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04/15/09, 3:41 PM
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#226
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Von Kaiser
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Originally Posted by Migage
...cast SF before getting the proc ... Cast time for the rest of that SF remains the same (as you would expect) but as your SF is cast and hits, you lose the proc (and hence no reduced cast time of SF for that weave), though that SF costs no shard...
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The buff has always worked that way on the PTR, as long as I've been testing
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04/15/09, 9:49 PM
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#227
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Von Kaiser
Undead Warlock
Proudmoore
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I don't think there's tech in the game code yet to reduce the remaining cast time of a spell midcast. It'd need to be a sort of 'negative pushback', plus handling of what happened if this rendered the remaining cast time negative.
I could be wrong - if anyone has seen anything in game that behaves like this, then we may have a case to suggest to Blizz tha this could be applied to Decimate. Otherwise, we're probably stuck with needing to get the Decimate buff before we start casting Soulfire.
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04/15/09, 10:20 PM
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#228
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Glass Joe
Migage
Blood Elf Warlock
<Southern Cross Exiles>
Caelestrasz
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I wasn't so much suggesting that the speed mid cast be changed, but moreso that if you do cast SF, receive the proc, then you should be able to cast the Decimate SF on the next full SF cast and not have it cancelled out like it is now. In which case, that SF you cast straight after Inc would cost you the shard, since it was not truly a Decimated SF
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04/16/09, 5:03 PM
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#229
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Von Kaiser
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The buff is checked at start of cast but consumed at the end, so decimate weaving can only be done with a 1:1 ratio at maximum range. At maximum range, the soul fire will complete casting before the previous incinerate/shadow bolt lands, so you gain the proc while casting the next incinerate/shadow bolt. This range requirement has caused some people to debate how often a 1:1 weave will actually be achievable.
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04/16/09, 6:11 PM
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#230
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Von Kaiser
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I tested SF the other way around:
I gained the buff, waited until it was almost out, began casting SF, the buff wore off during the SF cast, SF finished. The entire cast time was as it should be while under the buff, as expected. Moreover, the cast consumed a Soul Shard.
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04/16/09, 6:15 PM
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#231
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Von Kaiser
Human Warlock
Alexstrasza
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Respecced to 41/30 after nerf last night. We were doing Razorscale and I began the encounter with him on passive so I could time the initial Intercept to stun the caster as hes about to cast chain-lightning. So he was and I sent in FG and within a couple seconds the caster went down and when he did I switched the FG to defensive so he would stay in the pack and would primarily stay on my current target.
Then, over vent I hear "lol wth is that FG doing??" - I look down and he is no where to be found. I look at his frame and his health just begins to race to zero and when I tried to Blood Funnel he wasn't in range and he died. I asked where he had gone and someone said he had gone straight south clear across the room (a long long way) and not in the direction of Razorscale in the air and finally stopped in the fire, stood there, and died.
So the next attempt I keep him on passive to micromanage him, but this is not ideal at all since he spends half his time running back to me and then back to the adds. So I put him back on defensive and kept an eye on him. To my suprise, there he goes again, but this time he headed straight for the cliff and ran straight off and despawned lol.
I raised another and he started to do the same thing before I just finally put him on passive full-time during the 2nd attempt which saw the server crash with Razorscale at 40% hp with all 25 people alive. The server never came back up, so we were cost our perfect 1st kill, but thats another story....
Traditionally being Affliction, I'm sincerely hoping this was a bug that will not be permanent behavior. But I could not figure out what in the hell he would be going after, if not Razorscale. And even if he was going after something else that was causing dmg, why would he not coming back to me when I was attacking my targets?
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04/16/09, 6:23 PM
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#232
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Glass Joe
Undead Warlock
Azjol-Nerub
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Had the same exact problem and basically had to run around mashing follow except when I specifically put him on a target and then made sure I was aware when his target died. Very annoying
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04/16/09, 6:44 PM
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#233
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Von Kaiser
Gnome Warlock
Lightning's Blade
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Originally Posted by MarcAntony
Respecced to 41/30 after nerf last night. We were doing Razorscale and I began the encounter with him on passive so I could time the initial Intercept to stun the caster as hes about to cast chain-lightning. So he was and I sent in FG and within a couple seconds the caster went down and when he did I switched the FG to defensive so he would stay in the pack and would primarily stay on my current target.
