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Old 12/05/08, 12:39 AM   #26
PSGarak
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Undead Warlock
 
Hyjal
That's an entirely separate issue. Ebon Plaguebringer can't stack because then all magic classes would be getting +26% damage. Shadow Embrace is not a raid debuff and only affects the casting warlock. Not to say that it's entirely trivial to fix, but it's not the same order of magnitude of Ebon Plaguebringer where you have a single debuff that has effects that stack (disease-related things) and portions that don't (CoE effect).

SE going single target is unlikely both because of the HoT-MS, and because I think they're trying to give affliction some inherently single-target DPS.

 
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Old 12/05/08, 12:43 AM   #27
 Maels
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Dethecus
Maybe they could make SE simultaneously give a buff for dot damage and debuff for HoTs.
 
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Old 12/05/08, 12:47 AM   #28
SageoftheTimes
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Mug'thol
Or they could make a buff you have respond to a buff on the target. Note that I am saying this with no understanding of their code what-so-ever, but I think it would be possible for SE to give an Aura to you that reacts to the debuff being on the boss.

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Old 12/05/08, 4:28 AM   #29
 dragon12
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Gnome Warlock
 
Turalyon (EU)
Originally Posted by SageoftheTimes View Post
Or they could make a buff you have respond to a buff on the target. Note that I am saying this with no understanding of their code what-so-ever, but I think it would be possible for SE to give an Aura to you that reacts to the debuff being on the boss.
Well, there are some spells/talents for other classes that allow them to benefit from some else's debuff on the target. I'm pretty sure that a druid specced into imp FF still gains the crit bonus when someone else's FF is up.

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Old 12/05/08, 6:44 AM   #30
Faldrath
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Originally Posted by PSGarak View Post
That's an entirely separate issue. Ebon Plaguebringer can't stack because then all magic classes would be getting +26% damage. Shadow Embrace is not a raid debuff and only affects the casting warlock. Not to say that it's entirely trivial to fix, but it's not the same order of magnitude of Ebon Plaguebringer where you have a single debuff that has effects that stack (disease-related things) and portions that don't (CoE effect).

SE going single target is unlikely both because of the HoT-MS, and because I think they're trying to give affliction some inherently single-target DPS.
Er, no. The problem with Shadow Embrace, as I see it, lies entirely in the "reduces periodic healing done to the target by 15%" part, exactly because if 2 or more warlocks had it, it would stack, since it's applied to the target. The 5% damage buff to dots does not stack and is not the issue, since it applies only to the warlock. But if you had, say, 3 warlocks with SE, the target would get 3 debuffs reducing its periodic healing received by 90%. In a raid environment it probably wouldn't matter much since bosses rarely get periodic healing, but in the Arena, or in PvP in general, it would be a disaster. An amusing disaster for warlocks, but still.
 
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Old 12/05/08, 6:58 AM   #31
PSGarak
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Dammit, I always forget that HoT MS effect exists. Thanks for the reminder, you're right, they're exactly the same. Ebon Plaguebringer and SE both have stacking issues because there is one thing that could stack and one thing that really shouldn't.

 
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Old 12/05/08, 7:21 AM   #32
 dragon12
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Well, there is a difference.
Ebon Plaguebringer is a spelldamage debuff and deals damage over time.
Shadow Embrace is a healing debuff and provides a buff to the warlock who has it up.

Deathknights want their own EP up because it is part of their dps rotation and they actively lose out on damage if they cannot apply it.
Warlocks want to benefit from SE because in itself it does not provide damage, it provides them with a buff to their damage. Allowing us to benefit from SE on the target so long as we have the talent that would otherwise provide it would fix the issue. This isn't much different from mages sharing a common scorch debuff stack.

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Old 12/05/08, 1:24 PM   #33
Hearteater
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Magtheridon
Originally Posted by Faldrath View Post
Er, no. The problem with Shadow Embrace, as I see it, lies entirely in the "reduces periodic healing done to the target by 15%" part, exactly because if 2 or more warlocks had it, it would stack, since it's applied to the target. The 5% damage buff to dots does not stack and is not the issue, since it applies only to the warlock.
They should just break SE into two debuffs (since the debuff limit is gone). One does the +5% to an individual warlock and does stack, and the second does the HOT debuff, is undispellable, and does not stack, but instead remains as long as a single of the former SE debuffs is on the target.
 
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Old 12/05/08, 2:26 PM   #34
Nicarras
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No it is fine they way that it is, the way that it sits on the target, etc. Same as EP for uhDK's.

