss one or two instant cast spells, meaning you loose one or two GCD's. On the other hand, by not getting 75 more points of hit rating, you can get a lot of spellpower, crit and haste instead, meaning every spell will be more efficient and those one or two GCD's wÃ*ll be worth it.

Offline
Old 01/06/09, 11:29 AM   #209
Beveline
Von Kaiser
 
Beveline's Avatar
 
Human Priest
 
Stormrage
I keep reading the patch notes that hopefully will take place NEXT week (or Soon anyway), and I want to verify that I am not going crazy...

Wasn't there something mentioned at one time about buffing Chaos Bolt by 20%? I thought I remembered reading that but I don't see it mentioned anymore.

Offline
Old 01/06/09, 11:38 AM   #210
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Beveline View Post
I keep reading the patch notes that hopefully will take place NEXT week (or Soon anyway), and I want to verify that I am not going crazy...

Wasn't there something mentioned at one time about buffing Chaos Bolt by 20%? I thought I remembered reading that but I don't see it mentioned anymore.
Yes indeed, from 1050-1250 to 1250-1450 (not exact numbers but something like that).
I'm not sure how it scales with SP though, can anybody do some math on this to see the actual boosts of this?
And btw, aren't demo getting buffed? I read blizz was happy with affli and destro but felt demo needed a buff somewhere..

Offline
Old 01/07/09, 2:12 AM   #211
Paroxys
Von Kaiser
 
Undead Warlock
 
Thaurissan
Originally Posted by Exiss View Post
Yes, shard consumption is the worst part of using Soulfire often in a rotation. I have been coming to raids with around 70 shards lately. I can end up using up to 10 shards per boss fights but it varies. Some people may not like the idea of having to have that many shards or using that many but honestly what else are you going to use your shards for? Ritual Summoning is on a 5 minute cooldown and I rarely have to soulshatter, even in 3+ hour Naxx clear and shadowburn is just bad. I guess I'll always be a sucker for big numbers. :P

Here is a link to my build WorldofWarcraft.com -> Info -> Classes -> Warlock -> Talent Calculator . Shadowfury isn't a dps increase but will help out in some situations, personally I love this spell. I tried spec'ing into ISL but I personally could not see myself with all that much more mana. I felt as though I was lifetapping just as much. Unfortunately, my guild didn't post the WWS for the week I ran with ISL or I'd give you exact numbers. I do know that my imp wasnt doing as much damage because I sacrificed 3/3 EI for ISL. Honestly, your imp should not be running dry in these fights. Make sure to un-phaseshift him so he is getting the buffs the rest of the raid gets. I don't know if the buffs go to pets automatically but I do know my pet is usually close to fully buffed.
A couple of questions about your spec here.

1. Why would you get Soul Leech without getting Improved Soul Leech? I think it was in this thread somewhere that I read that ISL was approximately equal to Replenishment over the course of a boss fight, making it a huge reduction in the amount of times you'd need to Life Tap. Obviously the pet mana regen is a negligible bonus since my Imp never runs dry in raids anyway. But the Soul Leech proc by itself is fairly useless I would think, making the talent just expensive filler to get to ISL?

2. I think it was also in this thread that I saw some maths stating that Improved Curse of Agony was a negligible DPS increase, and was far underbudget for a 2 point talent. Can anyone confirm/deny this?

So I was thinking, if ISL is worth getting and ICoA is not, you could swap those two affliction points into ISL.
If ISL isn't worth getting, you'd take those 3 points out of SL and put them elsewhere... Demonology perhaps?
If ICoA and ISL aren't worth getting, you could perhaps get Fel Dom, Soul Link and 3/5 Unholy Power? (4/5 if you drop Shadowfury too?).

Thoughts/opinions/corrections appreciated.

EDIT: Found the ICoA post.

Originally Posted by F4nt0m
Looking at the discussion, you can also see that someone pointed out your points in Imp. CoA are worth ~28 DPS (I get this calculation too: 10% of 81,000 CoA damage over 5 minutes, that's 8100/300 DPS total and approximately 14 DPS per point).

Offline
Old 01/07/09, 8:27 AM   #212
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
Originally Posted by Naforce View Post
Yes indeed, from 1050-1250 to 1250-1450 (not exact numbers but something like that).
I'm not sure how it scales with SP though, can anybody do some math on this to see the actual boosts of this?
And btw, aren't demo getting buffed? I read blizz was happy with affli and destro but felt demo needed a buff somewhere..
They also said they were looking into potentially simplifying Affliction's rotation and doing a major shard overhaul.

