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Old 12/15/08, 2:10 PM   #26
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by Medieval View Post
Has anyone else had problems with the imp going mad and pulling bosses ( although he's on passive/defensive)?
I've noticed this with my imp, specifically on the Gothik fight. As the adds spawn, he just starts casting even before the suckers have started moving, so he was basically tanking one for a short while (usually, resulting in his death). I noticed it on defensive, but not passive.

For reference, I do have the imp glyph.
 
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Old 12/15/08, 3:02 PM   #27
Faldrath
Piston Honda
 
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Undead Warlock
 
Steamwheedle Cartel
I don't think that's a bug. My guess would be that on defensive, the imp only starts to attack once you get in a mob's threat table. With normal mobs, this usually means once you cast something on it. But bosses, I believe, automatically put everyone in the raid in their threat table, so if the pet is on defensive, it's going to attack. Easy solution, of course, is to keep it on passive.

Or I may be completely wrong.
 
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Old 12/15/08, 3:25 PM   #28
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Kilmir View Post
Is it confirmed that Corruption is rolled now? I know we had a bug initially where a Haunt refreshed Corruption was recast with the old modifier of 96%. It seemed obvious that they would only fix the modifier and not the recasting of Corr on refresh.

I can't say much about the "A more powerful spell is already active" effect, though I can imagine that a previous one was cast with a trinket proc which you don't have on the recast. That would mean that percentage modifiers like Thadius' charges aren't calculated for the power comparison. That would be a bug then.
Well, I did a few tests and this is how it works:

- Debuffs on the mob (specifically SE, Haunt, CoE) are calculated EVERY tick, so you get instant benefit when these are put on after your dots.
- +spellpower effects are calculated every time Corruption is refreshed, either directly or by Haunt, i.e. they do not "roll".
- You can not manually refresh a Corruption that was cast with a higher spell power value, which is the only thing that produces the "a more powerful spell is already active" message.
- +%damage effects (this includes Ferocious Inspiration as well as the Thaddius/Malygos buffs) are only calculated, when manually casting/refreshing the dot, NOT when Corr is refreshed by Haunt. That means you have to refresh your Corr on Thaddius as soon as you get your charges. If you can't, that's probably because you got a +spellpower trinket proc at the beginning.
 
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Old 12/15/08, 6:06 PM   #29
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
Originally Posted by Tinava View Post
I've noticed this with my imp, specifically on the Gothik fight. As the adds spawn, he just starts casting even before the suckers have started moving, so he was basically tanking one for a short while (usually, resulting in his death). I noticed it on defensive, but not passive.

For reference, I do have the imp glyph.


I've had this happen on heigan, my imp pulled heigan and we wiped, after the rez i resummoned him and he was on defensive.

He's only ever done this once so far though.

Not sure if that's what you mean.
 
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Old 12/16/08, 9:52 AM   #30
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by Seir View Post
I've had this happen on heigan, my imp pulled heigan and we wiped, after the rez i resummoned him and he was on defensive.

He's only ever done this once so far though.

Not sure if that's what you mean.
I haven't had this happen on Heigan, it sounds like a different situation you are describing. With Gothik, on defensive, the imp will just autoattack the spawns as they pop up, regardless of whether I'm attacking a different one or if the previous wave is dead already. His fast-cast firebolt tends to hit before the adds get to the tank, which generally can get him killed.
 
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Old 12/16/08, 3:17 PM   #31
deadzepplin
Glass Joe
 
Undead Warlock
 
Dragonblight
Fel Armor

While I'm not sure if I would classify this as a bug, but a number of times I have briefly pulled aggro from the tank after he has pulled a pack of mobs with a ranged attack. Seeing as i am only standing there doing absolutely nothing when this happens, i can only assume that the healing effect of Fel Armor is generating healing threat.

While admittedly this has not caused a wipe since tanks are on the ball and it doesn't take much threat to pull them back, isn't this just an unnecessary complication caused by a passive spell on a player?

Last edited by deadzepplin : 12/16/08 at 4:48 PM.
 
