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01/25/09, 5:54 AM
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#101
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Von Kaiser
Blood Elf Warlock
Cho'gall
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Originally Posted by Draezaal
For some reason, Recount and WWS disagree about which of my pets is doing the most damage. Recount puts the imp solidly on top, while WWS has the felhunter ahead by 50 dps or so. Anyone have any idea what could be causing this?
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They probably differ on how they determine how long you or your pet were spending time to deal damage. I suspect the most common method is by examining when damage is dealt to a target, instead of examining time spent casting. Even when looking at when damage is dealt to a target, events occur as discrete points in time, instead of time spans, so some method of turning them into a duration of time must be used.
I wouldn't be too concerned, but I guess you'd want to make sure when you compare numbers, you only compare numbers generated by the same source.
Edit: Er, also, I'm not really sure there isn't some other way we're getting dps numbers, and I haven't looked at Recount's method specifically. So, yeah, YMMV.
Last edited by Zaleiria : 01/25/09 at 6:09 AM.
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01/26/09, 1:25 PM
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#102
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Piston Honda
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My DG did 1100 on Patchwerk. He is clearly the superior pet, although with the 1 hour CD its pick and choose. You definitely can't rely on the extra DPS for progression fights, making him more of an achievement/speed pet than anything else.
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01/27/09, 2:38 AM
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#103
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Von Kaiser
Undead Warlock
Draenor (EU)
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If I check the wws reports it shows that doomguards are doing 1k+ dps now and people don't even bother with infernals anymore on patchwerk, which gives us more of an edge considering we only use one cooldown of our uber pets per boss.
If you really wanna max him out you can give him [Kibler's Bits] or [Spiced Mammoth Treats] and pop a spirit scroll on yourself if there's no other affli warlock with felhunter out or disc priest (but yeah, who raids with disc priets anyway?).
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01/27/09, 9:24 AM
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#104
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Von Kaiser
Human Warlock
Spinebreaker (EU)
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As 41/30 I used to use the imp on Grobulous, this may be a hangover from early pet death unpleasnatness I experienced whe we first fought him.
Since patch the FG seems to romp around the poison clouds just fine.
I'm tempted to see how the Ol' Skillguard does on the dancefloor with Heigan. Anyone been doing this?
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01/27/09, 10:16 AM
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#105
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The Chairmaker
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I've been using the Felguard on Grobbulus with no problems or deaths since our first Naxx raid back in November.
Same with Heigan - been using him since day one. How well he does depends a lot on the tank and how he moves - our usual MT moves early enough and far enough ahead of the splashes that the Felguard never dies. But I've seen other tanks who move in a way that makes him die right away.
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01/28/09, 9:22 PM
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#106
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Glass Joe
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Is 2points into Demonic Power
I dont have the DoomGuard so as a raiding lock im stuck with the basic assortment of lock pets.
so here is the question.
common specs for affliction locks show 2 points into eradicaton and one point into cataclysm (mostly for the mana as i am hit capped.) So is it worth it to drop one point in eradication and cataclysm and put them in to demonic power for a faster lash of pain cool down.
When i test the pets individually on a target dummy without buffs, my succubus out dps's my felhound by more than 24dps.
Imp 144
fefhound 165
succubus 199
after talents
Imp 188
succubus 231
all were done only on a 2 min time frame. (imp was close to or out of manna buy the end of the 2 min and can ony assume that his dps would continue to decline. The succy still had over 50% mana)
Input?
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01/29/09, 2:23 AM
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#107
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Von Kaiser
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Originally Posted by vladamier
Input?
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Get the Doomguard. I solo'ed the whole quest line and the worst part was just the travel. For the 15x blood go to DM East, fall down into the pit, head right into the tunnel and you will run into tons of quest mobs.
Mine did 1063 DPS on Patchwerk tonight and we have 3 Warlocks so we just rotate our Doomguards. Totally worth it.
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01/29/09, 4:16 AM
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#108
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Piston Honda
Undead Warlock
Dunemaul (EU)
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The best way to get into DM for the blood is to just go a bit north of the flightpath in Feralas, there is a backdoor to DM there and you can suicide outside and res inside.
Once you get into the instance you will have the mobs right in front of you.
And yea, doomguard is tons of fun, also very nice on encounters like Gluth where you can chain his rain of fire and your own SOC at decimates.
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01/29/09, 8:12 AM
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#109
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Glass Joe
Undead Warlock
Tortheldrin
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Originally Posted by exog
The best way to get into DM for the blood is to just go a bit north of the flightpath in Feralas, there is a backdoor to DM there and you can suicide outside and res inside.
Once you get into the instance you will have the mobs right in front of you.
And yea, doomguard is tons of fun, also very nice on encounters like Gluth where you can chain his rain of fire and your own SOC at decimates.
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From what I have noticed his Rain of Fire ability seems to be suspiciously low damage. So low that I doubt it's ever an increase to use it.
