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12/11/08, 1:21 AM
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#26
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Baked Potato
Gnome Death Knight
Bloodhoof
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Originally Posted by Darkstarrz
Why is this? Debuff cap gone, any other reason?
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Shadow Embrace still isn't stacking properly. Only 1 lock can benefit from it at one time.
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12/11/08, 2:47 AM
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#27
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Glass Joe
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This is offtopic, as I cannot create a New thread - but as well as Which Pet When thread, would a "Demonic Circle Ideas" thread be useful in this forum?
It'd be good to share some Circle tips and tricks for Raid encounters, etc.
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12/11/08, 4:51 AM
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#28
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Likes gnomes
Gnome Warlock
Turalyon (EU)
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Originally Posted by Darkstarrz
Why is this? Debuff cap gone, any other reason?
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Shadow Embrace only works for the lock who's first to put it up.
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Stop thinking with your nuts and start thinking with the black and bitter ball of hatred buried in your chest
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12/12/08, 6:31 AM
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#29
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Recently found out that Sarth is not immune to Cripple that the Doomguard can cast. Might be nice if you can keep him alive till Sarth during 3drakes.
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12/12/08, 7:29 AM
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#30
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Glass Joe
Gnome Warlock
Aszune (EU)
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Razuvius also gets the Cripple debuff from the Doomguard. We didn't have a log running that run so not sure if it actually made a difference. He still seemed to run as fast as ever though.
A log with using Doomguard on Patchwerk:
Wow Web Stats
The log is on a free account and a week old already, it might get pushed soon.
Doomguard had 595 dps. Main problem seems to be a missrate of almost 15%.
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12/12/08, 8:39 AM
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#31
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Von Kaiser
Blood Elf Warlock
Kazzak (EU)
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Hey guys,
I've experienced most build on Patchwerk now. At my gear level Haunt/Ruin still seems to do the most dps. (between 4.5k and 5k).
The only thing I haven't tried is the actual difference between a Haunt/Ruin warlock with ISB and Felhunter and a Haunt/Ruin warlock with MC and Imp.
ISB Felhunter spec: Talent Calculator - World of Warcraft
MC Imp spec: Talent Calculator - World of Warcraft
Basically they're the same. The only thing that changes is the MC proc rather than ISB and the pet.
Even if the dps difference might be negligible I still wonder whether anyone knows which of these two provides higher dps and why.
Also, which buffs do you use on either the Imp or Felhunter?
Thanks in advance for you help!
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12/12/08, 3:08 PM
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#32
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Glass Joe
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Originally Posted by Jaradakar
I've not had a chance to test, but in the old days (BC) you could sac your pet with Demonic Sacrifice and gain the buff and then summon Infernal/Doomguard and have the best of both worlds. Assuming this is still the case, the question would be:
1) Do you need Demonic Sac to make using Infernal or Doomguard with demonology build worth while?
Of course you are correct some talents don't work with non-standard demons. I've not had a chance to test but I plan on respecing to get demonic sac (going to sack a Felguard) and try running with the combination with a doom guard to see what type of dps I can put out.
So from someones comment about Improved Enslave demon, it sounds like both Fel and Doom start off with the enslavement debuff but by having the talent Improved Enslave increases the dps of the special demons, is that true? If it is, I have to agree with one of the posters above, not sure 2 talent points is worth the short up time that you have those demons...
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Okay so I did a quick test last night. Doomguard is 15 mins and after that time (or if you summon a new pet) he just despawns!! So much nicer! The Doom & Infernal start with an enslaved debuff on them so if you do have the Improved Enslave Demon, it will increase these two pets dps.
Despite the fact that imo a demonologist spec warlock should be the best at using these two high end pets, it's currently exactly the opposite.
You lose the master demonologist buff, now if you have demonic sac this might make up for that loss, but you also lose demonic knowledge and I'm going to take a guess that the spell damage loss is not made up by the Doomguards damage. I'll try to get some numbers soonish. If anyone else gathers some dps statistics please post, as I'd be curious what the results are.
