 |
02/10/09, 11:56 AM
|
#121
|
|
Von Kaiser
|
I would really like to see some kind of stats on the Soul Bags, similar to hunter ammo pouch's as a minimum change.
or, and this is my prefered option.
A Soul Gem or some such conjured item, that stores Shards as charges and could be equiped in the Wand slot. Right now wands are rarely, if ever used as a weapon and are more of another trinket type slot.
It would be great if the "big" change included scaling of this item's effects with the number of charges on your Soul Gem. granted the scaling could not be huge so as to totally reduce it's effects when you are low on shard charges.
|
|
|
|
|
02/10/09, 12:05 PM
|
#122
|
|
Von Kaiser
Undead Warlock
Kel'Thuzad
|
Originally Posted by hbalsack
I would really like to see some kind of stats on the Soul Bags, similar to hunter ammo pouch's as a minimum change.
or, and this is my prefered option.
A Soul Gem or some such conjured item, that stores Shards as charges and could be equiped in the Wand slot. Right now wands are rarely, if ever used as a weapon and are more of another trinket type slot.
It would be great if the "big" change included scaling of this item's effects with the number of charges on your Soul Gem. granted the scaling could not be huge so as to totally reduce it's effects when you are low on shard charges.
|
I use wands. They're useful for taking out totems in pvp and even more useful for taking out a rogue who cloaked at too low of a health percentage. Granted, it's only happened twice, but it has happened twice.
|
|
|
|
|
02/10/09, 12:08 PM
|
#123
|
|
Don Flamenco
FalseMyrm
Blood Elf Warlock
No WoW Account
|
Originally Posted by hbalsack
I would really like to see some kind of stats on the Soul Bags, similar to hunter ammo pouch's as a minimum change.
or, and this is my prefered option.
A Soul Gem or some such conjured item, that stores Shards as charges and could be equiped in the Wand slot. Right now wands are rarely, if ever used as a weapon and are more of another trinket type slot.
It would be great if the "big" change included scaling of this item's effects with the number of charges on your Soul Gem. granted the scaling could not be huge so as to totally reduce it's effects when you are low on shard charges.
|
It's been said many times (maybe not in this thread but elsewhere) that the reason Soul Bags don't have any stats on them is so Warlocks aren't required to use them. Hunters are balanced around the assumption that they're using an ammo bag and Warlocks would be too if Soul Bags had stats.
|
|
|
|
|
02/10/09, 2:46 PM
|
#124
|
|
Glass Joe
|
Originally Posted by hbalsack
A Soul Gem or some such conjured item, that stores Shards as charges and could be equiped in the Wand slot. Right now wands are rarely, if ever used as a weapon and are more of another trinket type slot.
It would be great if the "big" change included scaling of this item's effects with the number of charges on your Soul Gem. granted the scaling could not be huge so as to totally reduce it's effects when you are low on shard charges.
|
Wands are still useful for farming, leveling, etc. A better place to place such a "Soul Gem" would be in the ammo slot, I would think. Now, would this be a conjured item, similar to the spellstone/firestone, or a piece of gear, such as totems/relics/librams? I would suspect the first would be more likely, since that way there would be no need to add them to loot tables.
|
|
|
|
|
02/11/09, 7:16 AM
|
#125
|
|
Glass Joe
Draenei Warlock
Aggramar (EU)
|
Originally Posted by Maalakai
3)- Haunt and Shadow Embrace will no longer boost Fire damage-over-time effects, Immolate base damage will get nerfed, but Immolate will be brought back up to current levels of power through some deep Destruction talents. This goes along with what GC said in the past about them wanting to remove Immolate (along with Siphon Life through the already-announced change) from Affliction's arsenal and helping to simplify Affliction's "rotation".
|
I rather hope that doesn't happen; it seems like it would go against the "masters of shadow and flame" idea of the class, and the way they introduced stuff like Molten Core.
Just seems a bit silly to me to define affliction as being all about the dots, and then take a (baseline, classic) dot like Immolate away from them. Anyway, I enjoy using Immolate in the affliction rotation at the moment  There's something pleasing about not only giving your enemy some nasty diseases, but then setting fire to her.
|
|
|
|
|
02/11/09, 8:41 AM
|
#126
|
|
Glass Joe
Undead Warlock
Spinebreaker
|
I must be missing something here because it doesn't appear that this helps us mush in PVP and knowing blizzard I will not be surprised if these changes actually nerf PVE some. There defiantly is potential.
|
|
|
|
|
02/11/09, 9:45 AM
|
#127
|
|
Piston Honda
Human Warlock
Scarlet Crusade
|
Originally Posted by Eruantien
I rather hope that doesn't happen; it seems like it would go against the "masters of shadow and flame" idea of the class, and the way they introduced stuff like Molten Core.
Just seems a bit silly to me to define affliction as being all about the dots, and then take a (baseline, classic) dot like Immolate away from them. Anyway, I enjoy using Immolate in the affliction rotation at the moment  There's something pleasing about not only giving your enemy some nasty diseases, but then setting fire to her.
|
I don't know if I agree with this comment, per se. To me, it always felt odd to be casting a fire dot as affliction, since the lion's share of the afflicition tree is shadow-based damage. It also felt weird to me in BC to be casting shadowbolt spam as destruction...I always looked at affliction as the shadow/dot tree, destro as the fire tree, and demo as pet/both schools.