World of Warcraft - English (NA) Forums -> Warlock PvE feedback

We're generally happy with locks for PvE too. I think the rotations are more interesting than they were in BC and it's nice to see Affliction up there with Destro. Demo is probably still too low, but see below.

As I've suggested before, there are a few things we are looking at on the PvE side of locks:

1) Get shards into a place that is more interesting and less of a hassle. We have two models we're considering. One is very cool, but a huge change to gameplay, which might mean it has to wait. The other is more of a quick fix that we'd do until we can implement the very cool model.

2) Simplify Affliction's rotation a little bit. This might involve making dots last a more uniform duration (so you didn't feel that external mods were mandatory) or just reducing the number of spells you're expected to cast.

3) Locks are still built a lot around damage over time, but a lot of fights just aren't lasting a long time. This might mean locks needs some more options for quick damage, or the problem might fix itself in Ulduar.

4) We're a lot happier with demons in LK, but we still have some work to do. The Voidwalker, Succubus and maybe the short-term demons aren't quite there yet. Improving demons should also help kick Demonology up a notch.

5) There are a couple of awkward places in the talent trees still.

Note that I am only talking PvE here. Some of these changes will help PvP too, but some of the lock problems in PvP will require different solutions too.

Offline
Old 01/07/09, 5:12 PM   #213
adolchristin
Von Kaiser
 
Orc Warlock
 
Cho'gall
At what point does the Imp's mana pool become a concern for deep destro builds? I was thinking of trying out 0/20/51 which I haven't seen listed amongst the possible deep destro specs. There are actually two questions here: at what point will your Imp run out of gas and is gaining an additional 20% damage for your Imp worth losing the mana from Soul Leech and our biggest nuke in the soon to be buffed Chaos Bolt?

Offline
Old 01/07/09, 5:57 PM   #214
Grobyc
Glass Joe
 
Orc Warlock
 
Tichondrius
Have anyone compared the damage between Master Demonologist, Backdraft, and Empowered Imp? The specs being 0/28/43 or 30/40+1.

30/40 + 1 (one of the specs being discussed): Talent Calculator - World of Warcraft

28/43 (Backdraft can be shifted to EI instead): Talent Calculator - World of Warcraft

MD may possibly be better on a still target (i.e. Patchwerk), BD will most likely be more useful for fights that require movement (Sapphiron, Malygos, etc.) and EI is largely Imp dependent which may be a bigger increase for non-AoE fights. These are obviously all factors to keep into consideration but I'm not expecting any math to be done on the varying boss fights but let's assume it's on a still target like Patchwerk to have a standard.

I'm pretty terrible with theorycrafting but seeing as how MD gives roughly ~4% damage (since it is missing 2 points) and if Backdraft/EI was 3/3, would that net an increase in DPS? I'm aware that there are variations on what to do with the 3 charges of BD so that would obviously turn out different results but it would be interesting to see. I didn't see the two 28/43 being discussed and decided to see if anyone did any numbers on them.

EDIT: After doing some math, my math shows me that they are roughly the same with 5/5 MD coming out slightly ahead of BD by about 25 DPS if BD is used for Immolate and 2x Incinerate, however, if the BD is used for Immolate and 2x Soul Fire, then BD will come out with about 141 DPS ahead.

Here is my shotty theorycraft math if anyone is interested in looking it over and see if there are any mistakes. This is all under the assumption that there is no haste involved and it is 2000 spell power.

2.8 second Soul Fire with Backdraft:
1490 (base damage) + 2000 (from spell power) = 3490 damage
3490/2.8 = 1246 DPS

2.25 second Incinerate without BD (with 3/5 MD):
629 (base damage) + 157 (with Immolate up) = 786 damage
786 + 1820 (0.91 coefficient with S&F and 2000 spell power) = 2606 damage
2606/2.25 = 1158 DPS

2.25 second Incinerate with 5/5 MD:
2606*1.04 (from 2/5 MD) = 2710 damage
2710/2.25 = 1205 DPS

