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01/11/09, 9:31 PM
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#101
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Von Kaiser
Gnome Warlock
Nagrand (EU)
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I'm 100% sure it happens when you don't clip. I've had the last dot tick and the new direct damage hit at the same time and there was no new dot. I don't call that clipping.
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01/12/09, 5:44 AM
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#102
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Von Kaiser
Undead Warlock
Gorgonnash
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Originally Posted by Talimar
I'm 100% sure it happens when you don't clip. I've had the last dot tick and the new direct damage hit at the same time and there was no new dot. I don't call that clipping.
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There's some server-client lag that will allow that to happen, the safest is to make sure the cast completes after the last tick has cleared.
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01/12/09, 1:04 PM
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#103
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Von Kaiser
Human Warlock
Spinebreaker (EU)
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I would have to agree that it can happen just after the the timer bar has completed. Have tested this pretty extensivly at about 120 ms latency.(Using Quartz and Timerbuttons)
I have to say im not sure how they would go about fixing this "bug" as in essence you shouldn't be able to overwrite a more powerful DOT.
But it IS annoying!
Using Sundial, Dying Curse and the 4 T7 bonus your getting into regular swearing at your monitor territory here.
The main issue with it is that you have to go against all your "good gamer" instincts to precast Immo to maximise DPS without clipping the DOT.
Trying to stop what is nowadays a refelx action is infuriating.
The only thing I can think of is to move the last tick of Immo a fraction of a sec earlier and have a short lead out where the DOT can be overwritten. I have no idea if this ais a viable action from Blizz. I somehow doubt it.
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01/12/09, 2:01 PM
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#104
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Glass Joe
Night Elf Warrior
Moonrunner
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Felguard Bug?
Has anyone experienced a bug with their Felguard where you summon a mount, felguard despawns, jump off mount and felguard respawns but missing 40%-50% of it's health? This is very frequent with my lock. I can't seem to make it constantly replicate itself. I will top him off before mounting, and when dismount, he's down a ton of health.
Has anyone else experienced this?
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01/12/09, 2:46 PM
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#105
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Glass Joe
Blood Elf Warlock
Sargeras
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Originally Posted by The_Target
Has anyone experienced a bug with their Felguard where you summon a mount, felguard despawns, jump off mount and felguard respawns but missing 40%-50% of it's health? This is very frequent with my lock. I can't seem to make it constantly replicate itself. I will top him off before mounting, and when dismount, he's down a ton of health.
Has anyone else experienced this?
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I've had this, but I can't duplicate it on demand - what it looks like is the felguard spawns with his normal unbuffed hp, then the bonus from your int/stam is applied. 95+% of the time he immeadiately pops up to full health, but sometimes he doesn't.
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01/12/09, 2:52 PM
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#106
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Glass Joe
Night Elf Warrior
Moonrunner
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I'd be glad to see the 95% full health restore, in reality it's less than 50% of the time.
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01/12/09, 6:45 PM
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#107
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Glass Joe
Blood Elf Warlock
Icecrown
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Originally Posted by The_Target
I'd be glad to see the 95% full health restore, in reality it's less than 50% of the time.
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That is strange. I see this happen so often, but I can't honestly say I've ever seen it not go to 100% a moment later.
Originally Posted by Xera81
The only thing I can think of is to move the last tick of Immo a fraction of a sec earlier and have a short lead out where the DOT can be overwritten. I have no idea if this ais a viable action from Blizz. I somehow doubt it.
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A quick fix for this would be for the code to check to see what tick the current spell is on, and if its the last tick, just overwrite it. At worst, people who are "off" will be losing their last tick, but their rotation will continue. For other people who have already seen their damage land, it will refresh as it should.
In both cases, you don't miss a spell.
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01/13/09, 12:59 AM
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#108
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Bald Bull
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My anecdote undata with the demount-pet-health bug is that the failure to gain his health back is correlated to being in combat when I dismount. Possibly the fact that in-combat health regen is nil messing things up. I haven't really paid any attention to it since TBC, though, so it might be a different bug now.
