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Old 01/13/10, 9:59 AM   #1351
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
I think the wording is weird. Is 40% of Conflagrate's total damage now the dot instead of just 20%? In that case; it's a nerf to Destruction in PvP. If however the dot is doubled in total damage, then indeed it's a buff but I don't see how that can be the case since Conflagrate's total damage is based upon Immolate...

Last edited by krilz : 01/14/10 at 10:20 AM. Reason: typo

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Old 01/13/10, 10:06 AM   #1352
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by krilz View Post
I think the wording is weird. Is 40% of Conflagrate's total damage now the dot instead of just 20%? In that case; it's a nerf to Destruction in PvP. If however the dot however is doubled in total damage, then indeed it's a buff but I don't see how that can be the case since Conflagrate's total damage is based upon Immolate...
I assume that it would change conflagrate from doing 80% of immolate (60% + 20% dot) to 100% again (60% + 40%).

Should be a nice buff if this is the case.

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Old 01/14/10, 2:05 PM   #1353
Cangiz
Glass Joe
 
Gnome Warlock
 
Shu'halo
This buff will give an extra 25% damage to conflagrate(1.00/0.80 = 1.25), which napkin math suggests a little over a 3% buff.

The imp change is about a 13% damage increase for our imp(1.30/1.15), which suggests about 1%.

So we are looking at approximately a 4% total damage increase, which is most definitely a step in the right direction.

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Old 01/19/10, 11:24 AM   #1354
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
OP has been updated for 3.3. If I've missed anything, let me know via PM.

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Old 01/28/10, 7:08 AM   #1355
Wolfxtears
Glass Joe
 
Human Warlock
 
<SPG>
Ysera
hi all. my toon is Wolfxtears, server Ysera.

ive read through as much as i can muster to try and answer my own question through these forums and ill i see are vague answers to this question. this question has been brought up many times but im still not satisfied.

given that all the T10 has no spirit, it makes glyph of LT pretty weak for destro. currently with the gear i have, its still best for me given it provides roughly 174 SP with raid buffs, due to recently acuirring my 4pc T10.

i have made it a personal requirement that as long as i have 500+ spirit while raid buffed, i will keep LT over any other glyph. i weigh that having to refresh 100+ SP every 40sec is worth the GCD.

my question is, how much Spirit is enough to make glyph of LT best over any other 3rd slot glyph?
i feel like 500+ is the minimum, but what do you other serious warlocks out there think?

when is it time to switch back to imm?

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Old 01/28/10, 8:19 AM   #1356
senomar
Glass Joe
 
Gnome Warlock
 
Durotan (EU)
what about the glyph of imp?

with the upcoming imp-buff and the t10 bonus it could be worth it.

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Old 01/28/10, 12:39 PM   #1357
eldiabloj
Glass Joe
 
Gnome Warlock
 
Mazrigos (EU)
imp was very close to LT with ~310spirit unbuffed gear (simcrafted in 2PT10 : -30dps, some weeks ago)

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Old 01/28/10, 1:13 PM   #1358
wally_nd
Glass Joe
 
Human Death Knight
 
Lethon
Haste cap?

While searching this thread as well as other warlock destro threads from other notable cites the subject of haste has been discussed numerous times. Because 3.3 Destro friendly gear is stacked full of haste I wonder if there any new thoughts as to when haste starts diminishing in value. I have always followed the standard template for gearing a destro lock. Hit to cap > spell power > haste > crit. Chaotic Skyfare meta with two purified dreadstone to activate. Runed cardinals everywhere else unless a yellow slot gives a spellpower or haste socket bonus then use reckless ametrine. Bounce all this off RAWR optimizer blah blah blah you get the point. So anyway to my question. Before 3.3 my haste was in the 450 range when I popped a speed potion I really noticed dps spike and all and all was at the top or near top of the damage meter. So now my haste is 877 and really haven’t been seeing the expected dps gain or for sure not keeping pace with other classes. Is there a point when haste is capped?

Trister on lethon
(I am going to change out my sp/haste gems for sp/crit and swap a haste trinket for crit trinket to see if there’s a diff so note that if looking at my character profile)

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Old 01/28/10, 6:33 PM   #1359
Xafen
Glass Joe
 
Gnome Warlock
 
Sargeras
Item Enchantment Guide

...

Last edited by Xafen : 01/29/10 at 8:04 PM.

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Old 01/28/10, 10:15 PM   #1360
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
I recommend adding 15 spirit on chest (TBC enchant), enchant staff 83 sp and moving the ring enchant to trade skill enchants.

The mind is like a parachute. It works best when it's open.

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Old 01/29/10, 2:47 AM   #1361
Menestheus
Von Kaiser
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Xafen View Post
You don't mention Tuskarr's Vitality which, in my view, is the best option for boot enchants. And I'm not alone in that opinion, even the BiS lists in the 3.3 Compendium use it as it's become damn near essential for heroic raiding.

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Old 01/29/10, 8:47 AM   #1362
scaffold
Glass Joe
 
Undead Warlock
 
Ravencrest (EU)
Problem is, it is next to impossible to calculate an accurate DPS gain from it, not to mention survivability gain. On some fights it might be a clear(er) winner, on others it does completely nothing at all. Other enchants provide gains in 100% of the fights.

Last edited by scaffold : 01/29/10 at 8:56 AM.

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Old 01/29/10, 10:03 AM   #1363
Datalord
Glass Joe
 
Undead Warlock
 
Runetotem (EU)
I agree 100% with Menestheus on the Tuskarr's Vitality. The other enchants are a very low dps gain above Tusskar, and the added running speed is an incredible addition on hard encounters. I switched to Tuskarr's when we started Anub25HM, so I could gain a little advantage on the kiting phase.

Of course I also agree that it is not possible to calculate any dps gain or loss from it, but this is such an essential utility it deserves a mention in a warlock compendium.

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Old 01/29/10, 10:49 AM   #1364
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
The reason why I didn't add an enchanting section is because there's really not much discussion to be had. Most often, you only have one real enchanting choice (if you're hitcapped from the gear or use gems to hit that cap) and if you got professions, you very often use those instead. The only two enchants that are worth discussing at this moment is if Tuskarr's Vitality is better (as you can see, it's already a debated subject) and Black Magic is any good on weapon (which most tests so far have suggested it isn't).

However, I have seen tons of people gemming crit instead or gemming weird combos without getting the socket bonuses, which is why I included a section for gems. I might add enchanting if I feel it's warranted, but not at this time. Also, I might add a section for professions, but the Affliction-thread covers it pretty good so far.

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Old 02/01/10, 7:19 AM   #1365
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
Hum, I was suprise to see that BIS gears simcraft still give higher value for crit scale factors than spirit.
When I'm running simcraft with my gear and a 0/18/53+LT glyph build, crit is behind spirit.
With T9+TOC BIS I tought it was a side effect of the 2 ROD trinket scaling with crit but I still see the same things now with T10 BIS.
Does someone know what make crit as good as spirit when we are wearing BIS T10 ?
I have read your explanation but I still don't understand why crit would scale faster than spirit .
Is it directly due to pyroclasm effect ?

Last edited by thetrueavatar : 02/01/10 at 5:16 PM.

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