Then, over vent I hear "lol wth is that FG doing??" - I look down and he is no where to be found. I look at his frame and his health just begins to race to zero and when I tried to Blood Funnel he wasn't in range and he died. I asked where he had gone and someone said he had gone straight south clear across the room (a long long way) and not in the direction of Razorscale in the air and finally stopped in the fire, stood there, and died.
So the next attempt I keep him on passive to micromanage him, but this is not ideal at all since he spends half his time running back to me and then back to the adds. So I put him back on defensive and kept an eye on him. To my suprise, there he goes again, but this time he headed straight for the cliff and ran straight off and despawned lol.
I raised another and he started to do the same thing before I just finally put him on passive full-time during the 2nd attempt which saw the server crash with Razorscale at 40% hp with all 25 people alive. The server never came back up, so we were cost our perfect 1st kill, but thats another story....
Traditionally being Affliction, I'm sincerely hoping this was a bug that will not be permanent behavior. But I could not figure out what in the hell he would be going after, if not Razorscale. And even if he was going after something else that was causing dmg, why would he not coming back to me when I was attacking my targets?
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Welcome to the great and perfect pet pathing. It's always been an issue where the floor isn't flat, and even sometimes when it is. You'll find where you can simply leave him on defensive and where you have to manage insane pathing issues.
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04/16/09, 6:47 PM
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#234
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Von Kaiser
Blood Elf Warlock
Magtheridon
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He chases Razorscale if left on Defensive. I got hit with the first Fireball from Razorscale & off he went chasing her. On XT he would go chase after the big robots during the Heart Phase even tho I didn't touch them & they didn't attack me.
Just need to keep an eye on him if you leave him on defensive.
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04/16/09, 6:54 PM
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#235
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Glass Joe
Undead Warlock
Sen'jin (EU)
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XT-002: Imp and Light Bomb
On the XT-002 encounter (heroic), my Imp always got hurt by Light Bomb completely unmitigated -- my understanding is that his Avoidance should lower the damage. This certainly is an AOE effect. He died multiple times tonight because of that.
Example hit, showing 3500 Damage from one tick:
4/16 22:59:19.157 SPELL_DAMAGE,0x03000000003A8F3F,"Vvandort",0x4000511,0xF14009A79A000FAB,"Gakuri",0x1111,65120,"Light Bomb",0x42,3500,0,66,0,0,0,nil,nil,nil
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04/16/09, 9:28 PM
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#236
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Von Kaiser
Blood Elf Warlock
Magtheridon
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On Kologarn our Felguards aren't attacking at all.
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04/17/09, 12:55 AM
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#237
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Welsh
Undead Warlock
Balnazzar (EU)
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Hunter pets don't attack Kologarn either at the moment.
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04/17/09, 2:04 AM
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#238
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Von Kaiser
Human Warlock
Bronzebeard (EU)
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Originally Posted by Bornakk
* Pets have been properly trained to now attack Kologarn when instructed.
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If someone missed it from yesterdays list of hotfixes.
They weren't up during my guilds yesterdays tries on Kologarn(around 10pm eu server time), but we just had 2 server restarts here so they might be now.
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04/17/09, 5:00 AM
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#239
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Glass Joe
Undead Warlock
Bonechewer
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In attempts tonight my Felguard attacked on 2 of the 6 attempts with the other lock getting attacks in 3 out of the 6. One hunter was there for 2 attempts and another there for all 6. Neither of them had a pet attack in any of the attempts.
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04/18/09, 9:51 AM
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#240
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Glass Joe
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Has anyone else been having trouble with Haunt? My Haunt debuff is not sticking to mobs, and, consequently, my DoTs are not getting the dmg bonus they should be getting from Haunt. Everything else about Haunt appears fine (e.g., the direct dmg component, the stacking of SE, and the life return feature), but there is no Haunt debuff.
I don't recall observing this a few days ago before I was able to acquire the Glyph of Haunt, so I don't know if the problem is tied to the use of that glyph per se or whether it is a more general problem.
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04/18/09, 3:05 PM
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#241
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Glass Joe
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I'm not sure if this has been brought up yet, but is Immolate still removing UA? I saw this reported on the forums, and a blue post saying they'll look into it, but I've also had several warlocks on my server tell me it's working as intended.
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04/18/09, 4:46 PM
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#242
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Glass Joe
Undead Warlock
Twisting Nether
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Originally Posted by Polixo
I'm not sure if this has been brought up yet, but is Immolate still removing UA? I saw this reported on the forums, and a blue post saying they'll look into it, but I've also had several warlocks on my server tell me it's working as intended.
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"Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target)."
Straight from the patch notes.
