 |
01/13/09, 7:29 PM
|
#76
|
|
Von Kaiser
|
There is always a warrior close anyway, so the points for BP seem pretty wasted to me. At least I prefer using DP now.
Havent seen my imp with mana issues yet unless it gets hit by detonate on KT 
|
|
|
|
|
01/18/09, 2:35 AM
|
#77
|
|
Glass Joe
|
Got into an argument today with a demo lock in the raid. He was set on the fact that me using my imp while he used his, was a waste and that i should have used felhunter. His justification for it was that shadow bite, would be of better use for me. Raid composition included a imp. spirit priest, shadow priest, warrior, draenei, and Death Knight. He is specced 0/51/20 And i am specced 53/0/18
Meanwhile we were at sapphiron and i tried to explain that i didn't want to have to focus on pet management.
As far as i know, Shadowbite has been bugged, and hasn't been performing the way it was intended. And me keeping out my imp would leave me with much more of a bonus then the felhunter and its risk of dying.
My question for you was who was right? Did i misjudge the scenario, or was he just mis informed.
|
|
|
|
|
01/18/09, 2:11 PM
|
#78
|
|
Von Kaiser
Undead Warlock
Draenor (EU)
|
Originally Posted by Fatsummoner
Got into an argument today with a demo lock in the raid. He was set on the fact that me using my imp while he used his, was a waste and that i should have used felhunter. His justification for it was that shadow bite, would be of better use for me. Raid composition included a imp. spirit priest, shadow priest, warrior, draenei, and Death Knight. He is specced 0/51/20 And i am specced 53/0/18
Meanwhile we were at sapphiron and i tried to explain that i didn't want to have to focus on pet management.
As far as i know, Shadowbite has been bugged, and hasn't been performing the way it was intended. And me keeping out my imp would leave me with much more of a bonus then the felhunter and its risk of dying.
My question for you was who was right? Did i misjudge the scenario, or was he just mis informed.
|
Why would he use his imp when he's felguard spec anyway?
Granted if he were destro and used his imp you might as well use your felhunter for the spirit buff that's appreciated by warlocks and priests.
|
|
|
|
|
01/19/09, 6:27 AM
|
#79
|
|
Glass Joe
Orc Death Knight
Arathi (EU)
|
I have a question for my fellow Affliction Warlocks, as we can't afford to go far enough in the Demo tree to get fast summon hability. It seems that my pet doesn't get down on the Gluth's encounter, really annoying bug. What workaround did you find to address this issue? I tried everything, my pet never goes down to Gluth's room from the sewer conduct. Resummon it would be a bigger dps loss than starting the fight straight in my humble opinion.
What I do is summoning an Elemental at the first Decimate upon the zombies to stomp them, and them have him go to Gluth. I can't think of anything else.
|
|
|
|
|
01/19/09, 6:46 AM
|
#80
|
|
Von Kaiser
Gnome Warlock
Gorgonnash (EU)
|
Originally Posted by Esfernum
I have a question for my fellow Affliction Warlocks, as we can't afford to go far enough in the Demo tree to get fast summon hability. It seems that my pet doesn't get down on the Gluth's encounter, really annoying bug. What workaround did you find to address this issue? I tried everything, my pet never goes down to Gluth's room from the sewer conduct. Resummon it would be a bigger dps loss than starting the fight straight in my humble opinion.
What I do is summoning an Elemental at the first Decimate upon the zombies to stomp them, and them have him go to Gluth. I can't think of anything else.
|
The common workaround is to spam follow/attack. Most of the time the pet gets ported to your position when it has no path to you and you do this.
|
|
|
|
|
01/19/09, 7:18 AM
|
#81
|
|
Von Kaiser
|
Originally Posted by Morrigan
The common workaround is to spam follow/attack. Most of the time the pet gets ported to your position when it has no path to you and you do this.
|
I found the above works well for Gluth; for Thaddius and as a more general solution, you can cast Eye of Kilrogg and cancel it once you begin channeling. Your pet respawns next to you, and it's only a 5 second cast before haste.
|
|
|
|
01/20/09, 11:10 AM
|
#82
|
|
Von Kaiser
|
So does anyone know what they have done to increase each pets overall damage and HP? Did they do this to each pet or only a select few? The information that I have been able to gather has been very vague and not much has been mentioned in terms of detail when pertaining to what they are actually doing to each pet. I'm sure we will find out later today when servers go live again. Any information refering to which pets got buffed and which ones didnt, and which pets will be top dps now due to patch would be greatly appreciated. I'm at work till late tonight so hopefully some of you guys will be able to gather some information off the bat once servers are up, to gather some information in reference to this topic.
|
|
|
|
|
01/20/09, 11:32 AM
|
#83
|
|
Piston Honda
|
Originally Posted by Villeraz
I found the above works well for Gluth; for Thaddius and as a more general solution, you can cast Eye of Kilrogg and cancel it once you begin channeling. Your pet respawns next to you, and it's only a 5 second cast before haste.
|
Kilrogg works very well for Thaddius. I ran into a frustrating (embarrasing?) situation where I couldn't quickly find the Kilrogg "buff" in my buff bar due to the large amount of raid buffs to cancel the channel. What I've found is that if you have Eye of Kilrogg on an action bar, clicking it to cast, and then immediately clicking it again after the Eye spawns will desummon the Eye and allow you to proceed, rather than clumsily attempting to right click it off from your buff bar. The second click did not start a new Eye of Kilrogg cast, fortunately.
