Originally Posted by Krazen
Some thoughts:
Council - Depends on the order, but place it on where you tank one or two of the mobs, as that's where power circles will form. Run out for overload and port back instantly.
Kologarn - Kite beams away and port back to your location.
Hodir - Place circle in a general centralized location to better cross the room to fires and other buffs.
Mimiron - Circle strafe the spin-up, then port back to your location.
Vezax - Same as hodir, really, pick a general centralized location to access green/black clouds
Auraiya - Port back to cluster after fear.
Yogg - Port either to or from Sanity beams.
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Much valid uses, tested most of them and confirmed.
Additionally:
Things written below is tested and refered to 25-man verions
only.
Ignis; Nothing new, port to the ground after flame jets.
Razorscale; Can be used for both his knockbacks, and for moving back and forth from the harpoon launchers (if you're tasked on this). Also to port very quickly away from the blue fires, or simply back and forth between the drilling machines whom spawns the mobs during the air phaces(s).
Deconstructor; Port away or back to the raid after either of his bombs placed on you. Moderatly useful for porting towards or away from his adds, though usually the normal range is good enough.
The council; as said by Krazen: Away from overloads, deathrunes, summoning runes, chain lightnings, lightning tendrils or towards the damage encrease circles. (Endless options really) Personally I tend to move my circle around a bit, the ,5 sec summon is not a terrible dps loss. Though somewhere central, or in the outskirts of your currently targeted boss works.
Kologarn; Avoiding eyebeams with the portal is indeed a good thing, mostly. But the eyebeams can tear across other players if not used with causion. I find it just as useful to put it in the vicinity of the raid, and run from the eyebeams and then port back into the raid for maximum dps.
Note: You
cannot port out of his right hands grip, only back after he has tossed you away or if your raid 'killed' his hand. (Saves you falling damage).
Freya; Centralize it and port to mushrooms or closer to her 'gift tree'. Mostly useless (I'm sure someone will come up with a better use for it on this fight, but I can't... yet.)
Thorim; Some choices, if easy-mode and a slow group you might want to use it in the tunnel gauntlet for quick ports back and forth to avoid the bombs from the colossus. Can also be used in the arena before entering the tunnel and then port back down after the gauntlet to avoid falling damage.
During the hard-mode it can be lifesaving if used to avoid the arc-lightning, use with causion if slowed or frozen by sid. Can also be used to port out of blizzards, even if you should avoid these by standing close to him there are no guarantees that you won't find yourself in a blizzard at some point.
I myself find it useful to put the circle far enough from the melee for them to get hit by chain lightning, yet close enough to them to not get hit by blizzard, and right after one of the 'pillars' to avoid the arc lightning fully during panic events.
(I have not yet ever stayed in the arena during phace one, no clues of usage there).
Vezax: To avoid shadow clashes, or to port back right after them is useful. Can also be used for porting out of the saronite clouds to ensure getting back in the fight if the cloud is far away, or if you are going for the last stack before it actually one-shots you.
Yogg-saron: Either at the sanity beams, also possible to put in the start of the fight, somewhere in the room to navigate between the clouds since it gets rather crowded and mistakes can happen. It can be good to have a backup plan.