Originally Posted by krilz
I know this and this shouldn't be a huge problem for Blizz to fix, so that 2/2 is the cap of SE on the target, and further won't work. The trouble will be as DiamondTear pointed out, determining that only warlocks can have the benefits when it comes to damage.
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Don't assume it's always so easy. We don't know what performance shortcuts the debuff system had at first implimentation that are holding it back now. The general trend seems to be that if there is one debuff, with one global portion and one personal portion, they haven't figured out how to make it stack correctly with other copies of the same debuff. DK Ebon Plaguebringer seems to have the same issue. The ideal solution is that multiple SE debuffs exist but only one such MS effect applies; this is actually unlike any currently existing debuff, since it's multiply copies of SE rather than an SE and an MS.
*I think slowing effects are coded as a "to 70% move speed" rather than "by 30%" effect, so they inherently don't stack.