As an aside, when are you guys casting Kilrogg? Immediately after the jump, or when you're in front of Thaddius? I do it immediately after and then run over to Thaddius, usually I have enough time to make it there before he becomes active. Furthermore, does the Kilrogg method preserve raid buffs to the pet, and does resummoning not preserve them?
I also advise you to stand as far back as you can on the platform before starting the imp from attacking. Although pets don't pick up a charge, they can still take quite a bit of damage from chain lightning, and having them in the middle and as far away from Thaddius helps keep them alive.
|
|
|
|
|
01/20/09, 8:37 PM
|
#84
|
|
Don Flamenco
|
Originally Posted by nexatis
In Phase 2 of Sapphiron my Imp can happily continue dpsing. Suprisingly it doesn't seem to get any damage at all :-)
|
Pets don't take damage from deep breath. If your pet is dying in phase 2 its because of blizzards or the aura.
This may be more common in phase 2 as the pet (if dpsing) will usually be away from the group and out of range of any CoH/Chain Heal/Wild Growth benefit.
|
|
|
|
|
01/20/09, 9:32 PM
|
#85
|
|
Von Kaiser
|
So I have been messin around with dummies for the past hour and the felpuppy indeed has been buffed and is outdpsing my imp! Yes, believe it or not. This is a pretty nice buff because I can now gain my spirit buff which I have been neglecting due to the imp being a better dps choice and having no disc priest in our raids. My recount is indeed showing the felpuppy to be a dps increase.
|
|
|
|
|
01/20/09, 9:51 PM
|
#86
|
|
Glass Joe
Blood Elf Warlock
Kirin Tor
|
I did a round of DPS testing on the dummies with my pets, to see what the patch changes are like. Note, these are as a well geared Affliction Warlock with no pet talents, and with CoE on the dummy. The rough Recount results are:
Infernal - 520 DPS
Doomguard - 470 DPS
Succubus - 196 DPS
Felhunter (with full DoT set up) - 180 DPS
Imp - 165 DPS
What's most surprising to me is how far the Succubus has jumped up. The Felhunter buff gives me more than 16 DPS, but in a raid where that's covered by another Afflic Warlock or a Disc Priest then it might actually be worth breaking her out. Depending on the fight, of course. For example, I think the Felhunter's innate resistance still makes him best on Sapph.
|
|
|
|
|
01/21/09, 12:27 PM
|
#87
|
|
Von Kaiser
|

Originally Posted by duhwhat
Kilrogg works very well for Thaddius. I ran into a frustrating (embarrasing?) situation where I couldn't quickly find the Kilrogg "buff" in my buff bar due to the large amount of raid buffs to cancel the channel. What I've found is that if you have Eye of Kilrogg on an action bar, clicking it to cast, and then immediately clicking it again after the Eye spawns will desummon the Eye and allow you to proceed, rather than clumsily attempting to right click it off from your buff bar. The second click did not start a new Eye of Kilrogg cast, fortunately.
As an aside, when are you guys casting Kilrogg? Immediately after the jump, or when you're in front of Thaddius? I do it immediately after and then run over to Thaddius, usually I have enough time to make it there before he becomes active. Furthermore, does the Kilrogg method preserve raid buffs to the pet, and does resummoning not preserve them?
I also advise you to stand as far back as you can on the platform before starting the imp from attacking. Although pets don't pick up a charge, they can still take quite a bit of damage from chain lightning, and having them in the middle and as far away from Thaddius helps keep them alive.
|
I'm trying to understand this trick--what are the steps?
So you kill your add on the platform, now do you dismiss your pet? or jump to Thaddius first?
Once you land, you start channeling the eye, which I guess makes your current pet disappear? Then you cancel the eye, and I guess your pet respawns?
Thanks for the answers in advance.
|
|
|
|
|
01/21/09, 12:57 PM
|
#88
|
|
Bald Bull
|
Jump onto Thaddius' platform and spam Follow.
Your minion will spawn next to you after a few tries.
|
Originally Posted by Zeln
I'm pretty sure the only reason you're on this planet is the phone rang and startled your dad.
|
|
|
|
01/21/09, 3:04 PM
|
#89
|
|
Piston Honda
|
Originally Posted by oresteez
I'm trying to understand this trick--what are the steps?
So you kill your add on the platform, now do you dismiss your pet? or jump to Thaddius first?
Once you land, you start channeling the eye, which I guess makes your current pet disappear? Then you cancel the eye, and I guess your pet respawns?
