Did they fix the malygos teleport trick? I haven't been able to get it the past 3-4 attempts.
Did Malygos tonight, it still works - but you have to place your circle close to the center of the platform, though. When I placed it near the edge it wouldn't work at all (kept getting "You can't do this yet" messages).
You can unless they hot fixed it in the past 2days. Sometimes when you get taken up you'll be out of range of the circle.
It worked for me last night, but the distance is indeed something to keep into consideration. We had to put the circles reasonably close to the orb in order to be sure it worked at all times.
You should ALWAYS let a dot finish, even if it means having a few seconds before you can recast it.
I disagree. It is not a DPS loss if you refresh dots before they expire if you're moving and cannot be casting anything else. For example, when I am repositioning on Malygos after a vortex, I refresh corruption while running regardless of how many seconds are left on the dot. Otherwise, I end up having to use a GCD to refresh during a time I could have been casting anything else.
So it isn't as cut and dry as it is being made out to be. There are situations you will want to refresh and preventing you from doing so is broken.
Did they fix the malygos teleport trick? I haven't been able to get it the past 3-4 attempts.
It is simply a range issue. It occurred before the patch as well, and required proper placement of your teleportation circle otherwise you would click repeatedly until you "vortexed" into range.
Obviously the center of the platform offers the best range for all directions.
I wish they would fix drain soul so it would tick each time its supposed to. Drain soul seems to tick on its first, seocnd, and fourth tick. The third always gets skiped, it then combines the third tick with the fourth together. It is pretty annoying especially when your getting to the final 100k of the boss's hp, and you miss out on a 14k ds tick because your third tick didnt deal any damage.
I wish they would fix drain soul so it would tick each time its supposed to. Drain soul seems to tick on its first, seocnd, and fourth tick. The third always gets skiped, it then combines the third tick with the fourth together. It is pretty annoying especially when your getting to the final 100k of the boss's hp, and you miss out on a 14k ds tick because your third tick didnt deal any damage.
From what I know, it does tick when its supposed to. A lot of SCTs however, combine the two ticks into one. I fixed this by adding a sound to my DS ticks whenever they occur and that shows that 3rd tick going off just fine.
The last tick is still missing sometimes. But I never noticed other ticks missing or being combined. Sound like youre looking at sct from some addon and not at the combat log.
Fel Armor is still bugged when it comes to spirit to spell power conversions for Demonic Pact in spite of what the patch notes say (unless it got ninja hot fixed since Friday). It looks like spirit based spell power is scaling up pet attack power and spell power though.
I've noticed that my Immolate keeps 'falling off' where the debuff just disappears, but it still does damage. I haven't been able to tell if it's been giving Incinerate the damage when it happens. I'm using the default UI and I've only noticed it after the patch today.
Not sure if this is to be counted as a bug, but I noticed that Haunt not only has a travel time, but it also takes a short time after the dmg is applied and the aura before corruption is refreshed.
Which can end in this:
1/29 11:32:31.234 SPELL_CAST_START,0x000000000042E045,"Issa",0x511,0x0000000000000000,nil,0x80000000,59 164,"Haunt",0x20
1/29 11:32:32.609 SPELL_AURA_REMOVED,0x000000000042E045,"Issa",0x511,0x000000000042E045,"Issa",0x511,61 595,"Demonic Soul",0x1,BUFF
1/29 11:32:33.953 SPELL_AURA_APPLIED,0x000000000042E045,"Issa",0x511,0xF1300079A8002A9B,"Grandmaster's Training Dummy",0x10a28,59164,"Haunt",0x20,DEBUFF
1/29 11:32:34.218 SPELL_DAMAGE,0x000000000042E045,"Issa",0x511,0xF1300079A8002A9B,"Grandmaster's Training Dummy",0x10a28,59164,"Haunt",0x20,1712,1711,32,0,0,0,nil,nil,nil
1/29 11:32:34.234 SPELL_PERIODIC_DAMAGE,0x000000000042E045,"Issa",0x511,0xF1300079A8002A9B,"Grandmaster 's Training Dummy",0x10a28,47813,"Corruption",0x20,1118,1117,32,0,0,0,nil,nil,nil
1/29 11:32:34.234 SPELL_AURA_REMOVED,0x000000000042E045,"Issa",0x511,0xF1300079A8002A9B,"Grandmaster's Training Dummy",0x10a28,47813,"Corruption",0x20,DEBUFF
Here is an example where it was refreshed to show the time between hit and refresh.
1/29 11:31:43.656 SPELL_PERIODIC_DAMAGE,0x000000000042E045,"Issa",0x511,0xF1300079A8002A9B,"Grandmaster 's Training Dummy",0x10a28,47813,"Corruption",0x20,1230,1229,32,0,0,0,nil,nil,nil
1/29 11:31:44.953 SPELL_AURA_REFRESH,0x0000000000000000,nil,0x80000000,0xF1300079A8002A9B,"Grandmaster' s Training Dummy",0x10a28,59164,"Haunt",0x20,DEBUFF
1/29 11:31:45.156 SPELL_DAMAGE,0x000000000042E045,"Issa",0x511,0xF1300079A8002A9B,"Grandmaster's Training Dummy",0x10a28,59164,"Haunt",0x20,1630,1629,32,0,0,0,nil,nil,nil
1/29 11:31:45.750 SPELL_HEAL,0xF1300079A8002A9B,"Grandmaster's Training Dummy",0x10a28,0x000000000042E045,"Issa",0x511,48210,"Haunt",0x20,1630,1630,nil
1/29 11:31:45.750 SPELL_AURA_REFRESH,0x0000000000000000,nil,0x80000000,0xF1300079A8002A9B,"Grandmaster' s Training Dummy",0x10a28,47813,"Corruption",0x20,DEBUFF
So even if you manage to hit the mob before the last corr has ticked, it is not sure you will get a refresh.