Maybe I'm just odd.
|
|
|
|
|
02/11/09, 10:59 AM
|
#128
|
|
Glass Joe
|
Is anyone else upset at the changes to Curse of Tongues? That spell wasn't overpowered and required some thought between which curse to use. Now with it gimped I don't think anyone will ever use it :-/
As for shards I would really appreciate it if they would just take off the shard requirement for Soul Fire. The 2nd conflag in an Immo rotation either requires you to cast 2 SoulFires or waste a backdraft cast on Immo again which is really a DPS hindrance.
|
|
|
|
|
02/11/09, 11:16 AM
|
#129
|
|
Glass Joe
Human Warlock
Twilight's Hammer (EU)
|
|
Originally Posted by Mayorsayer
Is anyone else upset at the changes to Curse of Tongues? That spell wasn't overpowered and required some thought between which curse to use. Now with it gimped I don't think anyone will ever use it :-/
|
Every other class received similar, if not identical, treatment:
Slow (Arcane): now increases cast time by 30%, down from 60%.
Mind Numbing Poison now reduces cast time by 30%, down from 60%.
Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
|
From patch notes.
|
|
|
|
|
02/11/09, 4:16 PM
|
#130
|
|
Glass Joe
|
I am saddened that my lock won't get invited to raids now that replenishment is not a warlock talent but "desto' talent.
Guess it's back to healing. 
|
|
|
|
|
02/11/09, 5:05 PM
|
#131
|
|
Bald Bull
|
Originally Posted by muddy
I am saddened that my lock won't get invited to raids now that replenishment is not a warlock talent but "desto' talent.
Guess it's back to healing. 
|
It's also a Survival Hunter, Shadow Priest, and Retribution Paladin talent.
|
Originally Posted by Zeln
I'm pretty sure the only reason you're on this planet is the phone rang and startled your dad.
|
|
|
|
02/11/09, 5:33 PM
|
#132
|
|
Glass Joe
|
Originally Posted by Emolate
It's also a Survival Hunter, Shadow Priest, and Retribution Paladin talent.
|
You are correct, but like my guild, most don't have available 20x of every class and spec, it's rare when we have a replenishment in anything now. That alone will force most locks I know to go destro, however I never will as I hate the spec.
Ergo, no raiding for my lock. Sure I can suckle the nipple of Blizz's temporary class changes, or play what I enjoy.
|
|
|
|
|
02/11/09, 8:23 PM
|
#133
|
|
Glass Joe
|
Originally Posted by muddy
You are correct, but like my guild, most don't have available 20x of every class and spec, it's rare when we have a replenishment in anything now. That alone will force most locks I know to go destro, however I never will as I hate the spec.
Ergo, no raiding for my lock. Sure I can suckle the nipple of Blizz's temporary class changes, or play what I enjoy.
|
Just like a Raid needs Tanks, Healers and DPS, it also needs replenishment. Anyone leading a Raid campaign who doesn't plan for that isn't leading properly.
Shadow Priests, Survival Hunters and Retribution Paladins all do good DPS at the moment, and if they are refusing to provide the replenishment to a raid, then your group isn't very group-focussed. People have always had to make compromises in spec to serve the raid - this is no different.
Personally, I love Affliction too, but come the changes I'll happily research the Destro-replenish specs to make sure I know how to spec it and how to play it. And if we are short replenishment on any given night, I'll volunteer to switch to that (perhaps dual spec will help here). I'm not expecting to need it though; Shadow Priests in particular are very strong (great DPS, replenishment, misery, etc.), so I'd look at using a Holy/Disc respec to Shadow over a Warlock to Destro.
|
|
|
|
|
02/11/09, 8:53 PM
|
#134
|
|
Glass Joe
Blood Elf Warlock
Azjol-Nerub
|
I am surprised at how often people have stated that shards should stack to 200. This would really take away the uniqueness that soul shards give the class and completely eliminate the need for shard management at all. The most shards I have ever carried at one time was 50 back in the good old MC and BWL raid days. With all the changes to summoning you never need that many anymore. I understand going through a bunch in PvP but I think the balance of farming shards and using them wisely is part of playing the class in the first place. All this being said I do feel like something needs to be done with shards and shard bags but we should use more realistic numbers. I am confident that with the announced change to ammo blizzard is working on a fix for us as well. I just hope that it doesn’t take this unique part of the warlock class away.
|
|
|
|
|
02/12/09, 3:57 AM
|
#135
|
|
Glass Joe
Gnome Warlock
Altar of Storms (EU)
|
Originally Posted by Tovya
I am surprised at how often people have stated that shards should stack to 200. This would really take away the uniqueness that soul shards give the class and completely eliminate the need for shard management at all. The most shards I have ever carried at one time was 50 back in the good old MC and BWL raid days. With all the changes to summoning you never need that many anymore. I understand going through a bunch in PvP but I think the balance of farming shards and using them wisely is part of playing the class in the first place. All this being said I do feel like something needs to be done with shards and shard bags but we should use more realistic numbers. I am confident that with the announced change to ammo blizzard is working on a fix for us as well. I just hope that it doesn’t take this unique part of the warlock class away.
|
Using them wisely? Either you use them or you dont. Ok, to be fair you can use them unwisely by putting up summoning portals when people are standing next to you, but in most cases there isnt an much of an option to not use them.
You can wisely drain every mob you can, but you may have to explain thats why your low in the dps charts as your missing out on AOE or such. This can matter when the RL is looking for low dps to kick in a pug, for example.
After some wiping, using 3 shards a fight, do you wisely not summon your demon/use HS/ SS a preist/make a summoning stone to replace someone?
Almost everything tied to shards are not optional, imop. The current changes have helped, and being able to drain a boss for shards during a wipe will help too. Im wondering if blizzards future changes will be whole new concept or only some type of stacking. The stacking would be convient, but just being able to drain a mob/boss and get shards before it dies could be enough imop.
|
|
|
|
|
|