Thanks for the answers in advance.
|
Kill the add, make the jump, then cast Eye. No need to dismiss your pet at any time during this trick. As soon as the cast completes, I click the Eye of Kilrogg spell -again- on my action bar (not a clicker for 95%, I swear!), causing the Eye channel to cancel, and the pet spawns next to me. I haven't tried the /petfollow spam, but the Eye of Kilrogg trick is a sure thing.
|
|
|
|
|
01/21/09, 3:22 PM
|
#90
|
|
Glass Joe
Undead Warlock
Nordrassil
|
fyi pulled my DB for patch last night - he had 34k health 
|
|
|
|
|
01/21/09, 4:14 PM
|
#92
|
|
Von Kaiser
|
Originally Posted by doomonyou
fyi pulled my DB for patch last night - he had 34k health
|
Sorry..What's a DB? Did you mean DoomGuard?
As for the /pet follow, I know that works with Gluth.
I've heard people say they've tried it, and it does not work with Thaddius. Is this a new development that it works now?
|
|
|
|
|
01/21/09, 4:23 PM
|
#93
|
|
Von Kaiser
|
Does anyone know if using a dommguard the whole fight is superior to using the DG then popping infernal for last minute of PW? Also, when not using DG is felpuppy the top pet to use. I have done testing on dummies, but still have not gotten to do our 25 man raids this week, we do them tonight.
Last edited by Darkstarrz : 01/21/09 at 4:33 PM.
|
|
|
|
|
01/21/09, 4:35 PM
|
#94
|
|
Glass Joe
|
Given the difficulty of perfectly timing an Infernal, and considering the boost to DG damage (973 DPS in WMO above) popping an infernal is probably not worth it if you already have a DG out. Now if you're using any other pet by all means pop the infernal.
|
|
|
|
|
01/23/09, 5:32 PM
|
#95
|
|
Glass Joe
|
Originally Posted by Darkstarrz
So I have been messin around with dummies for the past hour and the felpuppy indeed has been buffed and is outdpsing my imp! Yes, believe it or not. This is a pretty nice buff because I can now gain my spirit buff which I have been neglecting due to the imp being a better dps choice and having no disc priest in our raids. My recount is indeed showing the felpuppy to be a dps increase.
|
I was surprised as well when I briefly examined current pet dps this morning. I am currently using the imp glyph, 1 point in improved imp, and 1 point in demonic power. (sounds weird, but leulier's spreadsheet claimed it was the highest dps spec for me) Despite these investments, my imp does just about the same dps as the felhunter. I'm going to take a look at the succubus next when I'm done at work.
|
|
|
|
01/24/09, 3:54 PM
|
#96
|
|
Glass Joe
Gnome Warlock
Emerald Dream (EU)
|
Originally Posted by Darkstarrz
Does anyone know if using a dommguard the whole fight is superior to using the DG then popping infernal for last minute of PW? Also, when not using DG is felpuppy the top pet to use. I have done testing on dummies, but still have not gotten to do our 25 man raids this week, we do them tonight.
|
Keeping your Doomguard instead of summoning the Infernal also means you can use the DG on Grobbulus where it does a great job.
Mine did much to my own surprise 1200 dps on our last Patchwork kill, and he wasn't even buffed. He wasn't assigned to me in our wws unfortunately but I got a stasicsl here. I doubt an infernal is able to pull these numbers though I haven't really tested this since the patch.
|
|
|
|
|
01/24/09, 6:45 PM
|
#97
|
|
Von Kaiser
Human Warlock
Stormrage (EU)
|
Originally Posted by oresteez
Sorry..What's a DB? Did you mean DoomGuard?
As for the /pet follow, I know that works with Gluth.
I've heard people say they've tried it, and it does not work with Thaddius. Is this a new development that it works now?
|
My DoomGuard managed 47k in a 10 man, was pretty amusing seeing him have more health than even a 25 man tank. Makes surviving Waves on Sarth alot easier too, just leave him in them and doesnt die. atleast on 10 man.
|
|
|
|
|
01/24/09, 7:18 PM
|
#98
|
|
Von Kaiser
|
So most of the talk regarding DG/infernos has centered mostly on afflocks, but how do they stack up against FG as 0/41/30, or imp as deep destro? I've been back and forth between 0/41/30 and 0/20/51 (or 2/13/56), and I'm wondering if it would be worth it to pop an inferno on PW over a glyphed/talented FG/imp?
Along the same lines, I've read that it is still possible to pick up demo sac and keep the buff while the DG/inferno is active.. if so, how would a demo sac imp + DG compare to an FG?
|
|
|
|
|
01/25/09, 4:05 AM
|
#99
|
|
The Chairmaker
|
Inferno isn't worth it, ever, unless you're affliction - the infernal still doesn't scale with our gear.
DG might be worth it if you're imp-specced, especially if you can sac the imp first, but it won't ever beat a Felguard - they were buffed significantly in 3.0.8.
|
|
|
|
|
01/25/09, 4:07 AM
|
#100
|
|
Glass Joe
|
For some reason, Recount and WWS disagree about which of my pets is doing the most damage. Recount puts the imp solidly on top, while WWS has the felhunter ahead by 50 dps or so. Anyone have any idea what could be causing this?
|
|
|
|
|
|