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01/29/09, 8:22 AM
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#110
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Von Kaiser
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Doomguard is definately an excellent raid pet now, especially in Naxx. He easily tops 50k HP /w raid buffs and he does alot of damage. In terms of his spells, his RoF is pretty crap damage and should probably just be ignored unless you're doing something that makes melee out of the question. Cripple is good when it sticks, stomp likewise when it works, and dispel if you ever have a situation where no one else can do it. But his melee DPS is his real strong suit, especially on bosses like Patch where he can just sit there and dish out damage.
Infernal I'll use if my normal pet dies and/or we need a slight bit of burst in damage before an enrage.
Imp I'll use, purely because I actually bought Imp Imp and have the 3/3 imp talent in demo, + the imp glyph. He does decent damage, and the HP scaling/avoidance does do alot to increase his survivability.
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01/29/09, 9:49 AM
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#111
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Von Kaiser
Gnome Warlock
Frostmane (EU)
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So, did anyone calculate how much dps increase is BoM on locks? Is it substantial enought to demand it from palas? Is it worth not having BoSanct?
I'm of course referring to pets other than FG and imp.
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01/29/09, 12:09 PM
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#112
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Welsh
Undead Warlock
Balnazzar (EU)
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Originally Posted by Yeoldelock
Get the Doomguard. I solo'ed the whole quest line and the worst part was just the travel. For the 15x blood go to DM East, fall down into the pit, head right into the tunnel and you will run into tons of quest mobs.
Mine did 1063 DPS on Patchwerk tonight and we have 3 Warlocks so we just rotate our Doomguards. Totally worth it.
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Why rotate the doomguards?
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01/29/09, 3:25 PM
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#113
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Glass Joe
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Originally Posted by ilovemrdoe
Why rotate the doomguards?
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Because they're on an hour cooldown =)
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01/29/09, 5:11 PM
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#114
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Glass Joe
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In regards to my earlier question:
When you not using your Doom Guard, is it better to keep the 2 points in demonic power for the faster cooldown on lash of pain for the succy, or put 1more in to eradication and put one into cataclysm for lash of pain
I know the talent will increase the dps of my succy....just dont know if the dps increase is worth the extra 3% in ereadication or 1%mana from my destro spells. or with the increase in dps with the felhound is it now viable to put the 2 points into the felguard for an increased buff
thanks again
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01/29/09, 9:26 PM
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#115
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Von Kaiser
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I still see alot of warlocks using the imp as an affliction spec. Altought the felhunter comes out on top when testing it on a dummy due to a couple factors, I messed around with the imp in this weeks raid and it out dpsed the other affliction warlocks felpuppy in our raid. I was also thinking of going back to a 53-1-17 affliction/imp pew pew spec, and testing it on dummies, and possibly in our next raid. The only thing that sucks is the two to four fights you get to use ur doomguard this spec would lack compared to any of the cookie cutter affliction specs where you dont place points in enhancing your imp. Whenever the doomgaurd is on CD I believe that the imp may be the pet to use if one: you already have an aff lock using a felpuppy, or two: you have a disc priest.
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01/30/09, 4:34 AM
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#116
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Glass Joe
Undead Warlock
Earthen Ring (EU)
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Originally Posted by exog
The best way to get into DM for the blood is to just go a bit north of the flightpath in Feralas, there is a backdoor to DM there and you can suicide outside and res inside.
Once you get into the instance you will have the mobs right in front of you.
And yea, doomguard is tons of fun, also very nice on encounters like Gluth where you can chain his rain of fire and your own SOC at decimates.
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You don't need to do the quest anymore if you don't feel like it.
[Grimoire of Doom]
You could do the quest, or you kill the elite demons in Blasted Lands, they drop a the Grimoire of Doom (~2% drop according wowhead, but it's more around 10-15%) learning you the Ritual of Doom spell.
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01/31/09, 4:21 PM
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#117
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Glass Joe
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I'd just like to second Vlad's findings here.
I went up against a target dummy as Haunt/Ruin with no pet demonic power in 2min tests since without the mana regen of a raid the imp goes oom faster (in raids i've noticed he does not have any oom issues)
Imp 164dps
Felpup 200dps
Succy 235 dps
Then i specced into demonic power (i was doing this anyways cause I had 3/3 in eradication)
Imp 200dps
Succy 276dps
First thing i noted was talented imp and the felpup do the same dps. Second, that the succy is doing some serious dps. I used her in our sarth3D attempts and on tene she was pulling around 450 dps with her raid buffs (and i of course getting her to follow for waves so she wasn't even able to dps constantly) My fellow lock used his imp a couple of attempts and according to recount imp's dps barely changed with the raid buffs/totems. I found that very odd, but as I wasn't controlling the imp.. I have noticed before in raids on patchwerk that our imps were not doing much more than 200dps. Is there a bug with them taking raid-wide caster buffs? I honestly have never checked their buffs in a raid.)
