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Old 02/24/09, 1:31 PM   #166
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by AquiziTC View Post
This new one will be dots can simply crit. Meaning debuffs on the mob will effect it, although the damage will be only +50%.

However, now that Pandemic will be effected by all raid debuffs on the mob that increase crit chance (ISB, Scorch blahblah) does that balance it out? I'm not on PTR due to the queue so I cannot test this.
I'm not sure, but in 25man it's 2x more crit than what most warlocks run so It's critting 2times as much for 50% less crit damage.

Also do you think this will proc focus magic? If so thats nice for 10mans when it's just me and an AM running.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 02/24/09, 1:32 PM   #167
gherkin
Von Kaiser
 
Gnome Warlock
 
Rexxar
Originally Posted by AquiziTC View Post
Let me ask something regarding Pandemic as well:
Pandemic used to be +100% dmg based on the warlock's crit chance, making one assume that crit debuffs on the mob would not effect it.

This new one will be dots can simply crit. Meaning debuffs on the mob will effect it, although the damage will be only +50%.

However, now that Pandemic will be effected by all raid debuffs on the mob that increase crit chance (ISB, Scorch blahblah) does that balance it out? I'm not on PTR due to the queue so I cannot test this.
This does not balance out, but it is a better mechanic that doesn't circumvent their combat systems. This can be tweaked later.

Also, dots now double dip resilience. First to affect overall damage, second to crit.

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Old 02/24/09, 1:51 PM   #168
Damphair
Von Kaiser
 
Undead Warlock
 
Uldaman
Warlock changes from the latest PTR notes:

Skills

* Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
* Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)

These two changes go as a pair. So now you get the 3% damage bonus on CoE from training. Malediction basically got nerfed a bit, but not a big deal. The Affliction locks will still take it. But now, if you are in a raid with no affliction locks, you can still get the 13% CoE from other locks.


* Curse of Recklessness has been removed from the game.

Meh. This is the only curse warlocks have to stop mobs from running away. It'll be harder to solo level in some areas without this curse.

* Curse of Weakness now reduces armor by 5% along with its previous effect.

People use this curse? tongue.gif


Talents

* Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.

Ohh.... DoT crits? Hmm... much math to be done.

* Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.

So your Corruption has a 6% per tick chance of giving you 30% crit chance on shadowbolt, but if your bolt crits, each crit reduces crit bonus damage by 10%. There'll be lots of min-maxing on this.


* Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)

So I guess Immolate is out of the affliction rotations then.

* Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.

Meh. Nerf bat on affliction. Siphon Life is about 6% of most affliction locks damage.


* Frailty has been renamed Improved Curse of Weakness (Tier 2).

Who cares.

* Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)

Well at least this is a nice change. Sort of. We can skip Cataclysm now and put points in Improv. Shadow Bolt instead. I wonder what the 0/41/30 do? Probably just ignore Suppression.


Over all I am seeing a significant change to the affliction rotation: (1) no siphon life, (2) no immolate. Since Corruption is renewed by Haunt, the only spells that need to be tracked will be Haunt, Curse of X, and Unstable Affliction. A much simplified rotation. Boooo to that. tongue.gif

Also, the gearing changes seem to be a bit schizophrenic. The Pandemic change will say that you want crit so your DoT crits are good. But the Eradicate change will argue for haste over crit, since your crits are lower damage. Weird.

Also the Glyph of Haunt is decent. 3% more damage. Question is which Glyph can come out.

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Old 02/24/09, 2:03 PM   #169
Nfariessence
Bald Bull
 
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Nfariessence
Worgen Warlock
 
No WoW Account
Originally Posted by Xaviorm View Post
Ghostcrawler never said that corruption would do the same damage as SL + corruption. He said very specifically that the effect would be unchanged. The effect is the heal not the damage. Don't expect it to do the same damage unless public outrage makes them change it.

I remember thinking at the time that the way he worded it sounded like a nerf. Looks like it is.
You're absolutely correct.

It wasn't Ghostcrawler who said it, it was Eyonix.

