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12/09/08, 3:02 AM
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#1
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Don Flamenco
Blood Elf Warlock
Turalyon
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The Value of 4t7
For those of you who do not know, the Warlock 4t7 bonus is called Spirits of the Damned, and grants 300 spirit for 10 seconds following a lifetap.
The gain on the buff, after Kings, is about 129 spellpower if you have Demonic Aegis. Thus, the value of the buff becomes:
129 spellpower * % uptime
which becomes:
(129 spellpower * 10 * number of lifetaps)/length of fight
I believe a key point here is that you never want to lifetap for the sake of the buff, if you don't need the mana. You still want to end at 0 mana, and a 129 spellpower gain for 5 casts does not offset the lost global CD.
A second key point is that there are some Illidan type fights which allow you to refill your mana bar during downtime, thus effectively nullifying the value of the bonus. Sapphiron, Heigan, Noth, 4H, and a few others have this property to some degree. The tank and spank (for us) fights clearly do not.
A third key point is that 2t7 clearly has some value, in all situations, so I will assume it is already being used.
For those of you who have all the Valorous pieces, I think the question becomes moot. You use Valorous gloves, legs, and shoulders, which are all best in slot or close to it, and you pick 1 of the 2 remaining slots and fill your bonus.
For those of you using Heroes' pieces, the question becomes: Should I use 1-2 ilvl 200 Heroes pieces (particularly the awful chest) over ilvl 213 or 226 pieces that are individually and collectively superior and forego the 4t7 buff?
Looking for people's thoughts on how to better quantify the bonus. There are also some intricate details, as well. For example, added haste in gear increases your mana throughput, causing you to lifetap more, increasing your buff uptime, so haste might be worth slightly more than it was otherwise. Similarly, added spirit causes you to lifetap less, so spirit might be slightly devalued.
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12/09/08, 3:27 AM
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#2
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Glass Joe
Undead Warlock
Nefarian (EU)
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I was thinking about the same thing for a few days now and I came to the personal conclusion that the 4pt7 bonus is nothing to really look forward to. I will keep the shoulders and the legs or gloves for 2pt7 bonus and will be done with it. If you have 3 mana regenerating classes in your raid, i.e. 2 sps and 1 retri, you shouldn't have much of a problem with mana anyways. In most fights I don't have to life tap very often and as you already said, you can do it during downtimes most of the time.
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12/09/08, 3:35 AM
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#3
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Glass Joe
Blood Elf Warlock
Warsong
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Well, I just dont see why dont get it. I dont know your spec but i really think there isnt any head better than t7 one if you are affliction specced. Maybe getting that 4 piece with head/shoulder/glove/legs gonna be the best. I still prefer to get Malygos legs (will help solving my hit problem) and keeping the chest, or maybe if the bonus really dont worthy it having 3 pieces t7 and a better chest
Edit: Some calculations!
Considering this calculations in the Dots and You! Post compairing the following items:
10 spell power = 9.61 dps
10 haste rating = 4.09 dps
10 hit rating = 10.87 dps
10 crit rating = 3.64 dps 36.5
10 int = 1.00 dps
10 spirit = 2.88 dps
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Chests:
Gown of SpellWeaver:
110 spell power = 105.7
72 hit = 78.2
50 crit = 18.2
19 spell dmg = 18.25
Estimated DPS= 220.35
Heigan's Putrid Vestiments:
99 spell power = 95.139 dps
51 hit = 55.37
49 haste = 20.41
2x 19 Spell Dmg Gems (38 spell power) = 36.51
Estimated DPS = 207.429 dps
Valorous Plagueheart Robe
99 spell dmg = 95.139
51 hit = 55.37
66 spirit = 19.08
19 spell dmg = 18.25
9dmg 8 hit = 17.45
6 spirit (bonus) = 1.72
Estimated DPS = 207 dps
Heads:
Not including meta gems, because gonna be the same for all heads
Hood of Rationality
120 spell power = 115.32
50crit = 18.2
81 spirit = 23.32
19 spell dmg = 18.25
Estimated DPS = 175.09
Valorous Plagueheart Circlet
99 spell power = 95.139
56 haste = 22.9
50 spirit = 14.4
9 spell dmg 8 hit = 17.45
8 haste = 3.2
Estimated DPS = 153.089
Conclusions:
300 spirit = 86.4 dps
So chest is 13 dps loss, if you trade it to get the bonus you gonna have to have an uptime of 13.48% of the buff to worth having it. That in a battle of 5 minutes is 40.456 seconds so ~= 4 life taps on a 5 minutes fight.
