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Old 12/16/08, 4:50 PM   #26
nikitabanana
Piston Honda
 
Blood Elf Paladin
 
Ysondre
Originally Posted by fallenman View Post
Maybe I'm coming up with more pushback in my mind than I'm actually suffering from. I'll have to make a better note this week on it.



Thanks for the info. I look forward to seeing what you come up if you do any further checking between the two. If you don't mind me asking, do you recall how much difference there was between the two? Also, in your iterations, I presume you are dropping immolate from the rotation once the boss is below 35%?
I can't recall the differences - have to look it up later tonight when I get home. I believe I'm dropping immolate sub 30%. I can check that as well.

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Old 12/17/08, 5:16 AM   #27
GorSin
Glass Joe
 
Gnome Warlock
 
Гордунни (EU)
First of all, I want to thank you for a nice and simple tools you made.

Secondly, there are few suggestion that you can made in order to improve this sheet.

Actually, it's not that difficult to precise impact of +hit on dps.

1. Change time spent casting for COA, UA, Corruption, SL, Immolate and SB.

 TimeSpentCasting = NumberOfCast  / ( 0.83 + Hit )
2. Haunt.
There are 2 major impacts of Haunt's misses: lossing 20% of dots damage and necessity to reapply Corruption.
In case of not 100% of hit, Haunt up time will be equal your hit chance and Haunt multiplier to dot's damage will be:

 HauntMultiplier = 1.20 * ( 0.83 + Hit )
Keeping in mind that we have to reapply Corruption 2 times for every 3 Haunt misses, Corruption's number of casts will be

 CorruptionNumberOfCasts = 1 + HauntNumberOfCasts * ( 0.17 - Hit ) * 10 / 15
3. Soul Siphon is different. As we only loose GCD per every SS miss ans it's channeled spell, the best way, imho, to increase casting time for each spell on actual GCD fraction

[code] SoulSiphonCastingTime = 15 * ( 1 - Haste ) + Max( 1, ( 1.5 * ( 1 - Haste ) ) ) * (0.17 - Hit)


4. Also, please change Formula for # of NightFall procs. It must be C9 / 3 * 0.008 instead of 200 * 0.08

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Old 12/29/08, 11:28 PM   #28
Molx
Glass Joe
 
Gnome Warlock
 
Durotan
Regarding the Fight Time issue...

First off, I adjusted the second sheet to use the user value from the first sheet and I noticed no change in the following problem I have with your calculations...

The lower the time frame, the higher one's DPS is..?!?

This becomes truely evident with times under a minute... I am pretty sure that the purpose of the spreadsheet is not to gauge one's performance on trash mobs, but it does seem to reveal an underlying issue with the formulas...

And while I wish I could give a possible correction or improvement, I cannot, and for that I appologize...

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Old 12/30/08, 5:00 AM   #29
valheran
Von Kaiser
 
Gnome Warlock
 
Frostmane (EU)
Ofc it is.

The shorter the fight, the more % of it is in "powered mode" that produces increased DPS - that means while under trinket uses/ proccs, and most important, heroism.

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