Originally Posted by acceleratum
Overall it seems Demonology is stuck to sb spam wich is odd since mc is in demo now.
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Lots of people throw the "S" word around a lot, but no Warlock build has truly spammed anything since Sunwell was hard. I find it humorous that so many people are angry and negative about the "challenge" of Affliction being gone, and how they detest "spamming" builds when for 25-30% of every fight you just lean on the Drain Soul button and refreshed some DoTs as needed. How was that not spamming a "filler" spell? Because Drain Soul wasn't Shadow Bolt or Incinerate it attained some higher level of skill or challenge to use?
The only challenge to Affliction was the server lag come raid time. It was a gimmick tree that relied on two main tricks for the majority of its DPS:
First, the aforementioned Drain Soul cheese. Second, the Affliction tree was (and still is) the one that saw the highest DPS gain from high end specialty pets (Infernal and Doomguard), essentially using them with no tradeoff at all. Say what you will about how each tree should be catagorized, but last time I checked we had a tree that was all about using our demons to the highest effect, and it wasn't Affliction. If you remove those two gimmicks from the equation, then Affliction isn't the top raid DPS spec any longer by a long shot. Even with them, I never peronally saw Affliction consistently top meters on every encounter. Great on some fights and awful on others, while good old FG/Ember kept me in the top 5 range consistently on every fight.
Personally I can't see how anyone can complain that the new Affliction will be boring to play. You may actually get to look at the fight instead of DoT timers and a specialty mod that tracks DS ticks. I'm sure a lot of the core play style elements of the tree will remain, but the way it was before obviously needed some tweaks. On the bright side, spreading your heavy hitting (and critting) DoTs should be easier than before, which means on the 99% of boss fights that aren't Patchwerk you should have the freedom to DoT up secondary and tertiary targets without fear of having your rigid single target rotation drop. To me, that encompasses what Affliction is about more than anything.
For deep Demo, MC makes sense. If you look at the Decimation talent alone you can see they are obviously pushing for a synergy between shadow and fire damage they way they seemed to want to push Destro previously. The way it looks now, Affliction is primarily shadow with the change to Shadow Embrace, Destro is primarily fire and Demo finds a balance in the middle. I think it is a given that FG/Emberstorm goes away if only because the ISB change makes Demonic Pact and Meta all the more interesting and useful (as well as just higher DPS mosy likely). Affliction can still swap to DS instead of Shadow Bolt post-25% while Demo keeps ISB rolling for the raid.
Destruction gains Replenishment on top of more survivability for the chain-gunning Imp, and the changes to talents that affect Immolate just make that DoT even more of a beast. Plus, the change to Pyroclasm almost make up the difference of MC being moved while still keeping everything fire-centric (except it can still boost Shadowfury/Shadowburn if you spec into them too - though most PvE builds won't). People may undervalue Replenishment sources now, but when/if Ulduar provides a challenge and Blizzard tightens the reins on healer mana, this could be a very welcome tool in our arsenal.
Plus, the other piece to the puzzle I haven't seen any data on is set bonuses for T8 which potentially could have a huge impact on how each tree is viewed or even played.
I guess taking all of that into consideration, combined with the fact that this is just round one of the PTR build, makes it hard for me to look at any of this as anything but positive.