What needs to happen is that they need to alter the mechanics of the game such that everyone spec'd into that spell get the advantage of it being on the mob, regardless if they are the ones to put it on the mob.
 
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Old 12/05/08, 3:19 PM   #35
turturin
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Has anyone noticed that DoTimer seems to only recognize debuffs counted by the UI on the Mob?

Several times in the last week I've noticed dots dissappearing mid-duration from the viewable debuffs (at which point, DoTimer also stops counting down their duration). Originally, I thought the debuff cap was getting them. I know now this is not the case - that they technically are still ticking.

It does present a problem though, in that I can no longer "see" when the dot actually expires in order to refresh.

Are there any addons anyone has found that don't suffer from this issue at this point, or will we have to wait until someone rewrites the addon code (DoTimer or other) to adjust for how debuff communications are now handled between client and server?
 
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Old 12/05/08, 3:31 PM   #36
PSGarak
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Originally Posted by dragon12 View Post
Well, there is a difference.
Ebon Plaguebringer is a spelldamage debuff and deals damage over time.
Shadow Embrace is a healing debuff and provides a buff to the warlock who has it up.

Deathknights want their own EP up because it is part of their dps rotation and they actively lose out on damage if they cannot apply it.
Warlocks want to benefit from SE because in itself it does not provide damage, it provides them with a buff to their damage. Allowing us to benefit from SE on the target so long as we have the talent that would otherwise provide it would fix the issue. This isn't much different from mages sharing a common scorch debuff stack.
First, DKs also benefit from personally having EP up beyong just its damage. It's a disease, and several DK abilities scale with the number of diseases on the target. Especially unholy spec, which is where this talent is located. Second, that would be a redesign of SE, not just a bug fix. It doesn't resemble the scorch scenario because scorch is a raid debuff and supposed to be shared. SE is, as far as I can tell, intended to give warlocks a preference for single targets that we didn't have before. Allowing multiple warlocks to keep SE up on multiple targets circumvents that.

 
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Old 12/05/08, 3:32 PM   #37
Nicarras
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Originally Posted by turturin View Post
Has anyone noticed that DoTimer seems to only recognize debuffs counted by the UI on the Mob?

Several times in the last week I've noticed dots dissappearing mid-duration from the viewable debuffs (at which point, DoTimer also stops counting down their duration). Originally, I thought the debuff cap was getting them. I know now this is not the case - that they technically are still ticking.

It does present a problem though, in that I can no longer "see" when the dot actually expires in order to refresh.

Are there any addons anyone has found that don't suffer from this issue at this point, or will we have to wait until someone rewrites the addon code (DoTimer or other) to adjust for how debuff communications are now handled between client and server?
Classtimer hasnt exhibited this behavior for me yet.
 
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Old 12/06/08, 6:46 PM   #38
DiamondTear
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Originally Posted by turturin View Post
Has anyone noticed that DoTimer seems to only recognize debuffs counted by the UI on the Mob?
I haven't had any dots disappear from dotimer even after going over 40 debuffs.
 
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Old 12/06/08, 8:27 PM   #39
Drundia
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Abilities can have stacking and non-stacking effects. You can have CoE and Ebon Plague on the same target, but they won't stack for extra magic damage. Having multiple instances of SE on the same target doesn't equal more HOT reduction than intended, while it lets each Warlock that specced into it benefit from its damage increasing effect.
 
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Old 12/07/08, 5:33 AM   #40
Zaleiria
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Yes, it can be implemented that way, but can is not always does.
 
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Old 12/07/08, 7:39 AM   #41
DiamondTear
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Originally Posted by Drundia View Post
Abilities can have stacking and non-stacking effects. You can have CoE and Ebon Plague on the same target, but they won't stack for extra magic damage. Having multiple instances of SE on the same target doesn't equal more HOT reduction than intended, while it lets each Warlock that specced into it benefit from its damage increasing effect.
It's a different buff. I suppose they have a problem when the same buff needs to stack partly.
 
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Old 12/07/08, 9:02 PM   #42
Drundia
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Frostfire Bolt is an example of buff that stacks partly, so they don't really have a problem, the current problem with Shadow Embrace can be just an oversight, just like talents that should affect Conflagrate, but don't.
 
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Old 12/08/08, 5:21 PM   #43
Byram
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Originally Posted by P51mus View Post
I've had drain soul drop off before a mob died, with no stuns/knockbacks/interupts canceling it, in 5 man dungeons. So there was no way it was even close to 40 debuffs. Today it happened several times while grouped with a shaman healer, paladin tank, blood DK and a boomkin (I'm currently demonology specced) in heroic Violet Hold.
This happens whenever there's more than 1 mob whose threat table you're on (and so in combat with), and you're draining on the one that dies second. When the first mob dies, your drain cancels because the game says that the mob is dead, so why should your drain continue? I'm not saying I absolutely know this is the reason, but this makes sense, and I've never had a drain cancel when there wasn't another nearby mob dying.