MMO-Champion BlueTracker - "Siphon Life" Changes. Damage Loss?

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Old 02/24/09, 2:13 PM   #170
P51mus
Von Kaiser
 
Gnome Warlock
 
Drenden
What I don't get about what seems to be a very significant affliction nerf:

Okay, let's assume they wanted to simplify Affliction's rotation a bit while nerfing it to bring it down in line with other theorycrafted max dps specs.

They went about it by slaughtering immolate's damage for affliction, and outright removing siphon life.

But there's still an elephant in the room, it's called Drain Soul.

Drain Soul is the True most complicated/obnoxious part of an Affliction rotation. It requires clipping parts of it to get max affliction dps, requiring a mod to do so properly and feeling like a remnant of the cast stop macros that they did away with. And last I saw theorycrafted affliction without Drain Soul was down with all the other dps specs.

Instead, Drain Soul is still in. It'll still have to be clipped for max dps (although, probably not as often as before). All for the sake of equal/lesser performance compared to other specs. And we lost some of the dots that make up Affliction's flavor.

I don't get it.

Last edited by P51mus : 02/24/09 at 2:39 PM. Reason: Fixed a mispelled word

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Old 02/24/09, 2:17 PM   #171
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Nfariessence View Post
You're absolutely correct.

It wasn't Ghostcrawler who said it, it was Eyonix.

MMO-Champion BlueTracker - "Siphon Life" Changes. Damage Loss?
This is what was said:

Q u o t e:


I'm reading this as: you cast corruption, and it applies the SL debuff, which does the SL damage and returns health appropriately. Basically, it's one cast for 2 dots.



Correct.

Which to me sounds like there will be no loss, just a gain of a GCD for the exactly same damage and effect. Also, there would be 2 debuffs on the targets.

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Old 02/24/09, 2:19 PM   #172
Dappa
Hardcore Orc
 
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Orc Warlock
 
Magtheridon (EU)
Originally Posted by AquiziTC View Post
I'm more upset that we need to take Siphon Life at all to get Shadow Mastery. Otherwise I wouldn't bother at all for raiding as if it's not +dmg, then I don't care. I put a post on the suggestion forum asking them to remove the link for SL -> SM and asked them to maybe consider SE -> SM if they really want SM to have a prereq.
Yeah, it seems that Siphon Life has become a pure PvP talent. I mean, it doesn't seem to provide any benefit in a raid environment. Only negative ones like threat from the healing generated.

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Old 02/24/09, 2:20 PM   #173
CaelLock
Glass Joe
 
Human Warlock
 
Dalaran
Originally Posted by Kanno View Post
alright, here's 3 or so minutes of me pew pewing away at a lvl 80 dummy.

w/ CoA
Wow Web Stats

w/ CoE (this one is more like 2 minutes.. sorry)
Wow Web Stats


Gear is what is on my armory currently, spec is this:
http://talent.mmo-champion.com/?warl...0&version=9614

no glyphs, using imp as a pet
Good data. For comparison, what are you pulling on live with the same variables?

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Old 02/24/09, 2:46 PM   #174
HordakIC
Glass Joe
 
Undead Warlock
 
Sen'jin
Meta Glyph

There's more than meets the eye with this. The cooldown on Immolation Aura is 30 seconds and with the glyph you have 36 seconds of Meta ie. a second Immolation Aura. Hopefully someone can get this glyph soon to run some tests with it. It may not add up to much more, but could put it over the top of the other glyphe choices in addition to the 6/126 * 0.20 damage increase from the duration itself.

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Old 02/24/09, 3:06 PM   #175
Ankou
Glass Joe
 
Undead Warlock
 
Mannoroth
Originally Posted by HordakIC View Post
There's more than meets the eye with this. The cooldown on Immolation Aura is 30 seconds and with the glyph you have 36 seconds of Meta ie. a second Immolation Aura. Hopefully someone can get this glyph soon to run some tests with it. It may not add up to much more, but could put it over the top of the other glyphe choices in addition to the 6/126 * 0.20 damage increase from the duration itself.
Immolation Aura fades off you when meta goes so at most you would be looking at an extra 6 seconds on aura.