Head is 22 dps loss, if you trade it to get the bonus you have to have an uptime of 25.46% of the buff to worth having it. That ina battle of 5 minutes is 76.389s so ~= 8 life taps
Well that table can be wrong, as my calculations. So if anyone knows anything lets discuss and see what is better for us 
Last edited by Nailo : 12/09/08 at 4:12 AM.
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12/09/08, 5:55 AM
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#4
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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This might be as good as a place to discuss it than ever so... I'm mainly thinking in the same way as you: What piece is the best one to replace?
I walked in to my first 25-man last Sunday and I had no idea what stuff dropped other than the Valorous' parts so I just rolled on stuff that was better than mine. I ended up with [Leggings of Atrophy] which at least seems to be on par with T7. Should I remove it as fast as I can or what? Otherwise I've been checking out [Gothik's Cowl] as 5th piece.
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12/09/08, 5:05 PM
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#5
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Bald Bull
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Some preliminary estimations in another thread came to the conclusion that, because lifetap scales off of spirit, the bonus proc is better used on another lifetap than on a spell, if you're not overtapping. While obviously the best use of it is 9 seconds of damage and one lifetap, the sheer scaling of the lifetap may be such that chain-lifetapping is a better use of the proc than 10 seconds of damage without a lifetap.
In movement situations it's a bit harder to tell what should be going. I would guess that the optimal play would be to tap at the end of the movement for the buff for 'free' regardless of whether you need the mana or not.
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12/09/08, 6:06 PM
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#6
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Glass Joe
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On a 3:48 patchwerk kill I lifetapped 8 times. If I tapped for optimal uptime that would be 80 sec of +90 dmg. At around 35% uptime the bonus would be about +30 dmg overall. I suppose locks would lifetap 1 sec before the pull so the uptime would be slightly higher.
If I can get a 30 spellpower equivalent upgrade over the set pieces I would not chase the 4 piece bonus.
Just my napkin math.
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12/09/08, 6:10 PM
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#7
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Banned
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Best way to use the 4-set bonus:
Get to somewhat low mana.
Lifetap
Cast Spells
When the buff gets down to 1 second, Lifetap again
Cast Spells
If executed perfectly, you'd get ~19 seconds of the buff up, along with a lifetap that gets the extra ~1k mana.
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12/09/08, 6:25 PM
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#8
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by PSGarak
Some preliminary estimations in another thread came to the conclusion that, because lifetap scales off of spirit, the bonus proc is better used on another lifetap than on a spell, if you're not overtapping. While obviously the best use of it is 9 seconds of damage and one lifetap, the sheer scaling of the lifetap may be such that chain-lifetapping is a better use of the proc than 10 seconds of damage without a lifetap.
In movement situations it's a bit harder to tell what should be going. I would guess that the optimal play would be to tap at the end of the movement for the buff for 'free' regardless of whether you need the mana or not.
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I don't think that makes much sense. If you're chain tapping, more often than not the boss is unattackable anyway. I don't see any difference in chain tapping and waiting for 3 seconds as opposed to chain tapping and waiting for 2 seconds.
For movement, I suppose there might be some truth in that, but as destro you always retain the option to apply corruption during movement, since you don't (well I don't) use it in a standing still rotation.
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12/09/08, 8:16 PM
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#9
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Glass Joe
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Maybe we could also use this thread to discuss the best item setup for us to use for each individual spec as well.
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12/09/08, 8:20 PM
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#10
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Piston Honda
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That would be what the respective threads for those specs would be for.
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12/09/08, 8:47 PM
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#11
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by krilz
This might be as good as a place to discuss it than ever so... I'm mainly thinking in the same way as you: What piece is the best one to replace?
I walked in to my first 25-man last Sunday and I had no idea what stuff dropped other than the Valorous' parts so I just rolled on stuff that was better than mine. I ended up with [Leggings of Atrophy] which at least seems to be on par with T7. Should I remove it as fast as I can or what? Otherwise I've been checking out [Gothik's Cowl] as 5th piece.
