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Old 04/22/09, 2:54 PM   1 links from elsewhere to this Post. Click to view. #251
TheRabidSniper
Von Kaiser
 
Gnome Warlock
 
Khadgar
Originally Posted by Memnarchon View Post
I fought Kologarn on 1st day of his release. Pet never had problem on attacking him. The actual problem that I found right away is the same as Malygos while standing in his Vortex ability. The pet simply can't find the path to go to bosses and attack them. So you have to go close to the boss (that means in melee range) and then order the pet to attack. It's working both on Malygos and on Kologarn.
I was having problems with this just last night. Between the switch from his body back to his right arm, he ran off the edge of the map and despawned. Several guildmates made fun of my pet. =<




Avoidance is not working on many of the AEs in the instance: Light Bomb, Tympanic Tantrum (sometimes; very buggy), Firey Runes.
 
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Old 04/22/09, 5:44 PM   #252
Andoron
Glass Joe
 
Gnome Warlock
 
Kel'Thuzad
[quote=TheRabidSniper;1208151]I was having problems with this just last night. Between the switch from his body back to his right arm, he ran off the edge of the map and despawned. Several guildmates made fun of my pet. =<

QUOTE]

For what it is worth my felguard never had a problem with this last night. I had mine on defensive, what was yours on?

Also for what it is worth I had 2 guildies fall off the edge by the boss last night. I'd gladly trade you that issue for your pet issue. One was even tanking the rubble adds at the time.

Also, correct me if i'm wrong but I didn't think that aviodance worked on targeted spells like the Fiery Rune. My FG died to KT's Void Zones a couple times and I felt like a noob.
 
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Old 04/22/09, 7:37 PM   #253
TheRabidSniper
Von Kaiser
 
Gnome Warlock
 
Khadgar
It was on Passive. I've been micromanaging the guy since fairly early on when I noticed most AE-type abillities smushing him.

And I hear ya... A tank in a friend's guild Charged in, forgot he had auto-run on, and slipped off the edge. >.>
 
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Old 04/22/09, 10:02 PM   #254
corsair
Glass Joe
 
Gnome Warlock
 
Proudmoore
Originally Posted by Warlocked View Post
While i was farming soulshards at the testdummy in og i noticed something interesting, sometimes drain soul just ticks just four times instead of five.
Until the 4th tick everyting is normal, but sometimes the last tick at the very end of the cast just didn't happen.
FWIW, I was draining soul on the dummy, walked away from it (so drain soul was no longer casting), and I still had random drain soul damage going off on it. I think the last dot went off about 15 seconds after I had left.
 
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Old 04/23/09, 12:17 AM   #255
Fnords
Glass Joe
 
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Human Warlock
 
Nordrassil (EU)
Originally Posted by TheRabidSniper View Post
I was having problems with this just last night. Between the switch from his body back to his right arm, he ran off the edge of the map and despawned. Several guildmates made fun of my pet. =<

Avoidance is not working on many of the AEs in the instance: Light Bomb, Tympanic Tantrum (sometimes; very buggy), Firey Runes.
The same pet pathing bug causes pets on defensive to stand underneath Razorscale when she's airbourne. This causes problems as most of the time her devouring flame goes on the target nearest to the middle of her hitbox, which can cause devouring flames cast near the ground phase to get in the way of the melee. I've personally started leaving my imp shifted and passive near the harpoons to slightly increase the survivability of the mage doing our launching.
 
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Old 04/23/09, 12:15 PM   #256
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
I should've probably posted here originally, anyway. There's a problem with Demonic pact not proccing properly, seemingly related to Prayer of Spirit. For more info/some sample data see:

World of Warcraft (en) Forums -> Demonic Pact not proccing

I'd really like for anyone with a demonic pact spec to try have a look at their WWS and perhaps also post it. And if someone could find out what exactly causes the problem that'd be great.

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Old 04/23/09, 1:33 PM   #257
TheRabidSniper
Von Kaiser
 
Gnome Warlock
 
Khadgar
I read about this yesterday and did some preliminary testing. I'll do more extensive testing today, if people would like me to. Feel free to PM.

I'm not going to bother to post the WWS, since for every test, all crits procced/refreshed DP.

What I tried:

Fully unbuffed (not even Fel Armor, nor Fire-/Spellstone). All tests ran for one minute only.

- priest out of party; DS cast on me
- priest out of party; DS cast on pet
- priest in party; PoS
- converted to raid
- PoS re-cast
- priest kicked from raid
- priest added back to raid (same party); PoS re-cast
- priest changed to second party of raid
- PoS re-cast


Edit:
NOTE: this was with a priest who had not previously been specced into ImpDS.
NOTE: the priest was only level 72; if they get a higher rank of PoS in later levels, that was not tested

Last edited by TheRabidSniper : 04/23/09 at 1:39 PM.
 