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Old 02/24/09, 3:09 PM   #176
HordakIC
Glass Joe
 
Undead Warlock
 
Sen'jin
Originally Posted by Ankou View Post
Immolation Aura fades off you when meta goes so at most you would be looking at an extra 6 seconds on aura.
Ah really? That's a shame - it may even out then if you're only getting 1/3 the DPCT of a full immo aura.

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Old 02/24/09, 3:13 PM   #177
Evictoray
Glass Joe
 
Undead Warlock
 
Maiev
Originally Posted by Kanno View Post
alright, here's 3 or so minutes of me pew pewing away at a lvl 80 dummy.
Those numbers don't look bad ........... unless you were doing 4k live =/

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Old 02/24/09, 3:19 PM   #178
Drison
Von Kaiser
 
Worgen Warlock
 
Icecrown
World of Warcraft - English (NA) Forums -> "Siphon Life" Changes. Damage Loss?

GC confirmed the SL nerf.

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Old 02/24/09, 3:22 PM   #179
Troffel
Von Kaiser
 
Gnome Warlock
 
Der Rat von Dalaran (EU)
I tested affliction on the PTR and I found that the new talent eradication has NO internal CD.

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Old 02/24/09, 3:32 PM   #180
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
While GC may have some hidden data, my testing on the lvl 80 dummies (to eliminate partial resist RNG and lack of some hit) shows closer to 400 dps loss self buffed (FA, stone, IotDS at 10 when starting dps, CoA/Immo/SL glyphs, FH out, not attacking). 500 loss when not using Immolate. This is with a 5% crit debuff that will probably be shared with mages.

On top of that, what dps talents? As far as I knew an affliction spec took all dps talents, and with the new changes still can take all dps talents.

While I may be talking nonsense right now I'll do some more testing (with WWS included), though it's a bit difficult as my PTR client seems to be crashing every few minutes.

Affliction PTR
PTR Image of Recount:
Affliction LIVE

A bit of clarification:
Gear is the same on both, Started DPS at 0 IotDS, just couldn't be bothered when PTR crash loomed. FA, Spellstone, FH out not attacking.
Live:
Cut 3 immolates, a couple UA/SL last ticks, even a SL/CoA ~ 4-5 seconds before ending (wrong button, oops).
Peaked at 3720 for about 5 minutes then started making mistakes. Usually I SB if I shouldn't refresh DoT instead of
LTing sometimes (finger memory due to keybindings I guess), which is why SB dmg is high.
PTR:
Some very weird stuff there, all dot tick counts, yet Corr never fell off, never unpaired UA/Immo, certainly did not cast Immo over UA. Damage/dps looks close to what recount said, ticks ... Also emphasized Haunt less so may have had a few more ticks of dots without it.
Recount image of the PTR fight looks better. Neither records crits.

To sum it up:
1. Not sure in which of the tests I failed more so can't rule that RNG out.
2. The difference doesn't seem as big as I initially thought but it's still quite significant considering we don't actually top any meters without doomguard, except maybe on some select few fights. Mages and Hysteria buffed warriors seem to dominate most of the fights, we just happen to be able to go over 7k dps on one fight with a 1h cooldown and favourable RNG.
3. There's also the fact that if mage crit debuff goes to 5% and shared with warlocks then live spec needs 5% crit added (3711 dps I think for round 300 dps difference self buffed).
4. The rotation isn't actually more clear, just fewer buttons to press, not exactly a big change or simplification, and of course nobody will be speccing it if destruction is any good.
5. Someone really needs to try a close to fully raidbuffed test. Pretty interesting to see how scaling has changed, mostly crit vs spellpower.
6. I still see no extra dps points I can take on PTR that I can't on live, someone please enlighten me because I must be blind.

PS: Pandemic damage added as avg Corr/UA tick adds another 158 dps to live dps, self buffed difference of 458 dps between Live and PTR affliction on 18 minute tests

Last edited by dakalro : 02/25/09 at 2:09 AM.

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