1.6 second Incinerate with BD (with 3/5 MD):
2606/1.6 = 1629 DPS

1.5 second Immolate without BD (with 3/5 MD and Glyph of Immolate):
501 (direct damage) + 400 (0.2 coefficient * 2000 spell power) = 901 direct damage
942 (DoT) + 1300 (0.65 coefficient * 2000 spell power) = 2242 DoT
2242 (Immolate DoT) - 448 (one Immolate tick clipped by Conflag) = 1794 DoT
1794 + 901 = 2695 total damage with clip
2695/1.5 = 1797 DPCT

1.5 second Immolate with 5/5 MD:
501 (direct damage)*1.02 (2/5 MD for 2% crit) = 519 damage
2242 (Immolate DoT) + 519 (direct damage) = 2761 damage
2761*1.02 (2% damage from 2/5 MD) = 2816 damage
2816/1.5 = 1877 DPCT

1 second Immolate with BD (with 3/5 MD):
2695 (after one clipped tick)/1 = 2695 DPCT

1.5 (GCD) Conflagrate:
860 (base damage) + 800 (0.4 coefficient with 2000 spell power) = 1660 damage
1660 - 448 (one Immolate tick) = 1212 damage
1212/1.5 = 808 DPCT

Over the course of 15 seconds with BD (3/5 MD):
Conflagrate used once every 12 seconds = 808 DPCT
1 Immolate used during BD = 2695 DPCT
2 Incinerate used during BD = 1629 DPS each (2606 damage each)
4 Incinerate used without BD = 1158 DPS (2606 damage each)
808 + 2695 + 2606(2) + 2606(4) = 19139 over 15 seconds (1275 DPS)

Over the course of 14.6 seconds with BD (3/5):
Conflagrate used once every 12 seconds = 808 DPCT
1 Immolate used during BD = 2695 DPCT
2 Soul Fire used during BD = 1246 DPS (3490 damage each)
4 Incinerate used without BD = 1158 DPS (2606 damage each)
808 + 2695 + 3490(2) + 2606(4) = 20229 over 14.6 seconds (1441 DPS)

Over the course of 13.5 seconds (5/5 MD):
1 Immolate = 1914 DPCT
6 Incinerate = 1205 DPS (2606 damage each)
1914 + 2606(6) = 17550 over 13.5 seconds (1300 DPS)

Something looks odd with my math, at least against my intuition. Soul Fire with BD is listed as dealing less than Incinerate with BD but it comes out with more damage when put into a rotation. Something must be wrong... Regardless, I'm sure it's a very rough sample and if anyone want to correct me and/or come up with different math, you are more than welcome to.

Last edited by Grobyc : 01/07/09 at 8:18 PM.

Offline
Old 01/07/09, 11:14 PM   #215
Tolki
Glass Joe
 
Gnome Warlock
 
<GG>
Alterac Mountains
I see a lot of 0/41/30 v. 0/30/41 flying around, and questions on where those last points go. I will try to help with personal experience and advice.


0/41/30 - Talent Calculator - World of Warcraft

Reasons for this specific build: Aftermath is a throw-away point, pretty much can't help your DPS elsewhere. Woot for a soloing perk. Mana Feed may not help you, because your Felguard should just be cleaving and may keep mana up untalented, but I don't see a DPS benefit elsewhere. If Felguard can't survive (Heigan/Saph/Onyx Guardian), Pull out an Imp and keep it Phase Shifted.

Benefits of Felguard build over Imp build:
  • Hardier pet, better chance to live if it takes some hits
  • Felguard has better DPS over Imp
  • 2% more crit with talents
  • Demonic Knowledge, good straight Spell Power buff

0/30/41 - Talent Calculator - World of Warcraft

Reasons for this specific build: Again, Nether Protection is a throwaway, but better raid viability. I pick Shadowfury because a lot of T7 raids are add-heavy, and with Gluth, Gothic, Malygos, etc, proccing Molten Core on adds in any fight, and an attack to use on the run with fully applied DoTs and Life Tap'd out, I feel it has more utility than a 10% increase in Imp crit or 5% Imp damage and a teeeny Crit buff to you. It is also an excuse to see what Shadowfury looks like . No Mana Feed because my Imp manages to keep mana full in our raids, that's probably Replenishment at work.