Found another one that I haven't seen mentioned:
Drain Soul does not proc Molten Core. Drain Life does so this looks like a bug to me. Made a ticket but haven't gotten a reply yet.
Spend about 2 manapools testing this but got 0 procs. All other spells procced it loads. I have 2/3 Molten Core atm.
When Immolate is clipped (meaning a new Immolate will land on the target before the old Immolate has expired on the target), the new Immolate sometimes does not land and it forces a recast. This is reported as happening even to people that are hit capped (myself included) for Immolate. We are then forced to waste mana on a recast once we finally notice that it did not land. Most of us are precasting to refresh it so that Immo should land right as the old one is expiring so that the timing is very precise. Immolate 'missing' the target like this is becoming quite a large problem and nuisance.
My personal Immolate uptimes vary from Unstable Affliction, anywhere from 2-13% and this is absurd because I'm casting them back to back 100% of the time, so their uptimes should be next to identical. Any large variance is due to Immo not landing (UA is always higher).
I am still seeing this issue sporadically with Immolate and now Corruption. In fact, it seems more prevelent with Corruption. Are others still seeing this?
I am still seeing this issue sporadically with Immolate and now Corruption. In fact, it seems more prevelent with Corruption. Are others still seeing this?
Wasn't the issue with immolate "missing" the "A more powerful spell is already present" error blocking the reapplication on a clipped DoT? Any spell damage procs will prevent you from clipping dots if they were up when you first cast the spell and aren't present when you clip it.
If you're casting Immolation paired with UA, any haste procs that you didn't have up during the initial application will clip the existing immolate if you're running your rotation tight enough.
The Conflag lighting up due to another warlock's Immolate was annoying during BC. It's now just off putting but more importantly, it's useful. This is because you can't and shouldn't be searching the dozens of debuffs on the boss looking for an Immolate to decide if you should renew your Immolate first or spam your Incinerate during Backdraft.
Something I've noticed since 3.0 is Drain Soul Execute randomly not kicking in on trash. I have not been able to reproduce it on demand nor am I using it for any more than shard generation so I'm not too fussed. I'm not even sure if it's an issue for Affliction locks as the large HP pool of bosses gives it a fair bit of time to kick in if it was to at all.
Has anyone else noticed that pet pathing on ledges seems to be improved vastly? My felhunter followed me out of the pipe to Gluth and off the ledge to Thaddius with no problem at all in Naxx last night...
Just wondering if anyone can shed some like on this little problem... Missing while hit capped. 320 hit rating (I know it's overkill), but I was STILL missing on Patchwerk even with Misery up. There weren't many misses, but they were still there.
Just wondering if anyone can shed some like on this little problem... Missing while hit capped. 320 hit rating (I know it's overkill), but I was STILL missing on Patchwerk even with Misery up. There weren't many misses, but they were still there.
Any ideas?
umm 320 hit rating is about 12%. misery is 3% so you have 15% hit rating...your also not specced for hit so you are in fact not hit capped at all.
if you want to be hit capped without speccing for it with misery you would need 368. althought its probably a better choice to drop a few of those talents you have and get 2/3 supp and cata
I was in naxx 10 man messing around last night and 25 maly the night before and my imp will not attack. doesnt matter if I start with aggressive, def or passive. Even with a manual command he will not attack. After todays server maint i checked on it and he is still inop. Anyone else seen this?
Secondly I have had issues with Immo not refreshing for a while now. If I feel the need to clip immo (last tick) to keep a rotation going right when boss reaches 25% it will not refresh at all. I am hit capped and it doesnt miss. It simply doesnt refresh. I thought at first it might be due to "pre casting" so I used a slight pause after UA and a slight pause after the immo and the same occurs. I do not get any error message saying "a more powerful spell is in use" or anything like that. I then leave it from the rotation until the next time UA is ready for refresh becuase if I apply it a 2nd time after it doesnt refresh the first time it just throws the rotation to hell. Anyone else on that?? I threw a ticket in and got a response of "I will pass your concerns to game designers or whoever.
I was in naxx 10 man messing around last night and 25 maly the night before and my imp will not attack. doesnt matter if I start with aggressive, def or passive. Even with a manual command he will not attack. After todays server maint i checked on it and he is still inop. Anyone else seen this?
Secondly I have had issues with Immo not refreshing for a while now. If I feel the need to clip immo (last tick) to keep a rotation going right when boss reaches 25% it will not refresh at all. I am hit capped and it doesnt miss. It simply doesnt refresh. I thought at first it might be due to "pre casting" so I used a slight pause after UA and a slight pause after the immo and the same occurs. I do not get any error message saying "a more powerful spell is in use" or anything like that. I then leave it from the rotation until the next time UA is ready for refresh becuase if I apply it a 2nd time after it doesnt refresh the first time it just throws the rotation to hell. Anyone else on that?? I threw a ticket in and got a response of "I will pass your concerns to game designers or whoever.
Regarding the imp, mine has worked fine on the few fights I use him. By chance is his firebolt off of auto-cast or do any of your buttons put him on passive macro'd in?
Regarding immolate, this thread and others have reports of clipping not putting up a new debuff. The solution is not to clip.
No macros for the imp, and all is on as far as auto cast. Threw a ticket in and I was told by blizz that it may be from my UI or addons. So they have no idea basically. I removed all addons and such and ran the game pure blizz and same deal. So ill throw another ticket in and see what happens. As far as the Immo, I dont clip it due to its current nature. Just a pain then you have BL/ Heroism and such with Haste cap and you are trying to keep a rotation going smoothly to pause for that small time because of it.