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01/13/09, 12:25 PM
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#109
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The Chairmaker
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There's currently an odd bug on the PTR that makes the felhunter's melee damage scale 20% less with attack power than expected. I've reported the bug, and they seem to be looking into it.
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01/14/09, 4:02 AM
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#110
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Piston Honda
Undead Warlock
Tichondrius
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The pet starting at 60% health thing happens to me too with my Felhunter. I don't really know how to reliably reproduce it but I know it comes up a lot.
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01/14/09, 3:06 PM
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#111
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Don Flamenco
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Originally Posted by Arnath
The pet starting at 60% health thing happens to me too with my Felhunter. I don't really know how to reliably reproduce it but I know it comes up a lot.
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A similar thing used to happen if you had an imp with blood pact, mounted up (blood pact buff is removed). When you dismounted, you'd get blood pact again but weren't healed for that amount of HP. Perhaps the demon health "start point" is without the scaled lock stats? Not sure how you'd go about testing that, though.
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01/14/09, 3:37 PM
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#112
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Glass Joe
Orc Warlock
Executus (EU)
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Originally Posted by Trickykid
A similar thing used to happen if you had an imp with blood pact, mounted up (blood pact buff is removed). When you dismounted, you'd get blood pact again but weren't healed for that amount of HP. Perhaps the demon health "start point" is without the scaled lock stats? Not sure how you'd go about testing that, though.
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easy. summon your pet naked. Then there is (almost) no stats to buff it.
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01/14/09, 7:44 PM
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#113
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Glass Joe
Night Elf Warrior
Moonrunner
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I respecced to 0/41/30 yesterday, and only had the Felguard health bug occur once IIRC. This seems to point to a talent deep in the Demo tree.
Fel Synergy perhaps?
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01/15/09, 10:35 AM
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#114
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Von Kaiser
Undead Warlock
Hellscream
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Originally Posted by The_Target
I respecced to 0/41/30 yesterday, and only had the Felguard health bug occur once IIRC. This seems to point to a talent deep in the Demo tree.
Fel Synergy perhaps?
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I don't think so, it used to do it to me all the time during BC. I think it is related to combat in some way though, but it's not consistant. I haven't noticed it too much lately, but I have noticed that it seems to occur in spurts. Sometimes I can fix it by dismissing and resummoning, but that doesn't always fix it.
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01/15/09, 6:47 PM
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#115
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Glass Joe
Night Elf Warrior
Moonrunner
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I'll dismiss my thoughts of it being talent related. The issue popped several times last night. It's not a combat issue either, as it happens pretty much randomly.
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01/15/09, 9:37 PM
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#116
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Glass Joe
Peppermort
Human Warlock
Jubei'Thos
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2t7 proc from Magma in Obsidian Sanctum
Between Sartharion+3 attempts last night (both in and out of combat), I noticed that our tier 7 two piece bonus seems to proc from taking damage from the magma around Sartharion's island. I assume that is a bug, given the wording of the bonus ( [Valorous Plagueheart Robe]):
(2) Set: Your Corruption and Immolate periodic effects have a chance to increase the critical strike chance of your next Shadow Bolt or Incinerate by 10%.
Circumstantially, it seemed to me that it would usually, maybe even always, proc from the first tick of damage, or certainly the first couple.
At least this one is a bug that can benefit us  . Perhaps there may even be other creative ways of getting the bonus.
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01/16/09, 10:37 PM
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#117
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Von Kaiser
Undead Warlock
Draenor (EU)
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I have been having a bug where the target's target dies my drain soul stops channeling.
For example, a raid boss kills the tank, my drain soul just stops. -_-
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01/17/09, 2:57 PM
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#118
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Von Kaiser
Undead Warlock
Gorgonnash
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Originally Posted by Nachtschaduw
I have been having a bug where the target's target dies my drain soul stops channeling.
