Originally Posted by Lothiron
I'll take option 6 - something entirely new.
Make it so that DoT effects continuously do damage over their duration - every 1/10th of a second 'ticks' or something of that nature. If anyone ever played Guild Wars, and was familiar with necromancer life drains, I'm referring to something similar to that mechanic.
|
That's option 3.
Originally Posted by Lothiron
In doing this, they could actually allow your haste rating to reduce the total duration of the DoT spell, so it would do the same amount of damage over a shorter period of time. It would be nice if we actually scaled with all of the caster DPS stats directly, as opposed to only some of our DoT's scaling with crit, only really getting the GCD lowered from haste, etc.
Wishful thinking, but damnit Martin Luther King Jr. had a dream, so I can have one too.
|
If I remember correctly, they said they won't do that because that means higher haste rating make the 'rotation' more complex.
MMO-Champion BlueTracker - WotLK 8 weeks away....
|
If we made haste effect DoTs it would have to reduce the duration of the DoT, which would be a nightmare for DPS rotation/gameplay. Haste still benefits the affliction warlock because of Shadow Bolt, Haunt, UA, and the global cooldown reduction.
|
It was before WotLK, so they may have changed opinion, but the goal is still to simplify the 'rotation'.