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Old 12/18/08, 4:33 PM   #1
 Nicarras
Keyboard Cowboy
 
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Undead Priest
 
Illidan
Creative Demonic Circle Uses

I have seen quite a few people ask about some of its use in PvE and PvP, and have seen quite a few of you add some good tips. Figure we'll get a compilation post going where we can keep some of the more widely known ways to use this spell. Generally most of the PvE uses are nice ways to minimize running around so that you have more time available to refresh dots and things.

I'll start with some of the things that I have done so far, post yours and I'll fill them in.

Naxx
  • Grobbulus - Using it to move you away from the raid to drop the poison clouds.
  • Thaddius - Use it to teleport to the appropriate charge camp.
  • Four Horsemen - Especially nice on 10 if you are Warlock tanking, using it to switch to another corner of the room is nice.
  • Gothik - You can place it right where the door in the middle of the room closes. You can then teleport there and assist either side.
  • Heigan - I place it on the platform so I can teleport back up there.
  • Loatheb - I place it in the 'clump' that we all stand in to dps. That way after we go to get a spore I can return faster.
  • Sapphiron - Using it to help you dodge Blizzard a bit easier.

Sartharion
  • Placing it at one of the gaps in the fire wall helps make dodging the wall a bit easier.

Malygos
  • You are able to exit the Vortex and teleport back to the ground and continuing to DPS while your raid is flying in the air above you. (Watch Threat)

VoA
  • [need ideas]

Battle Grounds
  • [need ideas]

Arena
  • [need ideas]

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Old 12/18/08, 6:31 PM   #2
Nagillion
Glass Joe
 
Blood Elf Warlock
 
Frostmane (EU)
For Arena:

Seeing as meleedps at the moment burst an affliction warlock down often in a matter of max 1-2 seconds, Demonic Circle can, used correctly, be an awesome way to get those dots in. Place it when you know that battle is going to start and asap when seeing for example a rogue, DK or feral, put up a curse of exhaustion, use Howl of Terror and blink back. If they trinket, you should hopefully have enough time to get a fear in, which puts another kite up on them. By now you should have all the dots possible up including haunt and so far I have yet to see anyone without cloak of shadows / bubble / ice block / magic shield survive a full dot-up. If they don't trinket out of Howl of Terror, they're already fully-dotted.

This should be a nice way to firstly survive, but also enforce mages / rogues / dk's / palas to pop their cooldowns.

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Old 12/18/08, 7:11 PM   #3
TeleToko
Glass Joe
 
Gnome Warlock
 
Emerald Dream (EU)
I used it for kiting the zombies at Gluth as an affliction lock using Siphon Life/CoA/Corruption. Had a portal placed in the center of the room so I could run the zombies to a corner and then use teleport to gain distance again.

The portal is funky for kiting in general.

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Old 12/18/08, 7:50 PM   #4
ShaidarLock
Von Kaiser
 
Undead Warlock
 
Terenas
On Sartharion I find it more useful to stand such that I'm safe if wave comes from behind me. I then place the portal on the other side of the island so that I can port through the wave once it's passed over my portal's location from my front. This way I'm only wasting the port GCD and can move back to my original spot during the GCD of instants.

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Old 12/18/08, 9:43 PM   #5
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Anub'rekhan - to avoid impale entirely or just fall damage in the worst case.
Grand Widow - to avoid rain of fire
Maexxna - to get back quickly after getting webbed
Kel'thuzad - moving for detonate mana & shadow fissures

Dont forget to refresh demonic circle on long fights like sartharion with drakes.

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Old 12/18/08, 9:59 PM   #6
blgdinger
Von Kaiser
 
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Orc Warlock
 
Deathwing
On Thaddius our server had insane lag so when I jumped off the platform it was the 2nd time in the past 3 years I actually didn't make it. I just ported back up and tried it again lol

I like that Anub'Rhekan idea. Makes getting back on the floor faster lol

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Old 12/18/08, 10:38 PM   #7
Tolki
Glass Joe
 
Gnome Warlock
 
<GG>
Alterac Mountains
Any BG: place your circle where the buffs (speed/heal/enrage) spawn.

WSG: Take flag, port up to the second floor. Attackers in the flag room will have a harder time catching up.

Any BG or Arena: Place circle on high ground and jump to a lower tier to join the battle. Nuke/DoT until you take some heat, then retreat to the higher tier. The inverse also works, but not as well, as attackers can jump down to get to you. Examples: bridge in Blade's Edge Arena, towers in AV, graveyard/base in WSG, lower ramp around the EotS flag spawn, below the path leading to Dun Baldar in AV. Behind walls or on the gun turrent perches in SotA/Wintergrasp.

