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Old 02/24/09, 4:06 PM   #181
turturin
Don Flamenco
 
Orc Warlock
 
Kilrogg
Originally Posted by supplicium View Post
Also do you think this will proc focus magic? If so thats nice for 10mans when it's just me and an AM running.
Yes, it functions just like "normal" crits now, so my educated guess is that it will. Feral druids and spriests got the same.

Edit: Also, Yes, the current PTR siphon life is a change from what they said 4-6 weeks ago regarding the change. Obviously they changed their minds. Can we move on from the "It's not what they said before QQ" angle please?

Last edited by turturin : 02/24/09 at 4:11 PM.

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Old 02/24/09, 4:09 PM   #182
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
The new Eradication looks underpowered at 6% proc rate, but I like the design of the talent better. A haste proc always felt out of place in an affliction build, and for what it's worth it does simplify the affliction rotation a little bit not to have to worry which cast time your DoTs have. Also, given that Shadowbolt is the Affliction filler, I like that they're explicitly integrating it into the tree a bit more with a talent like that. Eradicate will have to be iterated on a few times, make no mistake: at 6% it's pitiful, and its mechanic makes its value scales negatively with additional crit rating. But this very rough version is, I think, still more at home in the tree that the current Live version.

Something I saw in the talent tree that I didn't in the notes (but maybe I'm blind): Demonic Embrace is now 3 talent points for 10%, to make room for Fel Synergy in Tier 1.


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Old 02/24/09, 4:13 PM   #183
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
Originally Posted by Troffel View Post
I tested affliction on the PTR and I found that the new talent eradication has NO internal CD.
Really? How spread out were the procs you were getting?

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Old 02/24/09, 4:13 PM   #184
D-Rex
Glass Joe
 
Human Warlock
 
Moonrunner
delete, I clipped my dots.

Last edited by D-Rex : 02/24/09 at 4:36 PM.

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Old 02/24/09, 4:16 PM   #185
D-Rex
Glass Joe
 
Human Warlock
 
Moonrunner
Oh, and those new crafted spellslinger boots and waistpiece completely destroy the top of the line boots/waist from Malygos/Loatheb/Thaddius!!!!

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Old 02/24/09, 4:19 PM   #186
Varalai
Glass Joe
 
Gnome Warlock
 
Quel'Thalas
First of all, for all of you PTR testers, come to silvermoon. it doesnt crash here for some strange reason.
Noticed a couple of things, runing the build i linked above (FG/Emberstorm) i was doing 3.5k on dummies sub 35%.
The soulfire proc thingie happened when the Incinerate landed on the mob, so i sometimes had to cast Inci > Inci > SF. Or if you're REALLY close you can go Inci > SF.
SF was critting for about 12k-14k with MC up and an average of about 5k noncrit. Casts were about 1.38s with 527 haste rating.
This testing was all done using COA to proc MC so no 13% magical buff.

Btw the firestone now grants you 5%crit.
And spellstone grants you 240 haste rating (yes that's right, 240 Haste rating). My haste jumped from 527 to 767 with the spellstone.


Another thing i tested was the meta/ruin spec with COE. SBs were criting for 8k tops (COE) and on meta highest crit i got was 10k.
Soulfire critted max for 15k on meta with trinket and MC up. Normal hit on meta with SF was about 5-7k

Last edited by Varalai : 02/24/09 at 4:45 PM.

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Old 02/24/09, 4:46 PM   #187
Thondil
Glass Joe
 
Gnome Warlock
 
Frostwolf (EU)
Originally Posted by Varalai View Post
Btw the firestone now grants you 5%crit.
And spellstone grants you 240 haste rating (yes that's right, 240 Haste rating). My haste jumped from 527 to 767 with the spellstone.
With Master Conjuror the firestone is 196 crit rating, which is 4.27% crit.

What i do find interesting is that the talent also increases the 1% buff from Firestone and Spellstone bei 300% making it 4%. The talent's tooltip doesn't reflect that.


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Old 02/24/09, 4:54 PM   #188
Varalai
Glass Joe
 
Gnome Warlock
 
Quel'Thalas
I didnt check the exact numbers as my crit was 20.X% before applying and after that it was 25.X% just rounded it up.

And yes, i forgot to mention that firestone now gives 4% damage increase on direct hits.

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Old 02/24/09, 4:59 PM   #189
Xeephran
Von Kaiser
 
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Human Warlock
 
Azjol-Nerub (EU)
Originally Posted by Varalai View Post
And yes, i forgot to mention that firestone now gives 4% damage increase on direct hits.
It stands to reason then the spellstone will increase damage over time effects by 4% also then. Correct?

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Old 02/24/09, 5:03 PM   #190
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Varalai View Post
First of all, for all of you PTR testers, come to silvermoon. it doesnt crash here for some strange reason.
Noticed a couple of things, runing the build i linked above (FG/Emberstorm) i was doing 3.5k on dummies sub 35%.
The soulfire proc thingie happened when the Incinerate landed on the mob, so i sometimes had to cast Inci > Inci > SF. Or if you're REALLY close you can go Inci > SF.
SF was critting for about 12k-14k with MC up and an average of about 5k noncrit. Casts were about 1.38s with 527 haste rating.
This testing was all done using COA to proc MC so no 13% magical buff.

Btw the firestone now grants you 5%crit.
And spellstone grants you 240 haste rating (yes that's right, 240 Haste rating). My haste jumped from 527 to 767 with the spellstone.


Another thing i tested was the meta/ruin spec with COE. SBs were criting for 8k tops (COE) and on meta highest crit i got was 10k.
Soulfire critted max for 15k on meta with trinket and MC up. Normal hit on meta with SF was about 5-7k

How much damage did the FG do and which glyphs did you have?