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Old 12/16/08, 5:02 PM   #32
 fallenman
probably drunk
 
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Gnome Warlock
 
Scilla
You're missing a huge bug on your list.

While I have not tested it very recently, the last patch introduced a bug with Corruption being refreshed by Everlasting Affliction. When EA refreshes corruption, it reverts the base coefficient from 120% back to the original 93.6%. It's actually a pretty huge bug in terms of DPS-loss. This should definitely be on the list.


3. Corruption: At times, even while Haunt is on the target, people are noticing Corr falling off the target for what seems to be no reason at all. This ends up having the same implications as the Immolate bug from above.
This isn't actually a bug. That's how EA works with corruption. If the duration of the spell is not long enough to get in another tick, it will truncate the spell. So, for example, if corruption ticks with 2.8 seconds left, it can't have another tick before expiring, so the DoT simply falls off.

Last edited by fallenman : 12/16/08 at 5:07 PM.
 
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Old 12/16/08, 6:59 PM   #33
Nap
Glass Joe
 
Gnome Warlock
 
Ysera
I haven't seen discussion on pet pathing, but it seems that pet pathing has reverted to where it was several patches before expansion. Specifically, when resolving drop offs (such as Gluth's sewer pipe entry or Thaddius' platform jump), pets will try to negotiate a walkable path rather than just drop with their owners.

This was fixed many, many patches ago but appears to have been broken again.
 
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Old 12/16/08, 9:06 PM   #34
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
instant cast incinerates appear to use up a backdraft charge

I'd guess instant shadowbolts do also.
 
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Old 12/16/08, 10:55 PM   #35
 Murkle
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Murkle
Orc Warlock
 
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Originally Posted by Seir View Post
instant cast incinerates appear to use up a backdraft charge

I'd guess instant shadowbolts do also.
This probably isn't a bug. Just because it can't reduce the cast time further doesn't mean it should skip backdraft being applied to that spell.

Last edited by Murkle : 12/16/08 at 11:06 PM. Reason: grammar
 
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Old 12/17/08, 1:27 AM   #36
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Next patch, Backdraft is supposed to reduce the GCD as well. When that becomes the case, an instant Incinerate will still derive some benefit from Backlash, effectively 'fixing' the problem. It's sub-optimal use I suppose, but not a waste, and there are situations where you would want that to be the effect anyways. Currently, I would consider that not working as intended but expect no intermediate fix with the new change coming in soon.

 
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Old 12/17/08, 6:22 AM   #37
Zaleiria
Von Kaiser
 
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Blood Elf Warlock
 
Bonechewer
Originally Posted by Nap View Post
I haven't seen discussion on pet pathing, but it seems that pet pathing has reverted to where it was several patches before expansion. Specifically, when resolving drop offs (such as Gluth's sewer pipe entry or Thaddius' platform jump), pets will try to negotiate a walkable path rather than just drop with their owners.

This was fixed many, many patches ago but appears to have been broken again.
I've had a lot of mixed luck with this. Sometimes my pet jumps down with me (seemed to work in Gun'drak), but in other places, like Naxxaramas, my pet completely fails.

So, I wouldn't say it's completely broken, but instead that it was probably never completely fixed to start with.
 
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Old 12/17/08, 8:30 AM   #38
bambatsa
Glass Joe
 
Human Warlock
 
Arathor (EU)
Originally Posted by Nap View Post
I haven't seen discussion on pet pathing, but it seems that pet pathing has reverted to where it was several patches before expansion. Specifically, when resolving drop offs (such as Gluth's sewer pipe entry or Thaddius' platform jump), pets will try to negotiate a walkable path rather than just drop with their owners.

This was fixed many, many patches ago but appears to have been broken again.
Noticed that too, though in my case at Gluth's when i jump down i don't see my felguard.After i put it on passive and then attack again it appears next to me.
On Thaddius jump i always need to resummon it.
 
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Old 12/17/08, 8:32 AM   #39
Leshrac89
Von Kaiser
 
Undead Warlock
 
Twisting Nether (EU)
What I do on those fights is running away from the pet (around 30-35 yards) then press Follow again and it respawns next to me.
 
