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12/24/08, 2:05 PM
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#26
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Glass Joe
Undead Warlock
Earthen Ring
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For incredibly lag-riddled warlocks. Place the circle on the pipe going to Gluth's tunnel. Then you can avoid playing frogger with the slimes <and dying, if you have bad lag> and just port up to the pipe. Be prepared to hear whining people........"summon me, I fell off."
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12/29/08, 11:50 AM
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#27
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Glass Joe
Gnome Warlock
Kargath (EU)
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Sartharion
* Placing it at one of the gaps in the fire wall helps make dodging the wall a bit easier.
Malygos
* You are able to exit the Vortex and teleport back to the ground and continuing to DPS while your raid is flying in the air above you. (Watch Threat)
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Ok, this is my first Post - so i only want to modify the topic ^^
At first:
Sartharion
* Placing it at one of the gaps in the fire wall helps make dodging the wall a bit easier.
I would change to:
Sartharion
* Placing it at one of the gaps in the fire wall helps make dodging the wall by one click. At first place it in the middle. So you are allowed to stay in one of the upper/lower Gaps (satharion without Adds = Lower Gap - Satharion with Adds = higher Gap). If you kill Satharion with Adds, replace the Circle after killing all Adds to the Lower Gap (there were Satharion is tanked). Then stand in the middle Gap and dodging the wall the easy way again. in the hole Fight, you do not have too run - if there is no cd
Second:
Malygos
* You are able to exit the Vortex and teleport back to the ground and continuing to DPS while your raid is flying in the air above you. (Watch Threat)
I would change to:
Malygos
* You are able to exit the Vortex and teleport back to the ground and continuing to DPS while your raid is flying in the air above you. place the circle near by the place to get malygos started. There is the place you can use the spell nearly everytime if Vortex is activate. if you use it only on the save position, you probably can use this spell only 50% that you want to use. Because youre Range isnt that high you need to have.
*omg is my english bad - sorry that for* *g*
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12/29/08, 2:11 PM
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#28
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Glass Joe
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Best use ever... or not you be the judge.
Put your circle behind the bankers in IF then port to it from the Kings room and count how long it takes your pet to get back to you.
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12/30/08, 11:52 PM
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#29
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Certified Warlock Aoe Tank.
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I found that Demonic Circle was most useful for leashing bosses that have a wall that appears when the encounter begins ( for lack of better examples: Heigan, Magtheridon, Gruul, Zul'jin, etc.). Simply place the circle outside the wall before the encounter and if your tank happens to die or a wipe seems likely, spam Searing Pain until you get aggro and then teleport to leash the boss. Blizzard placed a blue post (can't remember where I saw it, probably MMO-champion) that stated that they have no intentions currently of fixing this. This isn't entirely useful at the moment because few bosses have walls that close, but who knows, Blizzard could add more with coming patches
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12/31/08, 6:14 AM
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#30
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Bald Bull
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The blue post that mentioned this said that while it might technically be an exploit it generally won't be actioned upon. It only saves wipe recovery, and has no effect on the fight itself, so it's not a hard advantage. Additionally it disallows use of teleport during the fight, which as the CM pointed out may in some cases have obviated the need for wipe recovery in the first place. So I guess it's a bug that's officially not-an-exploit.
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01/01/09, 6:36 PM
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#31
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Banned
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Originally Posted by DragonTamerBrat
For incredibly lag-riddled warlocks. Place the circle on the pipe going to Gluth's tunnel. Then you can avoid playing frogger with the slimes <and dying, if you have bad lag> and just port up to the pipe. Be prepared to hear whining people........"summon me, I fell off."
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I don't get it. To have this work, wouldn't you have to have wiped and be on your way back to the pipe? If so, the DC won't function.
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01/02/09, 1:34 PM
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#32
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Glass Joe
Undead Warlock
Earthen Ring
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If you fall off the pipe, leading from Grobbulus into the poison infested pipe, you could DS back up....I believe 1/2 of our raid fell off and then had to frogger thru slimes again. "Can you summon me back up there?" was a very common request. RL finally told them to can it.