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Old 02/24/09, 5:11 PM   #191
Sayessa
Von Kaiser
 
Human Warlock
 
Antonidas (EU)


Uhm yeah. Can anyone explain that ? My immolate ticks for 1091 for a total of 5455 damage, yet my conflagrate does only 3672 damage. I'll do more testing soon to see what's going on here.

Edit: My client is perma-crashing right now, I'll try to get some more test results tomorrow.

Last edited by Sayessa : 02/24/09 at 5:19 PM.

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Old 02/24/09, 5:25 PM   #192
Delc
Von Kaiser
 
Orc Warlock
 
Tichondrius
Originally Posted by Sayessa View Post
Uhm yeah. Can anyone explain that ? My immolate ticks for 1091 for a total of 5455 damage, yet my conflagrate does only 3672 damage. I'll do more testing soon to see what's going on here.

Edit: My client is perma-crashing right now, I'll try to get some more test results tomorrow.
It had ticked twice already. I'm pretty sure swiftmend (and now conflag) 'finishes' the hot, compressing what is left into an instant. I suspect if you cast immolate, and conflag before it ticks you will see the full 5455.

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Old 02/24/09, 5:26 PM   #193
Dawei
Glass Joe
 
Undead Warlock
 
Burning Legion
Anyone on the PTR care to test out a Conflag build? It sounds like the new Conflag will be a monster. Maybe a Decimation/Conflag build like this. Or deep Destro build that picks up Fire and Brimstone, Pyroclasm and maybe our replenishment to see how that feels.

On a PvP related note, the new aftermath could be HUGE. A conflag every 10 seconds(optimally, not completely realistically) and then they are dazed for 5 seconds?? So I can keep a target dazed half the time I am attacking them? Combine that with clever Demonic Circle use, fear, Deathcoil and maybe Shadowfury. A warlock would have to be brain-dead for any melee to catch up to them for more than a second or two. All you have to do is run around in circles hitting conflag on CD, keep dots up, and shoo people away with our other tools if they somehow manage to catch us. It would be a rough time for melee. We will see how that plays out and if it goes to live.

EDIT: Someone made a post about Conflag just before me. And apparently it is not hitting as hard as advertised.

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Old 02/24/09, 5:30 PM   #194
fyritke
Glass Joe
 
fyritke's Avatar
 
Undead Warlock
 
Turalyon
Originally Posted by KaizokuE View Post
On a separate note, I really hope these glyphs aren't all discovery-only.
I'm wondering if they won't do what they did in beta for a bit and put in a glyph vendor. They didn't mention it, but you never know. I can't explore the PTR right now or I'd go hunting.

Originally Posted by Soulzar View Post
I am really hoping that some of the changes that have yet to be released that the above linked blue post talked about will include Fire and brimstone, especially with the +%dmg on conflag crits, with the low odds on conflaging in the 5 second window with the conflag glyph change. deep destro still does not seem to flow.
Agreed. It feels very stop-and-start right now, and F&B is still absolutely worthless. A nuke CD is one way to prevent people from recast/spamming it, but I wish they'd done a nuke+dot instead. Not being able to fluidly cast CB if you have even .001 seconds left on the CD just feels so jerky. Having that dot to clip would be a way to both add a bit more skill to the spec and would prevent someone from chain-casting it. I suppose there's the PvP aspect to consider [a dot can be cleansed, after all], but if they keep the piercing effect...these are all dreams of the past, though. They ruined that idea a while ago.

Originally Posted by Skiptumalu View Post
There is a VERY good chance if you roll in a smart guild you will have a Meta/Ruin utility along for the ride, so I am not crying about the loss to 1 debuff, as the synergy between all warlocks will cap soul siphon anyways, given they aren't baddies!
Personally, I'd say a smart guild would have an elemental shaman instead, but that's all opinion.

Originally Posted by Dappa View Post
Yeah, it seems that Siphon Life has become a pure PvP talent. I mean, it doesn't seem to provide any benefit in a raid environment. Only negative ones like threat from the healing generated.
I'd argue that it's a bonus for situations where you have a ticking damage aura [i.e. Twilight Torment, Felmyst/Sapph auras]. It's not a DPS bonus though, sure.


I'm actually wondering if crit will be valued even less now. With Pandemic being switched to 1.5 modifier crits where before we got 2 and Erad being swapped to a crit talent [losing value the more crit we have], I'm curious to see how things pan out. People are suggesting 'ah look now we like crit more!' but taking those two things into account...hmmm. Especially if Erad really doesn't have an ICD.

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Old 02/24/09, 5:33 PM   #195
gherkin
Von Kaiser
 
Gnome Warlock
 
Rexxar
Originally Posted by Sayessa View Post
Uhm yeah. Can anyone explain that ? My immolate ticks for 1091 for a total of 5455 damage, yet my conflagrate does only 3672 damage. I'll do more testing soon to see what's going on here.

Edit: My client is perma-crashing right now, I'll try to get some more test results tomorrow.
5455 / 3672 = 1.48557

Changes to immolate:
6% Aftermath
20% Glyph
30% Improved Immolate
15% Fire and Brimstone

48.6% increase is pretty darn close to Aftermath x Glyph x Fire and Brimstone (based on spell power, this could make or break the difference?). It would have to factor in improved immolate because its the prerequisite.

My guess is that its not taking in all modifiers into account, either intentionally or not. Try again without Fire and Brimstone and drop the glyph, if you have it?

It had ticked twice already. I'm pretty sure swiftmend (and now conflag) 'finishes' the hot, compressing what is left into an instant. I suspect if you cast immolate, and conflag before it ticks you will see the full 5455.
1091 x 3 =/= 3672, and this doesn't match up with the tooltip.

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