Benefit of Imp build over Felguard build:
  • You can keep it from taking damage more easily than the Felguard by parking it in a safe place. Firebolt has a range close to 40 yards.
  • 20% Incinerate Spell Power coefficient bonus. HUGE buff.
  • You get an extra point to put in DE, Imp. Imp, or Shadowfury that you don't have the freedom to with 0/41/30.
  • Less talent points invested in the pet to "make it work"
  • You don't get Demonic Tactics, but the Felguard's MD Bonus is only 5% damage and 5% less damage taken, while the Imp's MD bonus is 5% Fire damage and 5% Fire crit. You also get Backlash, 3% crit, that you don't with Felguard. Seeing as only Immolate and Incinerate should be critting with your rotation as either spec, it is effectively 8% crit compared to Demo's 10%. However, 5% of the crit from MD is "free" because you spend the same points in it as Felguard but don't get the useless 5% less damage taken, the 3% from Backlash is good in itself because anything else would be useless for DPS advancing to SnF, and the 5 points 0/41/30 spends to get that 10% crit is on the same tier as SnF, but SnF is a much better use of talent points. What I am trying to say, I think, is that even though it looks like 0/31/41 gets 2% less crit, they still get the better deal.


Now, having raided as both specs, I find 0/30/41 (which I fondly call Pimped-out Imp) the better DPS personally. My best WWS is in a 10 man, I will check back in once my purples improve and I can get a 4-piece bonus. Affliction is too much for me, I don't see good results with Chaos Bolt specs atm, I really think this is the way to go.

My rotation is CoA, Immolate, Incinerate. Nice and easy for great DPS. Glyphs are Imp, Immolate, and CoA (just to use less GCDs because no other Major glyph really helps). I Sac the Imp on Onyx Guardian, Saph, and Heigan, because without Demonic Knowledge it is just 5% fire dam 5% fire crit from Master Demo v. 10% fire damage from a sac (the better choice), and sacrificing the Imp will give me the freedom to use an Infernal or Doomguard (if they don't override the sacrifice buff, confirmation needed) once I get the hang of it. I Use CoD when the boss or I am/is going away for a while, use Corruption/Life Tap/instant damaging moves while moving, standard tricks to bump DPS up.


So there you go. I don't think 0/41/30 or even a Chaos Bolt build or anyone who isn't a freak at Affliction should spec anything but 0/30/41. I know it is just words and spec comparisons right now, but once my gear is less meh-purples and more best-I-can-get-purples I will check back in with hard numbers.

Offline
Old 01/07/09, 11:49 PM   #216
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Simulationcraft shows 0/41/30 beats 0/31/40 at current gear levels. It's pretty close, though, so go with whatever you prefer (ie. whether you prefer raiding with an imp or a felguard).

That's for 25-mans, I'm guessing 31/40 might have an edge in most 10-mans because of a lack of melee raid buffs for the felguard.

Norway Offline
Old 01/08/09, 12:37 AM   #217
Tassadaradun
Glass Joe
 
Human Warlock
 
Emerald Dream
A question of haste

How much haste is too much haste? At my current gear level of 1/3 ten man raid gear and 2/3 25 man, 3 pieces of T7.5, I am at 550 haste in raids, and as a 20/51 destruction build, it has been giving me some global cooldown problems and has been creating quite a bit of DPS downtime due to lifetapping it would seem.

The main question is, is it worth ditching some haste/crit heavy gear for spirit/crit gear at 550+ haste?
The World of Warcraft Armory is my Armory page.

btw, my spec may seem a bit screwy, but it has master summoner/Fel Dom for the latter portion of Naxx 25, construct wing and Saph.

Offline
Old 01/08/09, 1:06 AM   #218
Tolki
Glass Joe
 
Gnome Warlock
 
<GG>
Alterac Mountains
Originally Posted by Zakalwe View Post
Simulationcraft shows 0/41/30 beats 0/31/40 at current gear levels. It's pretty close, though, so go with whatever you prefer (ie. whether you prefer raiding with an imp or a felguard).

That's for 25-mans, I'm guessing 31/40 might have an edge in most 10-mans because of a lack of melee raid buffs for the felguard.
Hmm. Damn. I guess my point is that 0/30/41 is easier to pull off than 0/41/30, at least in my experience, and I can see it scaling better in the future thanks to SnF.

Offline
Old 01/08/09, 2:10 AM   #219
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
So many people say Affliction does better DPS, but I hate having to watch DoTimers and having no burst. Should I feel bad for wanting to go back to button spamming?