EotS: Fighting tends to be heaviest at the flag and at the base you are heading to. Leave your circle just out of the fighting zone at the flag spawn or at the flag return to avoid trouble.

Any BG: Teleport inside of buildings to confuse your enemy.

AB: Teleport underwater when you want to GTFO. Probably easiest to set up when defending. Putting your circle on top of the Mine roof is an especially effective escape, and put it near the edge at Lumber Mill to avoid getting knocked off.


___________________________


I don't think it would be smart to teleport somewhere to drop your poison during Grobbulus, as you don't really know where it would be best to drop it when you set your circle. It would be more effective to run to a corner to drop your poison and teleport back to continue DPSing.

Four Horseman: Demonic Circle where the chest spawns to ninja your badge before everyone gets there and takes forever

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Old 12/18/08, 11:21 PM   #8
zerdell
Von Kaiser
 
Undead Warlock
 
Barthilas
VoA: Chuck one at the top of the stairs before you run in. If your area gets covered in cloud, port out.

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Old 12/19/08, 1:22 AM   #9
Villeraz
Von Kaiser
 
Undead Warlock
 
Greymane
Originally Posted by zerdell View Post
VoA: Chuck one at the top of the stairs before you run in. If your area gets covered in cloud, port out.
Depending on what your off-tank is doing, this can be very bad. If you ever get targeted while standing outside his room (perhaps due to being 2nd on threat when your tank has his aggro dropped) you will evade-heal Archavon. Usually not an issue if you stay below your alternate tank in threat.

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Old 12/19/08, 2:48 AM   #10
Leshrac89
Von Kaiser
 
Undead Warlock
 
Twisting Nether (EU)
I use it for Noth's Blink, im usually the one that gets aggro after it because of my dots. Sometimes the tank can be slow on picking him up so i'm always at max range and when he blinks and comes running for me i port even further away. Its not that big of a problem, just needed to do it once but still it can be a solution for some.

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Old 12/19/08, 2:56 AM   #11
LCN
Von Kaiser
 
Orc Warlock
 
Darksorrow (EU)
Originally Posted by ShaidarLock View Post
On Sartharion I find it more useful to stand such that I'm safe if wave comes from behind me. I then place the portal on the other side of the island so that I can port through the wave once it's passed over my portal's location from my front. This way I'm only wasting the port GCD and can move back to my original spot during the GCD of instants.
Howcome I didn't think of that. Using the gaps in the flame walls still requires some running, this doesnt. /applaud

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Old 12/19/08, 3:09 AM   #12
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Not sure what the big difference is. Using the gaps you need to run back to the other gap each time you teleport. Using the port-through-wave method you also need to run back to the other spot after each teleport. I suppose the run can be a bit shorter in the second case, though.

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Old 12/19/08, 3:42 AM   #13
LCN
Von Kaiser
 
Orc Warlock
 
Darksorrow (EU)
Originally Posted by Zakalwe View Post
Not sure what the big difference is. Using the gaps you need to run back to the other gap each time you teleport. Using the port-through-wave method you also need to run back to the other spot after each teleport. I suppose the run can be a bit shorter in the second case, though.
Yeah, it saves running. The flame wave is hardly a few ingame feet wide as opposed to the space between the gaps being in 20'ish yards.

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Old 12/19/08, 4:35 AM   #14
valheran
Von Kaiser
 
Gnome Warlock
 
Frostmane (EU)
On Grobbulus I tend to set portal to return from placing clouds in later phase - just to use it more than once.

On Gluth I actually managed to tp into the poison pipe, unfortunately few secs after I got aggro and gluth tp'ed me back, right in before him. More experimentation needed.

If you are still wiping on patchwerk, portal near slime river can make hellfire suicide trivial, same with evade on Razuvious

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Old 12/19/08, 5:24 AM   #15
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
Originally Posted by Leshrac89 View Post
I use it for Noth's Blink, im usually the one that gets aggro after it because of my dots. Sometimes the tank can be slow on picking him up so i'm always at max range and when he blinks and comes running for me i port even further away. Its not that big of a problem, just needed to do it once but still it can be a solution for some.
Noth is immune to dots when ported up. They still tick but deal no dmg. It's probably the melee aggro range that (110% < 130%) that makes him chase you. Just stay away from the place he comes back to.

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