Greetings
You are correct that I prematurely rounded, thank you for the correction!
Now that I can verify in game the spell coefficients, at sufficiently high levels of spell power, RoF will do more damage than SoC. With that said, those levels are not sustainable levels in game at this time.
I have 3041 spell power with no procs, self buffed with Fel Armor. I took off any trinkets and did not life tap. I left the imp on passive.
My gear has changed slightly since the original post.
Collecting a small sample, I obtained (after removing crits) on an 80 target dummy.
2648
2562
2760
2672
2610
2672
2591
which averages 2645. This isn't enough to verify the spell power coefficient, I just wanted to verify I had given accurate numbers.
1779 was my dmg for RoF with that 3041 spell power
Base RoF is 3112/4 = 778 (not 375). I confirmed this in game by testing it's damage naked on a target dummy.
Using the assumption of actual spell dmg being calculated as
non crit spell damage = (Base damage + (Coefficent * Spell Power))*talents*(% dmg multipliers like CoE)
we obtain coefficient = (non crit spell damage - base damage)/ spell power since I had no damage multipliers up, and no talents boosting the damage.
This calculation confirms RoF coefficient is indeed 33% per tick. I corrected the wowwiki RoF article I linked in my original post to specify 33% / tick.
The same calculation gives 28-31% as a rough estimate of the coefficient of SoC, which is in the same region as the previously mentioned values.
I realize that
Spell power coefficient - WoWWiki - Your guide to the World of Warcraft lists the spell coefficient of SoC as 25% for the AoE, but this can be seen to be slightly incorrect using the process described on that wowwiki's discussion page. Restating the process, using the maximum damage and working back to the spell power coefficient gives a lower bound for the coefficient of 28%.
Similarly, we can find an upper bound using the minimum damage of 31%.
So, Seed of Corruption does scale slightly less well than Rain of Fire. Thus, my previous statement that SoC would always dominate RoF (ignoring mana considerations) is incorrect. At sufficiently high levels of spell power, RoF will do more damage than SoC. I used an estimate of 29% for the spell coefficient to Seed of Corruption to find the threshold, but the expression is easy to derive in general which I will do below.
The threshold decreases (nonlinearly) as crit increases, but is up in the spell power 7000+ range for crit about 40% and 5000 spell power range for 70% crit. The base damage for RoF is just so low, and coefficients sufficiently close, that even at the extreme case of 90% crit, about 4390 spell power is still needed for the threshold.
Rough supporting mathematics:
Let

be the spell power coefficient.
Let

be the base damage (per tick for RoF, explosion for SoC).
Let p be the spell power.
Let

be the multiplicative talent modifiers, and

multiplicative damage modifiers.
Observe
*f_ig_i )
is the non crit damage from spell i.
We also define a few intermediate variables to ease notation.
Let
)f_ig_i)
- weight including the talent and damage modifiers
))
- weight excluding talent and damage modifiers.
So, the AOE dmg for spell i is
= N*(b_i +k_i*p)*\alpha_i)
.
We seek to find the spell power value p at which
= AOE_r(p))
.
Setting the two expressions equal and solving for p, we have
Scanning the list of talents and damage modifiers, it looks like

. With that assumption as a special case, we have

giving the desired threshold for spell power for RoF to dominate SoC.
Going through some examples
Plugging in c_s = .3 and c_r = .35 gives

and

, and so p = 8920 would be needed for RoF to do more AOE dmg than SoC.
The threshold is nonlinear as a function of c_s though, so c_s = .4 gives p=7166 as the threshold and c_s = .5 gives p = 6328. This reaffirms that certainly in 5 mans and solo, SoC > RoF. As far as I know, these are not currently attainable gear levels for spell power. Empowered Imp effectively increases the crit rate, although it's not immediately clear by how much, and that indeed that lowers the threshold value for spell power. Even with a massive c_s = .7 as the crit rate, we still have p=5161. Correct me if needed, but 5161 spell power is only achievable with full raid buffs, near BiS gear and trinket procs. On the bright side for Rain of Fire, if any talents or buffs give a multiplicative boost to Rain of Fire but not Seed of Corruption, that brings the spellpower threshold lower. Further work on pinning down more precisely the spell power coefficient for SoC would also be useful.
I'm holding off on considering mana until we have the pure damage situation clarified. As always, corrections and feedback are welcome.