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Old 04/25/09, 9:11 AM   #258
Siph
Glass Joe
 
Blood Elf Warlock
 
Talnivarr (EU)
I too noticed some issues with Demonic Pact last week, so I started paying closer attention to it. I can confirm the bug being somehow related to Prayer of Spirit.

However, I also noticed something weird about it not proccing on certain targets. I started paying attention to it on dozens of Freya 25 tries (fully raidbuffed). Demonic Pact NEVER appeared when my pet critted on Freya, but it appeared everytime when my pet did a crit on any of the 6 or so different adds in the fight.
 
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Old 04/26/09, 6:52 AM   #259
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
I've finally gotten a blue response to the issue, lets hope they can figure out exactly what's causing it.

Until then though it'd be good if we could figure out what *exactly* causes the problem. Do you have a wws of that siph?

The mind is like a parachute. It works best when it's open.
 
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Old 04/27/09, 3:08 PM   #260
Leibniz
Von Kaiser
 
Undead Warlock
 
Gorgonnash
A guildmate and I discovered an interesting bug in Haunt that I haven't been able to find mention of anywhere. It appears Haunt will occasionally return twice the life it should when it is the killing blow or the target otherwise dies while the debuff is being applied. This actually appears in the combat log as two separate returns of Haunt from the same target.

My intuition is that it is some sort of server-client latency issue (hence it's very intermittent). It is very easy to reproduce by killing low-level NPCs with a single cast of Haunt but testing it on higher level mobs to determine the exact parameters of when this bug can be triggered has been difficult. On targets I can 1-shot with Haunt it appears to happen roughly once every 5 or 6 casts.

Has anyone else noticed this issue, and is this a known issue I've somehow completely missed discussion of?
 
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Old 04/30/09, 9:50 PM   #261
Nap
Glass Joe
 
Gnome Warlock
 
Ysera
New one tonight. Didn't see anything posted here yet, but repeated it three times tonight.

1. Cast Soulstone
2. Change Talent Sets (Activate Secondary)
3. Soulstone fades on target.
4. SS Cooldown unchanged.

So it seems that if you cast SS in one talent set, then swap to the other set, the SS fades on your target (perhaps it is the same mechanism as leaving a group). So if you juggle specs to get 2/2 Imp HS, make sure to save the SS until AFTER you summon the Soulwell.
 
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Old 05/02/09, 4:37 PM   #262
Ravelvan
Von Kaiser
 
Undead Warlock
 
Hyjal
Demonic Pact not proccing

I was looking at a WWS of my guild's most recent Hodir kill, and noticed that my Demonic Pact uptime was remarkably low. Looking into it further, I noticed that it didn't proc at all during the first half of the fight, and then seems to have procced perfectly fine for the second half of the fight. I couldn't figure out what caused this on my own, but I figure maybe someone else who is more adept at digging through WWS than I am might find something. Seeing as how there is a sudden switch from OFF to ON, I thought it might be somewhat useful for narrowing the search.

The only strange thing I noticed was that during the first half of the fight, WWS shows that Prayer of Spirit was being constantly "refreshed" on random people at seemingly random times (a total of 66 times, by my count, during the first half of the fight). Prayer of Fortitude did not do this. This random refreshing of Prayer of Spirit seems to stop just before my Demonic Pact begins to work correctly, making me wonder if the two are related. Then again, maybe it's normal for Prayer of Spirit to refresh like this and I am just forgetting something obvious.

Demonic Pact not Proccing Skip to ~3mins in and it begins to proc normally.
Strange Prayer of Spirit Refreshing
 
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Old 05/03/09, 1:16 AM   #263
Netfelix
Von Kaiser
 
Gnome Warlock
 
Lightning's Blade
Totem of Wrath was more powerful than Demonic Pact at the start of the fight. This caused it to proc, but, not give the buff because a more powerful effect was already in place. However, at about 3'04", your Pact became more powerful through Life Tap and Spirits of the Damned all at the same time. This put the buff up and it was simply refreshed from there on out. This lead me to believe that when it's refreshed the spell power buff is NOT recalculated though, it would need more testing.
 
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Old 05/03/09, 2:54 AM   #264
Ravelvan
Von Kaiser
 
Undead Warlock
 
Hyjal
My Demonic Pact gives 274 SP with only Fel Armor and a flask, so worst case it didn't become better until I had 4 stacks of my Dragon Soul trinket up, but more likely it only took a few stacks to be better since I had raid buffs. I'm also sure that I had to Lifetap at least once before 3 minutes into the fight, so I don't think that explanation really works.