As aff at the moment, i have to say i'll be using the succy until one of the others shows that kind of dps (on melee pet friendly type fights - also feed her mammoth treats which don't help the imp at all..)
(best part is..my succy's name is Jhornys, which never ceases to make fellow raiders laugh)
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02/01/09, 6:59 AM
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#118
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Von Kaiser
Undead Warlock
Cenarion Circle
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Does anyone know how cripple functions with thunderclap?
Our main tank made a vent comment on Grobbulus saying that thunderclap was 'acting funny' and myself and a fellow warlock both had our doom guards out still from patch.
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02/01/09, 9:12 AM
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#119
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Glass Joe
Orc Warlock
Twilight's Hammer (EU)
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it overwrites it as its a stronger debuff, thats all
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02/03/09, 10:39 AM
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#120
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Glass Joe
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Originally Posted by Mixolydian
I'd just like to second Vlad's findings here.
I went up against a target dummy as Haunt/Ruin with no pet demonic power in 2min tests since without the mana regen of a raid the imp goes oom faster (in raids i've noticed he does not have any oom issues)
Imp 164dps
Felpup 200dps
Succy 235 dps
Then i specced into demonic power (i was doing this anyways cause I had 3/3 in eradication)
Imp 200dps
Succy 276dps
First thing i noted was talented imp and the felpup do the same dps. Second, that the succy is doing some serious dps. I used her in our sarth3D attempts and on tene she was pulling around 450 dps with her raid buffs (and i of course getting her to follow for waves so she wasn't even able to dps constantly) My fellow lock used his imp a couple of attempts and according to recount imp's dps barely changed with the raid buffs/totems. I found that very odd, but as I wasn't controlling the imp.. I have noticed before in raids on patchwerk that our imps were not doing much more than 200dps. Is there a bug with them taking raid-wide caster buffs? I honestly have never checked their buffs in a raid.)
As aff at the moment, i have to say i'll be using the succy until one of the others shows that kind of dps (on melee pet friendly type fights - also feed her mammoth treats which don't help the imp at all..)
(best part is..my succy's name is Jhornys, which never ceases to make fellow raiders laugh)
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I also tested the out the DPS of the Imp vs the Felpup over the weekend, and even talented with Demonic Power and 1/3 Improved Imp the Felpupy did about the same dps as the Imp. (around 349 for the Imp and 348 for the Felpup).
That being said, I moved the talent points used for the Imp into other places to increase my DPS.
I do have a question however. Is it still worth it to put 1 point into Improved Felpup?
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02/03/09, 10:04 PM
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#121
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Von Kaiser
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Have anyone else noticed that since patch, Spell Distortion on Heigan seems to apply very often, increasing your casting time by like 500%. This is highly annoying and I was thinking maybe it was pet related, as in some sort of chain?
Have anyone else got any info on this?
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02/04/09, 12:45 AM
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#122
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Von Kaiser
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Originally Posted by Lominen
Have anyone else noticed that since patch, Spell Distortion on Heigan seems to apply very often, increasing your casting time by like 500%. This is highly annoying and I was thinking maybe it was pet related, as in some sort of chain?
Have anyone else got any info on this?
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They increased the range on the ability (it's based on range from Heigan) to prevent an exploit where he could be tanked at one corner of the platform without having the effect on the casters, who would be at the opposing side. Stand farther from Heigan's path and you should be able to avoid the effect. If need be, let your tank know so that he can tank him a little farther as well.
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02/04/09, 3:51 AM
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#123
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Von Kaiser
Undead Warlock
Arygos (EU)
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Originally Posted by Lominen
Have anyone else noticed that since patch, Spell Distortion on Heigan seems to apply very often, increasing your casting time by like 500%. This is highly annoying and I was thinking maybe it was pet related, as in some sort of chain?
Have anyone else got any info on this?
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Changed to 30m range.
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I say destroy the cosmos and ask questions later!
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02/04/09, 6:20 AM
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#124
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Von Kaiser
Undead Warlock
Draenor (EU)
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Originally Posted by Yeoldelock
Get the Doomguard. I solo'ed the whole quest line and the worst part was just the travel. For the 15x blood go to DM East, fall down into the pit, head right into the tunnel and you will run into tons of quest mobs.
Mine did 1063 DPS on Patchwerk tonight and we have 3 Warlocks so we just rotate our Doomguards. Totally worth it.
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It was already soloable on 70 granted you needed a good spot to find the doomguard leaders in blasted lands cause those felguard elites still on 80 hit for a lot (I needed to grind them this week for the scepter chain).
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02/04/09, 6:21 AM
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#125
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Von Kaiser
Undead Warlock
Draenor (EU)
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Originally Posted by Zasz
Changed to 30m range.
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Could maybe be 25, but not 30 I don't think they'de be that stupid so that no caster without range talents could do the fight.
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