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01/02/09, 3:55 PM
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#33
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Glass Joe
Gnome Warlock
Kargath (EU)
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Originally Posted by DragonTamerBrat
If you fall off the pipe, leading from Grobbulus into the poison infested pipe, you could DS back up....I believe 1/2 of our raid fell off and then had to frogger thru slimes again. "Can you summon me back up there?" was a very common request. RL finally told them to can it.
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Kick the half of your raid and invite only People who dont fall off the pipe... You can believe that in our Raid nobody fell off  .
They cant change the Circle in that way - like: Cant use in fight. This is an spell for PVP. So you have to use it infight ^^
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01/03/09, 4:04 PM
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#34
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Been trying out the circle very much and there is pretty much always a time where you have use for it in Naxxramas-raids.
Anub'Rekhan: Run to DPS and as soon as you found your spot, summon it. If you happen to be impaled, then just use it as fast as you can to get back to the ground to avoid fall damage and start DPS'ing again.
Faerlina: Use it to avoid Rain of Fire.
Maexxna: Put it at your nuke spot and if you get webbed or go to rescue someone in web then you can use it to teleport back to your spot.
Heigan: Use it after dance to get back to the platform quickly.
Loatheb: Put it at the beginning and that way you can instantly get to the other side if you've been chasing spores on one side and need to get to the other quickly for another spore.
Grobbulus: Can be used if you got the disease and ran away and need to get back quickly to DPS the boss again.
Gluth: Mostly for destro-locks which has helped with Shadowfury on adds so they can get back to boss.
Thaddius: Use to switch sides quickly.
Gothik: If you want to switch side. Isn't that good though really.
4H: Can be used to switch sides if you're on the tanking end.
Sapphiron: Avoid Chill more easily or if you need to get to block quickly.
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01/04/09, 9:56 AM
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#35
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Piston Honda
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Where are you placing the circle on Malygos? I am placing it near the inner edge of the circle design on the floor, but I am often out of range on Vortex. Is is better to place it near the orb used to start the encounter?
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01/04/09, 12:00 PM
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#36
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Von Kaiser
Undead Warlock
Lightbringer
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Originally Posted by duhwhat
Where are you placing the circle on Malygos? I am placing it near the inner edge of the circle design on the floor, but I am often out of range on Vortex. Is is better to place it near the orb used to start the encounter?
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Our tank engaged Malagos from the south.... I always put my circle just a little north of the dead middle where you click the orb to start it. I noticed if I place it further out along the circle I would get the out of range errors more often
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01/04/09, 6:22 PM
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#37
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Glass Joe
Sidieon
Human Warlock
Dath'Remar
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I love how versatile the teleport is
I have been placing a port on the ledge before you get to thadius just in case I fall - it is a good insurance - as I haven't fallen yet - but you see enough people do it
overall this is a useful skill that more locks need to use
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01/04/09, 8:24 PM
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#38
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Glass Joe
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Arena:
In the dalaran arena you can place it in the pipe. Assuming you and your team stay near it so you can actually use it, getting away from rogues and warriors or any class in that matter you can teleport up there, the water will eventually push you out but it defenitley helps. I'm sure they'll be fixing this soon.
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01/05/09, 5:59 AM
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#39
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Banned
Gnome Death Knight
Dark Iron
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Originally Posted by Kindly
Arena:
In the dalaran arena you can place it in the pipe. Assuming you and your team stay near it so you can actually use it, getting away from rogues and warriors or any class in that matter you can teleport up there, the water will eventually push you out but it defenitley helps. I'm sure they'll be fixing this soon.
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I doubt they will fix it, as you get kicked out of it in <5 seconds, Why else would they add that mechanic in, who else can get back there but us?
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01/05/09, 8:01 PM
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#40
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Glass Joe
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I don't think it matters if you get kicked out in 5 seconds. It can still win the game for you just because you can teleport up there and NO ONE else can. I guess time will tell so we can see if they do fix it or not.
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01/05/09, 8:43 PM
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#41
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Glass Joe
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Suprised no one mentioned: Teleporting between mailbox and AH in Orgrimmar.
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01/05/09, 11:07 PM
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#42
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Glass Joe
Orc Warlock
Terrordar (EU)
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@Dalaran Arena:
I am not 100% sure but i think back in the Wotlk-Beta there was no water shooting out of the pipes, except at the begining. I think they added the additional "pipecleanser" because of us porting back up.
