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Old 12/13/08, 7:37 PM   #16
 KingSpeedy
Down To Vuvuzela
 
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Fyrgoth
Gnome Warlock
 
No WoW Account
Originally Posted by dcpwns View Post
I saw on Thaddius in our WWS that my UA ticked harder then my corruption. So I am guessing something is off there with how it refreshes with the +% dmg modifer given on the fight.
When Haunt, refreshes Corruption, it "rolls" it. So on Thaddius, if you refresh a Corruption that was cast when you didn't have any charges buffing you, you'll refresh that cast. If you had casted the Corruption while you had 10+ charges buffing you, then it would stay at the higher strength the entire fight. So I don't think this would be classified as a bug.

What is annoying is recasting Corruption. There's a few cases where you might want to do this (Thaddius charges, Malygos patches), but the game won't let you. Often when I try to manually recast Corruption I get a "A more powerful spell is already active." error, even though that isn't really the case. It doesn't seem to be calculating your buffs when it tries to guess which is more powerful. Therefore, it sometimes is beneficial to let Haunt and Corruption fall off for a brief time in order to recast a much stronger Corruption and roll it through the rest of the fight with Haunt.

[10:59:51] <Florrie> you can be my Dick

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Old 12/14/08, 9:25 AM   #17
Maalakai
Von Kaiser
 
Human Warlock
 
Sen'jin
The Immolate thing is not a bug. What's most likely happening is that you have a more powerful Immolate currently ticking on the target as a result of a trinket proc/click, potion, or 4p t7 buff, and you're casting a less powerful one that's clipping the last millisecond or two of the one that's currently ticking.

You can test this on a target dummy by popping a trinket and applying Immolate, then click off the trinket buff and cast Immolate again while the first, stronger Immolate is still ticking. The initial damage will hit, but the DoT portion won't be overwritten.

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Old 12/14/08, 6:13 PM   #18
Affe
Glass Joe
 
Orc Warlock
 
Executus (EU)
Originally Posted by Maalakai View Post
The Immolate thing is not a bug. What's most likely happening is that you have a more powerful Immolate currently ticking on the target as a result of a trinket proc/click, potion, or 4p t7 buff, and you're casting a less powerful one that's clipping the last millisecond or two of the one that's currently ticking.

You can test this on a target dummy by popping a trinket and applying Immolate, then click off the trinket buff and cast Immolate again while the first, stronger Immolate is still ticking. The initial damage will hit, but the DoT portion won't be overwritten.
Then you might ask yourself if that is "working as intended". Naturally you will always want to avoid clipping, but in some cases it might be efficient. The morale must be: never clip Immolate.

Anyways, have someone tested if some of the bugs are fixed on the PTR? Nothing is listed in the patch notes afaik :S

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Old 12/15/08, 4:47 AM   #19
Medieval
Glass Joe
 
Human Warlock
 
Kul Tiras (EU)
Has anyone else had problems with the imp going mad and pulling bosses ( although he's on passive/defensive)?

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Old 12/15/08, 5:35 AM   #20
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Nope, but if he did I'd smack him around and tell him not to do it again or the next Immolate will be hitting him and his ass.

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Old 12/15/08, 5:59 AM   #21
valheran
Von Kaiser
 
Gnome Warlock
 
Frostmane (EU)
Pet Aggro

I remember that in A-N, on first boss, my felhunter just charged, and I didnt even had her/it targeted...

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Old 12/15/08, 6:47 AM   #22
Curunarth
Glass Joe
 
Undead Warlock
 
Proudmoore (EU)
I had the same problem on Krik'thir in Azjol-Nerub. After a given amount of time the next watcher-group seems to automatically focus a random(?) target. If you are the target and your pet is on defensive, it will attack the group. This will definitively not happen, if you switch your pet to passive.

Last edited by Curunarth : 12/15/08 at 6:59 AM.

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Old 12/15/08, 9:07 AM   #23
Kilmir
Glass Joe
 
Gnome Warlock
 
Aszune (EU)
Originally Posted by KingSpeedy View Post
When Haunt, refreshes Corruption, it "rolls" it. So on Thaddius, if you refresh a Corruption that was cast when you didn't have any charges buffing you, you'll refresh that cast. If you had casted the Corruption while you had 10+ charges buffing you, then it would stay at the higher strength the entire fight. So I don't think this would be classified as a bug.

What is annoying is recasting Corruption. There's a few cases where you might want to do this (Thaddius charges, Malygos patches), but the game won't let you. Often when I try to manually recast Corruption I get a "A more powerful spell is already active." error, even though that isn't really the case. It doesn't seem to be calculating your buffs when it tries to guess which is more powerful. Therefore, it sometimes is beneficial to let Haunt and Corruption fall off for a brief time in order to recast a much stronger Corruption and roll it through the rest of the fight with Haunt.
Is it confirmed that Corruption is rolled now? I know we had a bug initially where a Haunt refreshed Corruption was recast with the old modifier of 96%. It seemed obvious that they would only fix the modifier and not the recasting of Corr on refresh.