Edit: With just raid buffs and no procs, my Demonic Pact seems to give 294 SP, so better than Totem of Wrath at all times. Although on second thought, a gain of 200 spell power through raid buffs alone does seem a bit high, so it's possible I miscalculated this since I did it in the middle of an Archavon kill when I thought I had no other spell power buffs.

Last edited by Ravelvan : 05/03/09 at 3:55 AM.
 
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Old 05/03/09, 3:31 AM   #265
apropos
Glass Joe
 
Blood Elf Warlock
 
Hyjal
Originally Posted by Leibniz View Post
A guildmate and I discovered an interesting bug in Haunt that I haven't been able to find mention of anywhere. It appears Haunt will occasionally return twice the life it should when it is the killing blow or the target otherwise dies while the debuff is being applied. This actually appears in the combat log as two separate returns of Haunt from the same target.

My intuition is that it is some sort of server-client latency issue (hence it's very intermittent). It is very easy to reproduce by killing low-level NPCs with a single cast of Haunt but testing it on higher level mobs to determine the exact parameters of when this bug can be triggered has been difficult. On targets I can 1-shot with Haunt it appears to happen roughly once every 5 or 6 casts.

Has anyone else noticed this issue, and is this a known issue I've somehow completely missed discussion of?
This should be the intended behavior. Haunt replaces previous debuff and returns to heal you, and if it kills the mob, it returns both the previous debuff and the current one that you just cast.
 
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Old 05/03/09, 3:52 PM   #266
Netfelix
Von Kaiser
 
Gnome Warlock
 
Lightning's Blade
Originally Posted by Ravelvan View Post
My Demonic Pact gives 274 SP with only Fel Armor and a flask, so worst case it didn't become better until I had 4 stacks of my Dragon Soul trinket up, but more likely it only took a few stacks to be better since I had raid buffs. I'm also sure that I had to Lifetap at least once before 3 minutes into the fight, so I don't think that explanation really works.

Edit: With just raid buffs and no procs, my Demonic Pact seems to give 294 SP, so better than Totem of Wrath at all times. Although on second thought, a gain of 200 spell power through raid buffs alone does seem a bit high, so it's possible I miscalculated this since I did it in the middle of an Archavon kill when I thought I had no other spell power buffs.
Demonic Pact doesn't count the spell power gained through the spirit portion of fel armor. Be sure to calculate that in as well.
 
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Old 05/03/09, 5:13 PM   #267
Ravelvan
Von Kaiser
 
Undead Warlock
 
Hyjal
Originally Posted by Netfelix View Post
Demonic Pact doesn't count the spell power gained through the spirit portion of fel armor. Be sure to calculate that in as well.
I didn't actually calculate anything that complicated, I simply observed my Spell Power amount before and after a Demonic Pact proc.
 
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Old 05/03/09, 7:43 PM   #268
Splot
Womble
 
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Gnome Warlock
 
Elune
Originally Posted by Netfelix View Post
Demonic Pact doesn't count the spell power gained through the spirit portion of fel armor. Be sure to calculate that in as well.

I'm searching blue posts on this and looking through the patch notes. All I have found so far is the acknowledgment that this is a bug in late March but no notes to say that this has been resolved. I'll get my raid's demo pact warlock to test this tonight and see if the bug is still in game.
 
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Old 05/03/09, 10:58 PM   #269
olindra
Glass Joe
 
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Orc Warlock
 
Dunemaul
Originally Posted by apropos View Post
This should be the intended behavior. Haunt replaces previous debuff and returns to heal you, and if it kills the mob, it returns both the previous debuff and the current one that you just cast.
What the guy before had said is he would get two heals from one shoting a mob with haunt, and I have noticed somthing just like this but on higher lvl mobs and the training dummy, I cast first sb then haunt and my dots, and mabey by the third or fourth refresh of haunt I will get two heals from it when it is refreshed instead of just the single heal, I also when finding this decided to let haunt drop off and got another heal like normal, no idea why this is happening but is it really a bug to mention to the gms lol
 
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Old 05/03/09, 11:21 PM   #270
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Originally Posted by Netfelix View Post
Demonic Pact doesn't count the spell power gained through the spirit portion of fel armor. Be sure to calculate that in as well.
Yes it does, though it doesn't account foir demonic aegis (IE: wether or not you have the talent, demonic pact scales with 30% of your spirit while fel armor is active), this was "fixed" in 3.1. Please stop spreading misinformation- demonic pact misbehaviour has nothing to do with spellpower not being high enough as it happens in the complete absence of ToW aswell.

The mind is like a parachute. It works best when it's open.
 