For example, a raid boss kills the tank, my drain soul just stops. -_-
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This bug applies to anyone in the raid dying as far as I'm aware. It has been documented before.
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01/17/09, 4:00 PM
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#119
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Don Flamenco
Gnome Warlock
Alterac Mountains
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On the immolate bug, I was able to replicate it very often last night with 58ms lag on dummies last night almost consistently.
IT appears, to happen as such, IF immolate lands between .25 seconds before immolate is over and .1 seconds after it is over, the dot tick will ALWAYS register first, then the Initial dmg of immolate, then immolate will fail.
beyond this, Forte warlock would register a failed cast if I clipped (ie the immolate landed on the early side .25-0) and If I landed after the dot would register on the boss, then fall off when the next tick didn't come, I assume this has to do with the addon and not the bug itself, just something I noticed.
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01/18/09, 10:55 AM
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#120
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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There are multiple ways to get two of the same faction flags up in WSG at the same time, one of them seems to be related to demonic portal. Drop a portal, click the flag and use the portal before the flag appears on you. You will notice the flag on you, but other people are still able to pick it up from the pedastal.
Screenshot
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01/20/09, 7:24 AM
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#121
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Glass Joe
Gnome Warlock
Frostwolf (EU)
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I experienced a similar bug, but it didn't create a flag for me, only gave the message that I took the flag.
This bug is old though, it often occured during BC when I clicked the flag and started running away too early. With DT it's even easier to reproduce now.
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01/20/09, 8:55 AM
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#122
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Von Kaiser
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The thing about the bug, is it's so easy to accidentally do, I do it a lot anyway because I love grabbing the flag and porting out of the middle of the room (where there will probably be several of the opposing faction) to avoid any unnecessary conflict, and also to confuse. But I suppose what is more confusing than 2 flag carriers. @_@
Also, on the Felhunter Bug, perhaps I haven't scrutinized my parses enough, but I've never noticed an issue with him, but a lot of people reference the fact that he'll stop attacking a lot. I press his attack button out of habit a lot, so maybe that could be why.
Was just looking around some of my parses, and raid buffed on average my FH does about 260 DPS, but on some bosses it was like 79 or 160, not sure why, maybe he died or maybe he bugged out.
Last edited by Turbo Moses : 01/20/09 at 9:02 AM.
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01/20/09, 5:57 PM
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#123
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Von Kaiser
Blood Elf Warlock
Cho'gall
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Did anyone actually test out the new ritual of summoning on PTR?
On live today I'm not only seeing the documented cooldown, but it's still only summoning one person instead of summoning a miniature meeting stone.
(For that matter, is anyone else seeing it continue to only summon one person on live?)
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01/20/09, 6:04 PM
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#124
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Glass Joe
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Originally Posted by Zaleiria
Did anyone actually test out the new ritual of summoning on PTR?
On live today I'm not only seeing the documented cooldown, but it's still only summoning one person instead of summoning a miniature meeting stone.
(For that matter, is anyone else seeing it continue to only summon one person on live?)
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On a much earlier build of the PTR (sorry forgot which number), I tested ritual of summoning and it created the new meeting stone object. It also worked just fine as well. Something must have been broken between now and then.
On live the spell is just a single target summon still, and has a new 2 minute cooldown. I assume that the meeting stone will be hot fixed in this week and will keep the cooldown, but I am not sure.
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01/20/09, 6:05 PM
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#125
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Von Kaiser
Gnome Warlock
Blade's Edge
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Originally Posted by Zaleiria
Did anyone actually test out the new ritual of summoning on PTR?
On live today I'm not only seeing the documented cooldown, but it's still only summoning one person instead of summoning a miniature meeting stone.
(For that matter, is anyone else seeing it continue to only summon one person on live?)
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I made a post about this on the WoW Forums and it was not addressed. I made it right after this build came out on the PTR.
The promised pet scaling buffs are also not there.
So yeah, 2 more bugs to add I guess.
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