Stealing the SE and Haunt would probably account for the drop in damage. We did have another aff lock in the raid as well. I'll make sure to test that.
Does corruption get the Death Embrace bonus if you refresh it manually? Seems like EA needs some more work to function correctly with corruption.
Stealing Haunt actually makes a lot of sense. Look at this:
Notice that whenever I have the latest Haunt, my Corruption ticks for around the 2.2k range. Whenever Nosfaratu has the latest Haunt, my Corruption ticks for around 1.8k. I'm finding the same results for UA, Siphon Life, Immolate, and Curse of Agony
Looking at this log with Shadowbolt included: Wow Web Stats
I haven't tested the SE bug but I do know that the immolate bug is still there.
That's not a bug. If you try to refresh a spell and a more powerful spell already exists on the target, you'll get a message stating as such. People shouldn't be refreshing DoTs before they have their last tick anyways. That's a big dps loss.
Er, not sure if I understand what you mean. Corruption's last tick happens when it expires. What's happening is that Haunt sometimes doesn't refresh Corruption with the Corruption timer still at 2-4s. This (and the immolate bug) is getting really annoying - although I admit I'm new at affliction raiding, so if this is indeed normal, it's really weird.
No, this is normal. 4 seconds wouldn't happen. But 2 could happen yes. Understand how haunt refreshes corruption. It does not reset the ticks, but merely resets the timer to 18 seconds. What this means is that it's possible to have a tick with 2.99 seconds left on corruption. Which means no more ticks would happen. When this occurs, the dot truncates and falls off, making it look like it's falling off early, but it's not.
You need to refresh your haunt sooner if that is happening.
Originally Posted by rutiene
Stealing Haunt actually makes a lot of sense. Look at this:
Notice that whenever I have the latest Haunt, my Corruption ticks for around the 2.2k range. Whenever Nosfaratu has the latest Haunt, my Corruption ticks for around 1.8k. I'm finding the same results for UA, Siphon Life, Immolate, and Curse of Agony
Looking at this log with Shadowbolt included: Wow Web Stats
I don't think its an SE stealing thing.
I'm actually glad to see you post this. Yesterday I was doing some testing and at first thought malediction was bugged, which is wasn't. Anyways, the point being, I tested every single talent and spell we have. Solo, all talents, spells, and coefficients are working as they should, so the problem is not there.
Then I was doing some SE testing with another lock, and it does look like either SE and/or Haunt was being "stolen" as you mentioned here. Unfortunately our server underwent a "reset" and when I logged back on, I had to get to raid, so I was unable to conclusively do any more testing.
I will definitely be digging through WWS logs today and probably do more testing tonight. Expect a post on the wow forums if I find something.
That's not a bug. If you try to refresh a spell and a more powerful spell already exists on the target, you'll get a message stating as such. People shouldn't be refreshing DoTs before they have their last tick anyways. That's a big dps loss.
It's a DPS loss, yes, but you should still be able to overwrite anything you lay down. When the class hinges on constantly rotating spells over and over, missing a single spell because of a more powerful message is going to mean a bigger DPS loss than simply missing the last tick of the previous one. It needs to be fixed.
I also saw Haunt not refresh Corruption lastnight with over 2 seconds left of Corruption finishing when a fresh Haunt was applied. I found myself having to manually refresh Corruption almost all the time. It may as well be a manual spell at this time. They have a lot of bugs to fix now, and I hope they make it a priority.
I also saw Haunt not refresh Corruption lastnight with over 2 seconds left of Corruption finishing when a fresh Haunt was applied. I found myself having to manually refresh Corruption almost all the time. It may as well be a manual spell at this time. They have a lot of bugs to fix now, and I hope they make it a priority.
Known for quite some time. The most plausible explanation is that Haunt simply adds up to 5 more ticks*3 to the duration, to a max of 18 seconds which means that most of the time under 3 sec left on Dotimer you're not gonna get a full 18 sec Corruption.
It's a DPS loss, yes, but you should still be able to overwrite anything you lay down. When the class hinges on constantly rotating spells over and over, missing a single spell because of a more powerful message is going to mean a bigger DPS loss than simply missing the last tick of the previous one. It needs to be fixed.
I also saw Haunt not refresh Corruption lastnight with over 2 seconds left of Corruption finishing when a fresh Haunt was applied. I found myself having to manually refresh Corruption almost all the time. It may as well be a manual spell at this time. They have a lot of bugs to fix now, and I hope they make it a priority.
I'm sorry but I'm not seeing the same results you are. The only time I have seen corruption fall off "early" is when there has been less than 3 seconds left on it, and it ticks, and my haunt doesn't get there in time to refresh it.
As for the more powerful spell thing, that's just a game mechanic. You should ALWAYS let a dot finish, even if it means having a few seconds before you can recast it.
Also, continuing the Haunt "stealing" discussion. I created a separate thread, and yes it looks like you can "steal" another afflock's haunt. I created a new thread as I think the discussion might be quite lengthy.
As for the more powerful spell thing, that's just a game mechanic. You should ALWAYS let a dot finish, even if it means having a few seconds before you can recast it.
I agree with this. However, it only effects people who can't play the class to perfection. Those that can, it doesn't matter much.
Originally Posted by dakalro
Known for quite some time. The most plausible explanation is that Haunt simply adds up to 5 more ticks*3 to the duration, to a max of 18 seconds which means that most of the time under 3 sec left on Dotimer you're not gonna get a full 18 sec Corruption.