Offline
Old 01/08/09, 2:52 AM   #220
Anthraxx
Von Kaiser
 
Anthraxx's Avatar
 
Undead Warlock
 
Mazrigos (EU)
If you feel bad playing any game just stop. Main reason to bother with wow is to have FUN

Use whatever spec you like, to be honest they're all within 10-15% of dps assuming same skill/gear level.

Offline
Old 01/08/09, 3:41 AM   #221
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
Originally Posted by Anthraxx View Post
If you feel bad playing any game just stop. Main reason to bother with wow is to have FUN

Use whatever spec you like, to be honest they're all within 10-15% of dps assuming same skill/gear level.
That was my thoughts as well.

Originally Posted by krilz View Post
Gear/gem/enchants:
As shown in various threads here on EJ (no exact numbers available but pretty much every simulation shows the same outcome), the following priorities when picking stats should be:

Spell hit > Spell power > Haste rating > Critical rating > Spirit > Intellect
I'll be regemming due to an Affliction -> Destro-ish spec, what should I roll with? Back to dmg/haste like I had before? Or is straight dmg better? With dmg/haste gems, I'd have 600-700 haste unbuffed. Or should I get my hit up from 10.5% so that I don't have to invest in the hit talents?

And what about meta? I'm thinking the crit one is better than the spell dmg one.

Last edited by Viper007Bond : 01/08/09 at 3:49 AM.

Offline
Old 01/08/09, 3:44 AM   #222
atvrider450r
Glass Joe
 
Gnome Warlock
 
<tlc>
Firetree
Any thoughts on a 0/33/38 build. Basically going 3/3 DK and 3/5 SnF. Seems like 12% spell damage of pet's stamina and intellect might out weight 8% to incinerate. DK normally gives me about 200 spell power. Just a thought, I haven't been able to raid yet to try it out. Any advice or details that I may have missed?

Offline
Old 01/08/09, 3:56 AM   #223
Anthraxx
Von Kaiser
 
Anthraxx's Avatar
 
Undead Warlock
 
Mazrigos (EU)
@ Viper

If you're capped with raid buffs talents gem 100% spell power gems. Otherwise mix them with hit gems.

Best meta for destro specs is the 3% crit dmg (chaotic skyflare), use 2x [Perfect Purified Shadow Crystal] to activate it, then see above.

Never ever gem haste or crit for max dps. Haste gems MIGHT sometimes be justified to adjust your cast times (for example to fit 3rd shadowbolt before first haunt refresh).

Offline
Old 01/08/09, 4:07 AM   #224
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
Originally Posted by Anthraxx View Post
@ Viper

If you're capped with raid buffs talents gem 100% spell power gems. Otherwise mix them with hit gems.
Yeah, I am capped. 83% + 10% (gear) + 3% (talents) + 3% (shadow priests / booms -- always one in raid) + 1% Draeni in party (lots of them, so I can get moved into such a party and if not, it's only 1%) = 100%.

Okay, so +19 in red. What about yellow? Should I ignore socket bonus and do +19 as well? Or should I keep my current 9 dmg / 8 haste (orange)?

Originally Posted by Anthraxx View Post
Best meta for destro specs is the 3% crit dmg (chaotic skyflare), use 2x [Perfect Purified Shadow Crystal] to activate it, then see above.

Never ever gem haste or crit for max dps. Haste gems MIGHT sometimes be justified to adjust your cast times (for example to fit 3rd shadowbolt before first haunt refresh).
Oooh, good thinking. I've been using 9 dmg / 12 stam for some stupid reason. Time to regem my two blue sockets.

Offline
Old 01/08/09, 4:16 AM   #225
Anthraxx
Von Kaiser
 
Anthraxx's Avatar
 
Undead Warlock
 
Mazrigos (EU)
To evaluate each socket you'll have to have exact stat weights for your current gear.

Leulier's spreadsheet will help you.

My solution was to focus on raw spell power on gear and fill it with yellow gems in yellow sockets for killing two birds with one stone

Offline
Closed Thread

Go Back   Elitist Jerks » Warlocks

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Warlock] Destruction And Arena... Eyago Player vs. Player 31 07/28/08 2:34 PM
[Warlock] Destruction that poor for PvP? Tors Player vs. Player 16 10/04/07 2:43 PM
[Warlock] Destruction Stats darkpuddles The Dung Heap 4 06/20/07 8:33 AM
Destruction Potions, Worth it for a Warlock? Skellum The Dung Heap 1 05/29/07 6:03 PM