Make it so that DoT effects continuously do damage over their duration - every 1/10th of a second 'ticks' or something of that nature. If anyone ever played Guild Wars, and was familiar with necromancer life drains, I'm referring to something similar to that mechanic.
That's option 3.
Originally Posted by Lothiron
In doing this, they could actually allow your haste rating to reduce the total duration of the DoT spell, so it would do the same amount of damage over a shorter period of time. It would be nice if we actually scaled with all of the caster DPS stats directly, as opposed to only some of our DoT's scaling with crit, only really getting the GCD lowered from haste, etc.
Wishful thinking, but damnit Martin Luther King Jr. had a dream, so I can have one too.
If we made haste effect DoTs it would have to reduce the duration of the DoT, which would be a nightmare for DPS rotation/gameplay. Haste still benefits the affliction warlock because of Shadow Bolt, Haunt, UA, and the global cooldown reduction.
It was before WotLK, so they may have changed opinion, but the goal is still to simplify the 'rotation'.
Do we really need to number options and whatnot ? The idea that dot clipping is one of the major problems of affliction was made quite clear by this thread, numerous peoples exprimed ideas about how this could be fixed, but I don't think that a "vote" will add anything to the debate.
If the peoples at Blizzard understand someday that clipping is a problem, they will fix it with the solution that's the easier for them to implement anyway...
You can clip our wings, but we will always remember what it was like to fly.
In before infraction, it's not really that dot clipping is a problem that REQUIRES serious game mechanic change. It's just GC expressed his dissatifaction with timers reliance when UA+Immo died, and as I'm sure all of us know, thats a non-solution - immo was riding on UA back, and only eradication etc. ever caused problems, tiny ones at that.
That's why I'm unenthusiastic about 3) type option - it will not help with issue that sparked this whole mess much. For example extending no penalty zone (Im not talking about less filler time part ofc) to at least 1 sec / 1 tick would mean simple UI change might be sufficient for play without any dot timers. Consider Xperl's timers on target's dot icon - if you would be required to only refresh dot within such huge no penalty time, there would be no need whatsoever for dot timers. "So my UA icon shows me big 4, that's about time when I might start to consider recasting it"
So do not treat the list as "I wanna whine to GC, so I need a poll to justify being obnoxious", I would rather want to know what direction (if any) would be acceptable to community. And it was actually quite enlightening even with only few posts. For sure no one leans towards extreme measures.