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Old 12/17/08, 3:21 PM   #40
pghiocel
Glass Joe
 
Undead Warlock
 
Kil'Jaeden
I noticed a spew of blue posts on the official ptr forums, I guess we should make posts there (1 post per bug), probably after verifying that the bugs still exist on the PTR.
 
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Old 12/17/08, 6:22 PM   #41
Waxar
Glass Joe
 
Gnome Warlock
 
Windrunner
Just tested the Shadow Embrace bug on the 3.0.8 PTR and the issue still exists.
 
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Old 12/17/08, 9:24 PM   #42
Bergtau
Von Kaiser
 
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Gnome Warlock
 
Blade's Edge
Originally Posted by bambatsa View Post
Noticed that too, though in my case at Gluth's when i jump down i don't see my felguard.After i put it on passive and then attack again it appears next to me.
On Thaddius jump i always need to resummon it.
It works for me when I use the Voidwalker, but nothing else. Really strange and extremely annoying on Gluth/Thaddius.
 
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Old 12/18/08, 10:23 PM   #43
pghiocel
Glass Joe
 
Undead Warlock
 
Kil'Jaeden
So the SE bug is claimed fixed on PTR
World of Warcraft - English (NA) Forums -> [Bug] Shadow Embrace
 
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Old 12/19/08, 1:13 AM   #44
Damphair
Von Kaiser
 
Undead Warlock
 
Uldaman
Originally Posted by Curunarth View Post
I had the same problem on Krik'thir in Azjol-Nerub. After a given amount of time the next watcher-group seems to automatically focus a random(?) target. If you are the target and your pet is on defensive, it will attack the group. This will definitively not happen, if you switch your pet to passive.
This has not been my experience. I've had 2 cases where my imp was re-set to Aggressive after dying to one of the 3 packs in first boss of Azjol-Nerub. I know this because my default set up is always passive to all my pets at all times. I send my pet in using ctrl-1, so there's no chance of miss-clicking during a fight that accidentally re-sets to Aggressive. I am afflic spec with no glyphs on pets.
 
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Old 12/19/08, 2:48 PM   #45
oresteez
Von Kaiser
 
Undead Warlock
 
Gurubashi
Originally Posted by bambatsa View Post
Noticed that too, though in my case at Gluth's when i jump down i don't see my felguard.After i put it on passive and then attack again it appears next to me.
On Thaddius jump i always need to resummon it.
Agreed...works ok on gluth, but i have to resummon on thaddius also...
probably best to just dismiss him, and then resummon him as soon as you stack up in front of thadd
 
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Old 12/19/08, 2:51 PM   #46
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by oresteez View Post
probably best to just dismiss him, and then resummon him as soon as you stack up in front of thadd
Why do you bother dismissing? Just resummon.
 
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Old 12/19/08, 3:20 PM   #47
Akj
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Orc Warlock
 
Suramar
Originally Posted by Tinava View Post
Why do you bother dismissing? Just resummon.
Buffs are preserved when you dismiss & resummon.
 
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Old 12/19/08, 3:23 PM   #48
Nicarras
Piston Honda
 
Undead Warlock
 
Scilla
That's all well and good if you have fel dom, but otherwise I'm not wasting 8-10s resummoning a pet that got dismissed because pathing is broken...
 
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Old 12/19/08, 3:46 PM   #49
Ravelvan
Von Kaiser
 
Undead Warlock
 
Hyjal
Originally Posted by Akj View Post
Buffs are preserved when you dismiss & resummon.
Buffs are also preserved when you just re-summon. I believe your pet has to actually die to lose it's buffs/debuffs.

Originally Posted by Nicarras View Post
That's all well and good if you have fel dom, but otherwise I'm not wasting 8-10s resummoning a pet that got dismissed because pathing is broken...
I've gotten into the habit of just jumping over to Thaddius before the first two mobs die so that I have plenty of time to re-summon before Thaddius activates.
 
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Old 12/19/08, 4:01 PM   #50
lhsansshade
Glass Joe
 
Undead Warlock
 
Sargeras
When in demon form the Paladin spell Turn Evil is not removed by Will of the Forsaken.
 
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