So I think summoning a doomguard is more a move for Destruction or Affliction locks (sadly).
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12/12/08, 3:31 PM
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#33
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Glass Joe
Human Warlock
Earthen Ring
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Of course it is.
You just realize this now?
Afflictions and Destruction locks don't really on their pets nearly as much as Demonolgoy does.
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12/15/08, 11:09 AM
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#34
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Von Kaiser
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Originally Posted by marano
Hey guys,
I've experienced most build on Patchwerk now. At my gear level Haunt/Ruin still seems to do the most dps. (between 4.5k and 5k).
The only thing I haven't tried is the actual difference between a Haunt/Ruin warlock with ISB and Felhunter and a Haunt/Ruin warlock with MC and Imp.
ISB Felhunter spec: Talent Calculator - World of Warcraft
MC Imp spec: Talent Calculator - World of Warcraft
Basically they're the same. The only thing that changes is the MC proc rather than ISB and the pet.
Even if the dps difference might be negligible I still wonder whether anyone knows which of these two provides higher dps and why.
Also, which buffs do you use on either the Imp or Felhunter?
Thanks in advance for you help!
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In our raids we run with two affliction locks. As long as one lock has a felhunter out for the raidwide Fel Inteligence buff, I have found the imp to be a definate dps gain, and the proper pet to use(as long as you can keep him alive). The dps, and overall dmg seems to be higher on every parse that I have tested between the two pets. Now my only question is and i'm pretty sure it does, but I wanted to verify if my imps fireballs are benefited from Molten core? Right now I have one point invested in the MC talent and wanted to know if another point or two would be worth the investment?
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12/18/08, 4:20 PM
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#35
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Glass Joe
Undead Warlock
Vek'nilash
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Originally Posted by zaliisa
This is offtopic, as I cannot create a New thread - but as well as Which Pet When thread, would a "Demonic Circle Ideas" thread be useful in this forum?
It'd be good to share some Circle tips and tricks for Raid encounters, etc.
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I agree that it would be a worthwhile thread.
I use it on Gothik, for one. After my side finishes its first DPS cycle, I port to the other to continue DPS. 4.5 minutes for him to enter, 6 minute duration on the teleport. You have to refresh it before the pull.
Four horsemen (particularly as a ranged tank) also sees it useful: it lets you swap sides on the ranged two pretty easily.
Heigan you could use it to port back up to the platform after the dance, but it doesn't gain you much
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12/19/08, 2:35 AM
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#36
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Von Kaiser
Orc Warlock
Darksorrow (EU)
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Including the above, I've used the demonic circle for:
Thaddius, place it on one side, use it when you get the corresponding debuff and are on the opposite side.
Malygos, out of the vortex.
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12/24/08, 6:03 AM
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#37
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Glass Joe
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Originally Posted by Blacksen
I'll answer for the PvE:
Affliction:
In terms of raw numbers, your imp will beat your Felhunter. That's not to say "always go with the imp," however.
There are two things to consider here:
1) Do you use dark pact? A lot of warlocks don't due to the fact that at intro-level gear, it gives less mana than an improved Lifetap. If you do use Dark Pact, or maybe you're just using it for a particular fight (Loatheb, for instance), you'll want a Felhunter out. An imp will run OOM quickly if you're stealing from it.
2) Do you have Improved Divine Spirit? If you don't, your Felhunter is going to bring a huge amount of utility and value to the raid. It will also give you more personal dps due to the spirit aura. If you have improved Divine Spirit, you'll want to stick with the imp.
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I disagree that the Imp runs OOM to Quickly, yes it doesn't have a great deal of Mana Points, but it's mana Regeneration seems better, admittedly i haven't actually done the maths on this yet.