I can't say much about the "A more powerful spell is already active" effect, though I can imagine that a previous one was cast with a trinket proc which you don't have on the recast. That would mean that percentage modifiers like Thadius' charges aren't calculated for the power comparison. That would be a bug then.

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Old 12/15/08, 9:20 AM   #24
tommtomm
Von Kaiser
 
Undead Warlock
 
Blackhand
One thing that may help when reporting bugs is to list which glyphs you use. Since these are a new dynamic to the game, they could possibly be the culprit.

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Old 12/15/08, 1:10 PM   #25
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by Medieval View Post
Has anyone else had problems with the imp going mad and pulling bosses ( although he's on passive/defensive)?
I've noticed this with my imp, specifically on the Gothik fight. As the adds spawn, he just starts casting even before the suckers have started moving, so he was basically tanking one for a short while (usually, resulting in his death). I noticed it on defensive, but not passive.

For reference, I do have the imp glyph.

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Old 12/15/08, 2:02 PM   #26
Faldrath
Piston Honda
 
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Human Warlock
 
Steamwheedle Cartel
I don't think that's a bug. My guess would be that on defensive, the imp only starts to attack once you get in a mob's threat table. With normal mobs, this usually means once you cast something on it. But bosses, I believe, automatically put everyone in the raid in their threat table, so if the pet is on defensive, it's going to attack. Easy solution, of course, is to keep it on passive.

Or I may be completely wrong.

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Old 12/15/08, 2:25 PM   #27
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Kilmir View Post
Is it confirmed that Corruption is rolled now? I know we had a bug initially where a Haunt refreshed Corruption was recast with the old modifier of 96%. It seemed obvious that they would only fix the modifier and not the recasting of Corr on refresh.

I can't say much about the "A more powerful spell is already active" effect, though I can imagine that a previous one was cast with a trinket proc which you don't have on the recast. That would mean that percentage modifiers like Thadius' charges aren't calculated for the power comparison. That would be a bug then.
Well, I did a few tests and this is how it works:

- Debuffs on the mob (specifically SE, Haunt, CoE) are calculated EVERY tick, so you get instant benefit when these are put on after your dots.
- +spellpower effects are calculated every time Corruption is refreshed, either directly or by Haunt, i.e. they do not "roll".
- You can not manually refresh a Corruption that was cast with a higher spell power value, which is the only thing that produces the "a more powerful spell is already active" message.
- +%damage effects (this includes Ferocious Inspiration as well as the Thaddius/Malygos buffs) are only calculated, when manually casting/refreshing the dot, NOT when Corr is refreshed by Haunt. That means you have to refresh your Corr on Thaddius as soon as you get your charges. If you can't, that's probably because you got a +spellpower trinket proc at the beginning.

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Old 12/15/08, 5:06 PM   #28
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
Originally Posted by Tinava View Post
I've noticed this with my imp, specifically on the Gothik fight. As the adds spawn, he just starts casting even before the suckers have started moving, so he was basically tanking one for a short while (usually, resulting in his death). I noticed it on defensive, but not passive.

For reference, I do have the imp glyph.


I've had this happen on heigan, my imp pulled heigan and we wiped, after the rez i resummoned him and he was on defensive.

He's only ever done this once so far though.

Not sure if that's what you mean.

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Old 12/16/08, 8:52 AM   #29
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by Seir View Post
I've had this happen on heigan, my imp pulled heigan and we wiped, after the rez i resummoned him and he was on defensive.

He's only ever done this once so far though.

Not sure if that's what you mean.
I haven't had this happen on Heigan, it sounds like a different situation you are describing. With Gothik, on defensive, the imp will just autoattack the spawns as they pop up, regardless of whether I'm attacking a different one or if the previous wave is dead already. His fast-cast firebolt tends to hit before the adds get to the tank, which generally can get him killed.

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Old 12/16/08, 2:17 PM   #30
deadzepplin
Glass Joe
 
Undead Warlock
 
Dragonblight
Fel Armor

While I'm not sure if I would classify this as a bug, but a number of times I have briefly pulled aggro from the tank after he has pulled a pack of mobs with a ranged attack. Seeing as i am only standing there doing absolutely nothing when this happens, i can only assume that the healing effect of Fel Armor is generating healing threat.

While admittedly this has not caused a wipe since tanks are on the ball and it doesn't take much threat to pull them back, isn't this just an unnecessary complication caused by a passive spell on a player?

Last edited by deadzepplin : 12/16/08 at 3:48 PM.

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