I'm not sure if this has any effect, but I noticed it more when I had Imp Drain Soul as well.
 
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Old 12/08/08, 8:46 PM   #44
Axarium
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I got problem even after this fix.

25 man Malygos- 13% hit on gear + 3% raid buffs + 1% draenei.
Again with 56|0|15 all aflict. dots on boss then casting imo and it doesn't appear on boss, no miss.. and as blizz said it's bug bit imo is on boss, there is no imo ticks in combat log...
And this happend several times on encounter..
I am using x-pearl unit frames.

Any one have same problems?
 
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Old 12/09/08, 2:38 AM   #45
Vux
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Originally Posted by Axarium View Post
I got problem even after this fix.

25 man Malygos- 13% hit on gear + 3% raid buffs + 1% draenei.
Again with 56|0|15 all aflict. dots on boss then casting imo and it doesn't appear on boss, no miss.. and as blizz said it's bug bit imo is on boss, there is no imo ticks in combat log...
And this happend several times on encounter..
I am using x-pearl unit frames.

Any one have same problems?
Blizzard said that buffs wouldn't display on the unit frame, so that's not surprising. Though you're using X-Perl. Perhaps you are using an old version, or it hasn't been updated to reflect this change yet?

As for casting Immolate and not seeing the dot ticks in the combat log, how many times did this happen? And does it happen *only* with Immolate?

Ah, nevermind, seems that Immolate is bugged. Check out the last page of the Warlock sticky on these forums for information on Immolate "disappearing". It's a bug with the spell, not the debuff limit. Meaning the debuff limit (removal) is fine.

Last edited by Vux : 12/09/08 at 2:10 PM.

[3.0/WotLK] Vux's Guide to Affliction
(Sticky on Official Blizzard Warlock Forums)

http://forums.worldofwarcraft.com/th...d=1&pageNo=1#0
 
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Old 12/11/08, 4:57 AM   #46
Axarium
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Didn't find post about Immolate bug
 
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Old 12/11/08, 10:19 PM   #47
Drundia
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I know that there is a general bug that sometimes debuffs applied by you don't display as first on target frame. Sometimes there is just an odd debuff between some of your debuffs, sometimes they are pushed all the way to the second row (very annoying). Seeing that UI by default only displays 16 it can cause some issues, but no one prevents you from doing "/script MAX_TARGET_DEBUFFS = 40;" or picking another bigger number.
 
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Old 12/12/08, 5:00 AM   #48
krilz
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I don't get what you're on about SE. The easiest solution would be to make it something like Scorch/Shadow Weaving or the like, which is several players can stack the debuff but it has a limit of 2/2. If some warlock specced lower than 5/5 SE than the warlock with the most points spent in it would take priority just like Imp. CotE.
Sure, this will probably make Blizzard have to re-code and re-design it for a major patch but hey, at least it will be fixed.
 
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Old 12/12/08, 5:46 AM   #49
Leshrac89
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Originally Posted by krilz View Post
I don't get what you're on about SE. The easiest solution would be to make it something like Scorch/Shadow Weaving or the like, which is several players can stack the debuff but it has a limit of 2/2. If some warlock specced lower than 5/5 SE than the warlock with the most points spent in it would take priority just like Imp. CotE.
Sure, this will probably make Blizzard have to re-code and re-design it for a major patch but hey, at least it will be fixed.

The thing is it just just like Scorch, i think. Several players can refresh the debuff limited 2/2 although the problem is that only 1 lock benefits from the debuff, The one that does the first stack
 
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Old 12/12/08, 2:30 PM   #50
P51mus
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Drenden
Originally Posted by Byram View Post
This happens whenever there's more than 1 mob whose threat table you're on (and so in combat with), and you're draining on the one that dies second. When the first mob dies, your drain cancels because the game says that the mob is dead, so why should your drain continue? I'm not saying I absolutely know this is the reason, but this makes sense, and I've never had a drain cancel when there wasn't another nearby mob dying.

I'm not sure if this has any effect, but I noticed it more when I had Imp Drain Soul as well.
Well, I just tested this. Had two mobs aggroed on my felguard with dots on both, had drain soul on the one with more health. It was at half health when the other mob died and drain soul canceled on it. I'd say that's a confirmation of the bug.
 
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