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12/24/08, 6:58 PM
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#38
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Piston Honda
Blood Elf Paladin
Lightning's Blade (EU)
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I've been using a haunt/demonology build to PvP and I've found the succubus with instant seduce to be very useful in both arenas and battlegrounds. Give it a try.
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12/29/08, 8:25 PM
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#39
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Von Kaiser
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Did the felhound get hot fixed or something? Last 10 man i did he was at like 300+dps and shw bite was doing alot more dmg then normally.
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12/31/08, 5:56 PM
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#40
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Glass Joe
Undead Warlock
Earthen Ring
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We do not have a disc priest on our raids with the Divine Spirit/Improved Divine Spirit. Am I right in reasoning out that using the Felhunter for his raidwide spirit buff would help everyone, even if he is on passive the entire fight? I'm sure he wouldn't increase my dps any, as I am specc'd for Imp, but for those times we have 4 warlocks in raid, the affliction 'lock could use his puppy, to help us all out.
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01/03/09, 6:44 PM
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#41
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Piston Honda
Gnome Warlock
Alterac Mountains
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deleted
Last edited by Heeno : 06/09/09 at 7:51 PM.
Reason: grammar
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01/03/09, 6:50 PM
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#42
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Von Kaiser
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So I was curious, for a patchwerk encounter setting for example, Lets say you use an imp the entire fight then switch to infernal for the final minute. Would a doomgaurd for the entire encounter out dps the imp and infernal?
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01/03/09, 7:16 PM
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#43
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Piston Honda
Gnome Warlock
Alterac Mountains
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I don't have data to back this up, but if I recall correctly, a doomguard does around 600 dps raid-buffed. But it depends on the length of the fight. For something that lasts one minute where the infernal has 100% uptime, the infernal would be the obvious choice. But the question is at what point does a doomguard beat the infernal/imp combo.
209.2x + 60(994.3) = 600x
209.2x + 59658 = 600x
390.8x = 59658
x = 152.6 seconds
x = 2.53 minutes
x = 2 minutes 32 seconds
This is assuming that my 600 dps value is accurate. So at 2 minutes 32 seconds into the fight, the doomguard becomes better than the infernal/imp combo. But also take into account that this requires perfect infernal timing, which is quite difficult unless your dps is remarkably consistent week to week.
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01/04/09, 12:13 PM
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#44
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Von Kaiser
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Does the doomgaurd and infernal get the hit of the master like the other pets? Last time I used the doomgaurd it seemed to miss alot.
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01/04/09, 12:31 PM
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#45
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Von Kaiser
Orc Warlock
Mazrigos (EU)
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They dont. At least not the doomguard.
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01/04/09, 12:49 PM
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#46
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The Chairmaker
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The infernal doesn't either.
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01/04/09, 7:12 PM
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#47
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Glass Joe
Sidieon
Human Warlock
Dath'Remar
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Does the damage for the doomguard and infernal scale with your gear - or are they a set 950dps for the infernal and about 500 for the doomguard?
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01/04/09, 7:53 PM
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#48
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The Chairmaker
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Sadly, their melee attacks don't appear to scale with gear at the moment. But the infernal's immolation aura does scale with your spell power, with a 20% coefficient.
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01/04/09, 10:48 PM
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#49
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Von Kaiser
Orc Warlock
Mazrigos (EU)
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Originally Posted by ward0112
Does the damage for the doomguard and infernal scale with your gear - or are they a set 950dps for the infernal and about 500 for the doomguard?
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Well if the 500 is what it does unbuffed, then it scales with something at least. Had mine do 750+ dps over the 3 minutes on Patch tonight as Affliction. So its actually a better solution than the Imp + Infernal even if you use it for the entire fight. That way you can abuse it on Grobbulus too :P
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01/05/09, 1:10 AM
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#50
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Great Tiger
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Thanks to Zakalwe: The most recent version of SimulationCraft available for download has support for Doomguards and Infernals.
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