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Old 05/05/09, 12:19 PM   #271
hbalsack
Von Kaiser
 
Human Warlock
 
Gorefiend
Originally Posted by Ravelvan View Post
I was looking at a WWS of my guild's most recent Hodir kill, and noticed that my Demonic Pact uptime was remarkably low. Looking into it further, I noticed that it didn't proc at all during the first half of the fight, and then seems to have procced perfectly fine for the second half of the fight. I couldn't figure out what caused this on my own, but I figure maybe someone else who is more adept at digging through WWS than I am might find something. Seeing as how there is a sudden switch from OFF to ON, I thought it might be somewhat useful for narrowing the search.

The only strange thing I noticed was that during the first half of the fight, WWS shows that Prayer of Spirit was being constantly "refreshed" on random people at seemingly random times (a total of 66 times, by my count, during the first half of the fight). Prayer of Fortitude did not do this. This random refreshing of Prayer of Spirit seems to stop just before my Demonic Pact begins to work correctly, making me wonder if the two are related. Then again, maybe it's normal for Prayer of Spirit to refresh like this and I am just forgetting something obvious.

Demonic Pact not Proccing Skip to ~3mins in and it begins to proc normally.
Strange Prayer of Spirit Refreshing

I have noticed this as well. I drilled down through the WWS logs on attempts where DP seems low. DP would not procc on any crit during the first 1 minute to 1:30 of the fight, and then proc. Once it procced the remainder of the fight sees the Demonic pact buff up and refreshed with every Felguard Crit.

Definately a bug, I couldn't find a trigger - loss of another buff or specific action that allowed DP to start proccing corecctly. It reduces the effectiveness of this spec for raid damage to the point i may drop it until the bug is fixed.


I checked for Prayer of Spirit but no cases of random freshes going on before or after Demonic Pact started proccing correctly.
 
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Old 05/05/09, 2:25 PM   #272
groovenak
Glass Joe
 
Human Warlock
 
Korgath
Originally Posted by hbalsack View Post
I have noticed this as well. I drilled down through the WWS logs on attempts where DP seems low. DP would not procc on any crit during the first 1 minute to 1:30 of the fight, and then proc. Once it procced the remainder of the fight sees the Demonic pact buff up and refreshed with every Felguard Crit.

Definately a bug, I couldn't find a trigger - loss of another buff or specific action that allowed DP to start proccing corecctly. It reduces the effectiveness of this spec for raid damage to the point i may drop it until the bug is fixed.


I checked for Prayer of Spirit but no cases of random freshes going on before or after Demonic Pact started proccing correctly.
Originally Posted by Ravelvan View Post
I was looking at a WWS of my guild's most recent Hodir kill, and noticed that my Demonic Pact uptime was remarkably low. Looking into it further, I noticed that it didn't proc at all during the first half of the fight, and then seems to have procced perfectly fine for the second half of the fight. I couldn't figure out what caused this on my own, but I figure maybe someone else who is more adept at digging through WWS than I am might find something. Seeing as how there is a sudden switch from OFF to ON, I thought it might be somewhat useful for narrowing the search.
I've noticed the same issue in my 10 man group. Here is my workaround:

1. With my Felgaurd out, we buff using all buffs except spirit
2. I quickly summon the Eye of Kilrogg
3. let the priest cast the spirit buff on the raid
4. finally I dismiss the Eye of Kilrogg.
 
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Old 05/06/09, 1:02 PM   #273
hbalsack
Von Kaiser
 
Human Warlock
 
Gorefiend
Originally Posted by groovenak View Post
I've noticed the same issue in my 10 man group. Here is my workaround:

1. With my Felgaurd out, we buff using all buffs except spirit
2. I quickly summon the Eye of Kilrogg
3. let the priest cast the spirit buff on the raid
4. finally I dismiss the Eye of Kilrogg.
So just to be clear, without the spirit buff Demonic Pact doesn't bug at all? I am guessing that a right click cannot remove pet buffs as that would be too easy, and I am sure you would have mentioned it.
 
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Old 05/06/09, 1:15 PM   #274
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Originally Posted by hbalsack View Post
So just to be clear, without the spirit buff Demonic Pact doesn't bug at all? I am guessing that a right click cannot remove pet buffs as that would be too easy, and I am sure you would have mentioned it.
Currently it is unknown what *exactly* triggers the bug- so it's hard to say. However I have had demonic pact bug in a party as small as 2 members (priest lock), I dont think I've seen it bug solo.

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Old 05/07/09, 9:11 PM   #275
Zultan
Glass Joe
 
Blood Elf Warlock
 
Hydraxis
Prior to 3.1 there was an issue with Immolate where if you renewed it before it expired it may not actually reapply on the target wasting mana, cast time and a gcd. I've noticed that this bug still has not been fixed and there are no mentions of it in the 3.1.2 test realm patch notes. Is this something Blizzard intended to prevent precasting of immolate?
 
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