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IMO Gothik's Cowl is no better than our T7 Helm and inferior to the [Hood of Rationality] and basically a sidegrade from a couple other naxx helms.
Leave this one to the mages.
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12/09/08, 10:28 PM
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#12
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Bald Bull
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Originally Posted by Krazen
I don't think that makes much sense. If you're chain tapping, more often than not the boss is unattackable anyway. I don't see any difference in chain tapping and waiting for 3 seconds as opposed to chain tapping and waiting for 2 seconds.
For movement, I suppose there might be some truth in that, but as destro you always retain the option to apply corruption during movement, since you don't (well I don't) use it in a standing still rotation.
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Sorry, I was being a bit unclear in what I meant. I was saying that I could reasonably believe that using the proc for a single cast of lifetap being better than 10 seconds of DPS spells, so even having nothing better to use it on than chain-tapping while moving is actually a good use. The optimal use of the bonus in a movement fight is to replace *all* filler during movement with lifetap rather than tapping as little as you need, because while the extra mana is wasted the proc uptime is not coming at the cost of damage done.
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12/12/08, 6:06 AM
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#13
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Glass Joe
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edited because ellipses are bad aparently.
Anyways, Destruction the question was would running Leggings of Mortal Arrogance better for the space over the teir 7.5 leggings. Due to the higher raw damage, I was thinking that for awhile, I have now since accepted with regard to lifetap-per-fight-gain post, that maybe the Helm, is simply the best space for the non-tier item now.. However, I am still wondering if there are any better number values for destruction builds, rather than affliction values. As affliction is simply not any fun to play.
Last edited by xaoc. : 12/13/08 at 5:42 AM.
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12/12/08, 6:07 PM
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#14
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Von Kaiser
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Cloth Armor - Items - World of Warcraft
Is a filter of all item level 226 items (meaning KT, Malygos, Sarth bonus drops) that are cloth and use a tier piece slot, all items with MP5 filtered out. Only 4 items came up, all of them loaded with crit, which is iffy for an aff lock, EXCEPT for Leggings of the Wanton Spellcaster. They seem to be the best in slot for leggings, much better for affliction than leggings of mortal arrogance, 81 hit is a LOT, and tons of haste and damage to boot, it lacks spirit, but that shouldn't be too big of a deal. However, with the 2 sockets and the spirit, you could easily get more damage out of Mortal Arrogance, but depending on your other pieces, that hit on Wanton Spellcaster could be invaluable in freeing up a lot of slots, and the only tier pieces with hit on them are robe and shoulders.
Not that I'll get a chance to get a perfect set of gear before Ulduar.
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12/12/08, 8:11 PM
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#15
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Von Kaiser
Undead Warlock
Tichondrius
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Originally Posted by Krazen
I don't see any difference in chain tapping and waiting for 3 seconds as opposed to chain tapping and waiting for 2 seconds.
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I have been going back and forth over this as well. Raid buffed my first LT goes off for about 4.4k mana and my second goes off for about 5.6k mana. 10k mana is nice, but considering I drop 40% or so in health in 1.22s seconds, that can send my healers into a tizzy.
On the other hand, everytime I tap I am losing DPS by not SB'ing (unless moving of course). Although a Tap does grant you the 120ish SP for 10 seconds, I think tapping for that sake is not a good idea. ie: Staying around 90% health to maximize the buff up time.
I am more inclined to believe the best use for the SPI buff is for the second Tap meaning you don't have to tap as often, meaning you are doing more DPS in the long run.
The math part would basically ask the question: is 1.2k more mana > 120 sp for 8.5s?
Considering my avg SB is 7.9k on PW fight, 1.2k mana means 4 more bolts? Don't see how 120sp for 8.5s is going to eclipse being able to cast 4 more SB's before having to tap again.
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12/14/08, 10:06 AM
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#16
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Von Kaiser
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I'm not sure if it's the best way to utilize the 4p T7 bonus, but here's how I work it:
DPS until almost OOM.
Life Tap.
DPS until a second or two left on the buff.
Life Tap.
DPS until a second or two left on the buff.
Life Tap.
I continue this until I'm at either at full mana (or near full) or have enough mana to finish out the fight without having to tap again.