Problem being, that I only noticed this happening before the patch when I was under a second of tick on Corruption. I really had no issues with being ahead of the curve with Haunt refreshing it in the past. The only thing that has changed since, is the new patch.
As for the more powerful spell thing, that's just a game mechanic. You should ALWAYS let a dot finish, even if it means having a few seconds before you can recast it.
I agree that it is always better to let a dot finish, but sometimes under heroism/haste you accidentally make a mistake and recast immolate slightly too early, so the DD component hits but the DOT component is not refreshed, wasting your mana and cast time, so you have to recast it, use up more mana and another cast time and likely lose immolate uptime, resulting in a dps loss.
Did those people saying that the immolate bug is not a bug because you can't overwrite a more powerful dot also test this with Siphon Life? Because I could replace my siphon life + trinket proc easily with a non-trinket proc on the dummies but couldn't do the same with a +proc corruption or immolate. Now that is what I call weird. I want to either be able to overwrite all more powerfull ones (please) or none (I can settle for that as well if need be).
And with the immolate it is just pretty annoying because you just spend a whole cooldown on only the direct damage part, which we all lowered with a glyph. Yes you should not overwrite a dot in theory but I don't time hasteprocs, plus occasionally I do like to overwrite them early to get a longer Drain Soul in. I don't really like the idea of the game protecting my against myself.
You should ALWAYS let a dot finish, even if it means having a few seconds before you can recast it.
Sorry, not true int he case of immolate, only in the case of instant casts. Let me give some examples
Heigen - you need to refresh immolate just before you dance, ie. as you get off the platform, you cannot refresh during dance
Gothik - putting up all your dots just before he ports to the other side is more DPS
Anub - throwing up all your dots just before the add comes out (if you are on duty to DPS add)
I won't go on but you get the point. And in PVP, without a doubt refreshing a cast time DOT early is often a far better tactic if you have breathing room for some lucky reason.
I remember seeing a blue post on the PTR forums where someone reported the 'Immolate bug'. The blue response was that there was a general bug with refreshing more powerful dots, which implies that while fallenman is correct in that it is not an immolate-specific bug, it is still a bug.
The point of not allowing you to overwrite more powerful spells is to prevent other player's more powerful buffs/debuffs from getting overwritten by your own. For instance, you wouldn't want someone with no points in improved blessing of might overwriting a talented blessing of might. While I agree that you should not typically be clipping your dots, we are all human and it's going to happen some times (and as sumbish pointed out, there are a few select scenarios when you do want to clip your dots) - it doesn't make sense for the game to actively prevent you from doing so.
The improved health funnel talent appears to be bugged. The increase in healing provided by improved health funnel does not appear to match the tooltip. The damage reduction part of the talent appears to be working correctly, but the talented health funnel does not appear to provide 20% more healing. Healing provided without the talent was 1474, and with the talent it was 1577. According to the tooltip if my health funnel is 1474 unimproved I would expect it to be 1769 when improved (20%), if the phrase "Increases the amount of health transfered" means that it should increase healing by that amount.
It's not bugged - it works off the base healing, not the total healing. Base healing is 520, 20% of that is 104, which matches the increase you're seeing.
"Haunt bug hotfixed"
"The problem where two warlocks cannot both Haunt has been hotfixed. Hopefully you will see it very soon." (Source)
Awesome! Blizzard took a very quick approach to fix this issue, which I respect and thank them for. Hope you are all as happy as I am with this hotfix.
Sorry, not true int he case of immolate, only in the case of instant casts. Let me give some examples
Heigen - you need to refresh immolate just before you dance, ie. as you get off the platform, you cannot refresh during dance
Gothik - putting up all your dots just before he ports to the other side is more DPS
Anub - throwing up all your dots just before the add comes out (if you are on duty to DPS add)
I won't go on but you get the point. And in PVP, without a doubt refreshing a cast time DOT early is often a far better tactic if you have breathing room for some lucky reason.
Gotta be careful with absolutes
Heigen - I'm able to refresh 1.5 second casts during the dance without issue, so no don't clip dots here.
Gothik - You mean there are warlocks who don't teleport to the other side during phase 2 before the gate opens?
Anub - This one maybe, but even then I don't see this as being any argument against what I said. It's quite a stretch.
Any word on when they will fix the summoning spell? I was yelled at the other night for not summoning 2 people right after each other. Nobody wanted to believe me that there was a 2 minute Cooldown.
What was the exploit that made them turn off the rock summon?
This can be a dps loss if Gothik ports back to your original side, thus making you run to him. Still, I wouldn't refresh my dots early.
It should at most give you 1 more teleport-worth of DPS time and at minimum make you come out even as no teleport.
In the situation where he only teleports twice before the gate opens, you end up with almost 100% DPStime (DPSing before first teleport, DPSing before second teleport, time between second port and gate open is the only period you aren't DPSing). If he teleports 3 times before gates open, you end up with 2-3 full sides of DPS, 1 side of no DPS versus the alternative of 2 sides DPS and 1-2 no DPS.
Also is there a reason why Shadowfury (the AoE shadow based stun) doesn't proc molten core? I think it should as it does shadow dmg although I've never seen it proc MCore.
Also is there a reason why Shadowfury (the AoE shadow based stun) doesn't proc molten core? I think it should as it does shadow dmg although I've never seen it proc MCore.