My own sweet spots:
- Arathi Basin -
Be the one defending the Goldmine, run up to the roof of the mine and place it on the oposite site of the other factions spawn point so the don't see it right away. Then go back to the flag but be sure to test out how far away you can be and still port back.
As soon as you get atacked: Fight but when in danger just port up there. First they don't even know where you are and run around and even if they find you AND are ranged dd's you just jump on the other side of the roof. I already had a lot of fun with that.
Ok next one I am not sure if that one isn't already an eploit but seeing how they reactet to the pve "soft exploiting" and the rogues beeing able to do almost the same, i'll post it anyway.
In the new Battleground (sorry don't know the english name i guess it's something like Beach of ...something):
I think this trick is almost only intresting if you play horde seeing as we always defend first.
When your Round is about to end, place your circle behind one of the first two doors (green/blue) or near the canons, behind a wall, just make sure you can get into range even if the doors are closed. Then try not to die until the round ends!
Next step is siting on the boat and try not to grin like an idiot in anticipation to what comes next
Run towards the door/wall, as soon as in range -> teleport and you are behind enemy lines and are able to capture both Flags.
(Rogues do the same by shadowsteping behind the canons)
Little tip: This won't get you inside the room where the Relic is!
Well it will but the relic can't be used until the door is destroyed. I discovered that when i was feared into the room.
ps: Sorry for my bad english.
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01/06/09, 1:42 AM
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#43
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Glass Joe
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Originally Posted by Masticor
@Dalaran Arena:
I am not 100% sure but i think back in the Wotlk-Beta there was no water shooting out of the pipes, except at the begining. I think they added the additional "pipecleanser" because of us porting back up.
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oh well if that's the reason they added that, then so be it.
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01/06/09, 5:04 AM
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#44
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Von Kaiser
Undead Warlock
Arygos (EU)
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Originally Posted by duhwhat
Where are you placing the circle on Malygos? I am placing it near the inner edge of the circle design on the floor, but I am often out of range on Vortex. Is is better to place it near the orb used to start the encounter?
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I place mine in the middle at the orb to save much time in phase2 to run between the shields.
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I say destroy the cosmos and ask questions later!
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01/06/09, 3:02 PM
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#45
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Von Kaiser
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I haven't had any experience with 25 man Sapphiron, but I've noticed with the 10 man version, that I can place my Demonic Circle at the outskirts of the room next to the wall and when he uses the frost breath, I can teleport and it takes me out of line of sight so that I don't take damage. Do you think this would work in 25 man?
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01/06/09, 3:41 PM
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#46
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Von Kaiser
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Are you technically out of line of sight? or are you just really far away...?
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01/06/09, 4:32 PM
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#47
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Von Kaiser
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I... don't know. I assumed it was line of sight based on WowWiki's description of the Frost Breath ability: "At the end of the cast everyone in the entire room within line of sight of Sapphiron will be hit for 112500 to 187500 Frost damage."
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01/06/09, 6:13 PM
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#48
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Von Kaiser
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I'd love to try it, but at the same time, I don't want to be dead during the fight.
Maybe tonight I'll drop my circle and see what kind of mood I'm in when he starts breathing..
Last edited by oresteez : 01/09/09 at 12:33 PM.
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01/06/09, 7:28 PM
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#49
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Von Kaiser
Orc Warlock
Mazrigos (EU)
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What would be the point of doing so? I mean usually the blocks are a lot closer than the walls, so its shorter distance back into range.
What I do is usually drop mine at around 25y range of him in the center so as soon as the breath is over I can port back and get my rotations rolling again.
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01/09/09, 6:06 AM
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#50
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Glass Joe
Orc Warlock
Defias Brotherhood (EU)
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In battlegrounds and even in Naxx10/25 and heroics I've macroed a DC, then Meta, Immolate, and Charge, resulting in me charging into large groups of players or mobs, dealing a sh!tload of damage then to return to start when it gets too heated. Usually I finish off my Immolate in the crowd with either Hellfire and/or massfear. Oh, I just love it!
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