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04/18/09, 6:01 PM
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#243
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Von Kaiser
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Originally Posted by Nve
"Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target)."
Straight from the patch notes.
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The issue is this:
If you cast Immolate on a target with UA, it removes UA and applies affliction. So far, so good, right?
If you cast UA on a target with Immolation, it says "A more powerful snare is in effect" and does nothing.
Whoops!
Either they're meant to replace each other, or not. Not immolation replacing UA, but not vice versa.
Near as I can tell the source of the issue is that in order to implement the "Exclusive category", they basically made the game view Immolate and UA as different versions of the same spell. Unfortunately, Immolate is Rank 11 of that spell, while UA is rank 6. Thus, your rank 6 cast can never replace your rank 11 cast.
It's an issue. I reported it on PTR in a very early build, but like quite a few bugs it didn't get fixed.
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04/20/09, 7:44 AM
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#244
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Glass Joe
Undead Warlock
Onyxia (EU)
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While i was farming soulshards at the testdummy in og i noticed something interesting, sometimes drain soul just ticks just four times instead of five.
Until the 4th tick everyting is normal, but sometimes the last tick at the very end of the cast just didn't happen.
Do other have the same problem?
Would it be better if i stop draining after the fourth tick during execute range, cause waiting nearly 3s for a drainsoul tick which wont happen nearly 30% of the time could realy hurt my dps if i'm not wrong here.
At first i thougth it has someting to do with my haste (660 with deep demo specc) so i put off all my gear but it didnt fix the problem.
Now i think it has something to do with latency, in my case 80-200ms.
Has someone an idea how to fix this problem?
Sry for my bad english.
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04/20/09, 3:22 PM
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#245
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Glass Joe
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Originally Posted by Sevrenwinter
Has anyone else been having trouble with Haunt? My Haunt debuff is not sticking to mobs, and, consequently, my DoTs are not getting the dmg bonus they should be getting from Haunt. Everything else about Haunt appears fine (e.g., the direct dmg component, the stacking of SE, and the life return feature), but there is no Haunt debuff.
I don't recall observing this a few days ago before I was able to acquire the Glyph of Haunt, so I don't know if the problem is tied to the use of that glyph per se or whether it is a more general problem.
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I have also noticed this happening. I get no miss notice or anything. Just watch the spell fly towards the target then nothing happens. And it starts the cooldown.
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04/21/09, 1:56 AM
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#246
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Glass Joe
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Light Bomb's destroying pets is a really huge annoyance, I had to force myself to use an Imp and keep it out of the group so that it can do its job properly.
There are some other fights were our pets take a lot of damage from too, I need to look at the wws for Thorim but my Succubus died extremely quickly through constant heals.
Hodir seems problematic too, I looked through WWS and I didn't see my Siphon Life heal me for anything more then 2k, even though I had a few 30k corruption ticks. I don't think Haunt healed for anything more either.
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04/21/09, 8:08 PM
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#247
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Von Kaiser
Human Warlock
Nagrand (EU)
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Originally Posted by Warlocked
While i was farming soulshards at the testdummy in og i noticed something interesting, sometimes drain soul just ticks just four times instead of five.
Until the 4th tick everyting is normal, but sometimes the last tick at the very end of the cast just didn't happen.
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I might have had this happening to me as well but I'm not 100% sure. Will try some tests tomorrow.
By the way, has anyone had this happen to them? My felhunter has been stunned ever since I first summoned him after the patch:
http://img16.imageshack.us/img16/914...2209003306.jpg
Server restart didn't help either. Waiting for gm to fix it hehe.
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04/21/09, 8:49 PM
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#248
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Glass Joe
Blood Elf Warlock
Sylvanas (EU)
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Originally Posted by Mystearica
On Kologarn our Felguards aren't attacking at all.
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I fought Kologarn on 1st day of his release. Pet never had problem on attacking him. The actual problem that I found right away is the same as Malygos while standing in his Vortex ability. The pet simply can't find the path to go to bosses and attack them. So you have to go close to the boss (that means in melee range) and then order the pet to attack. It's working both on Malygos and on Kologarn.
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04/22/09, 6:04 AM
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#249
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Von Kaiser
Human Warlock
Kargath (EU)
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Originally Posted by Talimar
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Mine had the same problem. I let him be killed in a duel which solved the problem.
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04/22/09, 6:54 AM
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#250
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Von Kaiser
Human Warlock
Nagrand (EU)
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Thanks a lot mate. That took care of it 
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