The rational behind it is that I'm going to have to Life Tap during the fight anyways, so I might as well be gaining more mana per tap, right?. Three Life Taps with the buff active saves me a Life Tap over the course of a fight.
EDIT: The 4p T7 bonus is not about the extra spell damage you gain from it. It's about the extra mana you gain from subsequent taps and how to maximize it and save GCDs in the long term.
If there are any fallacies with this logic let me know and I can adjust my playstyle accordingly.
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12/14/08, 3:09 PM
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#17
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by Maalakai
I'm not sure if it's the best way to utilize the 4p T7 bonus, but here's how I work it:
DPS until almost OOM.
Life Tap.
DPS until a second or two left on the buff.
Life Tap.
DPS until a second or two left on the buff.
Life Tap.
I continue this until I'm at either at full mana (or near full) or have enough mana to finish out the fight without having to tap again.
The rational behind it is that I'm going to have to Life Tap during the fight anyways, so I might as well be gaining more mana per tap, right?. Three Life Taps with the buff active saves me a Life Tap over the course of a fight.
EDIT: The 4p T7 bonus is not about the extra spell damage you gain from it. It's about the extra mana you gain from subsequent taps and how to maximize it and save GCDs in the long term.
If there are any fallacies with this logic let me know and I can adjust my playstyle accordingly.
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I suppose that does make sense, since 300 spirit scales LT better than 130 spellpower scales any individual spell.
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12/14/08, 3:42 PM
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#18
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Piston Honda
Blood Elf Paladin
Lightning's Blade (EU)
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The problem with calculating the value of the bonus for lifetap is that on many fights you can lifetap while moving, which means that you aren't saving any taps by tapping while you have the spirit buff.
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12/14/08, 10:01 PM
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#19
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Glass Joe
Undead Warlock
Eredar (EU)
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As far as I'm concerned, the described way of using the 4T7 makes most sense. I've bein' testing it a few oom-rounds on the Boss Mob in the Citys and in our last 25 Naxx Raid. Though I cannot clearly state the vlaue of that set bonus, it definately makes sense by using it the described roation, so I agree with that.
DiamondTear:
You're right, there are several fights where you have to move a lot, but on the other hand, there are many fights where you don't have to move a single yard, ie Patchwerk or Healbot (Loatheb), so not using it because of the possbility of tappining while moving, doesn't make big sense to me.
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12/19/08, 2:08 PM
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#20
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Glass Joe
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I have been wondering whether using downranked Lifetaps to proc the effect before the start of a fight is effective. Not having any T7 set pieces yet I cannot test it, so can anyone tell me (us) whether the effect procs off of all lifetap ranks or just the highest?
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12/19/08, 3:07 PM
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#21
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Von Kaiser
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Originally Posted by Murdoch
I have been wondering whether using downranked Lifetaps to proc the effect before the start of a fight is effective. Not having any T7 set pieces yet I cannot test it, so can anyone tell me (us) whether the effect procs off of all lifetap ranks or just the highest?
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Yes, Rank 1 Life Tap will proc the spirit buff.
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12/21/08, 2:36 AM
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#22
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Von Kaiser
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would I be correct in assuming the 2 piece set bonus isn't worth a ton? I'm looking at my Spellweave Robe vs Heroe's Plagueheart...and without the 4 piece set bonus seems the Spellweave wins hands down.
Spellweave
64 int
52 Spirit
104 SP
90 Haste
Vs
Plagueheart
90 St
59 Int
64 Spirit
36 Hit
87 SP
R+Y Socket +6 spirit socket bonus
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12/21/08, 2:55 AM
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#23
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Von Kaiser
Undead Warlock
Lightning's Blade
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The 2piece bonus is all I want at the moment because that buff has no ICD and has a really high proc rate. According to WWS that thing is up about 85-90% of my shadowbolts. An extra 10% crit to the spell that does more overall damage than anything else? Sounds good to me...
This is as affliction,btw.
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12/21/08, 11:57 PM
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#24
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Glass Joe
Blood Elf Warlock
Frostwolf
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12/22/08, 12:59 PM
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#25
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Glass Joe
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I would think the 25 damage/run speed meta would be superior to the 25 damage/+int meta, because it frees up the boot enchant for icewalker. Of course my underlying assumption here is that you always want a run speed enchant.
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